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use crate::{Intersection, NegativeHemisphereError, Plane, Polygon};
use euclid::default::{Rect, Scale, Transform3D, Vector3D};
use std::{fmt, iter, mem};
/// A helper object to clip polygons by a number of planes.
#[derive(Debug)]
pub struct Clipper<A> {
clips: Vec<Plane>,
results: Vec<Polygon<A>>,
temp: Vec<Polygon<A>>,
}
impl<A: Copy + fmt::Debug> Clipper<A> {
/// Create a new clipper object.
pub fn new() -> Self {
Clipper {
clips: Vec::new(),
results: Vec::new(),
temp: Vec::new(),
}
}
/// Reset the clipper internals, but preserve the allocation.
pub fn reset(&mut self) {
self.clips.clear();
}
/// Extract the clipping planes that define the frustum for a given transformation.
pub fn frustum_planes(
t: &Transform3D<f64>,
bounds: Option<Rect<f64>>,
) -> Result<impl Iterator<Item = Plane>, NegativeHemisphereError> {
let mw = Vector3D::new(t.m14, t.m24, t.m34);
let plane_positive = Plane::from_unnormalized(mw, t.m44)?;
let bounds_iter_maybe = match bounds {
Some(bounds) => {
let mx = Vector3D::new(t.m11, t.m21, t.m31);
let left = bounds.origin.x;
let plane_left =
Plane::from_unnormalized(mx - mw * Scale::new(left), t.m41 - t.m44 * left)?;
let right = bounds.origin.x + bounds.size.width;
let plane_right =
Plane::from_unnormalized(mw * Scale::new(right) - mx, t.m44 * right - t.m41)?;
let my = Vector3D::new(t.m12, t.m22, t.m32);
let top = bounds.origin.y;
let plane_top =
Plane::from_unnormalized(my - mw * Scale::new(top), t.m42 - t.m44 * top)?;
let bottom = bounds.origin.y + bounds.size.height;
let plane_bottom =
Plane::from_unnormalized(mw * Scale::new(bottom) - my, t.m44 * bottom - t.m42)?;
Some(
plane_left
.into_iter()
.chain(plane_right)
.chain(plane_top)
.chain(plane_bottom),
)
}
None => None,
};
Ok(bounds_iter_maybe
.into_iter()
.flat_map(|pi| pi)
.chain(plane_positive))
}
/// Add a clipping plane to the list. The plane will clip everything behind it,
/// where the direction is set by the plane normal.
pub fn add(&mut self, plane: Plane) {
self.clips.push(plane);
}
/// Clip specified polygon by the contained planes, return the fragmented polygons.
pub fn clip(&mut self, polygon: Polygon<A>) -> &[Polygon<A>] {
log::debug!("\tClipping {:?}", polygon);
self.results.clear();
self.results.push(polygon);
for clip in &self.clips {
self.temp.clear();
mem::swap(&mut self.results, &mut self.temp);
for mut poly in self.temp.drain(..) {
let dist = match poly.intersect_plane(clip) {
Intersection::Inside(line) => {
let (res1, res2) = poly.split_with_normal(&line, &clip.normal);
self.results.extend(
iter::once(poly)
.chain(res1)
.chain(res2)
.filter(|p| clip.signed_distance_sum_to(p) > 0.0),
);
continue;
}
Intersection::Coplanar => {
let ndot = poly.plane.normal.dot(clip.normal);
clip.offset - ndot * poly.plane.offset
}
Intersection::Outside => clip.signed_distance_sum_to(&poly),
};
if dist > 0.0 {
self.results.push(poly);
}
}
}
&self.results
}
/// Clip the primitive with the frustum of the specified transformation,
/// returning a sequence of polygons in the transformed space.
/// Returns None if the transformation can't be frustum clipped.
pub fn clip_transformed<'a>(
&'a mut self,
polygon: Polygon<A>,
transform: &'a Transform3D<f64>,
bounds: Option<Rect<f64>>,
) -> Result<impl 'a + Iterator<Item = Polygon<A>>, NegativeHemisphereError> {
let planes = Self::frustum_planes(transform, bounds)?;
let old_count = self.clips.len();
self.clips.extend(planes);
self.clip(polygon);
// remove the frustum planes
while self.clips.len() > old_count {
self.clips.pop();
}
let polys = self
.results
.drain(..)
.flat_map(move |poly| poly.transform(transform));
Ok(polys)
}
}
|