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/**
* FreeRDP: A Remote Desktop Protocol Implementation
* SDL Client
*
* Copyright 2023 Armin Novak <armin.novak@thincast.com>
* Copyright 2023 Thincast Technologies GmbH
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <string>
#include <SDL.h>
class SdlWindow
{
public:
SdlWindow(const std::string& title, Sint32 startupX, Sint32 startupY, Sint32 width,
Sint32 height, Uint32 flags);
SdlWindow(SdlWindow&& other);
~SdlWindow();
[[nodiscard]] Uint32 id() const;
[[nodiscard]] int displayIndex() const;
[[nodiscard]] SDL_Rect rect() const;
[[nodiscard]] SDL_Window* window() const;
[[nodiscard]] Sint32 offsetX() const;
void setOffsetX(Sint32 x);
void setOffsetY(Sint32 y);
[[nodiscard]] Sint32 offsetY() const;
bool grabKeyboard(bool enable);
bool grabMouse(bool enable);
void setBordered(bool bordered);
void raise();
void resizeable(bool use);
void fullscreen(bool use);
bool fill(Uint8 r = 0x00, Uint8 g = 0x00, Uint8 b = 0x00, Uint8 a = 0xff);
bool blit(SDL_Surface* surface, const SDL_Rect& src, SDL_Rect& dst);
void updateSurface();
private:
SDL_Window* _window = nullptr;
Sint32 _offset_x = 0;
Sint32 _offset_y = 0;
private:
SdlWindow(const SdlWindow& other) = delete;
};
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