summaryrefslogtreecommitdiffstats
path: root/src/image/names.go
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-16 19:23:18 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-16 19:23:18 +0000
commit43a123c1ae6613b3efeed291fa552ecd909d3acf (patch)
treefd92518b7024bc74031f78a1cf9e454b65e73665 /src/image/names.go
parentInitial commit. (diff)
downloadgolang-1.20-upstream.tar.xz
golang-1.20-upstream.zip
Adding upstream version 1.20.14.upstream/1.20.14upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/image/names.go')
-rw-r--r--src/image/names.go58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/image/names.go b/src/image/names.go
new file mode 100644
index 0000000..17b0658
--- /dev/null
+++ b/src/image/names.go
@@ -0,0 +1,58 @@
+// Copyright 2010 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package image
+
+import (
+ "image/color"
+)
+
+var (
+ // Black is an opaque black uniform image.
+ Black = NewUniform(color.Black)
+ // White is an opaque white uniform image.
+ White = NewUniform(color.White)
+ // Transparent is a fully transparent uniform image.
+ Transparent = NewUniform(color.Transparent)
+ // Opaque is a fully opaque uniform image.
+ Opaque = NewUniform(color.Opaque)
+)
+
+// Uniform is an infinite-sized Image of uniform color.
+// It implements the color.Color, color.Model, and Image interfaces.
+type Uniform struct {
+ C color.Color
+}
+
+func (c *Uniform) RGBA() (r, g, b, a uint32) {
+ return c.C.RGBA()
+}
+
+func (c *Uniform) ColorModel() color.Model {
+ return c
+}
+
+func (c *Uniform) Convert(color.Color) color.Color {
+ return c.C
+}
+
+func (c *Uniform) Bounds() Rectangle { return Rectangle{Point{-1e9, -1e9}, Point{1e9, 1e9}} }
+
+func (c *Uniform) At(x, y int) color.Color { return c.C }
+
+func (c *Uniform) RGBA64At(x, y int) color.RGBA64 {
+ r, g, b, a := c.C.RGBA()
+ return color.RGBA64{uint16(r), uint16(g), uint16(b), uint16(a)}
+}
+
+// Opaque scans the entire image and reports whether it is fully opaque.
+func (c *Uniform) Opaque() bool {
+ _, _, _, a := c.C.RGBA()
+ return a == 0xffff
+}
+
+// NewUniform returns a new Uniform image of the given color.
+func NewUniform(c color.Color) *Uniform {
+ return &Uniform{c}
+}