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#ifndef __MAPOBJECT_SHADE_H__
#define __MAPOBJECT_SHADE_H__
typedef GimpRGB (* get_ray_color_func) (GimpVector3 *pos);
extern get_ray_color_func get_ray_color;
GimpRGB get_ray_color_plane (GimpVector3 *pos);
GimpRGB get_ray_color_sphere (GimpVector3 *pos);
GimpRGB get_ray_color_box (GimpVector3 *pos);
GimpRGB get_ray_color_cylinder (GimpVector3 *pos);
void compute_bounding_box (void);
void vecmulmat (GimpVector3 *u,
GimpVector3 *v,
gfloat m[16]);
void rotatemat (gfloat angle,
GimpVector3 *v,
gfloat m[16]);
void transpose_mat (gfloat m[16]);
void matmul (gfloat a[16],
gfloat b[16],
gfloat c[16]);
void ident_mat (gfloat m[16]);
#endif /* __MAPOBJECT_SHADE_H__ */
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