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#include <winpr/crt.h>
#include <winpr/synch.h>
int TestSynchEvent(int argc, char* argv[])
{
HANDLE event = NULL;
WINPR_UNUSED(argc);
WINPR_UNUSED(argv);
if (ResetEvent(NULL))
{
printf("ResetEvent(NULL) unexpectedly succeeded\n");
return -1;
}
if (SetEvent(NULL))
{
printf("SetEvent(NULL) unexpectedly succeeded\n");
return -1;
}
event = CreateEvent(NULL, TRUE, TRUE, NULL);
if (!event)
{
printf("CreateEvent failure\n");
return -1;
}
if (WaitForSingleObject(event, INFINITE) != WAIT_OBJECT_0)
{
printf("WaitForSingleObject failure 1\n");
return -1;
}
if (!ResetEvent(event))
{
printf("ResetEvent failure with signaled event object\n");
return -1;
}
if (WaitForSingleObject(event, 0) != WAIT_TIMEOUT)
{
printf("WaitForSingleObject failure 2\n");
return -1;
}
if (!ResetEvent(event))
{
/* Note: ResetEvent must also succeed if event is currently nonsignaled */
printf("ResetEvent failure with nonsignaled event object\n");
return -1;
}
if (!SetEvent(event))
{
printf("SetEvent failure with nonsignaled event object\n");
return -1;
}
if (WaitForSingleObject(event, 0) != WAIT_OBJECT_0)
{
printf("WaitForSingleObject failure 3\n");
return -1;
}
for (int i = 0; i < 10000; i++)
{
if (!SetEvent(event))
{
printf("SetEvent failure with signaled event object (i = %d)\n", i);
return -1;
}
}
if (!ResetEvent(event))
{
printf("ResetEvent failure after multiple SetEvent calls\n");
return -1;
}
/* Independent of the amount of the previous SetEvent calls, a single
ResetEvent must be sufficient to get into nonsignaled state */
if (WaitForSingleObject(event, 0) != WAIT_TIMEOUT)
{
printf("WaitForSingleObject failure 4\n");
return -1;
}
CloseHandle(event);
return 0;
}
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