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path: root/third_party/rust/metal/examples/mesh-shader/main.rs
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extern crate objc;

use cocoa::{appkit::NSView, base::id as cocoa_id};
use core_graphics_types::geometry::CGSize;

use metal::*;
use objc::{rc::autoreleasepool, runtime::YES};
use std::mem;
use winit::platform::macos::WindowExtMacOS;

use winit::{
    event::{Event, WindowEvent},
    event_loop::ControlFlow,
};

fn prepare_render_pass_descriptor(descriptor: &RenderPassDescriptorRef, texture: &TextureRef) {
    let color_attachment = descriptor.color_attachments().object_at(0).unwrap();

    color_attachment.set_texture(Some(texture));
    color_attachment.set_load_action(MTLLoadAction::Clear);
    color_attachment.set_clear_color(MTLClearColor::new(0.2, 0.2, 0.25, 1.0));
    color_attachment.set_store_action(MTLStoreAction::Store);
}

fn main() {
    let events_loop = winit::event_loop::EventLoop::new();
    let size = winit::dpi::LogicalSize::new(800, 600);

    let window = winit::window::WindowBuilder::new()
        .with_inner_size(size)
        .with_title("Metal Mesh Shader Example".to_string())
        .build(&events_loop)
        .unwrap();

    let device = Device::system_default().expect("no device found");

    let layer = MetalLayer::new();
    layer.set_device(&device);
    layer.set_pixel_format(MTLPixelFormat::BGRA8Unorm);
    layer.set_presents_with_transaction(false);

    unsafe {
        let view = window.ns_view() as cocoa_id;
        view.setWantsLayer(YES);
        view.setLayer(mem::transmute(layer.as_ref()));
    }

    let draw_size = window.inner_size();
    layer.set_drawable_size(CGSize::new(draw_size.width as f64, draw_size.height as f64));

    let library_path = std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR"))
        .join("examples/mesh-shader/shaders.metallib");
    let library = device.new_library_with_file(library_path).unwrap();

    let mesh = library.get_function("mesh_function", None).unwrap();
    let frag = library.get_function("fragment_function", None).unwrap();

    let pipeline_state_desc = MeshRenderPipelineDescriptor::new();
    pipeline_state_desc
        .color_attachments()
        .object_at(0)
        .unwrap()
        .set_pixel_format(MTLPixelFormat::BGRA8Unorm);
    pipeline_state_desc.set_mesh_function(Some(&mesh));
    pipeline_state_desc.set_fragment_function(Some(&frag));

    let pipeline_state = device
        .new_mesh_render_pipeline_state(&pipeline_state_desc)
        .unwrap();

    let command_queue = device.new_command_queue();

    events_loop.run(move |event, _, control_flow| {
        autoreleasepool(|| {
            *control_flow = ControlFlow::Poll;

            match event {
                Event::WindowEvent { event, .. } => match event {
                    WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
                    WindowEvent::Resized(size) => {
                        layer.set_drawable_size(CGSize::new(size.width as f64, size.height as f64));
                    }
                    _ => (),
                },
                Event::MainEventsCleared => {
                    window.request_redraw();
                }
                Event::RedrawRequested(_) => {
                    let drawable = match layer.next_drawable() {
                        Some(drawable) => drawable,
                        None => return,
                    };

                    let render_pass_descriptor = RenderPassDescriptor::new();

                    prepare_render_pass_descriptor(&render_pass_descriptor, drawable.texture());

                    let command_buffer = command_queue.new_command_buffer();
                    let encoder =
                        command_buffer.new_render_command_encoder(&render_pass_descriptor);

                    encoder.set_render_pipeline_state(&pipeline_state);
                    encoder.draw_mesh_threads(
                        MTLSize::new(1, 1, 1),
                        MTLSize::new(1, 1, 1),
                        MTLSize::new(1, 1, 1),
                    );

                    encoder.end_encoding();

                    command_buffer.present_drawable(&drawable);
                    command_buffer.commit();
                }
                _ => {}
            }
        });
    });
}