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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-16 19:23:18 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-16 19:23:18 +0000
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Adding upstream version 1.20.14.upstream/1.20.14upstream
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+# Go internal ABI specification
+
+Self-link: [go.dev/s/regabi](https://go.dev/s/regabi)
+
+This document describes Go’s internal application binary interface
+(ABI), known as ABIInternal.
+Go's ABI defines the layout of data in memory and the conventions for
+calling between Go functions.
+This ABI is *unstable* and will change between Go versions.
+If you’re writing assembly code, please instead refer to Go’s
+[assembly documentation](/doc/asm.html), which describes Go’s stable
+ABI, known as ABI0.
+
+All functions defined in Go source follow ABIInternal.
+However, ABIInternal and ABI0 functions are able to call each other
+through transparent *ABI wrappers*, described in the [internal calling
+convention proposal](https://golang.org/design/27539-internal-abi).
+
+Go uses a common ABI design across all architectures.
+We first describe the common ABI, and then cover per-architecture
+specifics.
+
+*Rationale*: For the reasoning behind using a common ABI across
+architectures instead of the platform ABI, see the [register-based Go
+calling convention proposal](https://golang.org/design/40724-register-calling).
+
+## Memory layout
+
+Go's built-in types have the following sizes and alignments.
+Many, though not all, of these sizes are guaranteed by the [language
+specification](/doc/go_spec.html#Size_and_alignment_guarantees).
+Those that aren't guaranteed may change in future versions of Go (for
+example, we've considered changing the alignment of int64 on 32-bit).
+
+| Type | 64-bit | | 32-bit | |
+|-----------------------------|--------|-------|--------|-------|
+| | Size | Align | Size | Align |
+| bool, uint8, int8 | 1 | 1 | 1 | 1 |
+| uint16, int16 | 2 | 2 | 2 | 2 |
+| uint32, int32 | 4 | 4 | 4 | 4 |
+| uint64, int64 | 8 | 8 | 8 | 4 |
+| int, uint | 8 | 8 | 4 | 4 |
+| float32 | 4 | 4 | 4 | 4 |
+| float64 | 8 | 8 | 8 | 4 |
+| complex64 | 8 | 4 | 8 | 4 |
+| complex128 | 16 | 8 | 16 | 4 |
+| uintptr, *T, unsafe.Pointer | 8 | 8 | 4 | 4 |
+
+The types `byte` and `rune` are aliases for `uint8` and `int32`,
+respectively, and hence have the same size and alignment as these
+types.
+
+The layout of `map`, `chan`, and `func` types is equivalent to *T.
+
+To describe the layout of the remaining composite types, we first
+define the layout of a *sequence* S of N fields with types
+t<sub>1</sub>, t<sub>2</sub>, ..., t<sub>N</sub>.
+We define the byte offset at which each field begins relative to a
+base address of 0, as well as the size and alignment of the sequence
+as follows:
+
+```
+offset(S, i) = 0 if i = 1
+ = align(offset(S, i-1) + sizeof(t_(i-1)), alignof(t_i))
+alignof(S) = 1 if N = 0
+ = max(alignof(t_i) | 1 <= i <= N)
+sizeof(S) = 0 if N = 0
+ = align(offset(S, N) + sizeof(t_N), alignof(S))
+```
+
+Where sizeof(T) and alignof(T) are the size and alignment of type T,
+respectively, and align(x, y) rounds x up to a multiple of y.
+
+The `interface{}` type is a sequence of 1. a pointer to the runtime type
+description for the interface's dynamic type and 2. an `unsafe.Pointer`
+data field.
+Any other interface type (besides the empty interface) is a sequence
+of 1. a pointer to the runtime "itab" that gives the method pointers and
+the type of the data field and 2. an `unsafe.Pointer` data field.
+An interface can be "direct" or "indirect" depending on the dynamic
+type: a direct interface stores the value directly in the data field,
+and an indirect interface stores a pointer to the value in the data
+field.
+An interface can only be direct if the value consists of a single
+pointer word.
+
+An array type `[N]T` is a sequence of N fields of type T.
+
+The slice type `[]T` is a sequence of a `*[cap]T` pointer to the slice
+backing store, an `int` giving the `len` of the slice, and an `int`
+giving the `cap` of the slice.
+
+The `string` type is a sequence of a `*[len]byte` pointer to the
+string backing store, and an `int` giving the `len` of the string.
+
+A struct type `struct { f1 t1; ...; fM tM }` is laid out as the
+sequence t1, ..., tM, tP, where tP is either:
+
+- Type `byte` if sizeof(tM) = 0 and any of sizeof(t*i*) ≠ 0.
+- Empty (size 0 and align 1) otherwise.
+
+The padding byte prevents creating a past-the-end pointer by taking
+the address of the final, empty fN field.
+
+Note that user-written assembly code should generally not depend on Go
+type layout and should instead use the constants defined in
+[`go_asm.h`](/doc/asm.html#data-offsets).
+
+## Function call argument and result passing
+
+Function calls pass arguments and results using a combination of the
+stack and machine registers.
+Each argument or result is passed either entirely in registers or
+entirely on the stack.
+Because access to registers is generally faster than access to the
+stack, arguments and results are preferentially passed in registers.
+However, any argument or result that contains a non-trivial array or
+does not fit entirely in the remaining available registers is passed
+on the stack.
+
+Each architecture defines a sequence of integer registers and a
+sequence of floating-point registers.
+At a high level, arguments and results are recursively broken down
+into values of base types and these base values are assigned to
+registers from these sequences.
+
+Arguments and results can share the same registers, but do not share
+the same stack space.
+Beyond the arguments and results passed on the stack, the caller also
+reserves spill space on the stack for all register-based arguments
+(but does not populate this space).
+
+The receiver, arguments, and results of function or method F are
+assigned to registers or the stack using the following algorithm:
+
+1. Let NI and NFP be the length of integer and floating-point register
+ sequences defined by the architecture.
+ Let I and FP be 0; these are the indexes of the next integer and
+ floating-pointer register.
+ Let S, the type sequence defining the stack frame, be empty.
+1. If F is a method, assign F’s receiver.
+1. For each argument A of F, assign A.
+1. Add a pointer-alignment field to S. This has size 0 and the same
+ alignment as `uintptr`.
+1. Reset I and FP to 0.
+1. For each result R of F, assign R.
+1. Add a pointer-alignment field to S.
+1. For each register-assigned receiver and argument of F, let T be its
+ type and add T to the stack sequence S.
+ This is the argument's (or receiver's) spill space and will be
+ uninitialized at the call.
+1. Add a pointer-alignment field to S.
+
+Assigning a receiver, argument, or result V of underlying type T works
+as follows:
+
+1. Remember I and FP.
+1. If T has zero size, add T to the stack sequence S and return.
+1. Try to register-assign V.
+1. If step 3 failed, reset I and FP to the values from step 1, add T
+ to the stack sequence S, and assign V to this field in S.
+
+Register-assignment of a value V of underlying type T works as follows:
+
+1. If T is a boolean or integral type that fits in an integer
+ register, assign V to register I and increment I.
+1. If T is an integral type that fits in two integer registers, assign
+ the least significant and most significant halves of V to registers
+ I and I+1, respectively, and increment I by 2
+1. If T is a floating-point type and can be represented without loss
+ of precision in a floating-point register, assign V to register FP
+ and increment FP.
+1. If T is a complex type, recursively register-assign its real and
+ imaginary parts.
+1. If T is a pointer type, map type, channel type, or function type,
+ assign V to register I and increment I.
+1. If T is a string type, interface type, or slice type, recursively
+ register-assign V’s components (2 for strings and interfaces, 3 for
+ slices).
+1. If T is a struct type, recursively register-assign each field of V.
+1. If T is an array type of length 0, do nothing.
+1. If T is an array type of length 1, recursively register-assign its
+ one element.
+1. If T is an array type of length > 1, fail.
+1. If I > NI or FP > NFP, fail.
+1. If any recursive assignment above fails, fail.
+
+The above algorithm produces an assignment of each receiver, argument,
+and result to registers or to a field in the stack sequence.
+The final stack sequence looks like: stack-assigned receiver,
+stack-assigned arguments, pointer-alignment, stack-assigned results,
+pointer-alignment, spill space for each register-assigned argument,
+pointer-alignment.
+The following diagram shows what this stack frame looks like on the
+stack, using the typical convention where address 0 is at the bottom:
+
+ +------------------------------+
+ | . . . |
+ | 2nd reg argument spill space |
+ | 1st reg argument spill space |
+ | <pointer-sized alignment> |
+ | . . . |
+ | 2nd stack-assigned result |
+ | 1st stack-assigned result |
+ | <pointer-sized alignment> |
+ | . . . |
+ | 2nd stack-assigned argument |
+ | 1st stack-assigned argument |
+ | stack-assigned receiver |
+ +------------------------------+ ↓ lower addresses
+
+To perform a call, the caller reserves space starting at the lowest
+address in its stack frame for the call stack frame, stores arguments
+in the registers and argument stack fields determined by the above
+algorithm, and performs the call.
+At the time of a call, spill space, result stack fields, and result
+registers are left uninitialized.
+Upon return, the callee must have stored results to all result
+registers and result stack fields determined by the above algorithm.
+
+There are no callee-save registers, so a call may overwrite any
+register that doesn’t have a fixed meaning, including argument
+registers.
+
+### Example
+
+Consider the function `func f(a1 uint8, a2 [2]uintptr, a3 uint8) (r1
+struct { x uintptr; y [2]uintptr }, r2 string)` on a 64-bit
+architecture with hypothetical integer registers R0–R9.
+
+On entry, `a1` is assigned to `R0`, `a3` is assigned to `R1` and the
+stack frame is laid out in the following sequence:
+
+ a2 [2]uintptr
+ r1.x uintptr
+ r1.y [2]uintptr
+ a1Spill uint8
+ a3Spill uint8
+ _ [6]uint8 // alignment padding
+
+In the stack frame, only the `a2` field is initialized on entry; the
+rest of the frame is left uninitialized.
+
+On exit, `r2.base` is assigned to `R0`, `r2.len` is assigned to `R1`,
+and `r1.x` and `r1.y` are initialized in the stack frame.
+
+There are several things to note in this example.
+First, `a2` and `r1` are stack-assigned because they contain arrays.
+The other arguments and results are register-assigned.
+Result `r2` is decomposed into its components, which are individually
+register-assigned.
+On the stack, the stack-assigned arguments appear at lower addresses
+than the stack-assigned results, which appear at lower addresses than
+the argument spill area.
+Only arguments, not results, are assigned a spill area on the stack.
+
+### Rationale
+
+Each base value is assigned to its own register to optimize
+construction and access.
+An alternative would be to pack multiple sub-word values into
+registers, or to simply map an argument's in-memory layout to
+registers (this is common in C ABIs), but this typically adds cost to
+pack and unpack these values.
+Modern architectures have more than enough registers to pass all
+arguments and results this way for nearly all functions (see the
+appendix), so there’s little downside to spreading base values across
+registers.
+
+Arguments that can’t be fully assigned to registers are passed
+entirely on the stack in case the callee takes the address of that
+argument.
+If an argument could be split across the stack and registers and the
+callee took its address, it would need to be reconstructed in memory,
+a process that would be proportional to the size of the argument.
+
+Non-trivial arrays are always passed on the stack because indexing
+into an array typically requires a computed offset, which generally
+isn’t possible with registers.
+Arrays in general are rare in function signatures (only 0.7% of
+functions in the Go 1.15 standard library and 0.2% in kubelet).
+We considered allowing array fields to be passed on the stack while
+the rest of an argument’s fields are passed in registers, but this
+creates the same problems as other large structs if the callee takes
+the address of an argument, and would benefit <0.1% of functions in
+kubelet (and even these very little).
+
+We make exceptions for 0 and 1-element arrays because these don’t
+require computed offsets, and 1-element arrays are already decomposed
+in the compiler’s SSA representation.
+
+The ABI assignment algorithm above is equivalent to Go’s stack-based
+ABI0 calling convention if there are zero architecture registers.
+This is intended to ease the transition to the register-based internal
+ABI and make it easy for the compiler to generate either calling
+convention.
+An architecture may still define register meanings that aren’t
+compatible with ABI0, but these differences should be easy to account
+for in the compiler.
+
+The assignment algorithm assigns zero-sized values to the stack
+(assignment step 2) in order to support ABI0-equivalence.
+While these values take no space themselves, they do result in
+alignment padding on the stack in ABI0.
+Without this step, the internal ABI would register-assign zero-sized
+values even on architectures that provide no argument registers
+because they don't consume any registers, and hence not add alignment
+padding to the stack.
+
+The algorithm reserves spill space for arguments in the caller’s frame
+so that the compiler can generate a stack growth path that spills into
+this reserved space.
+If the callee has to grow the stack, it may not be able to reserve
+enough additional stack space in its own frame to spill these, which
+is why it’s important that the caller do so.
+These slots also act as the home location if these arguments need to
+be spilled for any other reason, which simplifies traceback printing.
+
+There are several options for how to lay out the argument spill space.
+We chose to lay out each argument according to its type's usual memory
+layout but to separate the spill space from the regular argument
+space.
+Using the usual memory layout simplifies the compiler because it
+already understands this layout.
+Also, if a function takes the address of a register-assigned argument,
+the compiler must spill that argument to memory in its usual memory
+layout and it's more convenient to use the argument spill space for
+this purpose.
+
+Alternatively, the spill space could be structured around argument
+registers.
+In this approach, the stack growth spill path would spill each
+argument register to a register-sized stack word.
+However, if the function takes the address of a register-assigned
+argument, the compiler would have to reconstruct it in memory layout
+elsewhere on the stack.
+
+The spill space could also be interleaved with the stack-assigned
+arguments so the arguments appear in order whether they are register-
+or stack-assigned.
+This would be close to ABI0, except that register-assigned arguments
+would be uninitialized on the stack and there's no need to reserve
+stack space for register-assigned results.
+We expect separating the spill space to perform better because of
+memory locality.
+Separating the space is also potentially simpler for `reflect` calls
+because this allows `reflect` to summarize the spill space as a single
+number.
+Finally, the long-term intent is to remove reserved spill slots
+entirely – allowing most functions to be called without any stack
+setup and easing the introduction of callee-save registers – and
+separating the spill space makes that transition easier.
+
+## Closures
+
+A func value (e.g., `var x func()`) is a pointer to a closure object.
+A closure object begins with a pointer-sized program counter
+representing the entry point of the function, followed by zero or more
+bytes containing the closed-over environment.
+
+Closure calls follow the same conventions as static function and
+method calls, with one addition. Each architecture specifies a
+*closure context pointer* register and calls to closures store the
+address of the closure object in the closure context pointer register
+prior to the call.
+
+## Software floating-point mode
+
+In "softfloat" mode, the ABI simply treats the hardware as having zero
+floating-point registers.
+As a result, any arguments containing floating-point values will be
+passed on the stack.
+
+*Rationale*: Softfloat mode is about compatibility over performance
+and is not commonly used.
+Hence, we keep the ABI as simple as possible in this case, rather than
+adding additional rules for passing floating-point values in integer
+registers.
+
+## Architecture specifics
+
+This section describes per-architecture register mappings, as well as
+other per-architecture special cases.
+
+### amd64 architecture
+
+The amd64 architecture uses the following sequence of 9 registers for
+integer arguments and results:
+
+ RAX, RBX, RCX, RDI, RSI, R8, R9, R10, R11
+
+It uses X0 – X14 for floating-point arguments and results.
+
+*Rationale*: These sequences are chosen from the available registers
+to be relatively easy to remember.
+
+Registers R12 and R13 are permanent scratch registers.
+R15 is a scratch register except in dynamically linked binaries.
+
+*Rationale*: Some operations such as stack growth and reflection calls
+need dedicated scratch registers in order to manipulate call frames
+without corrupting arguments or results.
+
+Special-purpose registers are as follows:
+
+| Register | Call meaning | Return meaning | Body meaning |
+| --- | --- | --- | --- |
+| RSP | Stack pointer | Same | Same |
+| RBP | Frame pointer | Same | Same |
+| RDX | Closure context pointer | Scratch | Scratch |
+| R12 | Scratch | Scratch | Scratch |
+| R13 | Scratch | Scratch | Scratch |
+| R14 | Current goroutine | Same | Same |
+| R15 | GOT reference temporary if dynlink | Same | Same |
+| X15 | Zero value (*) | Same | Scratch |
+
+(*) Except on Plan 9, where X15 is a scratch register because SSE
+registers cannot be used in note handlers (so the compiler avoids
+using them except when absolutely necessary).
+
+*Rationale*: These register meanings are compatible with Go’s
+stack-based calling convention except for R14 and X15, which will have
+to be restored on transitions from ABI0 code to ABIInternal code.
+In ABI0, these are undefined, so transitions from ABIInternal to ABI0
+can ignore these registers.
+
+*Rationale*: For the current goroutine pointer, we chose a register
+that requires an additional REX byte.
+While this adds one byte to every function prologue, it is hardly ever
+accessed outside the function prologue and we expect making more
+single-byte registers available to be a net win.
+
+*Rationale*: We could allow R14 (the current goroutine pointer) to be
+a scratch register in function bodies because it can always be
+restored from TLS on amd64.
+However, we designate it as a fixed register for simplicity and for
+consistency with other architectures that may not have a copy of the
+current goroutine pointer in TLS.
+
+*Rationale*: We designate X15 as a fixed zero register because
+functions often have to bulk zero their stack frames, and this is more
+efficient with a designated zero register.
+
+*Implementation note*: Registers with fixed meaning at calls but not
+in function bodies must be initialized by "injected" calls such as
+signal-based panics.
+
+#### Stack layout
+
+The stack pointer, RSP, grows down and is always aligned to 8 bytes.
+
+The amd64 architecture does not use a link register.
+
+A function's stack frame is laid out as follows:
+
+ +------------------------------+
+ | return PC |
+ | RBP on entry |
+ | ... locals ... |
+ | ... outgoing arguments ... |
+ +------------------------------+ ↓ lower addresses
+
+The "return PC" is pushed as part of the standard amd64 `CALL`
+operation.
+On entry, a function subtracts from RSP to open its stack frame and
+saves the value of RBP directly below the return PC.
+A leaf function that does not require any stack space may omit the
+saved RBP.
+
+The Go ABI's use of RBP as a frame pointer register is compatible with
+amd64 platform conventions so that Go can inter-operate with platform
+debuggers and profilers.
+
+#### Flags
+
+The direction flag (D) is always cleared (set to the “forward”
+direction) at a call.
+The arithmetic status flags are treated like scratch registers and not
+preserved across calls.
+All other bits in RFLAGS are system flags.
+
+At function calls and returns, the CPU is in x87 mode (not MMX
+technology mode).
+
+*Rationale*: Go on amd64 does not use either the x87 registers or MMX
+registers. Hence, we follow the SysV platform conventions in order to
+simplify transitions to and from the C ABI.
+
+At calls, the MXCSR control bits are always set as follows:
+
+| Flag | Bit | Value | Meaning |
+| --- | --- | --- | --- |
+| FZ | 15 | 0 | Do not flush to zero |
+| RC | 14/13 | 0 (RN) | Round to nearest |
+| PM | 12 | 1 | Precision masked |
+| UM | 11 | 1 | Underflow masked |
+| OM | 10 | 1 | Overflow masked |
+| ZM | 9 | 1 | Divide-by-zero masked |
+| DM | 8 | 1 | Denormal operations masked |
+| IM | 7 | 1 | Invalid operations masked |
+| DAZ | 6 | 0 | Do not zero de-normals |
+
+The MXCSR status bits are callee-save.
+
+*Rationale*: Having a fixed MXCSR control configuration allows Go
+functions to use SSE operations without modifying or saving the MXCSR.
+Functions are allowed to modify it between calls (as long as they
+restore it), but as of this writing Go code never does.
+The above fixed configuration matches the process initialization
+control bits specified by the ELF AMD64 ABI.
+
+The x87 floating-point control word is not used by Go on amd64.
+
+### arm64 architecture
+
+The arm64 architecture uses R0 – R15 for integer arguments and results.
+
+It uses F0 – F15 for floating-point arguments and results.
+
+*Rationale*: 16 integer registers and 16 floating-point registers are
+more than enough for passing arguments and results for practically all
+functions (see Appendix). While there are more registers available,
+using more registers provides little benefit. Additionally, it will add
+overhead on code paths where the number of arguments are not statically
+known (e.g. reflect call), and will consume more stack space when there
+is only limited stack space available to fit in the nosplit limit.
+
+Registers R16 and R17 are permanent scratch registers. They are also
+used as scratch registers by the linker (Go linker and external
+linker) in trampolines.
+
+Register R18 is reserved and never used. It is reserved for the OS
+on some platforms (e.g. macOS).
+
+Registers R19 – R25 are permanent scratch registers. In addition,
+R27 is a permanent scratch register used by the assembler when
+expanding instructions.
+
+Floating-point registers F16 – F31 are also permanent scratch
+registers.
+
+Special-purpose registers are as follows:
+
+| Register | Call meaning | Return meaning | Body meaning |
+| --- | --- | --- | --- |
+| RSP | Stack pointer | Same | Same |
+| R30 | Link register | Same | Scratch (non-leaf functions) |
+| R29 | Frame pointer | Same | Same |
+| R28 | Current goroutine | Same | Same |
+| R27 | Scratch | Scratch | Scratch |
+| R26 | Closure context pointer | Scratch | Scratch |
+| R18 | Reserved (not used) | Same | Same |
+| ZR | Zero value | Same | Same |
+
+*Rationale*: These register meanings are compatible with Go’s
+stack-based calling convention.
+
+*Rationale*: The link register, R30, holds the function return
+address at the function entry. For functions that have frames
+(including most non-leaf functions), R30 is saved to stack in the
+function prologue and restored in the epilogue. Within the function
+body, R30 can be used as a scratch register.
+
+*Implementation note*: Registers with fixed meaning at calls but not
+in function bodies must be initialized by "injected" calls such as
+signal-based panics.
+
+#### Stack layout
+
+The stack pointer, RSP, grows down and is always aligned to 16 bytes.
+
+*Rationale*: The arm64 architecture requires the stack pointer to be
+16-byte aligned.
+
+A function's stack frame, after the frame is created, is laid out as
+follows:
+
+ +------------------------------+
+ | ... locals ... |
+ | ... outgoing arguments ... |
+ | return PC | ← RSP points to
+ | frame pointer on entry |
+ +------------------------------+ ↓ lower addresses
+
+The "return PC" is loaded to the link register, R30, as part of the
+arm64 `CALL` operation.
+
+On entry, a function subtracts from RSP to open its stack frame, and
+saves the values of R30 and R29 at the bottom of the frame.
+Specifically, R30 is saved at 0(RSP) and R29 is saved at -8(RSP),
+after RSP is updated.
+
+A leaf function that does not require any stack space may omit the
+saved R30 and R29.
+
+The Go ABI's use of R29 as a frame pointer register is compatible with
+arm64 architecture requirement so that Go can inter-operate with platform
+debuggers and profilers.
+
+This stack layout is used by both register-based (ABIInternal) and
+stack-based (ABI0) calling conventions.
+
+#### Flags
+
+The arithmetic status flags (NZCV) are treated like scratch registers
+and not preserved across calls.
+All other bits in PSTATE are system flags and are not modified by Go.
+
+The floating-point status register (FPSR) is treated like scratch
+registers and not preserved across calls.
+
+At calls, the floating-point control register (FPCR) bits are always
+set as follows:
+
+| Flag | Bit | Value | Meaning |
+| --- | --- | --- | --- |
+| DN | 25 | 0 | Propagate NaN operands |
+| FZ | 24 | 0 | Do not flush to zero |
+| RC | 23/22 | 0 (RN) | Round to nearest, choose even if tied |
+| IDE | 15 | 0 | Denormal operations trap disabled |
+| IXE | 12 | 0 | Inexact trap disabled |
+| UFE | 11 | 0 | Underflow trap disabled |
+| OFE | 10 | 0 | Overflow trap disabled |
+| DZE | 9 | 0 | Divide-by-zero trap disabled |
+| IOE | 8 | 0 | Invalid operations trap disabled |
+| NEP | 2 | 0 | Scalar operations do not affect higher elements in vector registers |
+| AH | 1 | 0 | No alternate handling of de-normal inputs |
+| FIZ | 0 | 0 | Do not zero de-normals |
+
+*Rationale*: Having a fixed FPCR control configuration allows Go
+functions to use floating-point and vector (SIMD) operations without
+modifying or saving the FPCR.
+Functions are allowed to modify it between calls (as long as they
+restore it), but as of this writing Go code never does.
+
+### ppc64 architecture
+
+The ppc64 architecture uses R3 – R10 and R14 – R17 for integer arguments
+and results.
+
+It uses F1 – F12 for floating-point arguments and results.
+
+Register R31 is a permanent scratch register in Go.
+
+Special-purpose registers used within Go generated code and Go
+assembly code are as follows:
+
+| Register | Call meaning | Return meaning | Body meaning |
+| --- | --- | --- | --- |
+| R0 | Zero value | Same | Same |
+| R1 | Stack pointer | Same | Same |
+| R2 | TOC register | Same | Same |
+| R11 | Closure context pointer | Scratch | Scratch |
+| R12 | Function address on indirect calls | Scratch | Scratch |
+| R13 | TLS pointer | Same | Same |
+| R20,R21 | Scratch | Scratch | Used by duffcopy, duffzero |
+| R30 | Current goroutine | Same | Same |
+| R31 | Scratch | Scratch | Scratch |
+| LR | Link register | Link register | Scratch |
+*Rationale*: These register meanings are compatible with Go’s
+stack-based calling convention.
+
+The link register, LR, holds the function return
+address at the function entry and is set to the correct return
+address before exiting the function. It is also used
+in some cases as the function address when doing an indirect call.
+
+The register R2 contains the address of the TOC (table of contents) which
+contains data or code addresses used when generating position independent
+code. Non-Go code generated when using cgo contains TOC-relative addresses
+which depend on R2 holding a valid TOC. Go code compiled with -shared or
+-dynlink initializes and maintains R2 and uses it in some cases for
+function calls; Go code compiled without these options does not modify R2.
+
+When making a function call R12 contains the function address for use by the
+code to generate R2 at the beginning of the function. R12 can be used for
+other purposes within the body of the function, such as trampoline generation.
+
+R20 and R21 are used in duffcopy and duffzero which could be generated
+before arguments are saved so should not be used for register arguments.
+
+The Count register CTR can be used as the call target for some branch instructions.
+It holds the return address when preemption has occurred.
+
+On PPC64 when a float32 is loaded it becomes a float64 in the register, which is
+different from other platforms and that needs to be recognized by the internal
+implementation of reflection so that float32 arguments are passed correctly.
+
+Registers R18 - R29 and F13 - F31 are considered scratch registers.
+
+#### Stack layout
+
+The stack pointer, R1, grows down and is aligned to 8 bytes in Go, but changed
+to 16 bytes when calling cgo.
+
+A function's stack frame, after the frame is created, is laid out as
+follows:
+
+ +------------------------------+
+ | ... locals ... |
+ | ... outgoing arguments ... |
+ | 24 TOC register R2 save | When compiled with -shared/-dynlink
+ | 16 Unused in Go | Not used in Go
+ | 8 CR save | nonvolatile CR fields
+ | 0 return PC | ← R1 points to
+ +------------------------------+ ↓ lower addresses
+
+The "return PC" is loaded to the link register, LR, as part of the
+ppc64 `BL` operations.
+
+On entry to a non-leaf function, the stack frame size is subtracted from R1 to
+create its stack frame, and saves the value of LR at the bottom of the frame.
+
+A leaf function that does not require any stack space does not modify R1 and
+does not save LR.
+
+*NOTE*: We might need to save the frame pointer on the stack as
+in the PPC64 ELF v2 ABI so Go can inter-operate with platform debuggers
+and profilers.
+
+This stack layout is used by both register-based (ABIInternal) and
+stack-based (ABI0) calling conventions.
+
+#### Flags
+
+The condition register consists of 8 condition code register fields
+CR0-CR7. Go generated code only sets and uses CR0, commonly set by
+compare functions and use to determine the target of a conditional
+branch. The generated code does not set or use CR1-CR7.
+
+The floating point status and control register (FPSCR) is initialized
+to 0 by the kernel at startup of the Go program and not changed by
+the Go generated code.
+
+### riscv64 architecture
+
+The riscv64 architecture uses X10 – X17, X8, X9, X18 – X23 for integer arguments
+and results.
+
+It uses F10 – F17, F8, F9, F18 – F23 for floating-point arguments and results.
+
+Special-purpose registers used within Go generated code and Go
+assembly code are as follows:
+
+| Register | Call meaning | Return meaning | Body meaning |
+| --- | --- | --- | --- |
+| X0 | Zero value | Same | Same |
+| X1 | Link register | Link register | Scratch |
+| X2 | Stack pointer | Same | Same |
+| X3 | Global pointer | Same | Used by dynamic linker |
+| X4 | TLS (thread pointer) | TLS | Scratch |
+| X24,X25 | Scratch | Scratch | Used by duffcopy, duffzero |
+| X26 | Closure context pointer | Scratch | Scratch |
+| X27 | Current goroutine | Same | Same |
+| X31 | Scratch | Scratch | Scratch |
+
+*Rationale*: These register meanings are compatible with Go’s
+stack-based calling convention. Context register X20 will change to X26,
+duffcopy, duffzero register will change to X24, X25 before this register ABI been adopted.
+X10 – X17, X8, X9, X18 – X23, is the same order as A0 – A7, S0 – S7 in platform ABI.
+F10 – F17, F8, F9, F18 – F23, is the same order as FA0 – FA7, FS0 – FS7 in platform ABI.
+X8 – X23, F8 – F15 are used for compressed instruction (RVC) which will benefit code size in the future.
+
+#### Stack layout
+
+The stack pointer, X2, grows down and is aligned to 8 bytes.
+
+A function's stack frame, after the frame is created, is laid out as
+follows:
+
+ +------------------------------+
+ | ... locals ... |
+ | ... outgoing arguments ... |
+ | return PC | ← X2 points to
+ +------------------------------+ ↓ lower addresses
+
+The "return PC" is loaded to the link register, X1, as part of the
+riscv64 `CALL` operation.
+
+#### Flags
+
+The riscv64 has Zicsr extension for control and status register (CSR) and
+treated as scratch register.
+All bits in CSR are system flags and are not modified by Go.
+
+## Future directions
+
+### Spill path improvements
+
+The ABI currently reserves spill space for argument registers so the
+compiler can statically generate an argument spill path before calling
+into `runtime.morestack` to grow the stack.
+This ensures there will be sufficient spill space even when the stack
+is nearly exhausted and keeps stack growth and stack scanning
+essentially unchanged from ABI0.
+
+However, this wastes stack space (the median wastage is 16 bytes per
+call), resulting in larger stacks and increased cache footprint.
+A better approach would be to reserve stack space only when spilling.
+One way to ensure enough space is available to spill would be for
+every function to ensure there is enough space for the function's own
+frame *as well as* the spill space of all functions it calls.
+For most functions, this would change the threshold for the prologue
+stack growth check.
+For `nosplit` functions, this would change the threshold used in the
+linker's static stack size check.
+
+Allocating spill space in the callee rather than the caller may also
+allow for faster reflection calls in the common case where a function
+takes only register arguments, since it would allow reflection to make
+these calls directly without allocating any frame.
+
+The statically-generated spill path also increases code size.
+It is possible to instead have a generic spill path in the runtime, as
+part of `morestack`.
+However, this complicates reserving the spill space, since spilling
+all possible register arguments would, in most cases, take
+significantly more space than spilling only those used by a particular
+function.
+Some options are to spill to a temporary space and copy back only the
+registers used by the function, or to grow the stack if necessary
+before spilling to it (using a temporary space if necessary), or to
+use a heap-allocated space if insufficient stack space is available.
+These options all add enough complexity that we will have to make this
+decision based on the actual code size growth caused by the static
+spill paths.
+
+### Clobber sets
+
+As defined, the ABI does not use callee-save registers.
+This significantly simplifies the garbage collector and the compiler's
+register allocator, but at some performance cost.
+A potentially better balance for Go code would be to use *clobber
+sets*: for each function, the compiler records the set of registers it
+clobbers (including those clobbered by functions it calls) and any
+register not clobbered by function F can remain live across calls to
+F.
+
+This is generally a good fit for Go because Go's package DAG allows
+function metadata like the clobber set to flow up the call graph, even
+across package boundaries.
+Clobber sets would require relatively little change to the garbage
+collector, unlike general callee-save registers.
+One disadvantage of clobber sets over callee-save registers is that
+they don't help with indirect function calls or interface method
+calls, since static information isn't available in these cases.
+
+### Large aggregates
+
+Go encourages passing composite values by value, and this simplifies
+reasoning about mutation and races.
+However, this comes at a performance cost for large composite values.
+It may be possible to instead transparently pass large composite
+values by reference and delay copying until it is actually necessary.
+
+## Appendix: Register usage analysis
+
+In order to understand the impacts of the above design on register
+usage, we
+[analyzed](https://github.com/aclements/go-misc/tree/master/abi) the
+impact of the above ABI on a large code base: cmd/kubelet from
+[Kubernetes](https://github.com/kubernetes/kubernetes) at tag v1.18.8.
+
+The following table shows the impact of different numbers of available
+integer and floating-point registers on argument assignment:
+
+```
+| | | | stack args | spills | stack total |
+| ints | floats | % fit | p50 | p95 | p99 | p50 | p95 | p99 | p50 | p95 | p99 |
+| 0 | 0 | 6.3% | 32 | 152 | 256 | 0 | 0 | 0 | 32 | 152 | 256 |
+| 0 | 8 | 6.4% | 32 | 152 | 256 | 0 | 0 | 0 | 32 | 152 | 256 |
+| 1 | 8 | 21.3% | 24 | 144 | 248 | 8 | 8 | 8 | 32 | 152 | 256 |
+| 2 | 8 | 38.9% | 16 | 128 | 224 | 8 | 16 | 16 | 24 | 136 | 240 |
+| 3 | 8 | 57.0% | 0 | 120 | 224 | 16 | 24 | 24 | 24 | 136 | 240 |
+| 4 | 8 | 73.0% | 0 | 120 | 216 | 16 | 32 | 32 | 24 | 136 | 232 |
+| 5 | 8 | 83.3% | 0 | 112 | 216 | 16 | 40 | 40 | 24 | 136 | 232 |
+| 6 | 8 | 87.5% | 0 | 112 | 208 | 16 | 48 | 48 | 24 | 136 | 232 |
+| 7 | 8 | 89.8% | 0 | 112 | 208 | 16 | 48 | 56 | 24 | 136 | 232 |
+| 8 | 8 | 91.3% | 0 | 112 | 200 | 16 | 56 | 64 | 24 | 136 | 232 |
+| 9 | 8 | 92.1% | 0 | 112 | 192 | 16 | 56 | 72 | 24 | 136 | 232 |
+| 10 | 8 | 92.6% | 0 | 104 | 192 | 16 | 56 | 72 | 24 | 136 | 232 |
+| 11 | 8 | 93.1% | 0 | 104 | 184 | 16 | 56 | 80 | 24 | 128 | 232 |
+| 12 | 8 | 93.4% | 0 | 104 | 176 | 16 | 56 | 88 | 24 | 128 | 232 |
+| 13 | 8 | 94.0% | 0 | 88 | 176 | 16 | 56 | 96 | 24 | 128 | 232 |
+| 14 | 8 | 94.4% | 0 | 80 | 152 | 16 | 64 | 104 | 24 | 128 | 232 |
+| 15 | 8 | 94.6% | 0 | 80 | 152 | 16 | 64 | 112 | 24 | 128 | 232 |
+| 16 | 8 | 94.9% | 0 | 16 | 152 | 16 | 64 | 112 | 24 | 128 | 232 |
+| ∞ | 8 | 99.8% | 0 | 0 | 0 | 24 | 112 | 216 | 24 | 120 | 216 |
+```
+
+The first two columns show the number of available integer and
+floating-point registers.
+The first row shows the results for 0 integer and 0 floating-point
+registers, which is equivalent to ABI0.
+We found that any reasonable number of floating-point registers has
+the same effect, so we fixed it at 8 for all other rows.
+
+The “% fit” column gives the fraction of functions where all arguments
+and results are register-assigned and no arguments are passed on the
+stack.
+The three “stack args” columns give the median, 95th and 99th
+percentile number of bytes of stack arguments.
+The “spills” columns likewise summarize the number of bytes in
+on-stack spill space.
+And “stack total” summarizes the sum of stack arguments and on-stack
+spill slots.
+Note that these are three different distributions; for example,
+there’s no single function that takes 0 stack argument bytes, 16 spill
+bytes, and 24 total stack bytes.
+
+From this, we can see that the fraction of functions that fit entirely
+in registers grows very slowly once it reaches about 90%, though
+curiously there is a small minority of functions that could benefit
+from a huge number of registers.
+Making 9 integer registers available on amd64 puts it in this realm.
+We also see that the stack space required for most functions is fairly
+small.
+While the increasing space required for spills largely balances out
+the decreasing space required for stack arguments as the number of
+available registers increases, there is a general reduction in the
+total stack space required with more available registers.
+This does, however, suggest that eliminating spill slots in the future
+would noticeably reduce stack requirements.