summaryrefslogtreecommitdiffstats
path: root/third_party/rust/metal/src/mps.rs
blob: f4c9fc89a2ce9616eb6e4b19a92638a2f7152736 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
// Copyright 2020 GFX developers
//
// Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or
// http://apache.org/licenses/LICENSE-2.0> or the MIT license <LICENSE-MIT or
// http://opensource.org/licenses/MIT>, at your option. This file may not be
// copied, modified, or distributed except according to those terms.

use super::*;

use objc::runtime::BOOL;

#[cfg_attr(
    feature = "link",
    link(name = "MetalPerformanceShaders", kind = "framework")
)]
extern "C" {
    fn MPSSupportsMTLDevice(device: *const std::ffi::c_void) -> BOOL;
}

pub fn mps_supports_device(device: &DeviceRef) -> bool {
    let b: BOOL = unsafe {
        let ptr: *const DeviceRef = device;
        MPSSupportsMTLDevice(ptr as _)
    };
    b == YES
}

/// See <https://developer.apple.com/documentation/metalperformanceshaders/mpskernel>
pub enum MPSKernel {}

foreign_obj_type! {
    type CType = MPSKernel;
    pub struct Kernel;
}

/// See <https://developer.apple.com/documentation/metalperformanceshaders/mpsraydatatype>
pub enum MPSRayDataType {
    OriginDirection = 0,
    OriginMinDistanceDirectionMaxDistance = 1,
    OriginMaskDirectionMaxDistance = 2,
}

bitflags! {
    /// See <https://developer.apple.com/documentation/metalperformanceshaders/mpsraymaskoptions>
    #[allow(non_upper_case_globals)]
    #[derive(Copy, Clone, Debug, Hash, PartialEq, Eq, PartialOrd, Ord)]
    pub struct MPSRayMaskOptions: NSUInteger {
        /// Enable primitive masks
        const Primitive = 1;
        /// Enable instance masks
        const Instance = 2;
    }
}

/// Options that determine the data contained in an intersection result.
///
/// See <https://developer.apple.com/documentation/metalperformanceshaders/mpsintersectiondatatype>
pub enum MPSIntersectionDataType {
    Distance = 0,
    DistancePrimitiveIndex = 1,
    DistancePrimitiveIndexCoordinates = 2,
    DistancePrimitiveIndexInstanceIndex = 3,
    DistancePrimitiveIndexInstanceIndexCoordinates = 4,
}

/// See <https://developer.apple.com/documentation/metalperformanceshaders/mpsintersectiontype>
pub enum MPSIntersectionType {
    /// Find the closest intersection to the ray's origin along the ray direction.
    /// This is potentially slower than `Any` but is well suited to primary visibility rays.
    Nearest = 0,
    /// Find any intersection along the ray direction. This is potentially faster than `Nearest` and
    /// is well suited to shadow and occlusion rays.
    Any = 1,
}

/// See <https://developer.apple.com/documentation/metalperformanceshaders/mpsraymaskoperator>
pub enum MPSRayMaskOperator {
    /// Accept the intersection if `(primitive mask & ray mask) != 0`.
    And = 0,
    /// Accept the intersection if `~(primitive mask & ray mask) != 0`.
    NotAnd = 1,
    /// Accept the intersection if `(primitive mask | ray mask) != 0`.
    Or = 2,
    /// Accept the intersection if `~(primitive mask | ray mask) != 0`.
    NotOr = 3,
    /// Accept the intersection if `(primitive mask ^ ray mask) != 0`.
    /// Note that this is equivalent to the "!=" operator.
    Xor = 4,
    /// Accept the intersection if `~(primitive mask ^ ray mask) != 0`.
    /// Note that this is equivalent to the "==" operator.
    NotXor = 5,
    /// Accept the intersection if `(primitive mask < ray mask) != 0`.
    LessThan = 6,
    /// Accept the intersection if `(primitive mask <= ray mask) != 0`.
    LessThanOrEqualTo = 7,
    /// Accept the intersection if `(primitive mask > ray mask) != 0`.
    GreaterThan = 8,
    /// Accept the intersection if `(primitive mask >= ray mask) != 0`.
    GreaterThanOrEqualTo = 9,
}

/// See <https://developer.apple.com/documentation/metalperformanceshaders/mpstriangleintersectiontesttype>
pub enum MPSTriangleIntersectionTestType {
    /// Use the default ray/triangle intersection test
    Default = 0,
    /// Use a watertight ray/triangle intersection test which avoids gaps along shared triangle edges.
    /// Shared vertices may still have gaps.
    /// This intersection test may be slower than `Default`.
    Watertight = 1,
}

/// See <https://developer.apple.com/documentation/metalperformanceshaders/mpsaccelerationstructurestatus>
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
pub enum MPSAccelerationStructureStatus {
    Unbuilt = 0,
    Built = 1,
}

bitflags! {
    /// See <https://developer.apple.com/documentation/metalperformanceshaders/mpsaccelerationstructureusage>
    #[allow(non_upper_case_globals)]
    #[derive(Copy, Clone, Debug, Hash, PartialEq, Eq, PartialOrd, Ord)]
    pub struct MPSAccelerationStructureUsage: NSUInteger {
        /// No usage options specified
        const None = 0;
        /// Option that enables support for refitting the acceleration structure after it has been built.
        const Refit = 1;
        /// Option indicating that the acceleration structure will be rebuilt frequently.
        const FrequentRebuild = 2;
        const PreferGPUBuild = 4;
        const PreferCPUBuild = 8;
    }
}

/// A common bit for all floating point data types.
const MPSDataTypeFloatBit: isize = 0x10000000;
const MPSDataTypeSignedBit: isize = 0x20000000;
const MPSDataTypeNormalizedBit: isize = 0x40000000;

/// See <https://developer.apple.com/documentation/metalperformanceshaders/mpsdatatype>
pub enum MPSDataType {
    Invalid = 0,

    Float32 = MPSDataTypeFloatBit | 32,
    Float16 = MPSDataTypeFloatBit | 16,

    // Signed integers.
    Int8 = MPSDataTypeSignedBit | 8,
    Int16 = MPSDataTypeSignedBit | 16,
    Int32 = MPSDataTypeSignedBit | 32,

    // Unsigned integers. Range: [0, UTYPE_MAX]
    UInt8 = 8,
    UInt16 = 16,
    UInt32 = 32,

    // Unsigned normalized. Range: [0, 1.0]
    Unorm1 = MPSDataTypeNormalizedBit | 1,
    Unorm8 = MPSDataTypeNormalizedBit | 8,
}

/// A kernel that performs intersection tests between rays and geometry.
///
/// See <https://developer.apple.com/documentation/metalperformanceshaders/mpsrayintersector>
pub enum MPSRayIntersector {}

foreign_obj_type! {
    type CType = MPSRayIntersector;
    pub struct RayIntersector;
    type ParentType = Kernel;
}

impl RayIntersector {
    pub fn from_device(device: &DeviceRef) -> Option<Self> {
        unsafe {
            let intersector: RayIntersector = msg_send![class!(MPSRayIntersector), alloc];
            let ptr: *mut Object = msg_send![intersector.as_ref(), initWithDevice: device];
            if ptr.is_null() {
                None
            } else {
                Some(intersector)
            }
        }
    }
}

impl RayIntersectorRef {
    pub fn set_cull_mode(&self, mode: MTLCullMode) {
        unsafe { msg_send![self, setCullMode: mode] }
    }

    pub fn set_front_facing_winding(&self, winding: MTLWinding) {
        unsafe { msg_send![self, setFrontFacingWinding: winding] }
    }

    pub fn set_intersection_data_type(&self, options: MPSIntersectionDataType) {
        unsafe { msg_send![self, setIntersectionDataType: options] }
    }

    pub fn set_intersection_stride(&self, stride: NSUInteger) {
        unsafe { msg_send![self, setIntersectionStride: stride] }
    }

    pub fn set_ray_data_type(&self, ty: MPSRayDataType) {
        unsafe { msg_send![self, setRayDataType: ty] }
    }

    pub fn set_ray_index_data_type(&self, ty: MPSDataType) {
        unsafe { msg_send![self, setRayIndexDataType: ty] }
    }

    pub fn set_ray_mask(&self, ray_mask: u32) {
        unsafe { msg_send![self, setRayMask: ray_mask] }
    }

    pub fn set_ray_mask_operator(&self, operator: MPSRayMaskOperator) {
        unsafe { msg_send![self, setRayMaskOperator: operator] }
    }

    pub fn set_ray_mask_options(&self, options: MPSRayMaskOptions) {
        unsafe { msg_send![self, setRayMaskOptions: options] }
    }

    pub fn set_ray_stride(&self, stride: NSUInteger) {
        unsafe { msg_send![self, setRayStride: stride] }
    }

    pub fn set_triangle_intersection_test_type(&self, test_type: MPSTriangleIntersectionTestType) {
        unsafe { msg_send![self, setTriangleIntersectionTestType: test_type] }
    }

    pub fn encode_intersection_to_command_buffer(
        &self,
        command_buffer: &CommandBufferRef,
        intersection_type: MPSIntersectionType,
        ray_buffer: &BufferRef,
        ray_buffer_offset: NSUInteger,
        intersection_buffer: &BufferRef,
        intersection_buffer_offset: NSUInteger,
        ray_count: NSUInteger,
        acceleration_structure: &AccelerationStructureRef,
    ) {
        unsafe {
            msg_send![
                self,
                encodeIntersectionToCommandBuffer: command_buffer
                intersectionType: intersection_type
                rayBuffer: ray_buffer
                rayBufferOffset: ray_buffer_offset
                intersectionBuffer: intersection_buffer
                intersectionBufferOffset: intersection_buffer_offset
                rayCount: ray_count
                accelerationStructure: acceleration_structure
            ]
        }
    }

    pub fn recommended_minimum_ray_batch_size_for_ray_count(
        &self,
        ray_count: NSUInteger,
    ) -> NSUInteger {
        unsafe { msg_send![self, recommendedMinimumRayBatchSizeForRayCount: ray_count] }
    }
}

/// A group of acceleration structures which may be used together in an instance acceleration structure.
///
/// See <https://developer.apple.com/documentation/metalperformanceshaders/mpsaccelerationstructuregroup>
pub enum MPSAccelerationStructureGroup {}

foreign_obj_type! {
    type CType = MPSAccelerationStructureGroup;
    pub struct AccelerationStructureGroup;
}

impl AccelerationStructureGroup {
    pub fn new_with_device(device: &DeviceRef) -> Option<Self> {
        unsafe {
            let group: AccelerationStructureGroup =
                msg_send![class!(MPSAccelerationStructureGroup), alloc];
            let ptr: *mut Object = msg_send![group.as_ref(), initWithDevice: device];
            if ptr.is_null() {
                None
            } else {
                Some(group)
            }
        }
    }
}

impl AccelerationStructureGroupRef {
    pub fn device(&self) -> &DeviceRef {
        unsafe { msg_send![self, device] }
    }
}

/// The base class for data structures that are built over geometry and used to accelerate ray tracing.
///
/// See <https://developer.apple.com/documentation/metalperformanceshaders/mpsaccelerationstructure>
pub enum MPSAccelerationStructure {}

foreign_obj_type! {
    type CType = MPSAccelerationStructure;
    pub struct AccelerationStructure;
}

impl AccelerationStructureRef {
    pub fn status(&self) -> MPSAccelerationStructureStatus {
        unsafe { msg_send![self, status] }
    }

    pub fn usage(&self) -> MPSAccelerationStructureUsage {
        unsafe { msg_send![self, usage] }
    }

    pub fn set_usage(&self, usage: MPSAccelerationStructureUsage) {
        unsafe { msg_send![self, setUsage: usage] }
    }

    pub fn group(&self) -> &AccelerationStructureGroupRef {
        unsafe { msg_send![self, group] }
    }

    pub fn encode_refit_to_command_buffer(&self, buffer: &CommandBufferRef) {
        unsafe { msg_send![self, encodeRefitToCommandBuffer: buffer] }
    }

    pub fn rebuild(&self) {
        unsafe { msg_send![self, rebuild] }
    }
}

/// See <https://developer.apple.com/documentation/metalperformanceshaders/mpspolygonaccelerationstructure>
pub enum MPSPolygonAccelerationStructure {}

foreign_obj_type! {
    type CType = MPSPolygonAccelerationStructure;
    pub struct PolygonAccelerationStructure;
    type ParentType = AccelerationStructure;
}

impl PolygonAccelerationStructureRef {
    pub fn set_index_buffer(&self, buffer: Option<&BufferRef>) {
        unsafe { msg_send![self, setIndexBuffer: buffer] }
    }

    pub fn set_index_buffer_offset(&self, offset: NSUInteger) {
        unsafe { msg_send![self, setIndexBufferOffset: offset] }
    }

    pub fn set_index_type(&self, data_type: MPSDataType) {
        unsafe { msg_send![self, setIndexType: data_type] }
    }

    pub fn set_mask_buffer(&self, buffer: Option<&BufferRef>) {
        unsafe { msg_send![self, setMaskBuffer: buffer] }
    }

    pub fn set_mask_buffer_offset(&self, offset: NSUInteger) {
        unsafe { msg_send![self, setMaskBufferOffset: offset] }
    }

    pub fn set_vertex_buffer(&self, buffer: Option<&BufferRef>) {
        unsafe { msg_send![self, setVertexBuffer: buffer] }
    }

    pub fn set_vertex_buffer_offset(&self, offset: NSUInteger) {
        unsafe { msg_send![self, setVertexBufferOffset: offset] }
    }

    pub fn set_vertex_stride(&self, stride: NSUInteger) {
        unsafe { msg_send![self, setVertexStride: stride] }
    }
}

/// An acceleration structure built over triangles.
///
/// See <https://developer.apple.com/documentation/metalperformanceshaders/mpstriangleaccelerationstructure>
pub enum MPSTriangleAccelerationStructure {}

foreign_obj_type! {
    type CType = MPSTriangleAccelerationStructure;
    pub struct TriangleAccelerationStructure;
    type ParentType = PolygonAccelerationStructure;
}

impl TriangleAccelerationStructure {
    pub fn from_device(device: &DeviceRef) -> Option<Self> {
        unsafe {
            let structure: TriangleAccelerationStructure =
                msg_send![class!(MPSTriangleAccelerationStructure), alloc];
            let ptr: *mut Object = msg_send![structure.as_ref(), initWithDevice: device];
            if ptr.is_null() {
                None
            } else {
                Some(structure)
            }
        }
    }
}

impl TriangleAccelerationStructureRef {
    pub fn triangle_count(&self) -> NSUInteger {
        unsafe { msg_send![self, triangleCount] }
    }

    pub fn set_triangle_count(&self, count: NSUInteger) {
        unsafe { msg_send![self, setTriangleCount: count] }
    }
}

/// See <https://developer.apple.com/documentation/metalperformanceshaders/mpstransformtype>
#[repr(u64)]
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
pub enum MPSTransformType {
    Float4x4 = 0,
    Identity = 1,
}

/// An acceleration structure built over instances of other acceleration structures
///
/// See <https://developer.apple.com/documentation/metalperformanceshaders/mpsinstanceaccelerationstructure>
pub enum MPSInstanceAccelerationStructure {}

foreign_obj_type! {
    type CType = MPSInstanceAccelerationStructure;
    pub struct InstanceAccelerationStructure;
    type ParentType = AccelerationStructure;
}

impl InstanceAccelerationStructure {
    pub fn init_with_group(group: &AccelerationStructureGroupRef) -> Option<Self> {
        unsafe {
            let structure: InstanceAccelerationStructure =
                msg_send![class!(MPSInstanceAccelerationStructure), alloc];
            let ptr: *mut Object = msg_send![structure.as_ref(), initWithGroup: group];
            if ptr.is_null() {
                None
            } else {
                Some(structure)
            }
        }
    }
}

impl InstanceAccelerationStructureRef {
    /// Marshal to Rust Vec
    pub fn acceleration_structures(&self) -> Vec<PolygonAccelerationStructure> {
        unsafe {
            let acs: *mut Object = msg_send![self, accelerationStructures];
            let count: NSUInteger = msg_send![acs, count];
            let ret = (0..count)
                .map(|i| {
                    let ac = msg_send![acs, objectAtIndex: i];
                    PolygonAccelerationStructure::from_ptr(ac)
                })
                .collect();
            ret
        }
    }

    /// Marshal from Rust slice
    pub fn set_acceleration_structures(&self, acs: &[&PolygonAccelerationStructureRef]) {
        let ns_array = Array::<PolygonAccelerationStructure>::from_slice(acs);
        unsafe { msg_send![self, setAccelerationStructures: ns_array] }
    }

    pub fn instance_buffer(&self) -> &BufferRef {
        unsafe { msg_send![self, instanceBuffer] }
    }

    pub fn set_instance_buffer(&self, buffer: &BufferRef) {
        unsafe { msg_send![self, setInstanceBuffer: buffer] }
    }

    pub fn instance_buffer_offset(&self) -> NSUInteger {
        unsafe { msg_send![self, instanceBufferOffset] }
    }

    pub fn set_instance_buffer_offset(&self, offset: NSUInteger) {
        unsafe { msg_send![self, setInstanceBufferOffset: offset] }
    }

    pub fn transform_buffer(&self) -> &BufferRef {
        unsafe { msg_send![self, transformBuffer] }
    }

    pub fn set_transform_buffer(&self, buffer: &BufferRef) {
        unsafe { msg_send![self, setTransformBuffer: buffer] }
    }

    pub fn transform_buffer_offset(&self) -> NSUInteger {
        unsafe { msg_send![self, transformBufferOffset] }
    }

    pub fn set_transform_buffer_offset(&self, offset: NSUInteger) {
        unsafe { msg_send![self, setTransformBufferOffset: offset] }
    }

    pub fn transform_type(&self) -> MPSTransformType {
        unsafe { msg_send![self, transformType] }
    }

    pub fn set_transform_type(&self, transform_type: MPSTransformType) {
        unsafe { msg_send![self, setTransformType: transform_type] }
    }

    pub fn mask_buffer(&self) -> &BufferRef {
        unsafe { msg_send![self, maskBuffer] }
    }

    pub fn set_mask_buffer(&self, buffer: &BufferRef) {
        unsafe { msg_send![self, setMaskBuffer: buffer] }
    }

    pub fn mask_buffer_offset(&self) -> NSUInteger {
        unsafe { msg_send![self, maskBufferOffset] }
    }

    pub fn set_mask_buffer_offset(&self, offset: NSUInteger) {
        unsafe { msg_send![self, setMaskBufferOffset: offset] }
    }

    pub fn instance_count(&self) -> NSUInteger {
        unsafe { msg_send![self, instanceCount] }
    }

    pub fn set_instance_count(&self, count: NSUInteger) {
        unsafe { msg_send![self, setInstanceCount: count] }
    }
}

#[repr(C)]
pub struct MPSPackedFloat3 {
    pub elements: [f32; 3],
}

/// Represents a 3D ray with an origin, a direction, and an intersection distance range from the origin.
///
/// See <https://developer.apple.com/documentation/metalperformanceshaders/mpsrayoriginmindistancedirectionmaxdistance>
#[repr(C)]
pub struct MPSRayOriginMinDistanceDirectionMaxDistance {
    /// Ray origin. The intersection test will be skipped if the origin contains NaNs or infinities.
    pub origin: MPSPackedFloat3,
    /// Minimum intersection distance from the origin along the ray direction.
    /// The intersection test will be skipped if the minimum distance is equal to positive infinity or NaN.
    pub min_distance: f32,
    /// Ray direction. Does not need to be normalized. The intersection test will be skipped if
    /// the direction has length zero or contains NaNs or infinities.
    pub direction: MPSPackedFloat3,
    /// Maximum intersection distance from the origin along the ray direction. May be infinite.
    /// The intersection test will be skipped if the maximum distance is less than zero, NaN, or
    /// less than the minimum intersection distance.
    pub max_distance: f32,
}

/// Intersection result which contains the distance from the ray origin to the intersection point,
/// the index of the intersected primitive, and the first two barycentric coordinates of the intersection point.
///
/// See <https://developer.apple.com/documentation/metalperformanceshaders/mpsintersectiondistanceprimitiveindexcoordinates>
#[repr(C)]
pub struct MPSIntersectionDistancePrimitiveIndexCoordinates {
    /// Distance from the ray origin to the intersection point along the ray direction vector such
    /// that `intersection = ray.origin + ray.direction * distance`.
    /// Is negative if there is no intersection. If the intersection type is `MPSIntersectionTypeAny`,
    /// is a positive value for a hit or a negative value for a miss.
    pub distance: f32,
    /// Index of the intersected primitive. Undefined if the ray does not intersect a primitive or
    /// if the intersection type is `MPSIntersectionTypeAny`.
    pub primitive_index: u32,
    /// The first two barycentric coordinates `U` and `V` of the intersection point.
    /// The third coordinate `W = 1 - U - V`. Undefined if the ray does not intersect a primitive or
    /// if the intersection type is `MPSIntersectionTypeAny`.
    pub coordinates: [f32; 2],
}