summaryrefslogtreecommitdiffstats
path: root/third_party/rust/wgpu-hal/src/dx12/conv.rs
blob: 2b6c1d959e0d29792011479806d97b0ca12b0d42 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
use std::iter;
use winapi::{
    shared::minwindef::BOOL,
    um::{d3d12 as d3d12_ty, d3dcommon},
};

pub fn map_buffer_usage_to_resource_flags(
    usage: crate::BufferUses,
) -> d3d12_ty::D3D12_RESOURCE_FLAGS {
    let mut flags = 0;
    if usage.contains(crate::BufferUses::STORAGE_READ_WRITE) {
        flags |= d3d12_ty::D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
    }
    flags
}

pub fn map_texture_dimension(dim: wgt::TextureDimension) -> d3d12_ty::D3D12_RESOURCE_DIMENSION {
    match dim {
        wgt::TextureDimension::D1 => d3d12_ty::D3D12_RESOURCE_DIMENSION_TEXTURE1D,
        wgt::TextureDimension::D2 => d3d12_ty::D3D12_RESOURCE_DIMENSION_TEXTURE2D,
        wgt::TextureDimension::D3 => d3d12_ty::D3D12_RESOURCE_DIMENSION_TEXTURE3D,
    }
}

pub fn map_texture_usage_to_resource_flags(
    usage: crate::TextureUses,
) -> d3d12_ty::D3D12_RESOURCE_FLAGS {
    let mut flags = 0;

    if usage.contains(crate::TextureUses::COLOR_TARGET) {
        flags |= d3d12_ty::D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
    }
    if usage.intersects(
        crate::TextureUses::DEPTH_STENCIL_READ | crate::TextureUses::DEPTH_STENCIL_WRITE,
    ) {
        flags |= d3d12_ty::D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
        if !usage.contains(crate::TextureUses::RESOURCE) {
            flags |= d3d12_ty::D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
        }
    }
    if usage.contains(crate::TextureUses::STORAGE_READ_WRITE) {
        flags |= d3d12_ty::D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
    }

    flags
}

pub fn map_address_mode(mode: wgt::AddressMode) -> d3d12_ty::D3D12_TEXTURE_ADDRESS_MODE {
    use wgt::AddressMode as Am;
    match mode {
        Am::Repeat => d3d12_ty::D3D12_TEXTURE_ADDRESS_MODE_WRAP,
        Am::MirrorRepeat => d3d12_ty::D3D12_TEXTURE_ADDRESS_MODE_MIRROR,
        Am::ClampToEdge => d3d12_ty::D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
        Am::ClampToBorder => d3d12_ty::D3D12_TEXTURE_ADDRESS_MODE_BORDER,
        //Am::MirrorClamp => d3d12_ty::D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE,
    }
}

pub fn map_filter_mode(mode: wgt::FilterMode) -> d3d12_ty::D3D12_FILTER_TYPE {
    match mode {
        wgt::FilterMode::Nearest => d3d12_ty::D3D12_FILTER_TYPE_POINT,
        wgt::FilterMode::Linear => d3d12_ty::D3D12_FILTER_TYPE_LINEAR,
    }
}

pub fn map_comparison(func: wgt::CompareFunction) -> d3d12_ty::D3D12_COMPARISON_FUNC {
    use wgt::CompareFunction as Cf;
    match func {
        Cf::Never => d3d12_ty::D3D12_COMPARISON_FUNC_NEVER,
        Cf::Less => d3d12_ty::D3D12_COMPARISON_FUNC_LESS,
        Cf::LessEqual => d3d12_ty::D3D12_COMPARISON_FUNC_LESS_EQUAL,
        Cf::Equal => d3d12_ty::D3D12_COMPARISON_FUNC_EQUAL,
        Cf::GreaterEqual => d3d12_ty::D3D12_COMPARISON_FUNC_GREATER_EQUAL,
        Cf::Greater => d3d12_ty::D3D12_COMPARISON_FUNC_GREATER,
        Cf::NotEqual => d3d12_ty::D3D12_COMPARISON_FUNC_NOT_EQUAL,
        Cf::Always => d3d12_ty::D3D12_COMPARISON_FUNC_ALWAYS,
    }
}

pub fn map_border_color(border_color: Option<wgt::SamplerBorderColor>) -> [f32; 4] {
    use wgt::SamplerBorderColor as Sbc;
    match border_color {
        Some(Sbc::TransparentBlack) | Some(Sbc::Zero) | None => [0.0; 4],
        Some(Sbc::OpaqueBlack) => [0.0, 0.0, 0.0, 1.0],
        Some(Sbc::OpaqueWhite) => [1.0; 4],
    }
}

pub fn map_visibility(visibility: wgt::ShaderStages) -> d3d12::ShaderVisibility {
    match visibility {
        wgt::ShaderStages::VERTEX => d3d12::ShaderVisibility::VS,
        wgt::ShaderStages::FRAGMENT => d3d12::ShaderVisibility::PS,
        _ => d3d12::ShaderVisibility::All,
    }
}

pub fn map_binding_type(ty: &wgt::BindingType) -> d3d12::DescriptorRangeType {
    use wgt::BindingType as Bt;
    match *ty {
        Bt::Sampler { .. } => d3d12::DescriptorRangeType::Sampler,
        Bt::Buffer {
            ty: wgt::BufferBindingType::Uniform,
            ..
        } => d3d12::DescriptorRangeType::CBV,
        Bt::Buffer {
            ty: wgt::BufferBindingType::Storage { read_only: true },
            ..
        }
        | Bt::Texture { .. } => d3d12::DescriptorRangeType::SRV,
        Bt::Buffer {
            ty: wgt::BufferBindingType::Storage { read_only: false },
            ..
        }
        | Bt::StorageTexture { .. } => d3d12::DescriptorRangeType::UAV,
        Bt::AccelerationStructure => todo!(),
    }
}

pub fn map_label(name: &str) -> Vec<u16> {
    name.encode_utf16().chain(iter::once(0)).collect()
}

pub fn map_buffer_usage_to_state(usage: crate::BufferUses) -> d3d12_ty::D3D12_RESOURCE_STATES {
    use crate::BufferUses as Bu;
    let mut state = d3d12_ty::D3D12_RESOURCE_STATE_COMMON;

    if usage.intersects(Bu::COPY_SRC) {
        state |= d3d12_ty::D3D12_RESOURCE_STATE_COPY_SOURCE;
    }
    if usage.intersects(Bu::COPY_DST) {
        state |= d3d12_ty::D3D12_RESOURCE_STATE_COPY_DEST;
    }
    if usage.intersects(Bu::INDEX) {
        state |= d3d12_ty::D3D12_RESOURCE_STATE_INDEX_BUFFER;
    }
    if usage.intersects(Bu::VERTEX | Bu::UNIFORM) {
        state |= d3d12_ty::D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER;
    }
    if usage.intersects(Bu::STORAGE_READ_WRITE) {
        state |= d3d12_ty::D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
    } else if usage.intersects(Bu::STORAGE_READ) {
        state |= d3d12_ty::D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE
            | d3d12_ty::D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
    }
    if usage.intersects(Bu::INDIRECT) {
        state |= d3d12_ty::D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT;
    }
    state
}

pub fn map_texture_usage_to_state(usage: crate::TextureUses) -> d3d12_ty::D3D12_RESOURCE_STATES {
    use crate::TextureUses as Tu;
    let mut state = d3d12_ty::D3D12_RESOURCE_STATE_COMMON;
    //Note: `RESOLVE_SOURCE` and `RESOLVE_DEST` are not used here
    //Note: `PRESENT` is the same as `COMMON`
    if usage == crate::TextureUses::UNINITIALIZED {
        return state;
    }

    if usage.intersects(Tu::COPY_SRC) {
        state |= d3d12_ty::D3D12_RESOURCE_STATE_COPY_SOURCE;
    }
    if usage.intersects(Tu::COPY_DST) {
        state |= d3d12_ty::D3D12_RESOURCE_STATE_COPY_DEST;
    }
    if usage.intersects(Tu::RESOURCE) {
        state |= d3d12_ty::D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE
            | d3d12_ty::D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
    }
    if usage.intersects(Tu::COLOR_TARGET) {
        state |= d3d12_ty::D3D12_RESOURCE_STATE_RENDER_TARGET;
    }
    if usage.intersects(Tu::DEPTH_STENCIL_READ) {
        state |= d3d12_ty::D3D12_RESOURCE_STATE_DEPTH_READ;
    }
    if usage.intersects(Tu::DEPTH_STENCIL_WRITE) {
        state |= d3d12_ty::D3D12_RESOURCE_STATE_DEPTH_WRITE;
    }
    if usage.intersects(Tu::STORAGE_READ | Tu::STORAGE_READ_WRITE) {
        state |= d3d12_ty::D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
    }
    state
}

pub fn map_topology(
    topology: wgt::PrimitiveTopology,
) -> (
    d3d12_ty::D3D12_PRIMITIVE_TOPOLOGY_TYPE,
    d3d12_ty::D3D12_PRIMITIVE_TOPOLOGY,
) {
    match topology {
        wgt::PrimitiveTopology::PointList => (
            d3d12_ty::D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT,
            d3dcommon::D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
        ),
        wgt::PrimitiveTopology::LineList => (
            d3d12_ty::D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE,
            d3dcommon::D3D_PRIMITIVE_TOPOLOGY_LINELIST,
        ),
        wgt::PrimitiveTopology::LineStrip => (
            d3d12_ty::D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE,
            d3dcommon::D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
        ),
        wgt::PrimitiveTopology::TriangleList => (
            d3d12_ty::D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
            d3dcommon::D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
        ),
        wgt::PrimitiveTopology::TriangleStrip => (
            d3d12_ty::D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
            d3dcommon::D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
        ),
    }
}

pub fn map_polygon_mode(mode: wgt::PolygonMode) -> d3d12_ty::D3D12_FILL_MODE {
    match mode {
        wgt::PolygonMode::Fill => d3d12_ty::D3D12_FILL_MODE_SOLID,
        wgt::PolygonMode::Line => d3d12_ty::D3D12_FILL_MODE_WIREFRAME,
        wgt::PolygonMode::Point => panic!(
            "{:?} is not enabled for this backend",
            wgt::Features::POLYGON_MODE_POINT
        ),
    }
}

/// D3D12 doesn't support passing factors ending in `_COLOR` for alpha blending
/// (see https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_render_target_blend_desc).
/// Therefore this function takes an additional `is_alpha` argument
/// which if set will return an equivalent `_ALPHA` factor.
fn map_blend_factor(factor: wgt::BlendFactor, is_alpha: bool) -> d3d12_ty::D3D12_BLEND {
    use wgt::BlendFactor as Bf;
    match factor {
        Bf::Zero => d3d12_ty::D3D12_BLEND_ZERO,
        Bf::One => d3d12_ty::D3D12_BLEND_ONE,
        Bf::Src if is_alpha => d3d12_ty::D3D12_BLEND_SRC_ALPHA,
        Bf::Src => d3d12_ty::D3D12_BLEND_SRC_COLOR,
        Bf::OneMinusSrc if is_alpha => d3d12_ty::D3D12_BLEND_INV_SRC_ALPHA,
        Bf::OneMinusSrc => d3d12_ty::D3D12_BLEND_INV_SRC_COLOR,
        Bf::Dst if is_alpha => d3d12_ty::D3D12_BLEND_DEST_ALPHA,
        Bf::Dst => d3d12_ty::D3D12_BLEND_DEST_COLOR,
        Bf::OneMinusDst if is_alpha => d3d12_ty::D3D12_BLEND_INV_DEST_ALPHA,
        Bf::OneMinusDst => d3d12_ty::D3D12_BLEND_INV_DEST_COLOR,
        Bf::SrcAlpha => d3d12_ty::D3D12_BLEND_SRC_ALPHA,
        Bf::OneMinusSrcAlpha => d3d12_ty::D3D12_BLEND_INV_SRC_ALPHA,
        Bf::DstAlpha => d3d12_ty::D3D12_BLEND_DEST_ALPHA,
        Bf::OneMinusDstAlpha => d3d12_ty::D3D12_BLEND_INV_DEST_ALPHA,
        Bf::Constant => d3d12_ty::D3D12_BLEND_BLEND_FACTOR,
        Bf::OneMinusConstant => d3d12_ty::D3D12_BLEND_INV_BLEND_FACTOR,
        Bf::SrcAlphaSaturated => d3d12_ty::D3D12_BLEND_SRC_ALPHA_SAT,
        Bf::Src1 if is_alpha => d3d12_ty::D3D12_BLEND_SRC1_ALPHA,
        Bf::Src1 => d3d12_ty::D3D12_BLEND_SRC1_COLOR,
        Bf::OneMinusSrc1 if is_alpha => d3d12_ty::D3D12_BLEND_INV_SRC1_ALPHA,
        Bf::OneMinusSrc1 => d3d12_ty::D3D12_BLEND_INV_SRC1_COLOR,
        Bf::Src1Alpha => d3d12_ty::D3D12_BLEND_SRC1_ALPHA,
        Bf::OneMinusSrc1Alpha => d3d12_ty::D3D12_BLEND_INV_SRC1_ALPHA,
    }
}

fn map_blend_component(
    component: &wgt::BlendComponent,
    is_alpha: bool,
) -> (
    d3d12_ty::D3D12_BLEND_OP,
    d3d12_ty::D3D12_BLEND,
    d3d12_ty::D3D12_BLEND,
) {
    let raw_op = match component.operation {
        wgt::BlendOperation::Add => d3d12_ty::D3D12_BLEND_OP_ADD,
        wgt::BlendOperation::Subtract => d3d12_ty::D3D12_BLEND_OP_SUBTRACT,
        wgt::BlendOperation::ReverseSubtract => d3d12_ty::D3D12_BLEND_OP_REV_SUBTRACT,
        wgt::BlendOperation::Min => d3d12_ty::D3D12_BLEND_OP_MIN,
        wgt::BlendOperation::Max => d3d12_ty::D3D12_BLEND_OP_MAX,
    };
    let raw_src = map_blend_factor(component.src_factor, is_alpha);
    let raw_dst = map_blend_factor(component.dst_factor, is_alpha);
    (raw_op, raw_src, raw_dst)
}

pub fn map_render_targets(
    color_targets: &[Option<wgt::ColorTargetState>],
) -> [d3d12_ty::D3D12_RENDER_TARGET_BLEND_DESC;
       d3d12_ty::D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT as usize] {
    let dummy_target = d3d12_ty::D3D12_RENDER_TARGET_BLEND_DESC {
        BlendEnable: 0,
        LogicOpEnable: 0,
        SrcBlend: d3d12_ty::D3D12_BLEND_ZERO,
        DestBlend: d3d12_ty::D3D12_BLEND_ZERO,
        BlendOp: d3d12_ty::D3D12_BLEND_OP_ADD,
        SrcBlendAlpha: d3d12_ty::D3D12_BLEND_ZERO,
        DestBlendAlpha: d3d12_ty::D3D12_BLEND_ZERO,
        BlendOpAlpha: d3d12_ty::D3D12_BLEND_OP_ADD,
        LogicOp: d3d12_ty::D3D12_LOGIC_OP_CLEAR,
        RenderTargetWriteMask: 0,
    };
    let mut raw_targets = [dummy_target; d3d12_ty::D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT as usize];

    for (raw, ct) in raw_targets.iter_mut().zip(color_targets.iter()) {
        if let Some(ct) = ct.as_ref() {
            raw.RenderTargetWriteMask = ct.write_mask.bits() as u8;
            if let Some(ref blend) = ct.blend {
                let (color_op, color_src, color_dst) = map_blend_component(&blend.color, false);
                let (alpha_op, alpha_src, alpha_dst) = map_blend_component(&blend.alpha, true);
                raw.BlendEnable = 1;
                raw.BlendOp = color_op;
                raw.SrcBlend = color_src;
                raw.DestBlend = color_dst;
                raw.BlendOpAlpha = alpha_op;
                raw.SrcBlendAlpha = alpha_src;
                raw.DestBlendAlpha = alpha_dst;
            }
        }
    }

    raw_targets
}

fn map_stencil_op(op: wgt::StencilOperation) -> d3d12_ty::D3D12_STENCIL_OP {
    use wgt::StencilOperation as So;
    match op {
        So::Keep => d3d12_ty::D3D12_STENCIL_OP_KEEP,
        So::Zero => d3d12_ty::D3D12_STENCIL_OP_ZERO,
        So::Replace => d3d12_ty::D3D12_STENCIL_OP_REPLACE,
        So::IncrementClamp => d3d12_ty::D3D12_STENCIL_OP_INCR_SAT,
        So::IncrementWrap => d3d12_ty::D3D12_STENCIL_OP_INCR,
        So::DecrementClamp => d3d12_ty::D3D12_STENCIL_OP_DECR_SAT,
        So::DecrementWrap => d3d12_ty::D3D12_STENCIL_OP_DECR,
        So::Invert => d3d12_ty::D3D12_STENCIL_OP_INVERT,
    }
}

fn map_stencil_face(face: &wgt::StencilFaceState) -> d3d12_ty::D3D12_DEPTH_STENCILOP_DESC {
    d3d12_ty::D3D12_DEPTH_STENCILOP_DESC {
        StencilFailOp: map_stencil_op(face.fail_op),
        StencilDepthFailOp: map_stencil_op(face.depth_fail_op),
        StencilPassOp: map_stencil_op(face.pass_op),
        StencilFunc: map_comparison(face.compare),
    }
}

pub fn map_depth_stencil(ds: &wgt::DepthStencilState) -> d3d12_ty::D3D12_DEPTH_STENCIL_DESC {
    d3d12_ty::D3D12_DEPTH_STENCIL_DESC {
        DepthEnable: BOOL::from(ds.is_depth_enabled()),
        DepthWriteMask: if ds.depth_write_enabled {
            d3d12_ty::D3D12_DEPTH_WRITE_MASK_ALL
        } else {
            d3d12_ty::D3D12_DEPTH_WRITE_MASK_ZERO
        },
        DepthFunc: map_comparison(ds.depth_compare),
        StencilEnable: BOOL::from(ds.stencil.is_enabled()),
        StencilReadMask: ds.stencil.read_mask as u8,
        StencilWriteMask: ds.stencil.write_mask as u8,
        FrontFace: map_stencil_face(&ds.stencil.front),
        BackFace: map_stencil_face(&ds.stencil.back),
    }
}