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use crate::com::ComPtr;
use winapi::um::d3d12;
#[repr(u32)]
#[derive(Debug, Copy, Clone)]
pub enum QueryHeapType {
Occlusion = d3d12::D3D12_QUERY_HEAP_TYPE_OCCLUSION,
Timestamp = d3d12::D3D12_QUERY_HEAP_TYPE_TIMESTAMP,
PipelineStatistics = d3d12::D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS,
SOStatistics = d3d12::D3D12_QUERY_HEAP_TYPE_SO_STATISTICS,
// VideoDecodeStatistcs = d3d12::D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS,
// CopyQueueTimestamp = d3d12::D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP,
}
pub type QueryHeap = ComPtr<d3d12::ID3D12QueryHeap>;
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