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Diffstat (limited to 'src/internal/pkgbits/encoder.go')
-rw-r--r-- | src/internal/pkgbits/encoder.go | 394 |
1 files changed, 394 insertions, 0 deletions
diff --git a/src/internal/pkgbits/encoder.go b/src/internal/pkgbits/encoder.go new file mode 100644 index 0000000..70a2cba --- /dev/null +++ b/src/internal/pkgbits/encoder.go @@ -0,0 +1,394 @@ +// Copyright 2021 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package pkgbits + +import ( + "bytes" + "crypto/md5" + "encoding/binary" + "go/constant" + "io" + "math/big" + "runtime" + "strings" +) + +// currentVersion is the current version number. +// +// - v0: initial prototype +// +// - v1: adds the flags uint32 word +// +// TODO(mdempsky): For the next version bump: +// - remove the legacy "has init" bool from the public root +// - remove obj's "derived func instance" bool +const currentVersion uint32 = 1 + +// A PkgEncoder provides methods for encoding a package's Unified IR +// export data. +type PkgEncoder struct { + // elems holds the bitstream for previously encoded elements. + elems [numRelocs][]string + + // stringsIdx maps previously encoded strings to their index within + // the RelocString section, to allow deduplication. That is, + // elems[RelocString][stringsIdx[s]] == s (if present). + stringsIdx map[string]Index + + // syncFrames is the number of frames to write at each sync + // marker. A negative value means sync markers are omitted. + syncFrames int +} + +// SyncMarkers reports whether pw uses sync markers. +func (pw *PkgEncoder) SyncMarkers() bool { return pw.syncFrames >= 0 } + +// NewPkgEncoder returns an initialized PkgEncoder. +// +// syncFrames is the number of caller frames that should be serialized +// at Sync points. Serializing additional frames results in larger +// export data files, but can help diagnosing desync errors in +// higher-level Unified IR reader/writer code. If syncFrames is +// negative, then sync markers are omitted entirely. +func NewPkgEncoder(syncFrames int) PkgEncoder { + return PkgEncoder{ + stringsIdx: make(map[string]Index), + syncFrames: syncFrames, + } +} + +// DumpTo writes the package's encoded data to out0 and returns the +// package fingerprint. +func (pw *PkgEncoder) DumpTo(out0 io.Writer) (fingerprint [8]byte) { + h := md5.New() + out := io.MultiWriter(out0, h) + + writeUint32 := func(x uint32) { + assert(binary.Write(out, binary.LittleEndian, x) == nil) + } + + writeUint32(currentVersion) + + var flags uint32 + if pw.SyncMarkers() { + flags |= flagSyncMarkers + } + writeUint32(flags) + + // Write elemEndsEnds. + var sum uint32 + for _, elems := range &pw.elems { + sum += uint32(len(elems)) + writeUint32(sum) + } + + // Write elemEnds. + sum = 0 + for _, elems := range &pw.elems { + for _, elem := range elems { + sum += uint32(len(elem)) + writeUint32(sum) + } + } + + // Write elemData. + for _, elems := range &pw.elems { + for _, elem := range elems { + _, err := io.WriteString(out, elem) + assert(err == nil) + } + } + + // Write fingerprint. + copy(fingerprint[:], h.Sum(nil)) + _, err := out0.Write(fingerprint[:]) + assert(err == nil) + + return +} + +// StringIdx adds a string value to the strings section, if not +// already present, and returns its index. +func (pw *PkgEncoder) StringIdx(s string) Index { + if idx, ok := pw.stringsIdx[s]; ok { + assert(pw.elems[RelocString][idx] == s) + return idx + } + + idx := Index(len(pw.elems[RelocString])) + pw.elems[RelocString] = append(pw.elems[RelocString], s) + pw.stringsIdx[s] = idx + return idx +} + +// NewEncoder returns an Encoder for a new element within the given +// section, and encodes the given SyncMarker as the start of the +// element bitstream. +func (pw *PkgEncoder) NewEncoder(k RelocKind, marker SyncMarker) Encoder { + e := pw.NewEncoderRaw(k) + e.Sync(marker) + return e +} + +// NewEncoderRaw returns an Encoder for a new element within the given +// section. +// +// Most callers should use NewEncoder instead. +func (pw *PkgEncoder) NewEncoderRaw(k RelocKind) Encoder { + idx := Index(len(pw.elems[k])) + pw.elems[k] = append(pw.elems[k], "") // placeholder + + return Encoder{ + p: pw, + k: k, + Idx: idx, + } +} + +// An Encoder provides methods for encoding an individual element's +// bitstream data. +type Encoder struct { + p *PkgEncoder + + Relocs []RelocEnt + RelocMap map[RelocEnt]uint32 + Data bytes.Buffer // accumulated element bitstream data + + encodingRelocHeader bool + + k RelocKind + Idx Index // index within relocation section +} + +// Flush finalizes the element's bitstream and returns its Index. +func (w *Encoder) Flush() Index { + var sb strings.Builder + + // Backup the data so we write the relocations at the front. + var tmp bytes.Buffer + io.Copy(&tmp, &w.Data) + + // TODO(mdempsky): Consider writing these out separately so they're + // easier to strip, along with function bodies, so that we can prune + // down to just the data that's relevant to go/types. + if w.encodingRelocHeader { + panic("encodingRelocHeader already true; recursive flush?") + } + w.encodingRelocHeader = true + w.Sync(SyncRelocs) + w.Len(len(w.Relocs)) + for _, rEnt := range w.Relocs { + w.Sync(SyncReloc) + w.Len(int(rEnt.Kind)) + w.Len(int(rEnt.Idx)) + } + + io.Copy(&sb, &w.Data) + io.Copy(&sb, &tmp) + w.p.elems[w.k][w.Idx] = sb.String() + + return w.Idx +} + +func (w *Encoder) checkErr(err error) { + if err != nil { + errorf("unexpected encoding error: %v", err) + } +} + +func (w *Encoder) rawUvarint(x uint64) { + var buf [binary.MaxVarintLen64]byte + n := binary.PutUvarint(buf[:], x) + _, err := w.Data.Write(buf[:n]) + w.checkErr(err) +} + +func (w *Encoder) rawVarint(x int64) { + // Zig-zag encode. + ux := uint64(x) << 1 + if x < 0 { + ux = ^ux + } + + w.rawUvarint(ux) +} + +func (w *Encoder) rawReloc(r RelocKind, idx Index) int { + e := RelocEnt{r, idx} + if w.RelocMap != nil { + if i, ok := w.RelocMap[e]; ok { + return int(i) + } + } else { + w.RelocMap = make(map[RelocEnt]uint32) + } + + i := len(w.Relocs) + w.RelocMap[e] = uint32(i) + w.Relocs = append(w.Relocs, e) + return i +} + +func (w *Encoder) Sync(m SyncMarker) { + if !w.p.SyncMarkers() { + return + } + + // Writing out stack frame string references requires working + // relocations, but writing out the relocations themselves involves + // sync markers. To prevent infinite recursion, we simply trim the + // stack frame for sync markers within the relocation header. + var frames []string + if !w.encodingRelocHeader && w.p.syncFrames > 0 { + pcs := make([]uintptr, w.p.syncFrames) + n := runtime.Callers(2, pcs) + frames = fmtFrames(pcs[:n]...) + } + + // TODO(mdempsky): Save space by writing out stack frames as a + // linked list so we can share common stack frames. + w.rawUvarint(uint64(m)) + w.rawUvarint(uint64(len(frames))) + for _, frame := range frames { + w.rawUvarint(uint64(w.rawReloc(RelocString, w.p.StringIdx(frame)))) + } +} + +// Bool encodes and writes a bool value into the element bitstream, +// and then returns the bool value. +// +// For simple, 2-alternative encodings, the idiomatic way to call Bool +// is something like: +// +// if w.Bool(x != 0) { +// // alternative #1 +// } else { +// // alternative #2 +// } +// +// For multi-alternative encodings, use Code instead. +func (w *Encoder) Bool(b bool) bool { + w.Sync(SyncBool) + var x byte + if b { + x = 1 + } + err := w.Data.WriteByte(x) + w.checkErr(err) + return b +} + +// Int64 encodes and writes an int64 value into the element bitstream. +func (w *Encoder) Int64(x int64) { + w.Sync(SyncInt64) + w.rawVarint(x) +} + +// Uint64 encodes and writes a uint64 value into the element bitstream. +func (w *Encoder) Uint64(x uint64) { + w.Sync(SyncUint64) + w.rawUvarint(x) +} + +// Len encodes and writes a non-negative int value into the element bitstream. +func (w *Encoder) Len(x int) { assert(x >= 0); w.Uint64(uint64(x)) } + +// Int encodes and writes an int value into the element bitstream. +func (w *Encoder) Int(x int) { w.Int64(int64(x)) } + +// Len encodes and writes a uint value into the element bitstream. +func (w *Encoder) Uint(x uint) { w.Uint64(uint64(x)) } + +// Reloc encodes and writes a relocation for the given (section, +// index) pair into the element bitstream. +// +// Note: Only the index is formally written into the element +// bitstream, so bitstream decoders must know from context which +// section an encoded relocation refers to. +func (w *Encoder) Reloc(r RelocKind, idx Index) { + w.Sync(SyncUseReloc) + w.Len(w.rawReloc(r, idx)) +} + +// Code encodes and writes a Code value into the element bitstream. +func (w *Encoder) Code(c Code) { + w.Sync(c.Marker()) + w.Len(c.Value()) +} + +// String encodes and writes a string value into the element +// bitstream. +// +// Internally, strings are deduplicated by adding them to the strings +// section (if not already present), and then writing a relocation +// into the element bitstream. +func (w *Encoder) String(s string) { + w.StringRef(w.p.StringIdx(s)) +} + +// StringRef writes a reference to the given index, which must be a +// previously encoded string value. +func (w *Encoder) StringRef(idx Index) { + w.Sync(SyncString) + w.Reloc(RelocString, idx) +} + +// Strings encodes and writes a variable-length slice of strings into +// the element bitstream. +func (w *Encoder) Strings(ss []string) { + w.Len(len(ss)) + for _, s := range ss { + w.String(s) + } +} + +// Value encodes and writes a constant.Value into the element +// bitstream. +func (w *Encoder) Value(val constant.Value) { + w.Sync(SyncValue) + if w.Bool(val.Kind() == constant.Complex) { + w.scalar(constant.Real(val)) + w.scalar(constant.Imag(val)) + } else { + w.scalar(val) + } +} + +func (w *Encoder) scalar(val constant.Value) { + switch v := constant.Val(val).(type) { + default: + errorf("unhandled %v (%v)", val, val.Kind()) + case bool: + w.Code(ValBool) + w.Bool(v) + case string: + w.Code(ValString) + w.String(v) + case int64: + w.Code(ValInt64) + w.Int64(v) + case *big.Int: + w.Code(ValBigInt) + w.bigInt(v) + case *big.Rat: + w.Code(ValBigRat) + w.bigInt(v.Num()) + w.bigInt(v.Denom()) + case *big.Float: + w.Code(ValBigFloat) + w.bigFloat(v) + } +} + +func (w *Encoder) bigInt(v *big.Int) { + b := v.Bytes() + w.String(string(b)) // TODO: More efficient encoding. + w.Bool(v.Sign() < 0) +} + +func (w *Encoder) bigFloat(v *big.Float) { + b := v.Append(nil, 'p', -1) + w.String(string(b)) // TODO: More efficient encoding. +} |