summaryrefslogtreecommitdiffstats
path: root/third_party/rust/wgpu-hal/src/dx12/mod.rs
blob: 9f021bc241d755a8e861c4d9d9c145414d6a4ce3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
/*!
# DirectX12 API internals.

Generally the mapping is straightforward.

## Resource transitions

D3D12 API matches WebGPU internal states very well. The only
caveat here is issuing a special UAV barrier whenever both source
and destination states match, and they are for storage sync.

## Memory

For now, all resources are created with "committed" memory.

## Resource binding

See ['Device::create_pipeline_layout`] documentation for the structure
of the root signature corresponding to WebGPU pipeline layout.

Binding groups is mostly straightforward, with one big caveat:
all bindings have to be reset whenever the pipeline layout changes.
This is the rule of D3D12, and we can do nothing to help it.

We detect this change at both [`crate::CommandEncoder::set_bind_group`]
and [`crate::CommandEncoder::set_render_pipeline`] with
[`crate::CommandEncoder::set_compute_pipeline`].

For this reason, in order avoid repeating the binding code,
we are binding everything in `CommandEncoder::update_root_elements`.
When the pipeline layout is changed, we reset all bindings.
Otherwise, we pass a range corresponding only to the current bind group.

!*/

mod adapter;
mod command;
mod conv;
mod descriptor;
mod device;
mod instance;
mod shader_compilation;
mod suballocation;
mod types;
mod view;

use crate::auxil::{self, dxgi::result::HResult as _};

use arrayvec::ArrayVec;
use parking_lot::{Mutex, RwLock};
use std::{ffi, fmt, mem, num::NonZeroU32, sync::Arc};
use winapi::{
    shared::{dxgi, dxgi1_4, dxgitype, windef, winerror},
    um::{d3d12 as d3d12_ty, dcomp, synchapi, winbase, winnt},
    Interface as _,
};

#[derive(Clone, Debug)]
pub struct Api;

impl crate::Api for Api {
    type Instance = Instance;
    type Surface = Surface;
    type Adapter = Adapter;
    type Device = Device;

    type Queue = Queue;
    type CommandEncoder = CommandEncoder;
    type CommandBuffer = CommandBuffer;

    type Buffer = Buffer;
    type Texture = Texture;
    type SurfaceTexture = Texture;
    type TextureView = TextureView;
    type Sampler = Sampler;
    type QuerySet = QuerySet;
    type Fence = Fence;

    type BindGroupLayout = BindGroupLayout;
    type BindGroup = BindGroup;
    type PipelineLayout = PipelineLayout;
    type ShaderModule = ShaderModule;
    type RenderPipeline = RenderPipeline;
    type ComputePipeline = ComputePipeline;

    type AccelerationStructure = AccelerationStructure;
}

// Limited by D3D12's root signature size of 64. Each element takes 1 or 2 entries.
const MAX_ROOT_ELEMENTS: usize = 64;
const ZERO_BUFFER_SIZE: wgt::BufferAddress = 256 << 10;

pub struct Instance {
    factory: d3d12::DxgiFactory,
    factory_media: Option<d3d12::FactoryMedia>,
    library: Arc<d3d12::D3D12Lib>,
    supports_allow_tearing: bool,
    _lib_dxgi: d3d12::DxgiLib,
    flags: wgt::InstanceFlags,
    dxc_container: Option<Arc<shader_compilation::DxcContainer>>,
}

impl Instance {
    pub unsafe fn create_surface_from_visual(
        &self,
        visual: *mut dcomp::IDCompositionVisual,
    ) -> Surface {
        Surface {
            factory: self.factory.clone(),
            factory_media: self.factory_media.clone(),
            target: SurfaceTarget::Visual(unsafe { d3d12::ComPtr::from_raw(visual) }),
            supports_allow_tearing: self.supports_allow_tearing,
            swap_chain: RwLock::new(None),
        }
    }

    pub unsafe fn create_surface_from_surface_handle(
        &self,
        surface_handle: winnt::HANDLE,
    ) -> Surface {
        Surface {
            factory: self.factory.clone(),
            factory_media: self.factory_media.clone(),
            target: SurfaceTarget::SurfaceHandle(surface_handle),
            supports_allow_tearing: self.supports_allow_tearing,
            swap_chain: RwLock::new(None),
        }
    }

    pub unsafe fn create_surface_from_swap_chain_panel(
        &self,
        swap_chain_panel: *mut types::ISwapChainPanelNative,
    ) -> Surface {
        Surface {
            factory: self.factory.clone(),
            factory_media: self.factory_media.clone(),
            target: SurfaceTarget::SwapChainPanel(unsafe {
                d3d12::ComPtr::from_raw(swap_chain_panel)
            }),
            supports_allow_tearing: self.supports_allow_tearing,
            swap_chain: RwLock::new(None),
        }
    }
}

unsafe impl Send for Instance {}
unsafe impl Sync for Instance {}

struct SwapChain {
    raw: d3d12::ComPtr<dxgi1_4::IDXGISwapChain3>,
    // need to associate raw image pointers with the swapchain so they can be properly released
    // when the swapchain is destroyed
    resources: Vec<d3d12::Resource>,
    waitable: winnt::HANDLE,
    acquired_count: usize,
    present_mode: wgt::PresentMode,
    format: wgt::TextureFormat,
    size: wgt::Extent3d,
}

enum SurfaceTarget {
    WndHandle(windef::HWND),
    Visual(d3d12::ComPtr<dcomp::IDCompositionVisual>),
    SurfaceHandle(winnt::HANDLE),
    SwapChainPanel(d3d12::ComPtr<types::ISwapChainPanelNative>),
}

pub struct Surface {
    factory: d3d12::DxgiFactory,
    factory_media: Option<d3d12::FactoryMedia>,
    target: SurfaceTarget,
    supports_allow_tearing: bool,
    swap_chain: RwLock<Option<SwapChain>>,
}

unsafe impl Send for Surface {}
unsafe impl Sync for Surface {}

#[derive(Debug, Clone, Copy)]
enum MemoryArchitecture {
    Unified {
        #[allow(unused)]
        cache_coherent: bool,
    },
    NonUnified,
}

#[derive(Debug, Clone, Copy)]
struct PrivateCapabilities {
    instance_flags: wgt::InstanceFlags,
    #[allow(unused)]
    heterogeneous_resource_heaps: bool,
    memory_architecture: MemoryArchitecture,
    #[allow(unused)] // TODO: Exists until windows-rs is standard, then it can probably be removed?
    heap_create_not_zeroed: bool,
    casting_fully_typed_format_supported: bool,
    suballocation_supported: bool,
    shader_model: naga::back::hlsl::ShaderModel,
}

#[derive(Default)]
struct Workarounds {
    // On WARP, temporary CPU descriptors are still used by the runtime
    // after we call `CopyDescriptors`.
    avoid_cpu_descriptor_overwrites: bool,
}

pub struct Adapter {
    raw: d3d12::DxgiAdapter,
    device: d3d12::Device,
    library: Arc<d3d12::D3D12Lib>,
    private_caps: PrivateCapabilities,
    presentation_timer: auxil::dxgi::time::PresentationTimer,
    //Note: this isn't used right now, but we'll need it later.
    #[allow(unused)]
    workarounds: Workarounds,
    dxc_container: Option<Arc<shader_compilation::DxcContainer>>,
}

unsafe impl Send for Adapter {}
unsafe impl Sync for Adapter {}

/// Helper structure for waiting for GPU.
struct Idler {
    fence: d3d12::Fence,
    event: d3d12::Event,
}

struct CommandSignatures {
    draw: d3d12::CommandSignature,
    draw_indexed: d3d12::CommandSignature,
    dispatch: d3d12::CommandSignature,
}

struct DeviceShared {
    zero_buffer: d3d12::Resource,
    cmd_signatures: CommandSignatures,
    heap_views: descriptor::GeneralHeap,
    heap_samplers: descriptor::GeneralHeap,
}

unsafe impl Send for DeviceShared {}
unsafe impl Sync for DeviceShared {}

pub struct Device {
    raw: d3d12::Device,
    present_queue: d3d12::CommandQueue,
    idler: Idler,
    private_caps: PrivateCapabilities,
    shared: Arc<DeviceShared>,
    // CPU only pools
    rtv_pool: Mutex<descriptor::CpuPool>,
    dsv_pool: Mutex<descriptor::CpuPool>,
    srv_uav_pool: Mutex<descriptor::CpuPool>,
    sampler_pool: Mutex<descriptor::CpuPool>,
    // library
    library: Arc<d3d12::D3D12Lib>,
    #[cfg(feature = "renderdoc")]
    render_doc: crate::auxil::renderdoc::RenderDoc,
    null_rtv_handle: descriptor::Handle,
    mem_allocator: Option<Mutex<suballocation::GpuAllocatorWrapper>>,
    dxc_container: Option<Arc<shader_compilation::DxcContainer>>,
}

unsafe impl Send for Device {}
unsafe impl Sync for Device {}

pub struct Queue {
    raw: d3d12::CommandQueue,
    temp_lists: Mutex<Vec<d3d12::CommandList>>,
}

unsafe impl Send for Queue {}
unsafe impl Sync for Queue {}

#[derive(Default)]
struct Temp {
    marker: Vec<u16>,
    barriers: Vec<d3d12_ty::D3D12_RESOURCE_BARRIER>,
}

impl Temp {
    fn clear(&mut self) {
        self.marker.clear();
        self.barriers.clear();
    }
}

struct PassResolve {
    src: (d3d12::Resource, u32),
    dst: (d3d12::Resource, u32),
    format: d3d12::Format,
}

#[derive(Clone, Copy)]
enum RootElement {
    Empty,
    Constant,
    SpecialConstantBuffer {
        first_vertex: i32,
        first_instance: u32,
        other: u32,
    },
    /// Descriptor table.
    Table(d3d12::GpuDescriptor),
    /// Descriptor for a buffer that has dynamic offset.
    DynamicOffsetBuffer {
        kind: BufferViewKind,
        address: d3d12::GpuAddress,
    },
}

#[derive(Clone, Copy)]
enum PassKind {
    Render,
    Compute,
    Transfer,
}

struct PassState {
    has_label: bool,
    resolves: ArrayVec<PassResolve, { crate::MAX_COLOR_ATTACHMENTS }>,
    layout: PipelineLayoutShared,
    root_elements: [RootElement; MAX_ROOT_ELEMENTS],
    constant_data: [u32; MAX_ROOT_ELEMENTS],
    dirty_root_elements: u64,
    vertex_buffers: [d3d12_ty::D3D12_VERTEX_BUFFER_VIEW; crate::MAX_VERTEX_BUFFERS],
    dirty_vertex_buffers: usize,
    kind: PassKind,
}

#[test]
fn test_dirty_mask() {
    assert_eq!(MAX_ROOT_ELEMENTS, std::mem::size_of::<u64>() * 8);
}

impl PassState {
    fn new() -> Self {
        PassState {
            has_label: false,
            resolves: ArrayVec::new(),
            layout: PipelineLayoutShared {
                signature: d3d12::RootSignature::null(),
                total_root_elements: 0,
                special_constants_root_index: None,
                root_constant_info: None,
            },
            root_elements: [RootElement::Empty; MAX_ROOT_ELEMENTS],
            constant_data: [0; MAX_ROOT_ELEMENTS],
            dirty_root_elements: 0,
            vertex_buffers: [unsafe { mem::zeroed() }; crate::MAX_VERTEX_BUFFERS],
            dirty_vertex_buffers: 0,
            kind: PassKind::Transfer,
        }
    }

    fn clear(&mut self) {
        // careful about heap allocations!
        *self = Self::new();
    }
}

pub struct CommandEncoder {
    allocator: d3d12::CommandAllocator,
    device: d3d12::Device,
    shared: Arc<DeviceShared>,
    null_rtv_handle: descriptor::Handle,
    list: Option<d3d12::GraphicsCommandList>,
    free_lists: Vec<d3d12::GraphicsCommandList>,
    pass: PassState,
    temp: Temp,

    /// If set, the end of the next render/compute pass will write a timestamp at
    /// the given pool & location.
    end_of_pass_timer_query: Option<(d3d12::QueryHeap, u32)>,
}

unsafe impl Send for CommandEncoder {}
unsafe impl Sync for CommandEncoder {}

impl fmt::Debug for CommandEncoder {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        f.debug_struct("CommandEncoder")
            .field("allocator", &self.allocator)
            .field("device", &self.allocator)
            .finish()
    }
}

#[derive(Debug)]
pub struct CommandBuffer {
    raw: d3d12::GraphicsCommandList,
}

unsafe impl Send for CommandBuffer {}
unsafe impl Sync for CommandBuffer {}

#[derive(Debug)]
pub struct Buffer {
    resource: d3d12::Resource,
    size: wgt::BufferAddress,
    allocation: Option<suballocation::AllocationWrapper>,
}

unsafe impl Send for Buffer {}
unsafe impl Sync for Buffer {}

impl crate::BufferBinding<'_, Api> {
    fn resolve_size(&self) -> wgt::BufferAddress {
        match self.size {
            Some(size) => size.get(),
            None => self.buffer.size - self.offset,
        }
    }

    fn resolve_address(&self) -> wgt::BufferAddress {
        self.buffer.resource.gpu_virtual_address() + self.offset
    }
}

#[derive(Debug)]
pub struct Texture {
    resource: d3d12::Resource,
    format: wgt::TextureFormat,
    dimension: wgt::TextureDimension,
    size: wgt::Extent3d,
    mip_level_count: u32,
    sample_count: u32,
    allocation: Option<suballocation::AllocationWrapper>,
}

unsafe impl Send for Texture {}
unsafe impl Sync for Texture {}

impl Texture {
    fn array_layer_count(&self) -> u32 {
        match self.dimension {
            wgt::TextureDimension::D1 | wgt::TextureDimension::D3 => 1,
            wgt::TextureDimension::D2 => self.size.depth_or_array_layers,
        }
    }

    /// see <https://learn.microsoft.com/en-us/windows/win32/direct3d12/subresources#plane-slice>
    fn calc_subresource(&self, mip_level: u32, array_layer: u32, plane: u32) -> u32 {
        mip_level + (array_layer + plane * self.array_layer_count()) * self.mip_level_count
    }

    fn calc_subresource_for_copy(&self, base: &crate::TextureCopyBase) -> u32 {
        let plane = match base.aspect {
            crate::FormatAspects::COLOR | crate::FormatAspects::DEPTH => 0,
            crate::FormatAspects::STENCIL => 1,
            _ => unreachable!(),
        };
        self.calc_subresource(base.mip_level, base.array_layer, plane)
    }
}

#[derive(Debug)]
pub struct TextureView {
    raw_format: d3d12::Format,
    aspects: crate::FormatAspects,
    /// only used by resolve
    target_base: (d3d12::Resource, u32),
    handle_srv: Option<descriptor::Handle>,
    handle_uav: Option<descriptor::Handle>,
    handle_rtv: Option<descriptor::Handle>,
    handle_dsv_ro: Option<descriptor::Handle>,
    handle_dsv_rw: Option<descriptor::Handle>,
}

unsafe impl Send for TextureView {}
unsafe impl Sync for TextureView {}

#[derive(Debug)]
pub struct Sampler {
    handle: descriptor::Handle,
}

unsafe impl Send for Sampler {}
unsafe impl Sync for Sampler {}

#[derive(Debug)]
pub struct QuerySet {
    raw: d3d12::QueryHeap,
    raw_ty: d3d12_ty::D3D12_QUERY_TYPE,
}

unsafe impl Send for QuerySet {}
unsafe impl Sync for QuerySet {}

#[derive(Debug)]
pub struct Fence {
    raw: d3d12::Fence,
}

unsafe impl Send for Fence {}
unsafe impl Sync for Fence {}

impl Fence {
    pub fn raw_fence(&self) -> &d3d12::Fence {
        &self.raw
    }
}

#[derive(Debug)]
pub struct BindGroupLayout {
    /// Sorted list of entries.
    entries: Vec<wgt::BindGroupLayoutEntry>,
    cpu_heap_views: Option<descriptor::CpuHeap>,
    cpu_heap_samplers: Option<descriptor::CpuHeap>,
    copy_counts: Vec<u32>, // all 1's
}

#[derive(Debug, Clone, Copy)]
enum BufferViewKind {
    Constant,
    ShaderResource,
    UnorderedAccess,
}

#[derive(Debug)]
pub struct BindGroup {
    handle_views: Option<descriptor::DualHandle>,
    handle_samplers: Option<descriptor::DualHandle>,
    dynamic_buffers: Vec<d3d12::GpuAddress>,
}

bitflags::bitflags! {
    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
    struct TableTypes: u8 {
        const SRV_CBV_UAV = 1 << 0;
        const SAMPLERS = 1 << 1;
    }
}

// Element (also known as parameter) index into the root signature.
type RootIndex = u32;

#[derive(Debug)]
struct BindGroupInfo {
    base_root_index: RootIndex,
    tables: TableTypes,
    dynamic_buffers: Vec<BufferViewKind>,
}

#[derive(Debug, Clone)]
struct RootConstantInfo {
    root_index: RootIndex,
    range: std::ops::Range<u32>,
}

#[derive(Debug, Clone)]
struct PipelineLayoutShared {
    signature: d3d12::RootSignature,
    total_root_elements: RootIndex,
    special_constants_root_index: Option<RootIndex>,
    root_constant_info: Option<RootConstantInfo>,
}

unsafe impl Send for PipelineLayoutShared {}
unsafe impl Sync for PipelineLayoutShared {}

#[derive(Debug)]
pub struct PipelineLayout {
    shared: PipelineLayoutShared,
    // Storing for each associated bind group, which tables we created
    // in the root signature. This is required for binding descriptor sets.
    bind_group_infos: ArrayVec<BindGroupInfo, { crate::MAX_BIND_GROUPS }>,
    naga_options: naga::back::hlsl::Options,
}

#[derive(Debug)]
pub struct ShaderModule {
    naga: crate::NagaShader,
    raw_name: Option<ffi::CString>,
}

pub(super) enum CompiledShader {
    #[allow(unused)]
    Dxc(Vec<u8>),
    Fxc(d3d12::Blob),
}

impl CompiledShader {
    fn create_native_shader(&self) -> d3d12::Shader {
        match *self {
            CompiledShader::Dxc(ref shader) => d3d12::Shader::from_raw(shader),
            CompiledShader::Fxc(ref shader) => d3d12::Shader::from_blob(shader),
        }
    }

    unsafe fn destroy(self) {}
}

#[derive(Debug)]
pub struct RenderPipeline {
    raw: d3d12::PipelineState,
    layout: PipelineLayoutShared,
    topology: d3d12_ty::D3D12_PRIMITIVE_TOPOLOGY,
    vertex_strides: [Option<NonZeroU32>; crate::MAX_VERTEX_BUFFERS],
}

unsafe impl Send for RenderPipeline {}
unsafe impl Sync for RenderPipeline {}

#[derive(Debug)]
pub struct ComputePipeline {
    raw: d3d12::PipelineState,
    layout: PipelineLayoutShared,
}

unsafe impl Send for ComputePipeline {}
unsafe impl Sync for ComputePipeline {}

#[derive(Debug)]
pub struct AccelerationStructure {}

impl SwapChain {
    unsafe fn release_resources(self) -> d3d12::ComPtr<dxgi1_4::IDXGISwapChain3> {
        self.raw
    }

    unsafe fn wait(
        &mut self,
        timeout: Option<std::time::Duration>,
    ) -> Result<bool, crate::SurfaceError> {
        let timeout_ms = match timeout {
            Some(duration) => duration.as_millis() as u32,
            None => winbase::INFINITE,
        };
        match unsafe { synchapi::WaitForSingleObject(self.waitable, timeout_ms) } {
            winbase::WAIT_ABANDONED | winbase::WAIT_FAILED => Err(crate::SurfaceError::Lost),
            winbase::WAIT_OBJECT_0 => Ok(true),
            winerror::WAIT_TIMEOUT => Ok(false),
            other => {
                log::error!("Unexpected wait status: 0x{:x}", other);
                Err(crate::SurfaceError::Lost)
            }
        }
    }
}

impl crate::Surface for Surface {
    type A = Api;

    unsafe fn configure(
        &self,
        device: &Device,
        config: &crate::SurfaceConfiguration,
    ) -> Result<(), crate::SurfaceError> {
        let mut flags = dxgi::DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT;
        // We always set ALLOW_TEARING on the swapchain no matter
        // what kind of swapchain we want because ResizeBuffers
        // cannot change the swapchain's ALLOW_TEARING flag.
        //
        // This does not change the behavior of the swapchain, just
        // allow present calls to use tearing.
        if self.supports_allow_tearing {
            flags |= dxgi::DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
        }

        // While `configure`s contract ensures that no work on the GPU's main queues
        // are in flight, we still need to wait for the present queue to be idle.
        unsafe { device.wait_for_present_queue_idle() }?;

        let non_srgb_format = auxil::dxgi::conv::map_texture_format_nosrgb(config.format);

        // The range for `SetMaximumFrameLatency` is 1-16 so the maximum latency requested should be 15 because we add 1.
        // https://learn.microsoft.com/en-us/windows/win32/api/dxgi/nf-dxgi-idxgidevice1-setmaximumframelatency
        debug_assert!(config.maximum_frame_latency <= 15);

        // Nvidia recommends to use 1-2 more buffers than the maximum latency
        // https://developer.nvidia.com/blog/advanced-api-performance-swap-chains/
        // For high latency extra buffers seems excessive, so go with a minimum of 3 and beyond that add 1.
        let swap_chain_buffer = (config.maximum_frame_latency + 1).min(16);

        let swap_chain = match self.swap_chain.write().take() {
            //Note: this path doesn't properly re-initialize all of the things
            Some(sc) => {
                let raw = unsafe { sc.release_resources() };
                let result = unsafe {
                    raw.ResizeBuffers(
                        swap_chain_buffer,
                        config.extent.width,
                        config.extent.height,
                        non_srgb_format,
                        flags,
                    )
                };
                if let Err(err) = result.into_result() {
                    log::error!("ResizeBuffers failed: {}", err);
                    return Err(crate::SurfaceError::Other("window is in use"));
                }
                raw
            }
            None => {
                let desc = d3d12::SwapchainDesc {
                    alpha_mode: auxil::dxgi::conv::map_acomposite_alpha_mode(
                        config.composite_alpha_mode,
                    ),
                    width: config.extent.width,
                    height: config.extent.height,
                    format: non_srgb_format,
                    stereo: false,
                    sample: d3d12::SampleDesc {
                        count: 1,
                        quality: 0,
                    },
                    buffer_usage: dxgitype::DXGI_USAGE_RENDER_TARGET_OUTPUT,
                    buffer_count: swap_chain_buffer,
                    scaling: d3d12::Scaling::Stretch,
                    swap_effect: d3d12::SwapEffect::FlipDiscard,
                    flags,
                };
                let swap_chain1 = match self.target {
                    SurfaceTarget::Visual(_) | SurfaceTarget::SwapChainPanel(_) => {
                        profiling::scope!("IDXGIFactory4::CreateSwapChainForComposition");
                        self.factory
                            .unwrap_factory2()
                            .create_swapchain_for_composition(
                                device.present_queue.as_mut_ptr() as *mut _,
                                &desc,
                            )
                            .into_result()
                    }
                    SurfaceTarget::SurfaceHandle(handle) => {
                        profiling::scope!(
                            "IDXGIFactoryMedia::CreateSwapChainForCompositionSurfaceHandle"
                        );
                        self.factory_media
                            .clone()
                            .ok_or(crate::SurfaceError::Other("IDXGIFactoryMedia not found"))?
                            .create_swapchain_for_composition_surface_handle(
                                device.present_queue.as_mut_ptr() as *mut _,
                                handle,
                                &desc,
                            )
                            .into_result()
                    }
                    SurfaceTarget::WndHandle(hwnd) => {
                        profiling::scope!("IDXGIFactory4::CreateSwapChainForHwnd");
                        self.factory
                            .as_factory2()
                            .unwrap()
                            .create_swapchain_for_hwnd(
                                device.present_queue.as_mut_ptr() as *mut _,
                                hwnd,
                                &desc,
                            )
                            .into_result()
                    }
                };

                let swap_chain1 = match swap_chain1 {
                    Ok(s) => s,
                    Err(err) => {
                        log::error!("SwapChain creation error: {}", err);
                        return Err(crate::SurfaceError::Other("swap chain creation"));
                    }
                };

                match &self.target {
                    &SurfaceTarget::WndHandle(_) | &SurfaceTarget::SurfaceHandle(_) => {}
                    &SurfaceTarget::Visual(ref visual) => {
                        if let Err(err) =
                            unsafe { visual.SetContent(swap_chain1.as_unknown()) }.into_result()
                        {
                            log::error!("Unable to SetContent: {}", err);
                            return Err(crate::SurfaceError::Other(
                                "IDCompositionVisual::SetContent",
                            ));
                        }
                    }
                    &SurfaceTarget::SwapChainPanel(ref swap_chain_panel) => {
                        if let Err(err) =
                            unsafe { swap_chain_panel.SetSwapChain(swap_chain1.as_ptr()) }
                                .into_result()
                        {
                            log::error!("Unable to SetSwapChain: {}", err);
                            return Err(crate::SurfaceError::Other(
                                "ISwapChainPanelNative::SetSwapChain",
                            ));
                        }
                    }
                }

                match unsafe { swap_chain1.cast::<dxgi1_4::IDXGISwapChain3>() }.into_result() {
                    Ok(swap_chain3) => swap_chain3,
                    Err(err) => {
                        log::error!("Unable to cast swap chain: {}", err);
                        return Err(crate::SurfaceError::Other("swap chain cast to 3"));
                    }
                }
            }
        };

        match self.target {
            SurfaceTarget::WndHandle(wnd_handle) => {
                // Disable automatic Alt+Enter handling by DXGI.
                const DXGI_MWA_NO_WINDOW_CHANGES: u32 = 1;
                const DXGI_MWA_NO_ALT_ENTER: u32 = 2;
                unsafe {
                    self.factory.MakeWindowAssociation(
                        wnd_handle,
                        DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER,
                    )
                };
            }
            SurfaceTarget::Visual(_)
            | SurfaceTarget::SurfaceHandle(_)
            | SurfaceTarget::SwapChainPanel(_) => {}
        }

        unsafe { swap_chain.SetMaximumFrameLatency(config.maximum_frame_latency) };
        let waitable = unsafe { swap_chain.GetFrameLatencyWaitableObject() };

        let mut resources = Vec::with_capacity(swap_chain_buffer as usize);
        for i in 0..swap_chain_buffer {
            let mut resource = d3d12::Resource::null();
            unsafe {
                swap_chain.GetBuffer(i, &d3d12_ty::ID3D12Resource::uuidof(), resource.mut_void())
            };
            resources.push(resource);
        }

        let mut swapchain = self.swap_chain.write();
        *swapchain = Some(SwapChain {
            raw: swap_chain,
            resources,
            waitable,
            acquired_count: 0,
            present_mode: config.present_mode,
            format: config.format,
            size: config.extent,
        });

        Ok(())
    }

    unsafe fn unconfigure(&self, device: &Device) {
        if let Some(sc) = self.swap_chain.write().take() {
            unsafe {
                // While `unconfigure`s contract ensures that no work on the GPU's main queues
                // are in flight, we still need to wait for the present queue to be idle.

                // The major failure mode of this function is device loss,
                // which if we have lost the device, we should just continue
                // cleaning up, without error.
                let _ = device.wait_for_present_queue_idle();

                let _raw = sc.release_resources();
            }
        }
    }

    unsafe fn acquire_texture(
        &self,
        timeout: Option<std::time::Duration>,
    ) -> Result<Option<crate::AcquiredSurfaceTexture<Api>>, crate::SurfaceError> {
        let mut swapchain = self.swap_chain.write();
        let sc = swapchain.as_mut().unwrap();

        unsafe { sc.wait(timeout) }?;

        let base_index = unsafe { sc.raw.GetCurrentBackBufferIndex() } as usize;
        let index = (base_index + sc.acquired_count) % sc.resources.len();
        sc.acquired_count += 1;

        let texture = Texture {
            resource: sc.resources[index].clone(),
            format: sc.format,
            dimension: wgt::TextureDimension::D2,
            size: sc.size,
            mip_level_count: 1,
            sample_count: 1,
            allocation: None,
        };
        Ok(Some(crate::AcquiredSurfaceTexture {
            texture,
            suboptimal: false,
        }))
    }
    unsafe fn discard_texture(&self, _texture: Texture) {
        let mut swapchain = self.swap_chain.write();
        let sc = swapchain.as_mut().unwrap();
        sc.acquired_count -= 1;
    }
}

impl crate::Queue for Queue {
    type A = Api;

    unsafe fn submit(
        &self,
        command_buffers: &[&CommandBuffer],
        _surface_textures: &[&Texture],
        signal_fence: Option<(&mut Fence, crate::FenceValue)>,
    ) -> Result<(), crate::DeviceError> {
        let mut temp_lists = self.temp_lists.lock();
        temp_lists.clear();
        for cmd_buf in command_buffers {
            temp_lists.push(cmd_buf.raw.as_list());
        }

        {
            profiling::scope!("ID3D12CommandQueue::ExecuteCommandLists");
            self.raw.execute_command_lists(&temp_lists);
        }

        if let Some((fence, value)) = signal_fence {
            self.raw
                .signal(&fence.raw, value)
                .into_device_result("Signal fence")?;
        }

        // Note the lack of synchronization here between the main Direct queue
        // and the dedicated presentation queue. This is automatically handled
        // by the D3D runtime by detecting uses of resources derived from the
        // swapchain. This automatic detection is why you cannot use a swapchain
        // as an UAV in D3D12.

        Ok(())
    }
    unsafe fn present(
        &self,
        surface: &Surface,
        _texture: Texture,
    ) -> Result<(), crate::SurfaceError> {
        let mut swapchain = surface.swap_chain.write();
        let sc = swapchain.as_mut().unwrap();
        sc.acquired_count -= 1;

        let (interval, flags) = match sc.present_mode {
            // We only allow immediate if ALLOW_TEARING is valid.
            wgt::PresentMode::Immediate => (0, dxgi::DXGI_PRESENT_ALLOW_TEARING),
            wgt::PresentMode::Mailbox => (0, 0),
            wgt::PresentMode::Fifo => (1, 0),
            m => unreachable!("Cannot make surface with present mode {m:?}"),
        };

        profiling::scope!("IDXGISwapchain3::Present");
        unsafe { sc.raw.Present(interval, flags) };

        Ok(())
    }

    unsafe fn get_timestamp_period(&self) -> f32 {
        let mut frequency = 0u64;
        unsafe { self.raw.GetTimestampFrequency(&mut frequency) };
        (1_000_000_000.0 / frequency as f64) as f32
    }
}

/// A shorthand for producing a `ResourceCreationFailed` error if a ComPtr is null.
#[inline]
pub fn null_comptr_check<T: winapi::Interface>(
    ptr: &d3d12::ComPtr<T>,
) -> Result<(), crate::DeviceError> {
    if d3d12::ComPtr::is_null(ptr) {
        return Err(crate::DeviceError::ResourceCreationFailed);
    }

    Ok(())
}