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/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef RTC_BASE_SOCKET_ADAPTERS_H_
#define RTC_BASE_SOCKET_ADAPTERS_H_
#include <string>
#include "absl/strings/string_view.h"
#include "api/array_view.h"
#include "rtc_base/async_socket.h"
#include "rtc_base/crypt_string.h"
namespace rtc {
struct HttpAuthContext;
class ByteBufferReader;
class ByteBufferWriter;
///////////////////////////////////////////////////////////////////////////////
// Implements a socket adapter that can buffer and process data internally,
// as in the case of connecting to a proxy, where you must speak the proxy
// protocol before commencing normal socket behavior.
class BufferedReadAdapter : public AsyncSocketAdapter {
public:
BufferedReadAdapter(Socket* socket, size_t buffer_size);
~BufferedReadAdapter() override;
BufferedReadAdapter(const BufferedReadAdapter&) = delete;
BufferedReadAdapter& operator=(const BufferedReadAdapter&) = delete;
int Send(const void* pv, size_t cb) override;
int Recv(void* pv, size_t cb, int64_t* timestamp) override;
protected:
int DirectSend(const void* pv, size_t cb) {
return AsyncSocketAdapter::Send(pv, cb);
}
void BufferInput(bool on = true);
virtual void ProcessInput(char* data, size_t* len) = 0;
void OnReadEvent(Socket* socket) override;
private:
char* buffer_;
size_t buffer_size_, data_len_;
bool buffering_;
};
///////////////////////////////////////////////////////////////////////////////
// Implements a socket adapter that performs the client side of a
// fake SSL handshake. Used for "ssltcp" P2P functionality.
class AsyncSSLSocket : public BufferedReadAdapter {
public:
static ArrayView<const uint8_t> SslClientHello();
static ArrayView<const uint8_t> SslServerHello();
explicit AsyncSSLSocket(Socket* socket);
AsyncSSLSocket(const AsyncSSLSocket&) = delete;
AsyncSSLSocket& operator=(const AsyncSSLSocket&) = delete;
int Connect(const SocketAddress& addr) override;
protected:
void OnConnectEvent(Socket* socket) override;
void ProcessInput(char* data, size_t* len) override;
};
///////////////////////////////////////////////////////////////////////////////
// Implements a socket adapter that speaks the HTTP/S proxy protocol.
class AsyncHttpsProxySocket : public BufferedReadAdapter {
public:
AsyncHttpsProxySocket(Socket* socket,
absl::string_view user_agent,
const SocketAddress& proxy,
absl::string_view username,
const CryptString& password);
~AsyncHttpsProxySocket() override;
AsyncHttpsProxySocket(const AsyncHttpsProxySocket&) = delete;
AsyncHttpsProxySocket& operator=(const AsyncHttpsProxySocket&) = delete;
// If connect is forced, the adapter will always issue an HTTP CONNECT to the
// target address. Otherwise, it will connect only if the destination port
// is not port 80.
void SetForceConnect(bool force) { force_connect_ = force; }
int Connect(const SocketAddress& addr) override;
SocketAddress GetRemoteAddress() const override;
int Close() override;
ConnState GetState() const override;
protected:
void OnConnectEvent(Socket* socket) override;
void OnCloseEvent(Socket* socket, int err) override;
void ProcessInput(char* data, size_t* len) override;
bool ShouldIssueConnect() const;
void SendRequest();
void ProcessLine(char* data, size_t len);
void EndResponse();
void Error(int error);
private:
SocketAddress proxy_, dest_;
std::string agent_, user_, headers_;
CryptString pass_;
bool force_connect_;
size_t content_length_;
int defer_error_;
bool expect_close_;
enum ProxyState {
PS_INIT,
PS_LEADER,
PS_AUTHENTICATE,
PS_SKIP_HEADERS,
PS_ERROR_HEADERS,
PS_TUNNEL_HEADERS,
PS_SKIP_BODY,
PS_TUNNEL,
PS_WAIT_CLOSE,
PS_ERROR
} state_;
HttpAuthContext* context_;
std::string unknown_mechanisms_;
};
} // namespace rtc
#endif // RTC_BASE_SOCKET_ADAPTERS_H_
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