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Diffstat (limited to 'src/log/slog/level.go')
-rw-r--r-- | src/log/slog/level.go | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/src/log/slog/level.go b/src/log/slog/level.go new file mode 100644 index 0000000..cd1213a --- /dev/null +++ b/src/log/slog/level.go @@ -0,0 +1,200 @@ +// Copyright 2022 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package slog + +import ( + "errors" + "fmt" + "strconv" + "strings" + "sync/atomic" +) + +// A Level is the importance or severity of a log event. +// The higher the level, the more important or severe the event. +type Level int + +// Level numbers are inherently arbitrary, +// but we picked them to satisfy three constraints. +// Any system can map them to another numbering scheme if it wishes. +// +// First, we wanted the default level to be Info, Since Levels are ints, Info is +// the default value for int, zero. +// +// Second, we wanted to make it easy to use levels to specify logger verbosity. +// Since a larger level means a more severe event, a logger that accepts events +// with smaller (or more negative) level means a more verbose logger. Logger +// verbosity is thus the negation of event severity, and the default verbosity +// of 0 accepts all events at least as severe as INFO. +// +// Third, we wanted some room between levels to accommodate schemes with named +// levels between ours. For example, Google Cloud Logging defines a Notice level +// between Info and Warn. Since there are only a few of these intermediate +// levels, the gap between the numbers need not be large. Our gap of 4 matches +// OpenTelemetry's mapping. Subtracting 9 from an OpenTelemetry level in the +// DEBUG, INFO, WARN and ERROR ranges converts it to the corresponding slog +// Level range. OpenTelemetry also has the names TRACE and FATAL, which slog +// does not. But those OpenTelemetry levels can still be represented as slog +// Levels by using the appropriate integers. +// +// Names for common levels. +const ( + LevelDebug Level = -4 + LevelInfo Level = 0 + LevelWarn Level = 4 + LevelError Level = 8 +) + +// String returns a name for the level. +// If the level has a name, then that name +// in uppercase is returned. +// If the level is between named values, then +// an integer is appended to the uppercased name. +// Examples: +// +// LevelWarn.String() => "WARN" +// (LevelInfo+2).String() => "INFO+2" +func (l Level) String() string { + str := func(base string, val Level) string { + if val == 0 { + return base + } + return fmt.Sprintf("%s%+d", base, val) + } + + switch { + case l < LevelInfo: + return str("DEBUG", l-LevelDebug) + case l < LevelWarn: + return str("INFO", l-LevelInfo) + case l < LevelError: + return str("WARN", l-LevelWarn) + default: + return str("ERROR", l-LevelError) + } +} + +// MarshalJSON implements [encoding/json.Marshaler] +// by quoting the output of [Level.String]. +func (l Level) MarshalJSON() ([]byte, error) { + // AppendQuote is sufficient for JSON-encoding all Level strings. + // They don't contain any runes that would produce invalid JSON + // when escaped. + return strconv.AppendQuote(nil, l.String()), nil +} + +// UnmarshalJSON implements [encoding/json.Unmarshaler] +// It accepts any string produced by [Level.MarshalJSON], +// ignoring case. +// It also accepts numeric offsets that would result in a different string on +// output. For example, "Error-8" would marshal as "INFO". +func (l *Level) UnmarshalJSON(data []byte) error { + s, err := strconv.Unquote(string(data)) + if err != nil { + return err + } + return l.parse(s) +} + +// MarshalText implements [encoding.TextMarshaler] +// by calling [Level.String]. +func (l Level) MarshalText() ([]byte, error) { + return []byte(l.String()), nil +} + +// UnmarshalText implements [encoding.TextUnmarshaler]. +// It accepts any string produced by [Level.MarshalText], +// ignoring case. +// It also accepts numeric offsets that would result in a different string on +// output. For example, "Error-8" would marshal as "INFO". +func (l *Level) UnmarshalText(data []byte) error { + return l.parse(string(data)) +} + +func (l *Level) parse(s string) (err error) { + defer func() { + if err != nil { + err = fmt.Errorf("slog: level string %q: %w", s, err) + } + }() + + name := s + offset := 0 + if i := strings.IndexAny(s, "+-"); i >= 0 { + name = s[:i] + offset, err = strconv.Atoi(s[i:]) + if err != nil { + return err + } + } + switch strings.ToUpper(name) { + case "DEBUG": + *l = LevelDebug + case "INFO": + *l = LevelInfo + case "WARN": + *l = LevelWarn + case "ERROR": + *l = LevelError + default: + return errors.New("unknown name") + } + *l += Level(offset) + return nil +} + +// Level returns the receiver. +// It implements Leveler. +func (l Level) Level() Level { return l } + +// A LevelVar is a Level variable, to allow a Handler level to change +// dynamically. +// It implements Leveler as well as a Set method, +// and it is safe for use by multiple goroutines. +// The zero LevelVar corresponds to LevelInfo. +type LevelVar struct { + val atomic.Int64 +} + +// Level returns v's level. +func (v *LevelVar) Level() Level { + return Level(int(v.val.Load())) +} + +// Set sets v's level to l. +func (v *LevelVar) Set(l Level) { + v.val.Store(int64(l)) +} + +func (v *LevelVar) String() string { + return fmt.Sprintf("LevelVar(%s)", v.Level()) +} + +// MarshalText implements [encoding.TextMarshaler] +// by calling [Level.MarshalText]. +func (v *LevelVar) MarshalText() ([]byte, error) { + return v.Level().MarshalText() +} + +// UnmarshalText implements [encoding.TextUnmarshaler] +// by calling [Level.UnmarshalText]. +func (v *LevelVar) UnmarshalText(data []byte) error { + var l Level + if err := l.UnmarshalText(data); err != nil { + return err + } + v.Set(l) + return nil +} + +// A Leveler provides a Level value. +// +// As Level itself implements Leveler, clients typically supply +// a Level value wherever a Leveler is needed, such as in HandlerOptions. +// Clients who need to vary the level dynamically can provide a more complex +// Leveler implementation such as *LevelVar. +type Leveler interface { + Level() Level +} |