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+// Copyright 2020 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// IR visitors for walking the IR tree.
+//
+// The lowest level helpers are DoChildren and EditChildren, which
+// nodes help implement and provide control over whether and when
+// recursion happens during the walk of the IR.
+//
+// Although these are both useful directly, two simpler patterns
+// are fairly common and also provided: Visit and Any.
+
+package ir
+
+// DoChildren calls do(x) on each of n's non-nil child nodes x.
+// If any call returns true, DoChildren stops and returns true.
+// Otherwise, DoChildren returns false.
+//
+// Note that DoChildren(n, do) only calls do(x) for n's immediate children.
+// If x's children should be processed, then do(x) must call DoChildren(x, do).
+//
+// DoChildren allows constructing general traversals of the IR graph
+// that can stop early if needed. The most general usage is:
+//
+// var do func(ir.Node) bool
+// do = func(x ir.Node) bool {
+// ... processing BEFORE visiting children ...
+// if ... should visit children ... {
+// ir.DoChildren(x, do)
+// ... processing AFTER visiting children ...
+// }
+// if ... should stop parent DoChildren call from visiting siblings ... {
+// return true
+// }
+// return false
+// }
+// do(root)
+//
+// Since DoChildren does not return true itself, if the do function
+// never wants to stop the traversal, it can assume that DoChildren
+// itself will always return false, simplifying to:
+//
+// var do func(ir.Node) bool
+// do = func(x ir.Node) bool {
+// ... processing BEFORE visiting children ...
+// if ... should visit children ... {
+// ir.DoChildren(x, do)
+// }
+// ... processing AFTER visiting children ...
+// return false
+// }
+// do(root)
+//
+// The Visit function illustrates a further simplification of the pattern,
+// only processing before visiting children and never stopping:
+//
+// func Visit(n ir.Node, visit func(ir.Node)) {
+// if n == nil {
+// return
+// }
+// var do func(ir.Node) bool
+// do = func(x ir.Node) bool {
+// visit(x)
+// return ir.DoChildren(x, do)
+// }
+// do(n)
+// }
+//
+// The Any function illustrates a different simplification of the pattern,
+// visiting each node and then its children, recursively, until finding
+// a node x for which cond(x) returns true, at which point the entire
+// traversal stops and returns true.
+//
+// func Any(n ir.Node, cond(ir.Node) bool) bool {
+// if n == nil {
+// return false
+// }
+// var do func(ir.Node) bool
+// do = func(x ir.Node) bool {
+// return cond(x) || ir.DoChildren(x, do)
+// }
+// return do(n)
+// }
+//
+// Visit and Any are presented above as examples of how to use
+// DoChildren effectively, but of course, usage that fits within the
+// simplifications captured by Visit or Any will be best served
+// by directly calling the ones provided by this package.
+func DoChildren(n Node, do func(Node) bool) bool {
+ if n == nil {
+ return false
+ }
+ return n.doChildren(do)
+}
+
+// Visit visits each non-nil node x in the IR tree rooted at n
+// in a depth-first preorder traversal, calling visit on each node visited.
+func Visit(n Node, visit func(Node)) {
+ if n == nil {
+ return
+ }
+ var do func(Node) bool
+ do = func(x Node) bool {
+ visit(x)
+ return DoChildren(x, do)
+ }
+ do(n)
+}
+
+// VisitList calls Visit(x, visit) for each node x in the list.
+func VisitList(list Nodes, visit func(Node)) {
+ for _, x := range list {
+ Visit(x, visit)
+ }
+}
+
+// VisitFuncAndClosures calls visit on each non-nil node in fn.Body,
+// including any nested closure bodies.
+func VisitFuncAndClosures(fn *Func, visit func(n Node)) {
+ VisitList(fn.Body, func(n Node) {
+ visit(n)
+ if n, ok := n.(*ClosureExpr); ok && n.Op() == OCLOSURE {
+ VisitFuncAndClosures(n.Func, visit)
+ }
+ })
+}
+
+// Any looks for a non-nil node x in the IR tree rooted at n
+// for which cond(x) returns true.
+// Any considers nodes in a depth-first, preorder traversal.
+// When Any finds a node x such that cond(x) is true,
+// Any ends the traversal and returns true immediately.
+// Otherwise Any returns false after completing the entire traversal.
+func Any(n Node, cond func(Node) bool) bool {
+ if n == nil {
+ return false
+ }
+ var do func(Node) bool
+ do = func(x Node) bool {
+ return cond(x) || DoChildren(x, do)
+ }
+ return do(n)
+}
+
+// AnyList calls Any(x, cond) for each node x in the list, in order.
+// If any call returns true, AnyList stops and returns true.
+// Otherwise, AnyList returns false after calling Any(x, cond)
+// for every x in the list.
+func AnyList(list Nodes, cond func(Node) bool) bool {
+ for _, x := range list {
+ if Any(x, cond) {
+ return true
+ }
+ }
+ return false
+}
+
+// EditChildren edits the child nodes of n, replacing each child x with edit(x).
+//
+// Note that EditChildren(n, edit) only calls edit(x) for n's immediate children.
+// If x's children should be processed, then edit(x) must call EditChildren(x, edit).
+//
+// EditChildren allows constructing general editing passes of the IR graph.
+// The most general usage is:
+//
+// var edit func(ir.Node) ir.Node
+// edit = func(x ir.Node) ir.Node {
+// ... processing BEFORE editing children ...
+// if ... should edit children ... {
+// EditChildren(x, edit)
+// ... processing AFTER editing children ...
+// }
+// ... return x ...
+// }
+// n = edit(n)
+//
+// EditChildren edits the node in place. To edit a copy, call Copy first.
+// As an example, a simple deep copy implementation would be:
+//
+// func deepCopy(n ir.Node) ir.Node {
+// var edit func(ir.Node) ir.Node
+// edit = func(x ir.Node) ir.Node {
+// x = ir.Copy(x)
+// ir.EditChildren(x, edit)
+// return x
+// }
+// return edit(n)
+// }
+//
+// Of course, in this case it is better to call ir.DeepCopy than to build one anew.
+func EditChildren(n Node, edit func(Node) Node) {
+ if n == nil {
+ return
+ }
+ n.editChildren(edit)
+}
+
+// EditChildrenWithHidden is like EditChildren, but also edits
+// Node-typed fields tagged with `mknode:"-"`.
+//
+// TODO(mdempsky): Remove the `mknode:"-"` tags so this function can
+// go away.
+func EditChildrenWithHidden(n Node, edit func(Node) Node) {
+ if n == nil {
+ return
+ }
+ n.editChildrenWithHidden(edit)
+}