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#[macro_export]
macro_rules! scope {
($name:expr) => {
$crate::puffin::profile_scope!($name);
};
($name:expr, $data:expr) => {
$crate::puffin::profile_scope!($name, $data);
};
}
#[macro_export]
macro_rules! register_thread {
() => {};
($name:expr) => {
// puffin uses the thread name
};
}
/// Finishes the frame. This isn't strictly necessary for some kinds of applications but a pretty
/// normal thing to track in games.
#[macro_export]
macro_rules! finish_frame {
() => {
$crate::puffin::GlobalProfiler::lock().new_frame();
};
}
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