summaryrefslogtreecommitdiffstats
path: root/third_party/rust/winapi/src/um/d3d10shader.rs
blob: 952fd6dc2a6c66301053fb2e0cd4638519bcd11e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
// All files in the project carrying such notice may not be copied, modified, or distributed
// except according to those terms
use shared::minwindef::{BYTE, LPVOID, UINT};
use um::d3d10::{D3D10_PRIMITIVE_TOPOLOGY, D3D10_SRV_DIMENSION};
use um::d3dcommon::{
    D3D_CBUFFER_TYPE, D3D_INCLUDE_TYPE, D3D_NAME, D3D_REGISTER_COMPONENT_TYPE,
    D3D_RESOURCE_RETURN_TYPE, D3D_SHADER_CBUFFER_FLAGS, D3D_SHADER_INPUT_FLAGS,
    D3D_SHADER_INPUT_TYPE, D3D_SHADER_MACRO, D3D_SHADER_VARIABLE_CLASS, D3D_SHADER_VARIABLE_FLAGS,
    D3D_SHADER_VARIABLE_TYPE, ID3DInclude,
};
use um::unknwnbase::{IUnknown, IUnknownVtbl};
use um::winnt::{HRESULT, LPCSTR};
pub const D3D10_SHADER_DEBUG: UINT = 1 << 0;
pub const D3D10_SHADER_SKIP_VALIDATION: UINT = 1 << 1;
pub const D3D10_SHADER_SKIP_OPTIMIZATION: UINT = 1 << 2;
pub const D3D10_SHADER_PACK_MATRIX_ROW_MAJOR: UINT = 1 << 3;
pub const D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR: UINT = 1 << 4;
pub const D3D10_SHADER_PARTIAL_PRECISION: UINT = 1 << 5;
pub const D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT: UINT = 1 << 6;
pub const D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT: UINT = 1 << 7;
pub const D3D10_SHADER_NO_PRESHADER: UINT = 1 << 8;
pub const D3D10_SHADER_AVOID_FLOW_CONTROL: UINT = 1 << 9;
pub const D3D10_SHADER_PREFER_FLOW_CONTROL: UINT = 1 << 10;
pub const D3D10_SHADER_ENABLE_STRICTNESS: UINT = 1 << 11;
pub const D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY: UINT = 1 << 12;
pub const D3D10_SHADER_IEEE_STRICTNESS: UINT = 1 << 13;
pub const D3D10_SHADER_WARNINGS_ARE_ERRORS: UINT = 1 << 18;
pub const D3D10_SHADER_RESOURCES_MAY_ALIAS: UINT = 1 << 19;
pub const D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES: UINT = 1 << 20;
pub const D3D10_ALL_RESOURCES_BOUND: UINT = 1 << 21;
pub const D3D10_SHADER_OPTIMIZATION_LEVEL0: UINT = 1 << 14;
pub const D3D10_SHADER_OPTIMIZATION_LEVEL1: UINT = 0;
pub const D3D10_SHADER_OPTIMIZATION_LEVEL2: UINT = (1 << 14) | (1 << 15);
pub const D3D10_SHADER_OPTIMIZATION_LEVEL3: UINT = 1 << 15;
pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST: UINT = 0;
pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0: UINT = 1 << 4;
pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1: UINT = 1 << 5;
pub type D3D10_SHADER_MACRO = D3D_SHADER_MACRO;
pub type LPD3D10_SHADER_MACRO = *mut D3D10_SHADER_MACRO;
pub type D3D10_SHADER_VARIABLE_CLASS = D3D_SHADER_VARIABLE_CLASS;
pub type LPD3D10_SHADER_VARIABLE_CLASS = *mut D3D10_SHADER_VARIABLE_CLASS;
pub type D3D10_SHADER_VARIABLE_FLAGS = D3D_SHADER_VARIABLE_FLAGS;
pub type LPD3D10_SHADER_VARIABLE_FLAGS = *mut D3D10_SHADER_VARIABLE_FLAGS;
pub type D3D10_SHADER_VARIABLE_TYPE = D3D_SHADER_VARIABLE_TYPE;
pub type LPD3D10_SHADER_VARIABLE_TYPE = *mut D3D10_SHADER_VARIABLE_TYPE;
pub type D3D10_SHADER_INPUT_FLAGS = D3D_SHADER_INPUT_FLAGS;
pub type LPD3D10_SHADER_INPUT_FLAGS = *mut D3D10_SHADER_INPUT_FLAGS;
pub type D3D10_SHADER_INPUT_TYPE = D3D_SHADER_INPUT_TYPE;
pub type LPD3D10_SHADER_INPUT_TYPE = *mut D3D10_SHADER_INPUT_TYPE;
pub type D3D10_SHADER_CBUFFER_FLAGS = D3D_SHADER_CBUFFER_FLAGS;
pub type LPD3D10_SHADER_CBUFFER_FLAGS = *mut D3D10_SHADER_CBUFFER_FLAGS;
pub type D3D10_CBUFFER_TYPE = D3D_CBUFFER_TYPE;
pub type LPD3D10_CBUFFER_TYPE = *mut D3D10_CBUFFER_TYPE;
pub type D3D10_NAME = D3D_NAME;
pub type D3D10_RESOURCE_RETURN_TYPE = D3D_RESOURCE_RETURN_TYPE;
pub type D3D10_REGISTER_COMPONENT_TYPE = D3D_REGISTER_COMPONENT_TYPE;
pub type D3D10_INCLUDE_TYPE = D3D_INCLUDE_TYPE;
pub type ID3D10Include = ID3DInclude;
pub type LPD3D10INCLUDE = *mut ID3DInclude;
// const IID_ID3D10Include: IID = IID_ID3DInclude;
STRUCT!{struct D3D10_SHADER_DESC {
    Version: UINT,
    Creator: LPCSTR,
    Flags: UINT,
    ConstantBuffers: UINT,
    BoundResources: UINT,
    InputParameters: UINT,
    OutputParameters: UINT,
    InstructionCount: UINT,
    TempRegisterCount: UINT,
    TempArrayCount: UINT,
    DefCount: UINT,
    DclCount: UINT,
    TextureNormalInstructions: UINT,
    TextureLoadInstructions: UINT,
    TextureCompInstructions: UINT,
    TextureBiasInstructions: UINT,
    TextureGradientInstructions: UINT,
    FloatInstructionCount: UINT,
    IntInstructionCount: UINT,
    UintInstructionCount: UINT,
    StaticFlowControlCount: UINT,
    DynamicFlowControlCount: UINT,
    MacroInstructionCount: UINT,
    ArrayInstructionCount: UINT,
    CutInstructionCount: UINT,
    EmitInstructionCount: UINT,
    GSOutputTopology: D3D10_PRIMITIVE_TOPOLOGY,
    GSMaxOutputVertexCount: UINT,
}}
STRUCT!{struct D3D10_SHADER_BUFFER_DESC {
    Name: LPCSTR,
    Type: D3D10_CBUFFER_TYPE,
    Variables: UINT,
    Size: UINT,
    uFlags: UINT,
}}
STRUCT!{struct D3D10_SHADER_VARIABLE_DESC {
    Name: LPCSTR,
    StartOffset: UINT,
    Size: UINT,
    uFlags: UINT,
    DefaultValue: LPVOID,
}}
STRUCT!{struct D3D10_SHADER_TYPE_DESC {
    Class: D3D10_SHADER_VARIABLE_CLASS,
    Type: D3D10_SHADER_VARIABLE_TYPE,
    Rows: UINT,
    Columns: UINT,
    Elements: UINT,
    Members: UINT,
    Offset: UINT,
}}
STRUCT!{struct D3D10_SHADER_INPUT_BIND_DESC {
    Name: LPCSTR,
    Type: D3D10_SHADER_INPUT_TYPE,
    BindPoint: UINT,
    BindCount: UINT,
    uFlags: UINT,
    ReturnType: D3D10_RESOURCE_RETURN_TYPE,
    Dimension: D3D10_SRV_DIMENSION,
    NumSamples: UINT,
}}
STRUCT!{struct D3D10_SIGNATURE_PARAMETER_DESC {
    SemanticName: LPCSTR,
    SemanticIndex: UINT,
    Register: UINT,
    SystemValueType: D3D10_NAME,
    ComponentType: D3D10_REGISTER_COMPONENT_TYPE,
    Mask: BYTE,
    ReadWriteMask: BYTE,
}}
pub type LPD3D10SHADERREFLECTIONTYPE = *mut ID3D10ShaderReflectionType;
DEFINE_GUID!{IID_ID3D10ShaderReflectionType,
    0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd}
RIDL!{#[uuid(0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd)]
interface ID3D10ShaderReflectionType(ID3D10ShaderReflectionTypeVtbl) {
    fn GetDesc(
        pDesc: *mut D3D10_SHADER_TYPE_DESC,
    ) -> HRESULT,
    fn GetMemberTypeByIndex(
        Index: UINT,
    ) -> *mut ID3D10ShaderReflectionType,
    fn GetMemberTypeByName(
        Name: LPCSTR,
    ) -> *mut ID3D10ShaderReflectionType,
    fn GetMemberTypeName(
        Index: UINT,
    ) -> LPCSTR,
}}
pub type LPD3D10SHADERREFLECTIONVARIABLE = *mut ID3D10ShaderReflectionVariable;
DEFINE_GUID!{IID_ID3D10ShaderReflectionVariable,
    0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1}
RIDL!{#[uuid(0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1)]
interface ID3D10ShaderReflectionVariable(ID3D10ShaderReflectionVariableVtbl) {
    fn GetDesc(
        pDesc: *mut D3D10_SHADER_VARIABLE_DESC,
    ) -> HRESULT,
    fn GetType() -> *mut ID3D10ShaderReflectionType,
}}
pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
DEFINE_GUID!{IID_ID3D10ShaderReflectionConstantBuffer,
    0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0}
RIDL!{#[uuid(0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0)]
interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
    fn GetDesc(
        pDesc: *mut D3D10_SHADER_BUFFER_DESC,
    ) -> HRESULT,
    fn GetVariableByIndex(
        Index: UINT,
    ) -> *mut ID3D10ShaderReflectionVariable,
    fn GetVariableByName(
        Name: LPCSTR,
    ) -> *mut ID3D10ShaderReflectionVariable,
}}
pub type LPD3D10SHADERREFLECTION = *mut ID3D10ShaderReflection;
DEFINE_GUID!{IID_ID3D10ShaderReflection,
    0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa}
RIDL!{#[uuid(0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa)]
interface ID3D10ShaderReflection(ID3D10ShaderReflectionVtbl): IUnknown(IUnknownVtbl) {
    fn GetDesc(
        pDesc: *mut D3D10_SHADER_DESC,
    ) -> HRESULT,
    fn GetConstantBufferByIndex(
        Index: UINT,
    ) -> *mut ID3D10ShaderReflectionConstantBuffer,
    fn GetConstantBufferByName(
        Name: LPCSTR,
    ) -> *mut ID3D10ShaderReflectionConstantBuffer,
    fn GetResourceBindingDesc(
        ResourceIndex: UINT,
        pDesc: *mut D3D10_SHADER_INPUT_BIND_DESC,
    ) -> HRESULT,
    fn GetInputParameterDesc(
        ParameterIndex: UINT,
        pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC,
    ) -> HRESULT,
    fn GetOutputParameterDesc(
        ParameterIndex: UINT,
        pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC,
    ) -> HRESULT,
}}
// TODO Some functions