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-rw-r--r--src/sync/pool_test.go373
1 files changed, 373 insertions, 0 deletions
diff --git a/src/sync/pool_test.go b/src/sync/pool_test.go
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+// Copyright 2013 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Pool is no-op under race detector, so all these tests do not work.
+//
+//go:build !race
+
+package sync_test
+
+import (
+ "runtime"
+ "runtime/debug"
+ "sort"
+ . "sync"
+ "sync/atomic"
+ "testing"
+ "time"
+)
+
+func TestPool(t *testing.T) {
+ // disable GC so we can control when it happens.
+ defer debug.SetGCPercent(debug.SetGCPercent(-1))
+ var p Pool
+ if p.Get() != nil {
+ t.Fatal("expected empty")
+ }
+
+ // Make sure that the goroutine doesn't migrate to another P
+ // between Put and Get calls.
+ Runtime_procPin()
+ p.Put("a")
+ p.Put("b")
+ if g := p.Get(); g != "a" {
+ t.Fatalf("got %#v; want a", g)
+ }
+ if g := p.Get(); g != "b" {
+ t.Fatalf("got %#v; want b", g)
+ }
+ if g := p.Get(); g != nil {
+ t.Fatalf("got %#v; want nil", g)
+ }
+ Runtime_procUnpin()
+
+ // Put in a large number of objects so they spill into
+ // stealable space.
+ for i := 0; i < 100; i++ {
+ p.Put("c")
+ }
+ // After one GC, the victim cache should keep them alive.
+ runtime.GC()
+ if g := p.Get(); g != "c" {
+ t.Fatalf("got %#v; want c after GC", g)
+ }
+ // A second GC should drop the victim cache.
+ runtime.GC()
+ if g := p.Get(); g != nil {
+ t.Fatalf("got %#v; want nil after second GC", g)
+ }
+}
+
+func TestPoolNew(t *testing.T) {
+ // disable GC so we can control when it happens.
+ defer debug.SetGCPercent(debug.SetGCPercent(-1))
+
+ i := 0
+ p := Pool{
+ New: func() any {
+ i++
+ return i
+ },
+ }
+ if v := p.Get(); v != 1 {
+ t.Fatalf("got %v; want 1", v)
+ }
+ if v := p.Get(); v != 2 {
+ t.Fatalf("got %v; want 2", v)
+ }
+
+ // Make sure that the goroutine doesn't migrate to another P
+ // between Put and Get calls.
+ Runtime_procPin()
+ p.Put(42)
+ if v := p.Get(); v != 42 {
+ t.Fatalf("got %v; want 42", v)
+ }
+ Runtime_procUnpin()
+
+ if v := p.Get(); v != 3 {
+ t.Fatalf("got %v; want 3", v)
+ }
+}
+
+// Test that Pool does not hold pointers to previously cached resources.
+func TestPoolGC(t *testing.T) {
+ testPool(t, true)
+}
+
+// Test that Pool releases resources on GC.
+func TestPoolRelease(t *testing.T) {
+ testPool(t, false)
+}
+
+func testPool(t *testing.T, drain bool) {
+ var p Pool
+ const N = 100
+loop:
+ for try := 0; try < 3; try++ {
+ if try == 1 && testing.Short() {
+ break
+ }
+ var fin, fin1 uint32
+ for i := 0; i < N; i++ {
+ v := new(string)
+ runtime.SetFinalizer(v, func(vv *string) {
+ atomic.AddUint32(&fin, 1)
+ })
+ p.Put(v)
+ }
+ if drain {
+ for i := 0; i < N; i++ {
+ p.Get()
+ }
+ }
+ for i := 0; i < 5; i++ {
+ runtime.GC()
+ time.Sleep(time.Duration(i*100+10) * time.Millisecond)
+ // 1 pointer can remain on stack or elsewhere
+ if fin1 = atomic.LoadUint32(&fin); fin1 >= N-1 {
+ continue loop
+ }
+ }
+ t.Fatalf("only %v out of %v resources are finalized on try %v", fin1, N, try)
+ }
+}
+
+func TestPoolStress(t *testing.T) {
+ const P = 10
+ N := int(1e6)
+ if testing.Short() {
+ N /= 100
+ }
+ var p Pool
+ done := make(chan bool)
+ for i := 0; i < P; i++ {
+ go func() {
+ var v any = 0
+ for j := 0; j < N; j++ {
+ if v == nil {
+ v = 0
+ }
+ p.Put(v)
+ v = p.Get()
+ if v != nil && v.(int) != 0 {
+ t.Errorf("expect 0, got %v", v)
+ break
+ }
+ }
+ done <- true
+ }()
+ }
+ for i := 0; i < P; i++ {
+ <-done
+ }
+}
+
+func TestPoolDequeue(t *testing.T) {
+ testPoolDequeue(t, NewPoolDequeue(16))
+}
+
+func TestPoolChain(t *testing.T) {
+ testPoolDequeue(t, NewPoolChain())
+}
+
+func testPoolDequeue(t *testing.T, d PoolDequeue) {
+ const P = 10
+ var N int = 2e6
+ if testing.Short() {
+ N = 1e3
+ }
+ have := make([]int32, N)
+ var stop int32
+ var wg WaitGroup
+ record := func(val int) {
+ atomic.AddInt32(&have[val], 1)
+ if val == N-1 {
+ atomic.StoreInt32(&stop, 1)
+ }
+ }
+
+ // Start P-1 consumers.
+ for i := 1; i < P; i++ {
+ wg.Add(1)
+ go func() {
+ fail := 0
+ for atomic.LoadInt32(&stop) == 0 {
+ val, ok := d.PopTail()
+ if ok {
+ fail = 0
+ record(val.(int))
+ } else {
+ // Speed up the test by
+ // allowing the pusher to run.
+ if fail++; fail%100 == 0 {
+ runtime.Gosched()
+ }
+ }
+ }
+ wg.Done()
+ }()
+ }
+
+ // Start 1 producer.
+ nPopHead := 0
+ wg.Add(1)
+ go func() {
+ for j := 0; j < N; j++ {
+ for !d.PushHead(j) {
+ // Allow a popper to run.
+ runtime.Gosched()
+ }
+ if j%10 == 0 {
+ val, ok := d.PopHead()
+ if ok {
+ nPopHead++
+ record(val.(int))
+ }
+ }
+ }
+ wg.Done()
+ }()
+ wg.Wait()
+
+ // Check results.
+ for i, count := range have {
+ if count != 1 {
+ t.Errorf("expected have[%d] = 1, got %d", i, count)
+ }
+ }
+ // Check that at least some PopHeads succeeded. We skip this
+ // check in short mode because it's common enough that the
+ // queue will stay nearly empty all the time and a PopTail
+ // will happen during the window between every PushHead and
+ // PopHead.
+ if !testing.Short() && nPopHead == 0 {
+ t.Errorf("popHead never succeeded")
+ }
+}
+
+func BenchmarkPool(b *testing.B) {
+ var p Pool
+ b.RunParallel(func(pb *testing.PB) {
+ for pb.Next() {
+ p.Put(1)
+ p.Get()
+ }
+ })
+}
+
+func BenchmarkPoolOverflow(b *testing.B) {
+ var p Pool
+ b.RunParallel(func(pb *testing.PB) {
+ for pb.Next() {
+ for b := 0; b < 100; b++ {
+ p.Put(1)
+ }
+ for b := 0; b < 100; b++ {
+ p.Get()
+ }
+ }
+ })
+}
+
+// Simulate object starvation in order to force Ps to steal objects
+// from other Ps.
+func BenchmarkPoolStarvation(b *testing.B) {
+ var p Pool
+ count := 100
+ // Reduce number of putted objects by 33 %. It creates objects starvation
+ // that force P-local storage to steal objects from other Ps.
+ countStarved := count - int(float32(count)*0.33)
+ b.RunParallel(func(pb *testing.PB) {
+ for pb.Next() {
+ for b := 0; b < countStarved; b++ {
+ p.Put(1)
+ }
+ for b := 0; b < count; b++ {
+ p.Get()
+ }
+ }
+ })
+}
+
+var globalSink any
+
+func BenchmarkPoolSTW(b *testing.B) {
+ // Take control of GC.
+ defer debug.SetGCPercent(debug.SetGCPercent(-1))
+
+ var mstats runtime.MemStats
+ var pauses []uint64
+
+ var p Pool
+ for i := 0; i < b.N; i++ {
+ // Put a large number of items into a pool.
+ const N = 100000
+ var item any = 42
+ for i := 0; i < N; i++ {
+ p.Put(item)
+ }
+ // Do a GC.
+ runtime.GC()
+ // Record pause time.
+ runtime.ReadMemStats(&mstats)
+ pauses = append(pauses, mstats.PauseNs[(mstats.NumGC+255)%256])
+ }
+
+ // Get pause time stats.
+ sort.Slice(pauses, func(i, j int) bool { return pauses[i] < pauses[j] })
+ var total uint64
+ for _, ns := range pauses {
+ total += ns
+ }
+ // ns/op for this benchmark is average STW time.
+ b.ReportMetric(float64(total)/float64(b.N), "ns/op")
+ b.ReportMetric(float64(pauses[len(pauses)*95/100]), "p95-ns/STW")
+ b.ReportMetric(float64(pauses[len(pauses)*50/100]), "p50-ns/STW")
+}
+
+func BenchmarkPoolExpensiveNew(b *testing.B) {
+ // Populate a pool with items that are expensive to construct
+ // to stress pool cleanup and subsequent reconstruction.
+
+ // Create a ballast so the GC has a non-zero heap size and
+ // runs at reasonable times.
+ globalSink = make([]byte, 8<<20)
+ defer func() { globalSink = nil }()
+
+ // Create a pool that's "expensive" to fill.
+ var p Pool
+ var nNew uint64
+ p.New = func() any {
+ atomic.AddUint64(&nNew, 1)
+ time.Sleep(time.Millisecond)
+ return 42
+ }
+ var mstats1, mstats2 runtime.MemStats
+ runtime.ReadMemStats(&mstats1)
+ b.RunParallel(func(pb *testing.PB) {
+ // Simulate 100X the number of goroutines having items
+ // checked out from the Pool simultaneously.
+ items := make([]any, 100)
+ var sink []byte
+ for pb.Next() {
+ // Stress the pool.
+ for i := range items {
+ items[i] = p.Get()
+ // Simulate doing some work with this
+ // item checked out.
+ sink = make([]byte, 32<<10)
+ }
+ for i, v := range items {
+ p.Put(v)
+ items[i] = nil
+ }
+ }
+ _ = sink
+ })
+ runtime.ReadMemStats(&mstats2)
+
+ b.ReportMetric(float64(mstats2.NumGC-mstats1.NumGC)/float64(b.N), "GCs/op")
+ b.ReportMetric(float64(nNew)/float64(b.N), "New/op")
+}