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/* -*- Mode: C++; tab-width: 40; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set sw=2 ts=4 expandtab:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ScreenHelperAndroid.h"
#include "AndroidRect.h"
#include "nsThreadUtils.h"
#include <mozilla/jni/Refs.h>
#include "AndroidVsync.h"
#include "mozilla/Atomics.h"
#include "mozilla/java/GeckoAppShellWrappers.h"
#include "mozilla/java/ScreenManagerHelperNatives.h"
#include "mozilla/widget/ScreenManager.h"
#include "nsXULAppAPI.h"
using namespace mozilla;
using namespace mozilla::widget;
static ScreenHelperAndroid* gHelper = nullptr;
class ScreenHelperAndroid::ScreenHelperSupport final
: public java::ScreenManagerHelper::Natives<ScreenHelperSupport> {
public:
typedef java::ScreenManagerHelper::Natives<ScreenHelperSupport> Base;
static void RefreshScreenInfo() { gHelper->Refresh(); }
};
static already_AddRefed<Screen> MakePrimaryScreen() {
MOZ_ASSERT(XRE_IsParentProcess());
java::sdk::Rect::LocalRef rect = java::GeckoAppShell::GetScreenSize();
LayoutDeviceIntRect bounds = LayoutDeviceIntRect(
rect->Left(), rect->Top(), rect->Width(), rect->Height());
uint32_t depth = java::GeckoAppShell::GetScreenDepth();
float density = java::GeckoAppShell::GetDensity();
float dpi = java::GeckoAppShell::GetDpi();
auto orientation =
hal::ScreenOrientation(java::GeckoAppShell::GetScreenOrientation());
uint16_t angle = java::GeckoAppShell::GetScreenAngle();
float refreshRate = java::GeckoAppShell::GetScreenRefreshRate();
return MakeAndAddRef<Screen>(bounds, bounds, depth, depth, refreshRate,
DesktopToLayoutDeviceScale(density),
CSSToLayoutDeviceScale(1.0f), dpi,
Screen::IsPseudoDisplay::No, orientation, angle);
}
ScreenHelperAndroid::ScreenHelperAndroid() {
MOZ_ASSERT(!gHelper);
gHelper = this;
ScreenHelperSupport::Base::Init();
Refresh();
}
ScreenHelperAndroid::~ScreenHelperAndroid() { gHelper = nullptr; }
void ScreenHelperAndroid::Refresh() {
AutoTArray<RefPtr<Screen>, 1> screens;
screens.AppendElement(MakePrimaryScreen());
ScreenManager::Refresh(std::move(screens));
if (RefPtr<AndroidVsync> vsync = AndroidVsync::GetInstance()) {
vsync->OnMaybeUpdateRefreshRate();
}
}
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