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/*
* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef TEST_WIN_D3D_RENDERER_H_
#define TEST_WIN_D3D_RENDERER_H_
#include <Windows.h>
#include <d3d9.h>
#pragma comment(lib, "d3d9.lib") // located in DirectX SDK
#include "api/scoped_refptr.h"
#include "test/video_renderer.h"
namespace webrtc {
namespace test {
class D3dRenderer : public VideoRenderer {
public:
static D3dRenderer* Create(const char* window_title,
size_t width,
size_t height);
virtual ~D3dRenderer();
void OnFrame(const webrtc::VideoFrame& frame) override;
private:
D3dRenderer(size_t width, size_t height);
static LRESULT WINAPI WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam);
bool Init(const char* window_title);
void Resize(size_t width, size_t height);
void Destroy();
size_t width_, height_;
HWND hwnd_;
rtc::scoped_refptr<IDirect3D9> d3d_;
rtc::scoped_refptr<IDirect3DDevice9> d3d_device_;
rtc::scoped_refptr<IDirect3DTexture9> texture_;
rtc::scoped_refptr<IDirect3DVertexBuffer9> vertex_buffer_;
};
} // namespace test
} // namespace webrtc
#endif // TEST_WIN_D3D_RENDERER_H_
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