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+Helpful coding methods
+======================
+
+The following is a short set of guidelines to follow while
+programming. It does not address coding styles, function naming
+methods, or debugging methods. Rather, it describes the processes
+which SHOULD go on in the programmers mind, while he is programming.
+
+Coding standards apply to function names, the look of the code, and
+coding consistency. Coding methods apply to the daily practices used
+by the programmer to write code.
+
+
+
+1. Comment your code.
+
+ If you don't, you'll be forced to debug it 6 months later, when
+ you have no clue as to what it's doing.
+
+ If someone REALLY hates you, you'll be forced to debug
+ un-commented code that someone else wrote. You don't want to do
+ that.
+
+ For FreeRADIUS use doxygen @style comments so you get the benefits
+ of docs.freeradius.org.
+
+2. Give things reasonable names.
+
+ Variables and functions should have names. Calling them 'x',
+ 'xx', and 'xxx' makes your life hell. Even 'foo' and 'i' are
+ problematic.
+
+ Avoid smurfs. Don't re-use struct names in field names i.e.
+ struct smurf {
+ char *smurf_pappa_smurf;
+ }
+
+ If your code reads as full english sentences, you're doing it
+ right.
+
+
+3. Check input parameters in the functions you write.
+
+ Your function CANNOT do anything right if the user passed in
+ garbage, and you were too lazy to check for garbage input.
+
+ assert() (rad_assert()) is ugly. Use it.
+
+ GIGO is wrong. If your function gets garbage input, it
+ should complain loudly and with great descriptiveness.
+
+
+4. Write useful error messages.
+
+ "Function failed" is useless as an error message. It makes
+ debugging the code impossible without source-level instrumentation.
+
+ If you're going to instrument the code at source level for error
+ messages, leave the error messages there, so the next sucker won't
+ have to do the same work all over again.
+
+
+5. Check error conditions from the functions you call.
+
+ Your function CANNOT do anything right if you called another
+ function, and they gave you garbage output.
+
+ One of the most common mistakes is::
+
+ fp = fopen(...);
+ fgetc(fp); /* core dumps! */
+
+ If the programmer had bothered to check for a NULL fp (error
+ condition), then he could have produced a DESCRIPTIVE error
+ message, instead of having his program core dump.
+
+
+6. Core dumps are for weenies.
+
+ If your program core dumps accidentally, you're a bad programmer.
+ You don't know what your program is doing, or what it's supposed
+ to be doing when anything goes wrong.
+
+ If it hits an assert() and calls abort(), you're a genius. You've
+ thought ahead to what MIGHT go wrong, and put in an assertion to
+ ensure that it fails in a KNOWN MANNER when something DOES go
+ wrong. (As it usually does...)
+
+
+7. Initialize your variables.
+
+ memset() (talloc_zero()) is your friend. 'ptr = NULL' is
+ nice, too.
+
+ Having variables containing garbage values makes it easy for the
+ code to do garbage things. The contents of local variables are
+ inputs to your function. See #3.
+
+ It's also nearly impossible for you to debug any problems, as you
+ can't tell the variables with garbage values from the real ones.
+
+
+8. Don't allow buffer over-runs.
+
+ They're usually accidental, but they cause core dumps.
+ strcpy() and strcat() are ugly. Use them under duress.
+
+ sizeof() is your friend.
+
+
+9. 'const' is your friend.
+
+ If you don't mean to modify an input structure to your function,
+ declare it 'const'. Declare string constants 'const'. It can't
+ hurt, and it allows more errors to be found at compile time.
+
+ Use 'const' everywhere. Once you throw a few into your code, and
+ have it save you from stupid bugs, you'll blindly throw in 'const'
+ everywhere. It's a life-saver.
+
+
+10. Use C compiler warnings.
+
+ Turn on all of the C compiler warnings possible. You might have
+ to turn some off due to broken system header files, though. But
+ the more warnings the merrier.
+
+ Getting error messages at compile time is much preferable to
+ getting core dumps at run time. See #7.
+
+ Notice that the C compiler error messages are helpful? You should
+ write error messages like this, too. See #4.
+
+
+11. Avoid UNIXisms and ASCIIisms and visualisms.
+
+ You don't know under what system someone will try to run your code.
+ Don't demand that others use the same OS or character set as you use.
+
+ Never assign numbers to pointers. If foo is a char*, and you want it
+ to be be null, assign NULL, not 0. The zeroth location is perfectly
+ as addressable as any other on plenty of OSes. Not all the world
+ runs on Unix (though it should :) ).
+
+ Another common mistake is to assume that the zeroth character in the
+ character set is the string terminator. Instead of terminating a
+ string with 0, use '\0', which is always right. Similarly, memset()
+ with the appropriate value: NULL, '\0', or 0 for pointers, chars,
+ and numbers.
+
+ Don't put tabs in string constants, either. Always use '\t' to
+ represent a tab, instead of ASCII 9. Literal tabs are presented to
+ readers of your code as arbitrary whitespace, and it's easy to mess
+ up.
+
+
+12. Make conditionals explicit.
+
+ Though it's legal to test "if (foo){}", if you test against the
+ appropriate value (like NULL or '\0'), your code is prettier and
+ easier for others to read without having to eyeball your prototypes
+ continuously to figure out what you're doing (especially if your
+ variables aren't well-named). See #2.
+
+
+13. Test your code.
+
+ Even Donald Knuth writes buggy code. You'll never find all of the
+ bugs in your code unless you write a test program for it.
+
+ This also means that you'll have to write your code so that it
+ will be easily testable. As a result, it will look better, and be
+ easier to debug.
+
+Hints, Tips, and Tricks
+-----------------------
+
+This section lists many of the common "rules" associated with code
+submitted to the project. There are always exceptions... but you must
+have a really good reason for doing so.
+
+ 1. Read the Documentation and follow the CodingStyle
+
+ The FreeRADIUS server has a common coding style. Use real tabs
+ to indent. There is whitespace in variable assignments.
+ (i = 1, NOT i=1).
+
+ When in doubt, format your code to look the same as code already
+ in the server. If your code deviates too much from the current
+ style, it is likely to be rejected without further review, and
+ without comment.
+
+ 2. #ifdefs are ugly
+
+ Code cluttered with ifdefs is difficult to read and
+ maintain. Don't do it. Instead, put your ifdefs in a header, and
+ conditionally define 'static inline' functions, or macros, which
+ are used in the code. Let the compiler optimize away the "no-op"
+ case.
+
+ Simple example, of poor code::
+
+ #ifdef CONFIG_MY_FUNKINESS
+ init_my_stuff(foo);
+ #endif
+
+ Cleaned-up example:
+
+ (in header)::
+
+ #ifndef CONFIG_MY_FUNKINESS
+ static inline void init_my_stuff(char *foo) {}
+ #endif
+
+ (in the code itself)::
+
+ init_my_stuff(dev);
+
+ 3. 'static inline' is better than a macro
+
+ Static inline functions are greatly preferred over macros. They
+ provide type safety, have no length limitations, no formatting
+ limitations, and under gcc they are as cheap as macros.
+
+ Macros should only be used for cases where a static inline is
+ clearly suboptimal [there a few, isolated cases of this in fast
+ paths], or where it is impossible to use a static inline
+ function [such as string-izing].
+
+ 'static inline' is preferred over 'static __inline__', 'extern
+ inline', and 'extern __inline__'.
+
+ 4. Don't over-design.
+
+ Don't try to anticipate nebulous future cases which may or may
+ not be useful: "Make it as simple as you can, and no simpler"
+
+ Split up functionality as much as possible. If your code needs
+ to do two unrelated things, write two functions. Mashing two
+ kinds of work into one function makes the server difficult to
+ debug and maintain.
+