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// Copyright 2018 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package atomic_test

import (
	"sync"
	"sync/atomic"
	"time"
)

func loadConfig() map[string]string {
	return make(map[string]string)
}

func requests() chan int {
	return make(chan int)
}

// The following example shows how to use Value for periodic program config updates
// and propagation of the changes to worker goroutines.
func ExampleValue_config() {
	var config atomic.Value // holds current server configuration
	// Create initial config value and store into config.
	config.Store(loadConfig())
	go func() {
		// Reload config every 10 seconds
		// and update config value with the new version.
		for {
			time.Sleep(10 * time.Second)
			config.Store(loadConfig())
		}
	}()
	// Create worker goroutines that handle incoming requests
	// using the latest config value.
	for i := 0; i < 10; i++ {
		go func() {
			for r := range requests() {
				c := config.Load()
				// Handle request r using config c.
				_, _ = r, c
			}
		}()
	}
}

// The following example shows how to maintain a scalable frequently read,
// but infrequently updated data structure using copy-on-write idiom.
func ExampleValue_readMostly() {
	type Map map[string]string
	var m atomic.Value
	m.Store(make(Map))
	var mu sync.Mutex // used only by writers
	// read function can be used to read the data without further synchronization
	read := func(key string) (val string) {
		m1 := m.Load().(Map)
		return m1[key]
	}
	// insert function can be used to update the data without further synchronization
	insert := func(key, val string) {
		mu.Lock() // synchronize with other potential writers
		defer mu.Unlock()
		m1 := m.Load().(Map) // load current value of the data structure
		m2 := make(Map)      // create a new value
		for k, v := range m1 {
			m2[k] = v // copy all data from the current object to the new one
		}
		m2[key] = val // do the update that we need
		m.Store(m2)   // atomically replace the current object with the new one
		// At this point all new readers start working with the new version.
		// The old version will be garbage collected once the existing readers
		// (if any) are done with it.
	}
	_, _ = read, insert
}