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|
/*!
# Metal API internals.
## Pipeline Layout
In Metal, push constants, vertex buffers, and resources in the bind groups
are all placed together in the native resource bindings, which work similarly to D3D11:
there are tables of textures, buffers, and samplers.
We put push constants first (if any) in the table, followed by bind group 0
resources, followed by other bind groups. The vertex buffers are bound at the very
end of the VS buffer table.
!*/
// `MTLFeatureSet` is superseded by `MTLGpuFamily`.
// However, `MTLGpuFamily` is only supported starting MacOS 10.15, whereas our minimum target is MacOS 10.13,
// See https://github.com/gpuweb/gpuweb/issues/1069 for minimum spec.
// TODO: Eventually all deprecated features should be abstracted and use new api when available.
#[allow(deprecated)]
mod adapter;
mod command;
mod conv;
mod device;
mod surface;
mod time;
use std::{
fmt, iter, ops,
ptr::NonNull,
sync::{atomic, Arc},
thread,
};
use arrayvec::ArrayVec;
use bitflags::bitflags;
use metal::foreign_types::ForeignTypeRef as _;
use parking_lot::{Mutex, RwLock};
#[derive(Clone, Debug)]
pub struct Api;
type ResourceIndex = u32;
impl crate::Api for Api {
type Instance = Instance;
type Surface = Surface;
type Adapter = Adapter;
type Device = Device;
type Queue = Queue;
type CommandEncoder = CommandEncoder;
type CommandBuffer = CommandBuffer;
type Buffer = Buffer;
type Texture = Texture;
type SurfaceTexture = SurfaceTexture;
type TextureView = TextureView;
type Sampler = Sampler;
type QuerySet = QuerySet;
type Fence = Fence;
type BindGroupLayout = BindGroupLayout;
type BindGroup = BindGroup;
type PipelineLayout = PipelineLayout;
type ShaderModule = ShaderModule;
type RenderPipeline = RenderPipeline;
type ComputePipeline = ComputePipeline;
type AccelerationStructure = AccelerationStructure;
}
pub struct Instance {
managed_metal_layer_delegate: surface::HalManagedMetalLayerDelegate,
}
impl Instance {
pub fn create_surface_from_layer(&self, layer: &metal::MetalLayerRef) -> Surface {
unsafe { Surface::from_layer(layer) }
}
}
impl crate::Instance for Instance {
type A = Api;
unsafe fn init(_desc: &crate::InstanceDescriptor) -> Result<Self, crate::InstanceError> {
profiling::scope!("Init Metal Backend");
// We do not enable metal validation based on the validation flags as it affects the entire
// process. Instead, we enable the validation inside the test harness itself in tests/src/native.rs.
Ok(Instance {
managed_metal_layer_delegate: surface::HalManagedMetalLayerDelegate::new(),
})
}
unsafe fn create_surface(
&self,
_display_handle: raw_window_handle::RawDisplayHandle,
window_handle: raw_window_handle::RawWindowHandle,
) -> Result<Surface, crate::InstanceError> {
match window_handle {
#[cfg(target_os = "ios")]
raw_window_handle::RawWindowHandle::UiKit(handle) => {
let _ = &self.managed_metal_layer_delegate;
Ok(unsafe { Surface::from_view(handle.ui_view.as_ptr(), None) })
}
#[cfg(target_os = "macos")]
raw_window_handle::RawWindowHandle::AppKit(handle) => Ok(unsafe {
Surface::from_view(
handle.ns_view.as_ptr(),
Some(&self.managed_metal_layer_delegate),
)
}),
_ => Err(crate::InstanceError::new(format!(
"window handle {window_handle:?} is not a Metal-compatible handle"
))),
}
}
unsafe fn destroy_surface(&self, surface: Surface) {
unsafe { surface.dispose() };
}
unsafe fn enumerate_adapters(&self) -> Vec<crate::ExposedAdapter<Api>> {
let devices = metal::Device::all();
let mut adapters: Vec<crate::ExposedAdapter<Api>> = devices
.into_iter()
.map(|dev| {
let name = dev.name().into();
let shared = AdapterShared::new(dev);
crate::ExposedAdapter {
info: wgt::AdapterInfo {
name,
vendor: 0,
device: 0,
device_type: shared.private_caps.device_type(),
driver: String::new(),
driver_info: String::new(),
backend: wgt::Backend::Metal,
},
features: shared.private_caps.features(),
capabilities: shared.private_caps.capabilities(),
adapter: Adapter::new(Arc::new(shared)),
}
})
.collect();
adapters.sort_by_key(|ad| {
(
ad.adapter.shared.private_caps.low_power,
ad.adapter.shared.private_caps.headless,
)
});
adapters
}
}
bitflags!(
/// Similar to `MTLCounterSamplingPoint`, but a bit higher abstracted for our purposes.
#[derive(Debug, Copy, Clone)]
pub struct TimestampQuerySupport: u32 {
/// On creating Metal encoders.
const STAGE_BOUNDARIES = 1 << 1;
/// Within existing draw encoders.
const ON_RENDER_ENCODER = Self::STAGE_BOUNDARIES.bits() | (1 << 2);
/// Within existing dispatch encoders.
const ON_COMPUTE_ENCODER = Self::STAGE_BOUNDARIES.bits() | (1 << 3);
/// Within existing blit encoders.
const ON_BLIT_ENCODER = Self::STAGE_BOUNDARIES.bits() | (1 << 4);
/// Within any wgpu render/compute pass.
const INSIDE_WGPU_PASSES = Self::ON_RENDER_ENCODER.bits() | Self::ON_COMPUTE_ENCODER.bits();
}
);
#[allow(dead_code)]
#[derive(Clone, Debug)]
struct PrivateCapabilities {
family_check: bool,
msl_version: metal::MTLLanguageVersion,
fragment_rw_storage: bool,
read_write_texture_tier: metal::MTLReadWriteTextureTier,
msaa_desktop: bool,
msaa_apple3: bool,
msaa_apple7: bool,
resource_heaps: bool,
argument_buffers: bool,
shared_textures: bool,
mutable_comparison_samplers: bool,
sampler_clamp_to_border: bool,
indirect_draw_dispatch: bool,
base_vertex_first_instance_drawing: bool,
dual_source_blending: bool,
low_power: bool,
headless: bool,
layered_rendering: bool,
function_specialization: bool,
depth_clip_mode: bool,
texture_cube_array: bool,
supports_float_filtering: bool,
format_depth24_stencil8: bool,
format_depth32_stencil8_filter: bool,
format_depth32_stencil8_none: bool,
format_min_srgb_channels: u8,
format_b5: bool,
format_bc: bool,
format_eac_etc: bool,
format_astc: bool,
format_astc_hdr: bool,
format_any8_unorm_srgb_all: bool,
format_any8_unorm_srgb_no_write: bool,
format_any8_snorm_all: bool,
format_r16_norm_all: bool,
format_r32_all: bool,
format_r32_no_write: bool,
format_r32float_no_write_no_filter: bool,
format_r32float_no_filter: bool,
format_r32float_all: bool,
format_rgba8_srgb_all: bool,
format_rgba8_srgb_no_write: bool,
format_rgb10a2_unorm_all: bool,
format_rgb10a2_unorm_no_write: bool,
format_rgb10a2_uint_write: bool,
format_rg11b10_all: bool,
format_rg11b10_no_write: bool,
format_rgb9e5_all: bool,
format_rgb9e5_no_write: bool,
format_rgb9e5_filter_only: bool,
format_rg32_color: bool,
format_rg32_color_write: bool,
format_rg32float_all: bool,
format_rg32float_color_blend: bool,
format_rg32float_no_filter: bool,
format_rgba32int_color: bool,
format_rgba32int_color_write: bool,
format_rgba32float_color: bool,
format_rgba32float_color_write: bool,
format_rgba32float_all: bool,
format_depth16unorm: bool,
format_depth32float_filter: bool,
format_depth32float_none: bool,
format_bgr10a2_all: bool,
format_bgr10a2_no_write: bool,
max_buffers_per_stage: ResourceIndex,
max_vertex_buffers: ResourceIndex,
max_textures_per_stage: ResourceIndex,
max_samplers_per_stage: ResourceIndex,
buffer_alignment: u64,
max_buffer_size: u64,
max_texture_size: u64,
max_texture_3d_size: u64,
max_texture_layers: u64,
max_fragment_input_components: u64,
max_color_render_targets: u8,
max_color_attachment_bytes_per_sample: u8,
max_varying_components: u32,
max_threads_per_group: u32,
max_total_threadgroup_memory: u32,
sample_count_mask: crate::TextureFormatCapabilities,
supports_debug_markers: bool,
supports_binary_archives: bool,
supports_capture_manager: bool,
can_set_maximum_drawables_count: bool,
can_set_display_sync: bool,
can_set_next_drawable_timeout: bool,
supports_arrays_of_textures: bool,
supports_arrays_of_textures_write: bool,
supports_mutability: bool,
supports_depth_clip_control: bool,
supports_preserve_invariance: bool,
supports_shader_primitive_index: bool,
has_unified_memory: Option<bool>,
timestamp_query_support: TimestampQuerySupport,
}
#[derive(Clone, Debug)]
struct PrivateDisabilities {
/// Near depth is not respected properly on some Intel GPUs.
broken_viewport_near_depth: bool,
/// Multi-target clears don't appear to work properly on Intel GPUs.
#[allow(dead_code)]
broken_layered_clear_image: bool,
}
#[derive(Debug, Default)]
struct Settings {
retain_command_buffer_references: bool,
}
struct AdapterShared {
device: Mutex<metal::Device>,
disabilities: PrivateDisabilities,
private_caps: PrivateCapabilities,
settings: Settings,
presentation_timer: time::PresentationTimer,
}
unsafe impl Send for AdapterShared {}
unsafe impl Sync for AdapterShared {}
impl AdapterShared {
fn new(device: metal::Device) -> Self {
let private_caps = PrivateCapabilities::new(&device);
log::debug!("{:#?}", private_caps);
Self {
disabilities: PrivateDisabilities::new(&device),
private_caps,
device: Mutex::new(device),
settings: Settings::default(),
presentation_timer: time::PresentationTimer::new(),
}
}
}
pub struct Adapter {
shared: Arc<AdapterShared>,
}
pub struct Queue {
raw: Arc<Mutex<metal::CommandQueue>>,
timestamp_period: f32,
}
unsafe impl Send for Queue {}
unsafe impl Sync for Queue {}
impl Queue {
pub unsafe fn queue_from_raw(raw: metal::CommandQueue, timestamp_period: f32) -> Self {
Self {
raw: Arc::new(Mutex::new(raw)),
timestamp_period,
}
}
}
pub struct Device {
shared: Arc<AdapterShared>,
features: wgt::Features,
}
pub struct Surface {
view: Option<NonNull<objc::runtime::Object>>,
render_layer: Mutex<metal::MetalLayer>,
swapchain_format: RwLock<Option<wgt::TextureFormat>>,
extent: RwLock<wgt::Extent3d>,
main_thread_id: thread::ThreadId,
// Useful for UI-intensive applications that are sensitive to
// window resizing.
pub present_with_transaction: bool,
}
unsafe impl Send for Surface {}
unsafe impl Sync for Surface {}
#[derive(Debug)]
pub struct SurfaceTexture {
texture: Texture,
drawable: metal::MetalDrawable,
present_with_transaction: bool,
}
impl std::borrow::Borrow<Texture> for SurfaceTexture {
fn borrow(&self) -> &Texture {
&self.texture
}
}
unsafe impl Send for SurfaceTexture {}
unsafe impl Sync for SurfaceTexture {}
impl crate::Queue for Queue {
type A = Api;
unsafe fn submit(
&self,
command_buffers: &[&CommandBuffer],
_surface_textures: &[&SurfaceTexture],
signal_fence: Option<(&mut Fence, crate::FenceValue)>,
) -> Result<(), crate::DeviceError> {
objc::rc::autoreleasepool(|| {
let extra_command_buffer = match signal_fence {
Some((fence, value)) => {
let completed_value = Arc::clone(&fence.completed_value);
let block = block::ConcreteBlock::new(move |_cmd_buf| {
completed_value.store(value, atomic::Ordering::Release);
})
.copy();
let raw = match command_buffers.last() {
Some(&cmd_buf) => cmd_buf.raw.to_owned(),
None => {
let queue = self.raw.lock();
queue
.new_command_buffer_with_unretained_references()
.to_owned()
}
};
raw.set_label("(wgpu internal) Signal");
raw.add_completed_handler(&block);
fence.maintain();
fence.pending_command_buffers.push((value, raw.to_owned()));
// only return an extra one if it's extra
match command_buffers.last() {
Some(_) => None,
None => Some(raw),
}
}
None => None,
};
for cmd_buffer in command_buffers {
cmd_buffer.raw.commit();
}
if let Some(raw) = extra_command_buffer {
raw.commit();
}
});
Ok(())
}
unsafe fn present(
&self,
_surface: &Surface,
texture: SurfaceTexture,
) -> Result<(), crate::SurfaceError> {
let queue = &self.raw.lock();
objc::rc::autoreleasepool(|| {
let command_buffer = queue.new_command_buffer();
command_buffer.set_label("(wgpu internal) Present");
// https://developer.apple.com/documentation/quartzcore/cametallayer/1478157-presentswithtransaction?language=objc
if !texture.present_with_transaction {
command_buffer.present_drawable(&texture.drawable);
}
command_buffer.commit();
if texture.present_with_transaction {
command_buffer.wait_until_scheduled();
texture.drawable.present();
}
});
Ok(())
}
unsafe fn get_timestamp_period(&self) -> f32 {
self.timestamp_period
}
}
#[derive(Debug)]
pub struct Buffer {
raw: metal::Buffer,
size: wgt::BufferAddress,
}
unsafe impl Send for Buffer {}
unsafe impl Sync for Buffer {}
impl Buffer {
fn as_raw(&self) -> BufferPtr {
unsafe { NonNull::new_unchecked(self.raw.as_ptr()) }
}
}
#[derive(Debug)]
pub struct Texture {
raw: metal::Texture,
format: wgt::TextureFormat,
raw_type: metal::MTLTextureType,
array_layers: u32,
mip_levels: u32,
copy_size: crate::CopyExtent,
}
unsafe impl Send for Texture {}
unsafe impl Sync for Texture {}
#[derive(Debug)]
pub struct TextureView {
raw: metal::Texture,
aspects: crate::FormatAspects,
}
unsafe impl Send for TextureView {}
unsafe impl Sync for TextureView {}
impl TextureView {
fn as_raw(&self) -> TexturePtr {
unsafe { NonNull::new_unchecked(self.raw.as_ptr()) }
}
}
#[derive(Debug)]
pub struct Sampler {
raw: metal::SamplerState,
}
unsafe impl Send for Sampler {}
unsafe impl Sync for Sampler {}
impl Sampler {
fn as_raw(&self) -> SamplerPtr {
unsafe { NonNull::new_unchecked(self.raw.as_ptr()) }
}
}
#[derive(Debug)]
pub struct BindGroupLayout {
/// Sorted list of BGL entries.
entries: Arc<[wgt::BindGroupLayoutEntry]>,
}
#[derive(Clone, Debug, Default)]
struct ResourceData<T> {
buffers: T,
textures: T,
samplers: T,
}
#[derive(Clone, Debug, Default)]
struct MultiStageData<T> {
vs: T,
fs: T,
cs: T,
}
const NAGA_STAGES: MultiStageData<naga::ShaderStage> = MultiStageData {
vs: naga::ShaderStage::Vertex,
fs: naga::ShaderStage::Fragment,
cs: naga::ShaderStage::Compute,
};
impl<T> ops::Index<naga::ShaderStage> for MultiStageData<T> {
type Output = T;
fn index(&self, stage: naga::ShaderStage) -> &T {
match stage {
naga::ShaderStage::Vertex => &self.vs,
naga::ShaderStage::Fragment => &self.fs,
naga::ShaderStage::Compute => &self.cs,
}
}
}
impl<T> MultiStageData<T> {
fn map_ref<Y>(&self, fun: impl Fn(&T) -> Y) -> MultiStageData<Y> {
MultiStageData {
vs: fun(&self.vs),
fs: fun(&self.fs),
cs: fun(&self.cs),
}
}
fn map<Y>(self, fun: impl Fn(T) -> Y) -> MultiStageData<Y> {
MultiStageData {
vs: fun(self.vs),
fs: fun(self.fs),
cs: fun(self.cs),
}
}
fn iter<'a>(&'a self) -> impl Iterator<Item = &'a T> {
iter::once(&self.vs)
.chain(iter::once(&self.fs))
.chain(iter::once(&self.cs))
}
fn iter_mut<'a>(&'a mut self) -> impl Iterator<Item = &'a mut T> {
iter::once(&mut self.vs)
.chain(iter::once(&mut self.fs))
.chain(iter::once(&mut self.cs))
}
}
type MultiStageResourceCounters = MultiStageData<ResourceData<ResourceIndex>>;
type MultiStageResources = MultiStageData<naga::back::msl::EntryPointResources>;
#[derive(Debug)]
struct BindGroupLayoutInfo {
base_resource_indices: MultiStageResourceCounters,
}
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
struct PushConstantsInfo {
count: u32,
buffer_index: ResourceIndex,
}
#[derive(Debug)]
pub struct PipelineLayout {
bind_group_infos: ArrayVec<BindGroupLayoutInfo, { crate::MAX_BIND_GROUPS }>,
push_constants_infos: MultiStageData<Option<PushConstantsInfo>>,
total_counters: MultiStageResourceCounters,
total_push_constants: u32,
per_stage_map: MultiStageResources,
}
trait AsNative {
type Native;
fn from(native: &Self::Native) -> Self;
fn as_native(&self) -> &Self::Native;
}
type BufferPtr = NonNull<metal::MTLBuffer>;
type TexturePtr = NonNull<metal::MTLTexture>;
type SamplerPtr = NonNull<metal::MTLSamplerState>;
impl AsNative for BufferPtr {
type Native = metal::BufferRef;
#[inline]
fn from(native: &Self::Native) -> Self {
unsafe { NonNull::new_unchecked(native.as_ptr()) }
}
#[inline]
fn as_native(&self) -> &Self::Native {
unsafe { Self::Native::from_ptr(self.as_ptr()) }
}
}
impl AsNative for TexturePtr {
type Native = metal::TextureRef;
#[inline]
fn from(native: &Self::Native) -> Self {
unsafe { NonNull::new_unchecked(native.as_ptr()) }
}
#[inline]
fn as_native(&self) -> &Self::Native {
unsafe { Self::Native::from_ptr(self.as_ptr()) }
}
}
impl AsNative for SamplerPtr {
type Native = metal::SamplerStateRef;
#[inline]
fn from(native: &Self::Native) -> Self {
unsafe { NonNull::new_unchecked(native.as_ptr()) }
}
#[inline]
fn as_native(&self) -> &Self::Native {
unsafe { Self::Native::from_ptr(self.as_ptr()) }
}
}
#[derive(Debug)]
struct BufferResource {
ptr: BufferPtr,
offset: wgt::BufferAddress,
dynamic_index: Option<u32>,
/// The buffer's size, if it is a [`Storage`] binding. Otherwise `None`.
///
/// Buffers with the [`wgt::BufferBindingType::Storage`] binding type can
/// hold WGSL runtime-sized arrays. When one does, we must pass its size to
/// shader entry points to implement bounds checks and WGSL's `arrayLength`
/// function. See [`device::CompiledShader::sized_bindings`] for details.
///
/// [`Storage`]: wgt::BufferBindingType::Storage
binding_size: Option<wgt::BufferSize>,
binding_location: u32,
}
#[derive(Debug, Default)]
pub struct BindGroup {
counters: MultiStageResourceCounters,
buffers: Vec<BufferResource>,
samplers: Vec<SamplerPtr>,
textures: Vec<TexturePtr>,
}
unsafe impl Send for BindGroup {}
unsafe impl Sync for BindGroup {}
#[derive(Debug)]
pub struct ShaderModule {
naga: crate::NagaShader,
runtime_checks: bool,
}
#[derive(Debug, Default)]
struct PipelineStageInfo {
push_constants: Option<PushConstantsInfo>,
/// The buffer argument table index at which we pass runtime-sized arrays' buffer sizes.
///
/// See [`device::CompiledShader::sized_bindings`] for more details.
sizes_slot: Option<naga::back::msl::Slot>,
/// Bindings of all WGSL `storage` globals that contain runtime-sized arrays.
///
/// See [`device::CompiledShader::sized_bindings`] for more details.
sized_bindings: Vec<naga::ResourceBinding>,
}
impl PipelineStageInfo {
fn clear(&mut self) {
self.push_constants = None;
self.sizes_slot = None;
self.sized_bindings.clear();
}
fn assign_from(&mut self, other: &Self) {
self.push_constants = other.push_constants;
self.sizes_slot = other.sizes_slot;
self.sized_bindings.clear();
self.sized_bindings.extend_from_slice(&other.sized_bindings);
}
}
#[derive(Debug)]
pub struct RenderPipeline {
raw: metal::RenderPipelineState,
#[allow(dead_code)]
vs_lib: metal::Library,
#[allow(dead_code)]
fs_lib: Option<metal::Library>,
vs_info: PipelineStageInfo,
fs_info: Option<PipelineStageInfo>,
raw_primitive_type: metal::MTLPrimitiveType,
raw_triangle_fill_mode: metal::MTLTriangleFillMode,
raw_front_winding: metal::MTLWinding,
raw_cull_mode: metal::MTLCullMode,
raw_depth_clip_mode: Option<metal::MTLDepthClipMode>,
depth_stencil: Option<(metal::DepthStencilState, wgt::DepthBiasState)>,
}
unsafe impl Send for RenderPipeline {}
unsafe impl Sync for RenderPipeline {}
#[derive(Debug)]
pub struct ComputePipeline {
raw: metal::ComputePipelineState,
#[allow(dead_code)]
cs_lib: metal::Library,
cs_info: PipelineStageInfo,
work_group_size: metal::MTLSize,
work_group_memory_sizes: Vec<u32>,
}
unsafe impl Send for ComputePipeline {}
unsafe impl Sync for ComputePipeline {}
#[derive(Debug, Clone)]
pub struct QuerySet {
raw_buffer: metal::Buffer,
//Metal has a custom buffer for counters.
counter_sample_buffer: Option<metal::CounterSampleBuffer>,
ty: wgt::QueryType,
}
unsafe impl Send for QuerySet {}
unsafe impl Sync for QuerySet {}
#[derive(Debug)]
pub struct Fence {
completed_value: Arc<atomic::AtomicU64>,
/// The pending fence values have to be ascending.
pending_command_buffers: Vec<(crate::FenceValue, metal::CommandBuffer)>,
}
unsafe impl Send for Fence {}
unsafe impl Sync for Fence {}
impl Fence {
fn get_latest(&self) -> crate::FenceValue {
let mut max_value = self.completed_value.load(atomic::Ordering::Acquire);
for &(value, ref cmd_buf) in self.pending_command_buffers.iter() {
if cmd_buf.status() == metal::MTLCommandBufferStatus::Completed {
max_value = value;
}
}
max_value
}
fn maintain(&mut self) {
let latest = self.get_latest();
self.pending_command_buffers
.retain(|&(value, _)| value > latest);
}
}
struct IndexState {
buffer_ptr: BufferPtr,
offset: wgt::BufferAddress,
stride: wgt::BufferAddress,
raw_type: metal::MTLIndexType,
}
#[derive(Default)]
struct Temp {
binding_sizes: Vec<u32>,
}
struct CommandState {
blit: Option<metal::BlitCommandEncoder>,
render: Option<metal::RenderCommandEncoder>,
compute: Option<metal::ComputeCommandEncoder>,
raw_primitive_type: metal::MTLPrimitiveType,
index: Option<IndexState>,
raw_wg_size: metal::MTLSize,
stage_infos: MultiStageData<PipelineStageInfo>,
/// Sizes of currently bound [`wgt::BufferBindingType::Storage`] buffers.
///
/// Specifically:
///
/// - The keys are ['ResourceBinding`] values (that is, the WGSL `@group`
/// and `@binding` attributes) for `var<storage>` global variables in the
/// current module that contain runtime-sized arrays.
///
/// - The values are the actual sizes of the buffers currently bound to
/// provide those globals' contents, which are needed to implement bounds
/// checks and the WGSL `arrayLength` function.
///
/// For each stage `S` in `stage_infos`, we consult this to find the sizes
/// of the buffers listed in [`stage_infos.S.sized_bindings`], which we must
/// pass to the entry point.
///
/// See [`device::CompiledShader::sized_bindings`] for more details.
///
/// [`ResourceBinding`]: naga::ResourceBinding
storage_buffer_length_map: rustc_hash::FxHashMap<naga::ResourceBinding, wgt::BufferSize>,
work_group_memory_sizes: Vec<u32>,
push_constants: Vec<u32>,
/// Timer query that should be executed when the next pass starts.
pending_timer_queries: Vec<(QuerySet, u32)>,
}
pub struct CommandEncoder {
shared: Arc<AdapterShared>,
raw_queue: Arc<Mutex<metal::CommandQueue>>,
raw_cmd_buf: Option<metal::CommandBuffer>,
state: CommandState,
temp: Temp,
}
impl fmt::Debug for CommandEncoder {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("CommandEncoder")
.field("raw_queue", &self.raw_queue)
.field("raw_cmd_buf", &self.raw_cmd_buf)
.finish()
}
}
unsafe impl Send for CommandEncoder {}
unsafe impl Sync for CommandEncoder {}
#[derive(Debug)]
pub struct CommandBuffer {
raw: metal::CommandBuffer,
}
unsafe impl Send for CommandBuffer {}
unsafe impl Sync for CommandBuffer {}
#[derive(Debug)]
pub struct AccelerationStructure;
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