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/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsIThread.h"
#include "nsITimer.h"
#include "nsCOMPtr.h"
#include "nsComponentManagerUtils.h"
#include "nsServiceManagerUtils.h"
#include "nsIObserverService.h"
#include "nsThreadUtils.h"
#include "prinrval.h"
#include "prmon.h"
#include "prthread.h"
#include "mozilla/Attributes.h"
#include "mozilla/gtest/MozAssertions.h"
#include "mozilla/Services.h"
#include "mozilla/Monitor.h"
#include "mozilla/ReentrantMonitor.h"
#include "mozilla/SpinEventLoopUntil.h"
#include "mozilla/StaticPrefs_timer.h"
#include <list>
#include <vector>
#include "gtest/gtest.h"
using namespace mozilla;
typedef nsresult (*TestFuncPtr)();
class AutoTestThread {
public:
AutoTestThread() {
nsCOMPtr<nsIThread> newThread;
nsresult rv =
NS_NewNamedThread("AutoTestThread", getter_AddRefs(newThread));
if (NS_FAILED(rv)) return;
newThread.swap(mThread);
}
~AutoTestThread() { mThread->Shutdown(); }
operator nsIThread*() const { return mThread; }
nsIThread* operator->() const MOZ_NO_ADDREF_RELEASE_ON_RETURN {
return mThread;
}
private:
nsCOMPtr<nsIThread> mThread;
};
class AutoCreateAndDestroyReentrantMonitor {
public:
AutoCreateAndDestroyReentrantMonitor() {
mReentrantMonitor = new ReentrantMonitor("TestTimers::AutoMon");
MOZ_RELEASE_ASSERT(mReentrantMonitor, "Out of memory!");
}
~AutoCreateAndDestroyReentrantMonitor() { delete mReentrantMonitor; }
operator ReentrantMonitor*() const { return mReentrantMonitor; }
private:
ReentrantMonitor* mReentrantMonitor;
};
class TimerCallback final : public nsITimerCallback {
public:
NS_DECL_THREADSAFE_ISUPPORTS
TimerCallback(nsIThread** aThreadPtr, ReentrantMonitor* aReentrantMonitor)
: mThreadPtr(aThreadPtr), mReentrantMonitor(aReentrantMonitor) {}
NS_IMETHOD Notify(nsITimer* aTimer) override {
MOZ_RELEASE_ASSERT(mThreadPtr, "Callback was not supposed to be called!");
nsCOMPtr<nsIThread> current(do_GetCurrentThread());
ReentrantMonitorAutoEnter mon(*mReentrantMonitor);
MOZ_RELEASE_ASSERT(!*mThreadPtr, "Timer called back more than once!");
*mThreadPtr = current;
mon.Notify();
return NS_OK;
}
private:
~TimerCallback() = default;
nsIThread** mThreadPtr;
ReentrantMonitor* mReentrantMonitor;
};
NS_IMPL_ISUPPORTS(TimerCallback, nsITimerCallback)
class TimerHelper {
public:
explicit TimerHelper(nsIEventTarget* aTarget)
: mStart(TimeStamp::Now()),
mTimer(NS_NewTimer(aTarget)),
mMonitor(__func__),
mTarget(aTarget) {}
~TimerHelper() { Cancel(); }
static void ClosureCallback(nsITimer*, void* aClosure) {
reinterpret_cast<TimerHelper*>(aClosure)->Notify();
}
// We do not use nsITimerCallback, because that results in a circular
// reference. One of the properties we want from TimerHelper is for the
// timer to be canceled when it goes out of scope.
void Notify() {
MonitorAutoLock lock(mMonitor);
EXPECT_TRUE(mTarget->IsOnCurrentThread());
TimeDuration elapsed = TimeStamp::Now() - mStart;
mStart = TimeStamp::Now();
mLastDelay = Some(elapsed.ToMilliseconds());
if (mBlockTime) {
PR_Sleep(mBlockTime);
}
mMonitor.Notify();
}
nsresult SetTimer(uint32_t aDelay, uint8_t aType) {
Cancel();
MonitorAutoLock lock(mMonitor);
mStart = TimeStamp::Now();
return mTimer->InitWithNamedFuncCallback(
ClosureCallback, this, aDelay, aType, "TimerHelper::ClosureCallback");
}
Maybe<uint32_t> Wait(uint32_t aLimitMs) {
return WaitAndBlockCallback(aLimitMs, 0);
}
// Waits for callback, and if it occurs within the limit, causes the callback
// to block for the specified time. Useful for testing cases where the
// callback takes a long time to return.
Maybe<uint32_t> WaitAndBlockCallback(uint32_t aLimitMs, uint32_t aBlockTime) {
MonitorAutoLock lock(mMonitor);
mBlockTime = aBlockTime;
TimeStamp start = TimeStamp::Now();
while (!mLastDelay.isSome()) {
mMonitor.Wait(TimeDuration::FromMilliseconds(aLimitMs));
TimeDuration elapsed = TimeStamp::Now() - start;
uint32_t elapsedMs = static_cast<uint32_t>(elapsed.ToMilliseconds());
if (elapsedMs >= aLimitMs) {
break;
}
aLimitMs -= elapsedMs;
start = TimeStamp::Now();
}
mBlockTime = 0;
return std::move(mLastDelay);
}
void Cancel() {
NS_DispatchAndSpinEventLoopUntilComplete(
"~TimerHelper timer cancel"_ns, mTarget,
NS_NewRunnableFunction("~TimerHelper timer cancel", [this] {
MonitorAutoLock lock(mMonitor);
mTimer->Cancel();
}));
}
private:
TimeStamp mStart;
RefPtr<nsITimer> mTimer;
mutable Monitor mMonitor MOZ_UNANNOTATED;
uint32_t mBlockTime = 0;
Maybe<uint32_t> mLastDelay;
RefPtr<nsIEventTarget> mTarget;
};
class SimpleTimerTest : public ::testing::Test {
public:
std::unique_ptr<TimerHelper> MakeTimer(uint32_t aDelay, uint8_t aType) {
std::unique_ptr<TimerHelper> timer(new TimerHelper(mThread));
timer->SetTimer(aDelay, aType);
return timer;
}
void PauseTimerThread() {
nsCOMPtr<nsIObserverService> observerService =
mozilla::services::GetObserverService();
observerService->NotifyObservers(nullptr, "sleep_notification", nullptr);
}
void ResumeTimerThread() {
nsCOMPtr<nsIObserverService> observerService =
mozilla::services::GetObserverService();
observerService->NotifyObservers(nullptr, "wake_notification", nullptr);
}
protected:
AutoTestThread mThread;
};
#ifdef XP_MACOSX
// For some reason, our OS X testers fire timed condition waits _extremely_
// late (as much as 200ms).
// See https://bugzilla.mozilla.org/show_bug.cgi?id=1726915
const unsigned kSlowdownFactor = 50;
#elif XP_WIN
// Windows also needs some extra leniency, but not nearly as much as our OS X
// testers
// See https://bugzilla.mozilla.org/show_bug.cgi?id=1729035
const unsigned kSlowdownFactor = 5;
#else
const unsigned kSlowdownFactor = 1;
#endif
TEST_F(SimpleTimerTest, OneShot) {
auto timer = MakeTimer(100 * kSlowdownFactor, nsITimer::TYPE_ONE_SHOT);
auto res = timer->Wait(110 * kSlowdownFactor);
ASSERT_TRUE(res.isSome());
ASSERT_LT(*res, 110U * kSlowdownFactor);
ASSERT_GT(*res, 95U * kSlowdownFactor);
}
TEST_F(SimpleTimerTest, TimerWithStoppedTarget) {
mThread->Shutdown();
auto timer = MakeTimer(100 * kSlowdownFactor, nsITimer::TYPE_ONE_SHOT);
auto res = timer->Wait(110 * kSlowdownFactor);
ASSERT_FALSE(res.isSome());
}
TEST_F(SimpleTimerTest, SlackRepeating) {
auto timer = MakeTimer(100 * kSlowdownFactor, nsITimer::TYPE_REPEATING_SLACK);
auto delay =
timer->WaitAndBlockCallback(110 * kSlowdownFactor, 50 * kSlowdownFactor);
ASSERT_TRUE(delay.isSome());
ASSERT_LT(*delay, 110U * kSlowdownFactor);
ASSERT_GT(*delay, 95U * kSlowdownFactor);
// REPEATING_SLACK timers re-schedule with the full duration when the timer
// callback completes
delay = timer->Wait(110 * kSlowdownFactor);
ASSERT_TRUE(delay.isSome());
ASSERT_LT(*delay, 160U * kSlowdownFactor);
ASSERT_GT(*delay, 145U * kSlowdownFactor);
}
TEST_F(SimpleTimerTest, RepeatingPrecise) {
auto timer = MakeTimer(100 * kSlowdownFactor,
nsITimer::TYPE_REPEATING_PRECISE_CAN_SKIP);
auto delay =
timer->WaitAndBlockCallback(110 * kSlowdownFactor, 50 * kSlowdownFactor);
ASSERT_TRUE(delay.isSome());
ASSERT_LT(*delay, 110U * kSlowdownFactor);
ASSERT_GT(*delay, 95U * kSlowdownFactor);
// Delays smaller than the timer's period do not effect the period.
delay = timer->Wait(110 * kSlowdownFactor);
ASSERT_TRUE(delay.isSome());
ASSERT_LT(*delay, 110U * kSlowdownFactor);
ASSERT_GT(*delay, 95U * kSlowdownFactor);
// Delays larger than the timer's period should result in the skipping of
// firings, but the cadence should remain the same.
delay =
timer->WaitAndBlockCallback(110 * kSlowdownFactor, 150 * kSlowdownFactor);
ASSERT_TRUE(delay.isSome());
ASSERT_LT(*delay, 110U * kSlowdownFactor);
ASSERT_GT(*delay, 95U * kSlowdownFactor);
delay = timer->Wait(110 * kSlowdownFactor);
ASSERT_TRUE(delay.isSome());
ASSERT_LT(*delay, 210U * kSlowdownFactor);
ASSERT_GT(*delay, 195U * kSlowdownFactor);
}
// gtest on 32bit Win7 debug build is unstable and somehow this test
// makes it even worse.
#if !defined(XP_WIN) || !defined(DEBUG) || defined(HAVE_64BIT_BUILD)
class FindExpirationTimeState final {
public:
// We'll offset the timers 10 seconds into the future to assure that they
// won't fire
const uint32_t kTimerOffset = 10 * 1000;
// And we'll set the timers spaced by 5 seconds.
const uint32_t kTimerInterval = 5 * 1000;
// We'll use 20 timers
const uint32_t kNumTimers = 20;
TimeStamp mBefore;
TimeStamp mMiddle;
std::list<nsCOMPtr<nsITimer>> mTimers;
~FindExpirationTimeState() {
while (!mTimers.empty()) {
nsCOMPtr<nsITimer> t = mTimers.front().get();
mTimers.pop_front();
t->Cancel();
}
}
// Create timers, with aNumLowPriority low priority timers first in the queue
void InitTimers(uint32_t aNumLowPriority, uint32_t aType) {
// aType is just for readability.
MOZ_ASSERT(aType == nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY);
InitTimers(aNumLowPriority, nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY, nullptr);
}
// Create timers, with aNumDifferentTarget timers with target aTarget first in
// the queue
void InitTimers(uint32_t aNumDifferentTarget, nsIEventTarget* aTarget) {
InitTimers(aNumDifferentTarget, nsITimer::TYPE_ONE_SHOT, aTarget);
}
void InitTimers(uint32_t aNumDifferingTimers, uint32_t aType,
nsIEventTarget* aTarget) {
do {
TimeStamp clearUntil =
TimeStamp::Now() + TimeDuration::FromMilliseconds(
kTimerOffset + kNumTimers * kTimerInterval);
// NS_GetTimerDeadlineHintOnCurrentThread returns clearUntil if there are
// no pending timers before clearUntil.
// Passing 0 ensures that we examine the next timer to fire, regardless
// of its thread target. This is important, because lots of the checks
// we perform in the test get confused by timers targeted at other
// threads.
TimeStamp t = NS_GetTimerDeadlineHintOnCurrentThread(clearUntil, 0);
if (t >= clearUntil) {
break;
}
// Clear whatever random timers there might be pending.
uint32_t waitTime = 10;
if (t > TimeStamp::Now()) {
waitTime = uint32_t((t - TimeStamp::Now()).ToMilliseconds());
}
PR_Sleep(PR_MillisecondsToInterval(waitTime));
} while (true);
mBefore = TimeStamp::Now();
// To avoid getting exactly the same time for a timer and mMiddle, subtract
// 50 ms.
mMiddle = mBefore +
TimeDuration::FromMilliseconds(kTimerOffset +
kTimerInterval * kNumTimers / 2) -
TimeDuration::FromMilliseconds(50);
for (uint32_t i = 0; i < kNumTimers; ++i) {
nsCOMPtr<nsITimer> timer = NS_NewTimer();
ASSERT_TRUE(timer);
if (i < aNumDifferingTimers) {
if (aTarget) {
timer->SetTarget(aTarget);
}
timer->InitWithNamedFuncCallback(
&UnusedCallbackFunc, nullptr, kTimerOffset + kTimerInterval * i,
aType, "FindExpirationTimeState::InitTimers");
} else {
timer->InitWithNamedFuncCallback(
&UnusedCallbackFunc, nullptr, kTimerOffset + kTimerInterval * i,
nsITimer::TYPE_ONE_SHOT, "FindExpirationTimeState::InitTimers");
}
mTimers.push_front(timer.get());
}
}
static void UnusedCallbackFunc(nsITimer* aTimer, void* aClosure) {
FAIL() << "Timer shouldn't fire.";
}
};
TEST_F(SimpleTimerTest, FindExpirationTime) {
{
FindExpirationTimeState state;
// 0 low priority timers
state.InitTimers(0, nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY);
TimeStamp before = state.mBefore;
TimeStamp middle = state.mMiddle;
TimeStamp t;
t = NS_GetTimerDeadlineHintOnCurrentThread(before, 0);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_EQ(t, before) << "Found time should be equal to default";
t = NS_GetTimerDeadlineHintOnCurrentThread(before, 20);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_EQ(t, before) << "Found time should be equal to default";
t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 0);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_LT(t, middle) << "Found time should be less than default";
t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 10);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_LT(t, middle) << "Found time should be less than default";
t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 20);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_LT(t, middle) << "Found time should be less than default";
}
{
FindExpirationTimeState state;
// 5 low priority timers
state.InitTimers(5, nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY);
TimeStamp before = state.mBefore;
TimeStamp middle = state.mMiddle;
TimeStamp t;
t = NS_GetTimerDeadlineHintOnCurrentThread(before, 0);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_EQ(t, before) << "Found time should be equal to default";
t = NS_GetTimerDeadlineHintOnCurrentThread(before, 20);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_EQ(t, before) << "Found time should be equal to default";
t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 0);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_LT(t, middle) << "Found time should be less than default";
t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 10);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_LT(t, middle) << "Found time should be less than default";
t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 20);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_LT(t, middle) << "Found time should be less than default";
}
{
FindExpirationTimeState state;
// 15 low priority timers
state.InitTimers(15, nsITimer::TYPE_ONE_SHOT_LOW_PRIORITY);
TimeStamp before = state.mBefore;
TimeStamp middle = state.mMiddle;
TimeStamp t;
t = NS_GetTimerDeadlineHintOnCurrentThread(before, 0);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_EQ(t, before) << "Found time should be equal to default";
t = NS_GetTimerDeadlineHintOnCurrentThread(before, 20);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_EQ(t, before) << "Found time should be equal to default";
t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 0);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_LT(t, middle) << "Found time should be equal to default";
t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 10);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_EQ(t, middle) << "Found time should be equal to default";
t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 20);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_EQ(t, middle) << "Found time should be equal to default";
}
{
AutoTestThread testThread;
FindExpirationTimeState state;
// 5 other targets
state.InitTimers(5, static_cast<nsIEventTarget*>(testThread));
TimeStamp before = state.mBefore;
TimeStamp middle = state.mMiddle;
TimeStamp t;
t = NS_GetTimerDeadlineHintOnCurrentThread(before, 0);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_EQ(t, before) << "Found time should be equal to default";
t = NS_GetTimerDeadlineHintOnCurrentThread(before, 20);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_EQ(t, before) << "Found time should be equal to default";
t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 0);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_LT(t, middle) << "Found time should be less than default";
t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 10);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_LT(t, middle) << "Found time should be less than default";
t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 20);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_LT(t, middle) << "Found time should be less than default";
}
{
AutoTestThread testThread;
FindExpirationTimeState state;
// 15 other targets
state.InitTimers(15, static_cast<nsIEventTarget*>(testThread));
TimeStamp before = state.mBefore;
TimeStamp middle = state.mMiddle;
TimeStamp t;
t = NS_GetTimerDeadlineHintOnCurrentThread(before, 0);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_EQ(t, before) << "Found time should be equal to default";
t = NS_GetTimerDeadlineHintOnCurrentThread(before, 20);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_EQ(t, before) << "Found time should be equal to default";
t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 0);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_LT(t, middle) << "Found time should be less than default";
t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 10);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_EQ(t, middle) << "Found time should be equal to default";
t = NS_GetTimerDeadlineHintOnCurrentThread(middle, 20);
EXPECT_TRUE(t) << "We should find a time";
EXPECT_EQ(t, middle) << "Found time should be equal to default";
}
}
#endif
// Do these _after_ FindExpirationTime; apparently pausing the timer thread
// schedules minute-long timers, which FindExpirationTime waits out before
// starting.
TEST_F(SimpleTimerTest, SleepWakeOneShot) {
if (StaticPrefs::timer_ignore_sleep_wake_notifications()) {
return;
}
auto timer = MakeTimer(100 * kSlowdownFactor, nsITimer::TYPE_ONE_SHOT);
PauseTimerThread();
auto delay = timer->Wait(200 * kSlowdownFactor);
ResumeTimerThread();
ASSERT_FALSE(delay.isSome());
}
TEST_F(SimpleTimerTest, SleepWakeRepeatingSlack) {
if (StaticPrefs::timer_ignore_sleep_wake_notifications()) {
return;
}
auto timer = MakeTimer(100 * kSlowdownFactor, nsITimer::TYPE_REPEATING_SLACK);
PauseTimerThread();
auto delay = timer->Wait(200 * kSlowdownFactor);
ResumeTimerThread();
ASSERT_FALSE(delay.isSome());
// Timer thread slept for ~200ms, longer than the duration of the timer, so
// it should fire pretty much immediately.
delay = timer->Wait(10 * kSlowdownFactor);
ASSERT_TRUE(delay.isSome());
ASSERT_LT(*delay, 210 * kSlowdownFactor);
ASSERT_GT(*delay, 199 * kSlowdownFactor);
delay = timer->Wait(110 * kSlowdownFactor);
ASSERT_TRUE(delay.isSome());
ASSERT_LT(*delay, 110U * kSlowdownFactor);
ASSERT_GT(*delay, 95U * kSlowdownFactor);
PauseTimerThread();
delay = timer->Wait(50 * kSlowdownFactor);
ResumeTimerThread();
ASSERT_FALSE(delay.isSome());
// Timer thread only slept for ~50 ms, shorter than the duration of the
// timer, so there should be no effect on the timing.
delay = timer->Wait(110 * kSlowdownFactor);
ASSERT_TRUE(delay.isSome());
ASSERT_LT(*delay, 110U * kSlowdownFactor);
ASSERT_GT(*delay, 95U * kSlowdownFactor);
}
TEST_F(SimpleTimerTest, SleepWakeRepeatingPrecise) {
if (StaticPrefs::timer_ignore_sleep_wake_notifications()) {
return;
}
auto timer = MakeTimer(100 * kSlowdownFactor,
nsITimer::TYPE_REPEATING_PRECISE_CAN_SKIP);
PauseTimerThread();
auto delay = timer->Wait(350 * kSlowdownFactor);
ResumeTimerThread();
ASSERT_FALSE(delay.isSome());
// Timer thread slept longer than the duration of the timer, so it should
// fire pretty much immediately.
delay = timer->Wait(10 * kSlowdownFactor);
ASSERT_TRUE(delay.isSome());
ASSERT_LT(*delay, 360U * kSlowdownFactor);
ASSERT_GT(*delay, 349U * kSlowdownFactor);
// After that, we should get back on our original cadence
delay = timer->Wait(110 * kSlowdownFactor);
ASSERT_TRUE(delay.isSome());
ASSERT_LT(*delay, 60U * kSlowdownFactor);
ASSERT_GT(*delay, 45U * kSlowdownFactor);
delay = timer->Wait(110 * kSlowdownFactor);
ASSERT_TRUE(delay.isSome());
ASSERT_LT(*delay, 110U * kSlowdownFactor);
ASSERT_GT(*delay, 95U * kSlowdownFactor);
PauseTimerThread();
delay = timer->Wait(50 * kSlowdownFactor);
ResumeTimerThread();
ASSERT_FALSE(delay.isSome());
// Timer thread only slept for ~50 ms, shorter than the duration of the
// timer, so there should be no effect on the timing.
delay = timer->Wait(110 * kSlowdownFactor);
ASSERT_TRUE(delay.isSome());
ASSERT_LT(*delay, 110U * kSlowdownFactor);
ASSERT_GT(*delay, 95U * kSlowdownFactor);
}
#define FUZZ_MAX_TIMEOUT 9
class FuzzTestThreadState final : public nsITimerCallback {
public:
NS_DECL_THREADSAFE_ISUPPORTS
explicit FuzzTestThreadState(nsIThread* thread)
: mThread(thread), mStopped(false) {}
class StartRunnable final : public mozilla::Runnable {
public:
explicit StartRunnable(FuzzTestThreadState* threadState)
: mozilla::Runnable("FuzzTestThreadState::StartRunnable"),
mThreadState(threadState) {}
NS_IMETHOD Run() override {
mThreadState->ScheduleOrCancelTimers();
return NS_OK;
}
private:
RefPtr<FuzzTestThreadState> mThreadState;
};
void Start() {
nsCOMPtr<nsIRunnable> runnable = new StartRunnable(this);
nsresult rv = mThread->Dispatch(runnable, NS_DISPATCH_NORMAL);
MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv), "Failed to dispatch StartRunnable.");
}
void Stop() { mStopped = true; }
NS_IMETHOD Notify(nsITimer* aTimer) override {
bool onCorrectThread;
nsresult rv = mThread->IsOnCurrentThread(&onCorrectThread);
MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv), "Failed to perform thread check.");
MOZ_RELEASE_ASSERT(onCorrectThread, "Notify invoked on wrong thread.");
uint32_t delay;
rv = aTimer->GetDelay(&delay);
MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv), "GetDelay failed.");
MOZ_RELEASE_ASSERT(delay <= FUZZ_MAX_TIMEOUT,
"Delay was an invalid value for this test.");
uint32_t type;
rv = aTimer->GetType(&type);
MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv), "Failed to get timer type.");
MOZ_RELEASE_ASSERT(type <= nsITimer::TYPE_REPEATING_PRECISE_CAN_SKIP);
if (type == nsITimer::TYPE_ONE_SHOT) {
MOZ_RELEASE_ASSERT(!mOneShotTimersByDelay[delay].empty(),
"Unexpected one-shot timer.");
MOZ_RELEASE_ASSERT(mOneShotTimersByDelay[delay].front().get() == aTimer,
"One-shot timers have been reordered.");
mOneShotTimersByDelay[delay].pop_front();
--mTimersOutstanding;
} else if (mStopped) {
CancelRepeatingTimer(aTimer);
}
ScheduleOrCancelTimers();
RescheduleSomeTimers();
return NS_OK;
}
bool HasTimersOutstanding() const { return !!mTimersOutstanding; }
private:
~FuzzTestThreadState() {
for (size_t i = 0; i <= FUZZ_MAX_TIMEOUT; ++i) {
MOZ_RELEASE_ASSERT(mOneShotTimersByDelay[i].empty(),
"Timers remain at end of test.");
}
}
uint32_t GetRandomType() const {
return rand() % (nsITimer::TYPE_REPEATING_PRECISE_CAN_SKIP + 1);
}
size_t CountOneShotTimers() const {
size_t count = 0;
for (size_t i = 0; i <= FUZZ_MAX_TIMEOUT; ++i) {
count += mOneShotTimersByDelay[i].size();
}
return count;
}
void ScheduleOrCancelTimers() {
if (mStopped) {
return;
}
const size_t numTimersDesired = (rand() % 100) + 100;
MOZ_RELEASE_ASSERT(numTimersDesired >= 100);
MOZ_RELEASE_ASSERT(numTimersDesired < 200);
int adjustment = numTimersDesired - mTimersOutstanding;
while (adjustment > 0) {
CreateRandomTimer();
--adjustment;
}
while (adjustment < 0) {
CancelRandomTimer();
++adjustment;
}
MOZ_RELEASE_ASSERT(numTimersDesired == mTimersOutstanding);
}
void RescheduleSomeTimers() {
if (mStopped) {
return;
}
static const size_t kNumRescheduled = 40;
// Reschedule some timers with a Cancel first.
for (size_t i = 0; i < kNumRescheduled; ++i) {
InitRandomTimer(CancelRandomTimer().get());
}
// Reschedule some timers without a Cancel first.
for (size_t i = 0; i < kNumRescheduled; ++i) {
InitRandomTimer(RemoveRandomTimer().get());
}
}
void CreateRandomTimer() {
nsCOMPtr<nsITimer> timer =
NS_NewTimer(static_cast<nsIEventTarget*>(mThread.get()));
MOZ_RELEASE_ASSERT(timer, "Failed to create timer.");
InitRandomTimer(timer.get());
}
nsCOMPtr<nsITimer> CancelRandomTimer() {
nsCOMPtr<nsITimer> timer(RemoveRandomTimer());
timer->Cancel();
return timer;
}
nsCOMPtr<nsITimer> RemoveRandomTimer() {
MOZ_RELEASE_ASSERT(mTimersOutstanding);
if ((GetRandomType() == nsITimer::TYPE_ONE_SHOT && CountOneShotTimers()) ||
mRepeatingTimers.empty()) {
uint32_t delayToRemove = rand() % (FUZZ_MAX_TIMEOUT + 1);
while (mOneShotTimersByDelay[delayToRemove].empty()) {
// ++delayToRemove mod FUZZ_MAX_TIMEOUT + 1
delayToRemove = (delayToRemove + 1) % (FUZZ_MAX_TIMEOUT + 1);
}
uint32_t indexToRemove =
rand() % mOneShotTimersByDelay[delayToRemove].size();
for (auto it = mOneShotTimersByDelay[delayToRemove].begin();
it != mOneShotTimersByDelay[delayToRemove].end(); ++it) {
if (indexToRemove) {
--indexToRemove;
continue;
}
nsCOMPtr<nsITimer> removed = *it;
mOneShotTimersByDelay[delayToRemove].erase(it);
--mTimersOutstanding;
return removed;
}
} else {
size_t indexToRemove = rand() % mRepeatingTimers.size();
nsCOMPtr<nsITimer> removed(mRepeatingTimers[indexToRemove]);
mRepeatingTimers.erase(mRepeatingTimers.begin() + indexToRemove);
--mTimersOutstanding;
return removed;
}
MOZ_CRASH("Unable to remove a timer");
}
void InitRandomTimer(nsITimer* aTimer) {
// Between 0 and FUZZ_MAX_TIMEOUT
uint32_t delay = rand() % (FUZZ_MAX_TIMEOUT + 1);
uint32_t type = GetRandomType();
nsresult rv = aTimer->InitWithCallback(this, delay, type);
MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv), "Failed to set timer.");
if (type == nsITimer::TYPE_ONE_SHOT) {
mOneShotTimersByDelay[delay].push_back(aTimer);
} else {
mRepeatingTimers.push_back(aTimer);
}
++mTimersOutstanding;
}
void CancelRepeatingTimer(nsITimer* aTimer) {
for (auto it = mRepeatingTimers.begin(); it != mRepeatingTimers.end();
++it) {
if (it->get() == aTimer) {
mRepeatingTimers.erase(it);
aTimer->Cancel();
--mTimersOutstanding;
return;
}
}
}
nsCOMPtr<nsIThread> mThread;
// Scheduled timers, indexed by delay between 0-9 ms, in lists
// with most recently scheduled last.
std::list<nsCOMPtr<nsITimer>> mOneShotTimersByDelay[FUZZ_MAX_TIMEOUT + 1];
std::vector<nsCOMPtr<nsITimer>> mRepeatingTimers;
Atomic<bool> mStopped;
Atomic<size_t> mTimersOutstanding;
};
NS_IMPL_ISUPPORTS(FuzzTestThreadState, nsITimerCallback)
TEST(Timers, FuzzTestTimers)
{
static const size_t kNumThreads(10);
AutoTestThread threads[kNumThreads];
RefPtr<FuzzTestThreadState> threadStates[kNumThreads];
for (size_t i = 0; i < kNumThreads; ++i) {
threadStates[i] = new FuzzTestThreadState(&*threads[i]);
threadStates[i]->Start();
}
PR_Sleep(PR_MillisecondsToInterval(20000));
for (size_t i = 0; i < kNumThreads; ++i) {
threadStates[i]->Stop();
}
// Wait at most 10 seconds for all outstanding timers to pop
PRIntervalTime start = PR_IntervalNow();
for (auto& threadState : threadStates) {
while (threadState->HasTimersOutstanding()) {
uint32_t elapsedMs = PR_IntervalToMilliseconds(PR_IntervalNow() - start);
ASSERT_LE(elapsedMs, uint32_t(10000))
<< "Timed out waiting for all timers to pop";
PR_Sleep(PR_MillisecondsToInterval(10));
}
}
}
TEST(Timers, ClosureCallback)
{
AutoCreateAndDestroyReentrantMonitor newMon;
ASSERT_TRUE(newMon);
AutoTestThread testThread;
ASSERT_TRUE(testThread);
nsIThread* notifiedThread = nullptr;
nsCOMPtr<nsITimer> timer;
nsresult rv = NS_NewTimerWithCallback(
getter_AddRefs(timer),
[&](nsITimer*) {
nsCOMPtr<nsIThread> current(do_GetCurrentThread());
ReentrantMonitorAutoEnter mon(*newMon);
ASSERT_FALSE(notifiedThread);
notifiedThread = current;
mon.Notify();
},
50, nsITimer::TYPE_ONE_SHOT, "(test) Timers.ClosureCallback", testThread);
ASSERT_NS_SUCCEEDED(rv);
ReentrantMonitorAutoEnter mon(*newMon);
while (!notifiedThread) {
mon.Wait();
}
ASSERT_EQ(notifiedThread, testThread);
}
static void SetTime(nsITimer* aTimer, void* aClosure) {
*static_cast<TimeStamp*>(aClosure) = TimeStamp::Now();
}
TEST(Timers, HighResFuncCallback)
{
TimeStamp first;
TimeStamp second;
TimeStamp third;
nsCOMPtr<nsITimer> t1 = NS_NewTimer(GetCurrentSerialEventTarget());
nsCOMPtr<nsITimer> t2 = NS_NewTimer(GetCurrentSerialEventTarget());
nsCOMPtr<nsITimer> t3 = NS_NewTimer(GetCurrentSerialEventTarget());
// Reverse order, since if the timers are not high-res we'd end up
// out-of-order.
MOZ_ALWAYS_SUCCEEDS(t3->InitHighResolutionWithNamedFuncCallback(
&SetTime, &third, TimeDuration::FromMicroseconds(300),
nsITimer::TYPE_ONE_SHOT, "TestTimers::HighResFuncCallback::third"));
MOZ_ALWAYS_SUCCEEDS(t2->InitHighResolutionWithNamedFuncCallback(
&SetTime, &second, TimeDuration::FromMicroseconds(200),
nsITimer::TYPE_ONE_SHOT, "TestTimers::HighResFuncCallback::second"));
MOZ_ALWAYS_SUCCEEDS(t1->InitHighResolutionWithNamedFuncCallback(
&SetTime, &first, TimeDuration::FromMicroseconds(100),
nsITimer::TYPE_ONE_SHOT, "TestTimers::HighResFuncCallback::first"));
SpinEventLoopUntil<ProcessFailureBehavior::IgnoreAndContinue>(
"TestTimers::HighResFuncCallback"_ns,
[&] { return !first.IsNull() && !second.IsNull() && !third.IsNull(); });
}
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