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|
//! Oneshot spsc (single producer, single consumer) channel. Meaning each channel instance
//! can only transport a single message. This has a few nice outcomes. One thing is that
//! the implementation can be very efficient, utilizing the knowledge that there will
//! only be one message. But more importantly, it allows the API to be expressed in such
//! a way that certain edge cases that you don't want to care about when only sending a
//! single message on a channel does not exist. For example: The sender can't be copied
//! or cloned, and the send method takes ownership and consumes the sender.
//! So you are guaranteed, at the type level, that there can only be one message sent.
//!
//! The sender's send method is non-blocking, and potentially lock- and wait-free.
//! See documentation on [Sender::send] for situations where it might not be fully wait-free.
//! The receiver supports both lock- and wait-free `try_recv` as well as indefinite and time
//! limited thread blocking receive operations. The receiver also implements `Future` and
//! supports asynchronously awaiting the message.
//!
//!
//! # Examples
//!
//! This example sets up a background worker that processes requests coming in on a standard
//! mpsc channel and replies on a oneshot channel provided with each request. The worker can
//! be interacted with both from sync and async contexts since the oneshot receiver
//! can receive both blocking and async.
//!
//! ```rust
//! use std::sync::mpsc;
//! use std::thread;
//! use std::time::Duration;
//!
//! type Request = String;
//!
//! // Starts a background thread performing some computation on requests sent to it.
//! // Delivers the response back over a oneshot channel.
//! fn spawn_processing_thread() -> mpsc::Sender<(Request, oneshot::Sender<usize>)> {
//! let (request_sender, request_receiver) = mpsc::channel::<(Request, oneshot::Sender<usize>)>();
//! thread::spawn(move || {
//! for (request_data, response_sender) in request_receiver.iter() {
//! let compute_operation = || request_data.len();
//! let _ = response_sender.send(compute_operation()); // <- Send on the oneshot channel
//! }
//! });
//! request_sender
//! }
//!
//! let processor = spawn_processing_thread();
//!
//! // If compiled with `std` the library can receive messages with timeout on regular threads
//! #[cfg(feature = "std")] {
//! let (response_sender, response_receiver) = oneshot::channel();
//! let request = Request::from("data from sync thread");
//!
//! processor.send((request, response_sender)).expect("Processor down");
//! match response_receiver.recv_timeout(Duration::from_secs(1)) { // <- Receive on the oneshot channel
//! Ok(result) => println!("Processor returned {}", result),
//! Err(oneshot::RecvTimeoutError::Timeout) => eprintln!("Processor was too slow"),
//! Err(oneshot::RecvTimeoutError::Disconnected) => panic!("Processor exited"),
//! }
//! }
//!
//! // If compiled with the `async` feature, the `Receiver` can be awaited in an async context
//! #[cfg(feature = "async")] {
//! tokio::runtime::Runtime::new()
//! .unwrap()
//! .block_on(async move {
//! let (response_sender, response_receiver) = oneshot::channel();
//! let request = Request::from("data from sync thread");
//!
//! processor.send((request, response_sender)).expect("Processor down");
//! match response_receiver.await { // <- Receive on the oneshot channel asynchronously
//! Ok(result) => println!("Processor returned {}", result),
//! Err(_e) => panic!("Processor exited"),
//! }
//! });
//! }
//! ```
//!
//! # Sync vs async
//!
//! The main motivation for writing this library was that there were no (known to me) channel
//! implementations allowing you to seamlessly send messages between a normal thread and an async
//! task, or the other way around. If message passing is the way you are communicating, of course
//! that should work smoothly between the sync and async parts of the program!
//!
//! This library achieves that by having a fast and cheap send operation that can
//! be used in both sync threads and async tasks. The receiver has both thread blocking
//! receive methods for synchronous usage, and implements `Future` for asynchronous usage.
//!
//! The receiving endpoint of this channel implements Rust's `Future` trait and can be waited on
//! in an asynchronous task. This implementation is completely executor/runtime agnostic. It should
//! be possible to use this library with any executor.
//!
// # Implementation description
//
// When a channel is created via the channel function, it creates a single heap allocation
// containing:
// * A one byte atomic integer that represents the current channel state,
// * Uninitialized memory to fit the message,
// * Uninitialized memory to fit the waker that can wake the receiving task or thread up.
//
// The size of the waker depends on which features are activated, it ranges from 0 to 24 bytes[1].
// So with all features enabled (the default) each channel allocates 25 bytes plus the size of the
// message, plus any padding needed to get correct memory alignment.
//
// The Sender and Receiver only holds a raw pointer to the heap channel object. The last endpoint
// to be consumed or dropped is responsible for freeing the heap memory. The first endpoint to
// be consumed or dropped signal via the state that it is gone. And the second one see this and
// frees the memory.
//
// ## Footnotes
//
// [1]: Mind that the waker only takes zero bytes when all features are disabled, making it
// impossible to *wait* for the message. `try_recv` the only available method in this scenario.
#![deny(rust_2018_idioms)]
#![cfg_attr(not(feature = "std"), no_std)]
#[cfg(not(loom))]
extern crate alloc;
use core::{
marker::PhantomData,
mem::{self, MaybeUninit},
ptr::{self, NonNull},
};
#[cfg(not(loom))]
use core::{
cell::UnsafeCell,
sync::atomic::{fence, AtomicU8, Ordering::*},
};
#[cfg(loom)]
use loom::{
cell::UnsafeCell,
sync::atomic::{fence, AtomicU8, Ordering::*},
};
#[cfg(all(feature = "async", not(loom)))]
use core::hint;
#[cfg(all(feature = "async", loom))]
use loom::hint;
#[cfg(feature = "async")]
use core::{
pin::Pin,
task::{self, Poll},
};
#[cfg(feature = "std")]
use std::time::{Duration, Instant};
#[cfg(feature = "std")]
mod thread {
#[cfg(not(loom))]
pub use std::thread::{current, park, park_timeout, yield_now, Thread};
#[cfg(loom)]
pub use loom::thread::{current, park, yield_now, Thread};
// loom does not support parking with a timeout. So we just
// yield. This means that the "park" will "spuriously" wake up
// way too early. But the code should properly handle this.
// One thing to note is that very short timeouts are needed
// when using loom, since otherwise the looping will cause
// an overflow in loom.
#[cfg(loom)]
pub fn park_timeout(_timeout: std::time::Duration) {
loom::thread::yield_now()
}
}
#[cfg(loom)]
mod loombox;
#[cfg(not(loom))]
use alloc::boxed::Box;
#[cfg(loom)]
use loombox::Box;
mod errors;
pub use errors::{RecvError, RecvTimeoutError, SendError, TryRecvError};
/// Creates a new oneshot channel and returns the two endpoints, [`Sender`] and [`Receiver`].
pub fn channel<T>() -> (Sender<T>, Receiver<T>) {
// Allocate the channel on the heap and get the pointer.
// The last endpoint of the channel to be alive is responsible for freeing the channel
// and dropping any object that might have been written to it.
let channel_ptr = Box::into_raw(Box::new(Channel::new()));
// SAFETY: `channel_ptr` came from a Box and thus is not null
let channel_ptr = unsafe { NonNull::new_unchecked(channel_ptr) };
(
Sender {
channel_ptr,
_invariant: PhantomData,
},
Receiver { channel_ptr },
)
}
#[derive(Debug)]
pub struct Sender<T> {
channel_ptr: NonNull<Channel<T>>,
// In reality we want contravariance, however we can't obtain that.
//
// Consider the following scenario:
// ```
// let (mut tx, rx) = channel::<&'short u8>();
// let (tx2, rx2) = channel::<&'long u8>();
//
// tx = tx2;
//
// // Pretend short_ref is some &'short u8
// tx.send(short_ref).unwrap();
// let long_ref = rx2.recv().unwrap();
// ```
//
// If this type were covariant then we could safely extend lifetimes, which is not okay.
// Hence, we enforce invariance.
_invariant: PhantomData<fn(T) -> T>,
}
#[derive(Debug)]
pub struct Receiver<T> {
// Covariance is the right choice here. Consider the example presented in Sender, and you'll
// see that if we replaced `rx` instead then we would get the expected behavior
channel_ptr: NonNull<Channel<T>>,
}
unsafe impl<T: Send> Send for Sender<T> {}
unsafe impl<T: Send> Send for Receiver<T> {}
impl<T> Unpin for Receiver<T> {}
impl<T> Sender<T> {
/// Sends `message` over the channel to the corresponding [`Receiver`].
///
/// Returns an error if the receiver has already been dropped. The message can
/// be extracted from the error.
///
/// This method is lock-free and wait-free when sending on a channel that the
/// receiver is currently not receiving on. If the receiver is receiving during the send
/// operation this method includes waking up the thread/task. Unparking a thread involves
/// a mutex in Rust's standard library at the time of writing this.
/// How lock-free waking up an async task is
/// depends on your executor. If this method returns a `SendError`, please mind that dropping
/// the error involves running any drop implementation on the message type, and freeing the
/// channel's heap allocation, which might or might not be lock-free.
pub fn send(self, message: T) -> Result<(), SendError<T>> {
let channel_ptr = self.channel_ptr;
// Don't run our Drop implementation if send was called, any cleanup now happens here
mem::forget(self);
// SAFETY: The channel exists on the heap for the entire duration of this method and we
// only ever acquire shared references to it. Note that if the receiver disconnects it
// does not free the channel.
let channel = unsafe { channel_ptr.as_ref() };
// Write the message into the channel on the heap.
// SAFETY: The receiver only ever accesses this memory location if we are in the MESSAGE
// state, and since we're responsible for setting that state, we can guarantee that we have
// exclusive access to this memory location to perform this write.
unsafe { channel.write_message(message) };
// Set the state to signal there is a message on the channel.
// ORDERING: we use release ordering to ensure the write of the message is visible to the
// receiving thread. The EMPTY and DISCONNECTED branches do not observe any shared state,
// and thus we do not need acquire orderng. The RECEIVING branch manages synchronization
// independent of this operation.
//
// EMPTY + 1 = MESSAGE
// RECEIVING + 1 = UNPARKING
// DISCONNECTED + 1 = invalid, however this state is never observed
match channel.state.fetch_add(1, Release) {
// The receiver is alive and has not started waiting. Send done.
EMPTY => Ok(()),
// The receiver is waiting. Wake it up so it can return the message.
RECEIVING => {
// ORDERING: Synchronizes with the write of the waker to memory, and prevents the
// taking of the waker from being ordered before this operation.
fence(Acquire);
// Take the waker, but critically do not unpark it. If we unparked now, then the
// receiving thread could still observe the UNPARKING state and re-park, meaning
// that after we change to the MESSAGE state, it would remain parked indefinitely
// or until a spurious wakeup.
// SAFETY: at this point we are in the UNPARKING state, and the receiving thread
// does not access the waker while in this state, nor does it free the channel
// allocation in this state.
let waker = unsafe { channel.take_waker() };
// ORDERING: this ordering serves two-fold: it synchronizes with the acquire load
// in the receiving thread, ensuring that both our read of the waker and write of
// the message happen-before the taking of the message and freeing of the channel.
// Furthermore, we need acquire ordering to ensure the unparking of the receiver
// happens after the channel state is updated.
channel.state.swap(MESSAGE, AcqRel);
// Note: it is possible that between the store above and this statement that
// the receiving thread is spuriously unparked, takes the message, and frees
// the channel allocation. However, we took ownership of the channel out of
// that allocation, and freeing the channel does not drop the waker since the
// waker is wrapped in MaybeUninit. Therefore this data is valid regardless of
// whether or not the receive has completed by this point.
waker.unpark();
Ok(())
}
// The receiver was already dropped. The error is responsible for freeing the channel.
// SAFETY: since the receiver disconnected it will no longer access `channel_ptr`, so
// we can transfer exclusive ownership of the channel's resources to the error.
// Moreover, since we just placed the message in the channel, the channel contains a
// valid message.
DISCONNECTED => Err(unsafe { SendError::new(channel_ptr) }),
_ => unreachable!(),
}
}
/// Consumes the Sender, returning a raw pointer to the channel on the heap.
///
/// This is intended to simplify using oneshot channels with some FFI code. The only safe thing
/// to do with the returned pointer is to later reconstruct the Sender with [Sender::from_raw].
/// Memory will leak if the Sender is never reconstructed.
pub fn into_raw(self) -> *mut () {
let raw = self.channel_ptr.as_ptr() as *mut ();
mem::forget(self);
raw
}
/// Consumes a raw pointer from [Sender::into_raw], recreating the Sender.
///
/// # Safety
///
/// This pointer must have come from [`Sender<T>::into_raw`] with the same message type, `T`.
/// At most one Sender must exist for a channel at any point in time.
/// Constructing multiple Senders from the same raw pointer leads to undefined behavior.
pub unsafe fn from_raw(raw: *mut ()) -> Self {
Self {
channel_ptr: NonNull::new_unchecked(raw as *mut Channel<T>),
_invariant: PhantomData,
}
}
}
impl<T> Drop for Sender<T> {
fn drop(&mut self) {
// SAFETY: The receiver only ever frees the channel if we are in the MESSAGE or
// DISCONNECTED states. If we are in the MESSAGE state, then we called
// mem::forget(self), so we should not be in this function call. If we are in the
// DISCONNECTED state, then the receiver either received a MESSAGE so this statement is
// unreachable, or was dropped and observed that our side was still alive, and thus didn't
// free the channel.
let channel = unsafe { self.channel_ptr.as_ref() };
// Set the channel state to disconnected and read what state the receiver was in
// ORDERING: we don't need release ordering here since there are no modifications we
// need to make visible to other thread, and the Err(RECEIVING) branch handles
// synchronization independent of this cmpxchg
//
// EMPTY ^ 001 = DISCONNECTED
// RECEIVING ^ 001 = UNPARKING
// DISCONNECTED ^ 001 = EMPTY (invalid), but this state is never observed
match channel.state.fetch_xor(0b001, Relaxed) {
// The receiver has not started waiting, nor is it dropped.
EMPTY => (),
// The receiver is waiting. Wake it up so it can detect that the channel disconnected.
RECEIVING => {
// See comments in Sender::send
fence(Acquire);
let waker = unsafe { channel.take_waker() };
// We still need release ordering here to make sure our read of the waker happens
// before this, and acquire ordering to ensure the unparking of the receiver
// happens after this.
channel.state.swap(DISCONNECTED, AcqRel);
// The Acquire ordering above ensures that the write of the DISCONNECTED state
// happens-before unparking the receiver.
waker.unpark();
}
// The receiver was already dropped. We are responsible for freeing the channel.
DISCONNECTED => {
// SAFETY: when the receiver switches the state to DISCONNECTED they have received
// the message or will no longer be trying to receive the message, and have
// observed that the sender is still alive, meaning that we're responsible for
// freeing the channel allocation.
unsafe { dealloc(self.channel_ptr) };
}
_ => unreachable!(),
}
}
}
impl<T> Receiver<T> {
/// Checks if there is a message in the channel without blocking. Returns:
/// * `Ok(message)` if there was a message in the channel.
/// * `Err(Empty)` if the [`Sender`] is alive, but has not yet sent a message.
/// * `Err(Disconnected)` if the [`Sender`] was dropped before sending anything or if the
/// message has already been extracted by a previous receive call.
///
/// If a message is returned, the channel is disconnected and any subsequent receive operation
/// using this receiver will return an error.
///
/// This method is completely lock-free and wait-free. The only thing it does is an atomic
/// integer load of the channel state. And if there is a message in the channel it additionally
/// performs one atomic integer store and copies the message from the heap to the stack for
/// returning it.
pub fn try_recv(&self) -> Result<T, TryRecvError> {
// SAFETY: The channel will not be freed while this method is still running.
let channel = unsafe { self.channel_ptr.as_ref() };
// ORDERING: we use acquire ordering to synchronize with the store of the message.
match channel.state.load(Acquire) {
MESSAGE => {
// It's okay to break up the load and store since once we're in the message state
// the sender no longer modifies the state
// ORDERING: at this point the sender has done its job and is no longer active, so
// we don't need to make any side effects visible to it
channel.state.store(DISCONNECTED, Relaxed);
// SAFETY: we are in the MESSAGE state so the message is present
Ok(unsafe { channel.take_message() })
}
EMPTY => Err(TryRecvError::Empty),
DISCONNECTED => Err(TryRecvError::Disconnected),
#[cfg(feature = "async")]
RECEIVING | UNPARKING => Err(TryRecvError::Empty),
_ => unreachable!(),
}
}
/// Attempts to wait for a message from the [`Sender`], returning an error if the channel is
/// disconnected.
///
/// This method will always block the current thread if there is no data available and it is
/// still possible for the message to be sent. Once the message is sent to the corresponding
/// [`Sender`], then this receiver will wake up and return that message.
///
/// If the corresponding [`Sender`] has disconnected (been dropped), or it disconnects while
/// this call is blocking, this call will wake up and return `Err` to indicate that the message
/// can never be received on this channel.
///
/// If a sent message has already been extracted from this channel this method will return an
/// error.
///
/// # Panics
///
/// Panics if called after this receiver has been polled asynchronously.
#[cfg(feature = "std")]
pub fn recv(self) -> Result<T, RecvError> {
// Note that we don't need to worry about changing the state to disconnected or setting the
// state to an invalid value at any point in this function because we take ownership of
// self, and this function does not exit until the message has been received or both side
// of the channel are inactive and cleaned up.
let channel_ptr = self.channel_ptr;
// Don't run our Drop implementation if we are receiving consuming ourselves.
mem::forget(self);
// SAFETY: the existence of the `self` parameter serves as a certificate that the receiver
// is still alive, meaning that even if the sender was dropped then it would have observed
// the fact that we're still alive and left the responsibility of deallocating the
// channel to us, so channel_ptr is valid
let channel = unsafe { channel_ptr.as_ref() };
// ORDERING: we use acquire ordering to synchronize with the write of the message in the
// case that it's available
match channel.state.load(Acquire) {
// The sender is alive but has not sent anything yet. We prepare to park.
EMPTY => {
// Conditionally add a delay here to help the tests trigger the edge cases where
// the sender manages to be dropped or send something before we are able to store
// our waker object in the channel.
#[cfg(oneshot_test_delay)]
std::thread::sleep(std::time::Duration::from_millis(10));
// Write our waker instance to the channel.
// SAFETY: we are not yet in the RECEIVING state, meaning that the sender will not
// try to access the waker until it sees the state set to RECEIVING below
unsafe { channel.write_waker(ReceiverWaker::current_thread()) };
// Switch the state to RECEIVING. We need to do this in one atomic step in case the
// sender disconnected or sent the message while we wrote the waker to memory. We
// don't need to do a compare exchange here however because if the original state
// was not EMPTY, then the sender has either finished sending the message or is
// being dropped, so the RECEIVING state will never be observed after we return.
// ORDERING: we use release ordering so the sender can synchronize with our writing
// of the waker to memory. The individual branches handle any additional
// synchronizaton
match channel.state.swap(RECEIVING, Release) {
// We stored our waker, now we park until the sender has changed the state
EMPTY => loop {
thread::park();
// ORDERING: synchronize with the write of the message
match channel.state.load(Acquire) {
// The sender sent the message while we were parked.
MESSAGE => {
// SAFETY: we are in the message state so the message is valid
let message = unsafe { channel.take_message() };
// SAFETY: the Sender delegates the responsibility of deallocating
// the channel to us upon sending the message
unsafe { dealloc(channel_ptr) };
break Ok(message);
}
// The sender was dropped while we were parked.
DISCONNECTED => {
// SAFETY: the Sender doesn't deallocate the channel allocation in
// its drop implementation if we're receiving
unsafe { dealloc(channel_ptr) };
break Err(RecvError);
}
// State did not change, spurious wakeup, park again.
RECEIVING | UNPARKING => (),
_ => unreachable!(),
}
},
// The sender sent the message while we prepared to park.
MESSAGE => {
// ORDERING: Synchronize with the write of the message. This branch is
// unlikely to be taken, so it's likely more efficient to use a fence here
// instead of AcqRel ordering on the RMW operation
fence(Acquire);
// SAFETY: we started in the empty state and the sender switched us to the
// message state. This means that it did not take the waker, so we're
// responsible for dropping it.
unsafe { channel.drop_waker() };
// SAFETY: we are in the message state so the message is valid
let message = unsafe { channel.take_message() };
// SAFETY: the Sender delegates the responsibility of deallocating the
// channel to us upon sending the message
unsafe { dealloc(channel_ptr) };
Ok(message)
}
// The sender was dropped before sending anything while we prepared to park.
DISCONNECTED => {
// SAFETY: we started in the empty state and the sender switched us to the
// disconnected state. It does not take the waker when it does this so we
// need to drop it.
unsafe { channel.drop_waker() };
// SAFETY: the sender does not deallocate the channel if it switches from
// empty to disconnected so we need to free the allocation
unsafe { dealloc(channel_ptr) };
Err(RecvError)
}
_ => unreachable!(),
}
}
// The sender already sent the message.
MESSAGE => {
// SAFETY: we are in the message state so the message is valid
let message = unsafe { channel.take_message() };
// SAFETY: we are already in the message state so the sender has been forgotten
// and it's our job to clean up resources
unsafe { dealloc(channel_ptr) };
Ok(message)
}
// The sender was dropped before sending anything, or we already received the message.
DISCONNECTED => {
// SAFETY: the sender does not deallocate the channel if it switches from empty to
// disconnected so we need to free the allocation
unsafe { dealloc(channel_ptr) };
Err(RecvError)
}
// The receiver must have been `Future::poll`ed prior to this call.
#[cfg(feature = "async")]
RECEIVING | UNPARKING => panic!("{}", RECEIVER_USED_SYNC_AND_ASYNC_ERROR),
_ => unreachable!(),
}
}
/// Attempts to wait for a message from the [`Sender`], returning an error if the channel is
/// disconnected. This is a non consuming version of [`Receiver::recv`], but with a bit
/// worse performance. Prefer `[`Receiver::recv`]` if your code allows consuming the receiver.
///
/// If a message is returned, the channel is disconnected and any subsequent receive operation
/// using this receiver will return an error.
///
/// # Panics
///
/// Panics if called after this receiver has been polled asynchronously.
#[cfg(feature = "std")]
pub fn recv_ref(&self) -> Result<T, RecvError> {
self.start_recv_ref(RecvError, |channel| {
loop {
thread::park();
// ORDERING: we use acquire ordering to synchronize with the write of the message
match channel.state.load(Acquire) {
// The sender sent the message while we were parked.
// We take the message and mark the channel disconnected.
MESSAGE => {
// ORDERING: the sender is inactive at this point so we don't need to make
// any reads or writes visible to the sending thread
channel.state.store(DISCONNECTED, Relaxed);
// SAFETY: we were just in the message state so the message is valid
break Ok(unsafe { channel.take_message() });
}
// The sender was dropped while we were parked.
DISCONNECTED => break Err(RecvError),
// State did not change, spurious wakeup, park again.
RECEIVING | UNPARKING => (),
_ => unreachable!(),
}
}
})
}
/// Like [`Receiver::recv`], but will not block longer than `timeout`. Returns:
/// * `Ok(message)` if there was a message in the channel before the timeout was reached.
/// * `Err(Timeout)` if no message arrived on the channel before the timeout was reached.
/// * `Err(Disconnected)` if the sender was dropped before sending anything or if the message
/// has already been extracted by a previous receive call.
///
/// If a message is returned, the channel is disconnected and any subsequent receive operation
/// using this receiver will return an error.
///
/// If the supplied `timeout` is so large that Rust's `Instant` type can't represent this point
/// in the future this falls back to an indefinitely blocking receive operation.
///
/// # Panics
///
/// Panics if called after this receiver has been polled asynchronously.
#[cfg(feature = "std")]
pub fn recv_timeout(&self, timeout: Duration) -> Result<T, RecvTimeoutError> {
match Instant::now().checked_add(timeout) {
Some(deadline) => self.recv_deadline(deadline),
None => self.recv_ref().map_err(|_| RecvTimeoutError::Disconnected),
}
}
/// Like [`Receiver::recv`], but will not block longer than until `deadline`. Returns:
/// * `Ok(message)` if there was a message in the channel before the deadline was reached.
/// * `Err(Timeout)` if no message arrived on the channel before the deadline was reached.
/// * `Err(Disconnected)` if the sender was dropped before sending anything or if the message
/// has already been extracted by a previous receive call.
///
/// If a message is returned, the channel is disconnected and any subsequent receive operation
/// using this receiver will return an error.
///
/// # Panics
///
/// Panics if called after this receiver has been polled asynchronously.
#[cfg(feature = "std")]
pub fn recv_deadline(&self, deadline: Instant) -> Result<T, RecvTimeoutError> {
/// # Safety
///
/// If the sender is unparking us after a message send, the message must already have been
/// written to the channel and an acquire memory barrier issued before calling this function
#[cold]
unsafe fn wait_for_unpark<T>(channel: &Channel<T>) -> Result<T, RecvTimeoutError> {
loop {
thread::park();
// ORDERING: The callee has already synchronized with any message write
match channel.state.load(Relaxed) {
MESSAGE => {
// ORDERING: the sender has been dropped, so this update only
// needs to be visible to us
channel.state.store(DISCONNECTED, Relaxed);
break Ok(channel.take_message());
}
DISCONNECTED => break Err(RecvTimeoutError::Disconnected),
// The sender is still unparking us. We continue on the empty state here since
// the current implementation eagerly sets the state to EMPTY upon timeout.
EMPTY => (),
_ => unreachable!(),
}
}
}
self.start_recv_ref(RecvTimeoutError::Disconnected, |channel| {
loop {
match deadline.checked_duration_since(Instant::now()) {
Some(timeout) => {
thread::park_timeout(timeout);
// ORDERING: synchronize with the write of the message
match channel.state.load(Acquire) {
// The sender sent the message while we were parked.
MESSAGE => {
// ORDERING: the sender has been `mem::forget`-ed so this update
// only needs to be visible to us.
channel.state.store(DISCONNECTED, Relaxed);
// SAFETY: we either are in the message state or were just in the
// message state
break Ok(unsafe { channel.take_message() });
}
// The sender was dropped while we were parked.
DISCONNECTED => break Err(RecvTimeoutError::Disconnected),
// State did not change, spurious wakeup, park again.
RECEIVING | UNPARKING => (),
_ => unreachable!(),
}
}
None => {
// ORDERING: synchronize with the write of the message
match channel.state.swap(EMPTY, Acquire) {
// We reached the end of the timeout without receiving a message
RECEIVING => {
// SAFETY: we were in the receiving state and are now in the empty
// state, so the sender has not and will not try to read the waker,
// so we have exclusive access to drop it.
unsafe { channel.drop_waker() };
break Err(RecvTimeoutError::Timeout);
}
// The sender sent the message while we were parked.
MESSAGE => {
// Same safety and ordering as the Some branch
channel.state.store(DISCONNECTED, Relaxed);
break Ok(unsafe { channel.take_message() });
}
// The sender was dropped while we were parked.
DISCONNECTED => {
// ORDERING: we were originally in the disconnected state meaning
// that the sender is inactive and no longer observing the state,
// so we only need to change it back to DISCONNECTED for if the
// receiver is dropped or a recv* method is called again
channel.state.store(DISCONNECTED, Relaxed);
break Err(RecvTimeoutError::Disconnected);
}
// The sender sent the message and started unparking us
UNPARKING => {
// We were in the UNPARKING state and are now in the EMPTY state.
// We wait to be properly unparked and to observe if the sender
// sets MESSAGE or DISCONNECTED state.
// SAFETY: The load above has synchronized with any message write.
break unsafe { wait_for_unpark(channel) };
}
_ => unreachable!(),
}
}
}
}
})
}
/// Begins the process of receiving on the channel by reference. If the message is already
/// ready, or the sender has disconnected, then this function will return the appropriate
/// Result immediately. Otherwise, it will write the waker to memory, check to see if the
/// sender has finished or disconnected again, and then will call `finish`. `finish` is
/// thus responsible for cleaning up the channel's resources appropriately before it returns,
/// such as destroying the waker, for instance.
#[cfg(feature = "std")]
#[inline]
fn start_recv_ref<E>(
&self,
disconnected_error: E,
finish: impl FnOnce(&Channel<T>) -> Result<T, E>,
) -> Result<T, E> {
// SAFETY: the existence of the `self` parameter serves as a certificate that the receiver
// is still alive, meaning that even if the sender was dropped then it would have observed
// the fact that we're still alive and left the responsibility of deallocating the
// channel to us, so `self.channel` is valid
let channel = unsafe { self.channel_ptr.as_ref() };
// ORDERING: synchronize with the write of the message
match channel.state.load(Acquire) {
// The sender is alive but has not sent anything yet. We prepare to park.
EMPTY => {
// Conditionally add a delay here to help the tests trigger the edge cases where
// the sender manages to be dropped or send something before we are able to store
// our waker object in the channel.
#[cfg(oneshot_test_delay)]
std::thread::sleep(std::time::Duration::from_millis(10));
// Write our waker instance to the channel.
// SAFETY: we are not yet in the RECEIVING state, meaning that the sender will not
// try to access the waker until it sees the state set to RECEIVING below
unsafe { channel.write_waker(ReceiverWaker::current_thread()) };
// ORDERING: we use release ordering on success so the sender can synchronize with
// our write of the waker. We use relaxed ordering on failure since the sender does
// not need to synchronize with our write and the individual match arms handle any
// additional synchronization
match channel
.state
.compare_exchange(EMPTY, RECEIVING, Release, Relaxed)
{
// We stored our waker, now we delegate to the callback to finish the receive
// operation
Ok(_) => finish(channel),
// The sender sent the message while we prepared to finish
Err(MESSAGE) => {
// See comments in `recv` for ordering and safety
fence(Acquire);
unsafe { channel.drop_waker() };
// ORDERING: the sender has been `mem::forget`-ed so this update only
// needs to be visible to us
channel.state.store(DISCONNECTED, Relaxed);
// SAFETY: The MESSAGE state tells us there is a correctly initialized
// message
Ok(unsafe { channel.take_message() })
}
// The sender was dropped before sending anything while we prepared to park.
Err(DISCONNECTED) => {
// See comments in `recv` for safety
unsafe { channel.drop_waker() };
Err(disconnected_error)
}
_ => unreachable!(),
}
}
// The sender sent the message. We take the message and mark the channel disconnected.
MESSAGE => {
// ORDERING: the sender has been `mem::forget`-ed so this update only needs to be
// visible to us
channel.state.store(DISCONNECTED, Relaxed);
// SAFETY: we are in the message state so the message is valid
Ok(unsafe { channel.take_message() })
}
// The sender was dropped before sending anything, or we already received the message.
DISCONNECTED => Err(disconnected_error),
// The receiver must have been `Future::poll`ed prior to this call.
#[cfg(feature = "async")]
RECEIVING | UNPARKING => panic!("{}", RECEIVER_USED_SYNC_AND_ASYNC_ERROR),
_ => unreachable!(),
}
}
/// Consumes the Receiver, returning a raw pointer to the channel on the heap.
///
/// This is intended to simplify using oneshot channels with some FFI code. The only safe thing
/// to do with the returned pointer is to later reconstruct the Receiver with
/// [Receiver::from_raw]. Memory will leak if the Receiver is never reconstructed.
pub fn into_raw(self) -> *mut () {
let raw = self.channel_ptr.as_ptr() as *mut ();
mem::forget(self);
raw
}
/// Consumes a raw pointer from [Receiver::into_raw], recreating the Receiver.
///
/// # Safety
///
/// This pointer must have come from [`Receiver<T>::into_raw`] with the same message type, `T`.
/// At most one Receiver must exist for a channel at any point in time.
/// Constructing multiple Receivers from the same raw pointer leads to undefined behavior.
pub unsafe fn from_raw(raw: *mut ()) -> Self {
Self {
channel_ptr: NonNull::new_unchecked(raw as *mut Channel<T>),
}
}
}
#[cfg(feature = "async")]
impl<T> core::future::Future for Receiver<T> {
type Output = Result<T, RecvError>;
fn poll(self: Pin<&mut Self>, cx: &mut task::Context<'_>) -> Poll<Self::Output> {
// SAFETY: the existence of the `self` parameter serves as a certificate that the receiver
// is still alive, meaning that even if the sender was dropped then it would have observed
// the fact that we're still alive and left the responsibility of deallocating the
// channel to us, so `self.channel` is valid
let channel = unsafe { self.channel_ptr.as_ref() };
// ORDERING: we use acquire ordering to synchronize with the store of the message.
match channel.state.load(Acquire) {
// The sender is alive but has not sent anything yet.
EMPTY => {
// SAFETY: We can't be in the forbidden states, and no waker in the channel.
unsafe { channel.write_async_waker(cx) }
}
// We were polled again while waiting for the sender. Replace the waker with the new one.
RECEIVING => {
// ORDERING: We use relaxed ordering on both success and failure since we have not
// written anything above that must be released, and the individual match arms
// handle any additional synchronization.
match channel
.state
.compare_exchange(RECEIVING, EMPTY, Relaxed, Relaxed)
{
// We successfully changed the state back to EMPTY. Replace the waker.
// This is the most likely branch to be taken, which is why we don't use any
// memory barriers in the compare_exchange above.
Ok(_) => {
// SAFETY: We wrote the waker in a previous call to poll. We do not need
// a memory barrier since the previous write here was by ourselves.
unsafe { channel.drop_waker() };
// SAFETY: We can't be in the forbidden states, and no waker in the channel.
unsafe { channel.write_async_waker(cx) }
}
// The sender sent the message while we prepared to replace the waker.
// We take the message and mark the channel disconnected.
// The sender has already taken the waker.
Err(MESSAGE) => {
// ORDERING: Synchronize with the write of the message. This branch is
// unlikely to be taken.
channel.state.swap(DISCONNECTED, Acquire);
// SAFETY: The state tells us the sender has initialized the message.
Poll::Ready(Ok(unsafe { channel.take_message() }))
}
// The sender was dropped before sending anything while we prepared to park.
// The sender has taken the waker already.
Err(DISCONNECTED) => Poll::Ready(Err(RecvError)),
// The sender is currently waking us up.
Err(UNPARKING) => {
// We can't trust that the old waker that the sender has access to
// is honored by the async runtime at this point. So we wake ourselves
// up to get polled instantly again.
cx.waker().wake_by_ref();
Poll::Pending
}
_ => unreachable!(),
}
}
// The sender sent the message.
MESSAGE => {
// ORDERING: the sender has been dropped so this update only needs to be
// visible to us
channel.state.store(DISCONNECTED, Relaxed);
Poll::Ready(Ok(unsafe { channel.take_message() }))
}
// The sender was dropped before sending anything, or we already received the message.
DISCONNECTED => Poll::Ready(Err(RecvError)),
// The sender has observed the RECEIVING state and is currently reading the waker from
// a previous poll. We need to loop here until we observe the MESSAGE or DISCONNECTED
// state. We busy loop here since we know the sender is done very soon.
UNPARKING => loop {
hint::spin_loop();
// ORDERING: The load above has already synchronized with the write of the message.
match channel.state.load(Relaxed) {
MESSAGE => {
// ORDERING: the sender has been dropped, so this update only
// needs to be visible to us
channel.state.store(DISCONNECTED, Relaxed);
// SAFETY: We observed the MESSAGE state
break Poll::Ready(Ok(unsafe { channel.take_message() }));
}
DISCONNECTED => break Poll::Ready(Err(RecvError)),
UNPARKING => (),
_ => unreachable!(),
}
},
_ => unreachable!(),
}
}
}
impl<T> Drop for Receiver<T> {
fn drop(&mut self) {
// SAFETY: since the receiving side is still alive the sender would have observed that and
// left deallocating the channel allocation to us.
let channel = unsafe { self.channel_ptr.as_ref() };
// Set the channel state to disconnected and read what state the receiver was in
match channel.state.swap(DISCONNECTED, Acquire) {
// The sender has not sent anything, nor is it dropped.
EMPTY => (),
// The sender already sent something. We must drop it, and free the channel.
MESSAGE => {
// SAFETY: we are in the message state so the message is initialized
unsafe { channel.drop_message() };
// SAFETY: see safety comment at top of function
unsafe { dealloc(self.channel_ptr) };
}
// The receiver has been polled.
#[cfg(feature = "async")]
RECEIVING => {
// TODO: figure this out when async is fixed
unsafe { channel.drop_waker() };
}
// The sender was already dropped. We are responsible for freeing the channel.
DISCONNECTED => {
// SAFETY: see safety comment at top of function
unsafe { dealloc(self.channel_ptr) };
}
_ => unreachable!(),
}
}
}
/// All the values that the `Channel::state` field can have during the lifetime of a channel.
mod states {
// These values are very explicitly chosen so that we can replace some cmpxchg calls with
// fetch_* calls.
/// The initial channel state. Active while both endpoints are still alive, no message has been
/// sent, and the receiver is not receiving.
pub const EMPTY: u8 = 0b011;
/// A message has been sent to the channel, but the receiver has not yet read it.
pub const MESSAGE: u8 = 0b100;
/// No message has yet been sent on the channel, but the receiver is currently receiving.
pub const RECEIVING: u8 = 0b000;
#[cfg(any(feature = "std", feature = "async"))]
pub const UNPARKING: u8 = 0b001;
/// The channel has been closed. This means that either the sender or receiver has been dropped,
/// or the message sent to the channel has already been received. Since this is a oneshot
/// channel, it is disconnected after the one message it is supposed to hold has been
/// transmitted.
pub const DISCONNECTED: u8 = 0b010;
}
use states::*;
/// Internal channel data structure structure. the `channel` method allocates and puts one instance
/// of this struct on the heap for each oneshot channel instance. The struct holds:
/// * The current state of the channel.
/// * The message in the channel. This memory is uninitialized until the message is sent.
/// * The waker instance for the thread or task that is currently receiving on this channel.
/// This memory is uninitialized until the receiver starts receiving.
struct Channel<T> {
state: AtomicU8,
message: UnsafeCell<MaybeUninit<T>>,
waker: UnsafeCell<MaybeUninit<ReceiverWaker>>,
}
impl<T> Channel<T> {
pub fn new() -> Self {
Self {
state: AtomicU8::new(EMPTY),
message: UnsafeCell::new(MaybeUninit::uninit()),
waker: UnsafeCell::new(MaybeUninit::uninit()),
}
}
#[inline(always)]
unsafe fn message(&self) -> &MaybeUninit<T> {
#[cfg(loom)]
{
self.message.with(|ptr| &*ptr)
}
#[cfg(not(loom))]
{
&*self.message.get()
}
}
#[inline(always)]
unsafe fn with_message_mut<F>(&self, op: F)
where
F: FnOnce(&mut MaybeUninit<T>),
{
#[cfg(loom)]
{
self.message.with_mut(|ptr| op(&mut *ptr))
}
#[cfg(not(loom))]
{
op(&mut *self.message.get())
}
}
#[inline(always)]
#[cfg(any(feature = "std", feature = "async"))]
unsafe fn with_waker_mut<F>(&self, op: F)
where
F: FnOnce(&mut MaybeUninit<ReceiverWaker>),
{
#[cfg(loom)]
{
self.waker.with_mut(|ptr| op(&mut *ptr))
}
#[cfg(not(loom))]
{
op(&mut *self.waker.get())
}
}
#[inline(always)]
unsafe fn write_message(&self, message: T) {
self.with_message_mut(|slot| slot.as_mut_ptr().write(message));
}
#[inline(always)]
unsafe fn take_message(&self) -> T {
#[cfg(loom)]
{
self.message.with(|ptr| ptr::read(ptr)).assume_init()
}
#[cfg(not(loom))]
{
ptr::read(self.message.get()).assume_init()
}
}
#[inline(always)]
unsafe fn drop_message(&self) {
self.with_message_mut(|slot| slot.assume_init_drop());
}
#[cfg(any(feature = "std", feature = "async"))]
#[inline(always)]
unsafe fn write_waker(&self, waker: ReceiverWaker) {
self.with_waker_mut(|slot| slot.as_mut_ptr().write(waker));
}
#[inline(always)]
unsafe fn take_waker(&self) -> ReceiverWaker {
#[cfg(loom)]
{
self.waker.with(|ptr| ptr::read(ptr)).assume_init()
}
#[cfg(not(loom))]
{
ptr::read(self.waker.get()).assume_init()
}
}
#[cfg(any(feature = "std", feature = "async"))]
#[inline(always)]
unsafe fn drop_waker(&self) {
self.with_waker_mut(|slot| slot.assume_init_drop());
}
/// # Safety
///
/// * `Channel::waker` must not have a waker stored in it when calling this method.
/// * Channel state must not be RECEIVING or UNPARKING when calling this method.
#[cfg(feature = "async")]
unsafe fn write_async_waker(&self, cx: &mut task::Context<'_>) -> Poll<Result<T, RecvError>> {
// Write our thread instance to the channel.
// SAFETY: we are not yet in the RECEIVING state, meaning that the sender will not
// try to access the waker until it sees the state set to RECEIVING below
self.write_waker(ReceiverWaker::task_waker(cx));
// ORDERING: we use release ordering on success so the sender can synchronize with
// our write of the waker. We use relaxed ordering on failure since the sender does
// not need to synchronize with our write and the individual match arms handle any
// additional synchronization
match self
.state
.compare_exchange(EMPTY, RECEIVING, Release, Relaxed)
{
// We stored our waker, now we return and let the sender wake us up
Ok(_) => Poll::Pending,
// The sender sent the message while we prepared to park.
// We take the message and mark the channel disconnected.
Err(MESSAGE) => {
// ORDERING: Synchronize with the write of the message. This branch is
// unlikely to be taken, so it's likely more efficient to use a fence here
// instead of AcqRel ordering on the compare_exchange operation
fence(Acquire);
// SAFETY: we started in the EMPTY state and the sender switched us to the
// MESSAGE state. This means that it did not take the waker, so we're
// responsible for dropping it.
self.drop_waker();
// ORDERING: sender does not exist, so this update only needs to be visible to us
self.state.store(DISCONNECTED, Relaxed);
// SAFETY: The MESSAGE state tells us there is a correctly initialized message
Poll::Ready(Ok(self.take_message()))
}
// The sender was dropped before sending anything while we prepared to park.
Err(DISCONNECTED) => {
// SAFETY: we started in the EMPTY state and the sender switched us to the
// DISCONNECTED state. This means that it did not take the waker, so we're
// responsible for dropping it.
self.drop_waker();
Poll::Ready(Err(RecvError))
}
_ => unreachable!(),
}
}
}
enum ReceiverWaker {
/// The receiver is waiting synchronously. Its thread is parked.
#[cfg(feature = "std")]
Thread(thread::Thread),
/// The receiver is waiting asynchronously. Its task can be woken up with this `Waker`.
#[cfg(feature = "async")]
Task(task::Waker),
/// A little hack to not make this enum an uninhibitable type when no features are enabled.
#[cfg(not(any(feature = "async", feature = "std")))]
_Uninhabited,
}
impl ReceiverWaker {
#[cfg(feature = "std")]
pub fn current_thread() -> Self {
Self::Thread(thread::current())
}
#[cfg(feature = "async")]
pub fn task_waker(cx: &task::Context<'_>) -> Self {
Self::Task(cx.waker().clone())
}
pub fn unpark(self) {
match self {
#[cfg(feature = "std")]
ReceiverWaker::Thread(thread) => thread.unpark(),
#[cfg(feature = "async")]
ReceiverWaker::Task(waker) => waker.wake(),
#[cfg(not(any(feature = "async", feature = "std")))]
ReceiverWaker::_Uninhabited => unreachable!(),
}
}
}
#[cfg(not(loom))]
#[test]
fn receiver_waker_size() {
let expected: usize = match (cfg!(feature = "std"), cfg!(feature = "async")) {
(false, false) => 0,
(false, true) => 16,
(true, false) => 8,
(true, true) => 16,
};
assert_eq!(mem::size_of::<ReceiverWaker>(), expected);
}
#[cfg(all(feature = "std", feature = "async"))]
const RECEIVER_USED_SYNC_AND_ASYNC_ERROR: &str =
"Invalid to call a blocking receive method on oneshot::Receiver after it has been polled";
#[inline]
pub(crate) unsafe fn dealloc<T>(channel: NonNull<Channel<T>>) {
drop(Box::from_raw(channel.as_ptr()))
}
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