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/**
* FreeRDP: A Remote Desktop Protocol Implementation
*
* Copyright 2011-2014 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FREERDP_SERVER_SHADOW_MAC_SHADOW_H
#define FREERDP_SERVER_SHADOW_MAC_SHADOW_H
#include <freerdp/server/shadow.h>
typedef struct mac_shadow_subsystem macShadowSubsystem;
#include <winpr/crt.h>
#include <winpr/synch.h>
#include <winpr/thread.h>
#include <winpr/stream.h>
#include <winpr/collections.h>
#include <dispatch/dispatch.h>
#include <IOKit/IOKitLib.h>
#include <IOSurface/IOSurface.h>
#include <CoreVideo/CoreVideo.h>
#include <CoreGraphics/CoreGraphics.h>
struct mac_shadow_subsystem
{
rdpShadowSubsystem common;
int width;
int height;
BOOL retina;
int pixelWidth;
int pixelHeight;
BOOL mouseDownLeft;
BOOL mouseDownRight;
BOOL mouseDownOther;
CGDisplayStreamRef stream;
dispatch_queue_t captureQueue;
CGDisplayStreamUpdateRef lastUpdate;
};
#ifdef __cplusplus
extern "C"
{
#endif
#ifdef __cplusplus
}
#endif
#endif /* FREERDP_SERVER_SHADOW_MAC_SHADOW_H */
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