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+// Copyright 2015 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Register allocation.
+//
+// We use a version of a linear scan register allocator. We treat the
+// whole function as a single long basic block and run through
+// it using a greedy register allocator. Then all merge edges
+// (those targeting a block with len(Preds)>1) are processed to
+// shuffle data into the place that the target of the edge expects.
+//
+// The greedy allocator moves values into registers just before they
+// are used, spills registers only when necessary, and spills the
+// value whose next use is farthest in the future.
+//
+// The register allocator requires that a block is not scheduled until
+// at least one of its predecessors have been scheduled. The most recent
+// such predecessor provides the starting register state for a block.
+//
+// It also requires that there are no critical edges (critical =
+// comes from a block with >1 successor and goes to a block with >1
+// predecessor). This makes it easy to add fixup code on merge edges -
+// the source of a merge edge has only one successor, so we can add
+// fixup code to the end of that block.
+
+// Spilling
+//
+// During the normal course of the allocator, we might throw a still-live
+// value out of all registers. When that value is subsequently used, we must
+// load it from a slot on the stack. We must also issue an instruction to
+// initialize that stack location with a copy of v.
+//
+// pre-regalloc:
+// (1) v = Op ...
+// (2) x = Op ...
+// (3) ... = Op v ...
+//
+// post-regalloc:
+// (1) v = Op ... : AX // computes v, store result in AX
+// s = StoreReg v // spill v to a stack slot
+// (2) x = Op ... : AX // some other op uses AX
+// c = LoadReg s : CX // restore v from stack slot
+// (3) ... = Op c ... // use the restored value
+//
+// Allocation occurs normally until we reach (3) and we realize we have
+// a use of v and it isn't in any register. At that point, we allocate
+// a spill (a StoreReg) for v. We can't determine the correct place for
+// the spill at this point, so we allocate the spill as blockless initially.
+// The restore is then generated to load v back into a register so it can
+// be used. Subsequent uses of v will use the restored value c instead.
+//
+// What remains is the question of where to schedule the spill.
+// During allocation, we keep track of the dominator of all restores of v.
+// The spill of v must dominate that block. The spill must also be issued at
+// a point where v is still in a register.
+//
+// To find the right place, start at b, the block which dominates all restores.
+// - If b is v.Block, then issue the spill right after v.
+// It is known to be in a register at that point, and dominates any restores.
+// - Otherwise, if v is in a register at the start of b,
+// put the spill of v at the start of b.
+// - Otherwise, set b = immediate dominator of b, and repeat.
+//
+// Phi values are special, as always. We define two kinds of phis, those
+// where the merge happens in a register (a "register" phi) and those where
+// the merge happens in a stack location (a "stack" phi).
+//
+// A register phi must have the phi and all of its inputs allocated to the
+// same register. Register phis are spilled similarly to regular ops.
+//
+// A stack phi must have the phi and all of its inputs allocated to the same
+// stack location. Stack phis start out life already spilled - each phi
+// input must be a store (using StoreReg) at the end of the corresponding
+// predecessor block.
+// b1: y = ... : AX b2: z = ... : BX
+// y2 = StoreReg y z2 = StoreReg z
+// goto b3 goto b3
+// b3: x = phi(y2, z2)
+// The stack allocator knows that StoreReg args of stack-allocated phis
+// must be allocated to the same stack slot as the phi that uses them.
+// x is now a spilled value and a restore must appear before its first use.
+
+// TODO
+
+// Use an affinity graph to mark two values which should use the
+// same register. This affinity graph will be used to prefer certain
+// registers for allocation. This affinity helps eliminate moves that
+// are required for phi implementations and helps generate allocations
+// for 2-register architectures.
+
+// Note: regalloc generates a not-quite-SSA output. If we have:
+//
+// b1: x = ... : AX
+// x2 = StoreReg x
+// ... AX gets reused for something else ...
+// if ... goto b3 else b4
+//
+// b3: x3 = LoadReg x2 : BX b4: x4 = LoadReg x2 : CX
+// ... use x3 ... ... use x4 ...
+//
+// b2: ... use x3 ...
+//
+// If b3 is the primary predecessor of b2, then we use x3 in b2 and
+// add a x4:CX->BX copy at the end of b4.
+// But the definition of x3 doesn't dominate b2. We should really
+// insert an extra phi at the start of b2 (x5=phi(x3,x4):BX) to keep
+// SSA form. For now, we ignore this problem as remaining in strict
+// SSA form isn't needed after regalloc. We'll just leave the use
+// of x3 not dominated by the definition of x3, and the CX->BX copy
+// will have no use (so don't run deadcode after regalloc!).
+// TODO: maybe we should introduce these extra phis?
+
+package ssa
+
+import (
+ "cmd/compile/internal/base"
+ "cmd/compile/internal/ir"
+ "cmd/compile/internal/types"
+ "cmd/internal/src"
+ "cmd/internal/sys"
+ "fmt"
+ "internal/buildcfg"
+ "math/bits"
+ "unsafe"
+)
+
+const (
+ moveSpills = iota
+ logSpills
+ regDebug
+ stackDebug
+)
+
+// distance is a measure of how far into the future values are used.
+// distance is measured in units of instructions.
+const (
+ likelyDistance = 1
+ normalDistance = 10
+ unlikelyDistance = 100
+)
+
+// regalloc performs register allocation on f. It sets f.RegAlloc
+// to the resulting allocation.
+func regalloc(f *Func) {
+ var s regAllocState
+ s.init(f)
+ s.regalloc(f)
+ s.close()
+}
+
+type register uint8
+
+const noRegister register = 255
+
+// For bulk initializing
+var noRegisters [32]register = [32]register{
+ noRegister, noRegister, noRegister, noRegister, noRegister, noRegister, noRegister, noRegister,
+ noRegister, noRegister, noRegister, noRegister, noRegister, noRegister, noRegister, noRegister,
+ noRegister, noRegister, noRegister, noRegister, noRegister, noRegister, noRegister, noRegister,
+ noRegister, noRegister, noRegister, noRegister, noRegister, noRegister, noRegister, noRegister,
+}
+
+// A regMask encodes a set of machine registers.
+// TODO: regMask -> regSet?
+type regMask uint64
+
+func (m regMask) String() string {
+ s := ""
+ for r := register(0); m != 0; r++ {
+ if m>>r&1 == 0 {
+ continue
+ }
+ m &^= regMask(1) << r
+ if s != "" {
+ s += " "
+ }
+ s += fmt.Sprintf("r%d", r)
+ }
+ return s
+}
+
+func (s *regAllocState) RegMaskString(m regMask) string {
+ str := ""
+ for r := register(0); m != 0; r++ {
+ if m>>r&1 == 0 {
+ continue
+ }
+ m &^= regMask(1) << r
+ if str != "" {
+ str += " "
+ }
+ str += s.registers[r].String()
+ }
+ return str
+}
+
+// countRegs returns the number of set bits in the register mask.
+func countRegs(r regMask) int {
+ return bits.OnesCount64(uint64(r))
+}
+
+// pickReg picks an arbitrary register from the register mask.
+func pickReg(r regMask) register {
+ if r == 0 {
+ panic("can't pick a register from an empty set")
+ }
+ // pick the lowest one
+ return register(bits.TrailingZeros64(uint64(r)))
+}
+
+type use struct {
+ dist int32 // distance from start of the block to a use of a value
+ pos src.XPos // source position of the use
+ next *use // linked list of uses of a value in nondecreasing dist order
+}
+
+// A valState records the register allocation state for a (pre-regalloc) value.
+type valState struct {
+ regs regMask // the set of registers holding a Value (usually just one)
+ uses *use // list of uses in this block
+ spill *Value // spilled copy of the Value (if any)
+ restoreMin int32 // minimum of all restores' blocks' sdom.entry
+ restoreMax int32 // maximum of all restores' blocks' sdom.exit
+ needReg bool // cached value of !v.Type.IsMemory() && !v.Type.IsVoid() && !.v.Type.IsFlags()
+ rematerializeable bool // cached value of v.rematerializeable()
+}
+
+type regState struct {
+ v *Value // Original (preregalloc) Value stored in this register.
+ c *Value // A Value equal to v which is currently in a register. Might be v or a copy of it.
+ // If a register is unused, v==c==nil
+}
+
+type regAllocState struct {
+ f *Func
+
+ sdom SparseTree
+ registers []Register
+ numRegs register
+ SPReg register
+ SBReg register
+ GReg register
+ allocatable regMask
+
+ // live values at the end of each block. live[b.ID] is a list of value IDs
+ // which are live at the end of b, together with a count of how many instructions
+ // forward to the next use.
+ live [][]liveInfo
+ // desired register assignments at the end of each block.
+ // Note that this is a static map computed before allocation occurs. Dynamic
+ // register desires (from partially completed allocations) will trump
+ // this information.
+ desired []desiredState
+
+ // current state of each (preregalloc) Value
+ values []valState
+
+ // ID of SP, SB values
+ sp, sb ID
+
+ // For each Value, map from its value ID back to the
+ // preregalloc Value it was derived from.
+ orig []*Value
+
+ // current state of each register
+ regs []regState
+
+ // registers that contain values which can't be kicked out
+ nospill regMask
+
+ // mask of registers currently in use
+ used regMask
+
+ // mask of registers used since the start of the current block
+ usedSinceBlockStart regMask
+
+ // mask of registers used in the current instruction
+ tmpused regMask
+
+ // current block we're working on
+ curBlock *Block
+
+ // cache of use records
+ freeUseRecords *use
+
+ // endRegs[blockid] is the register state at the end of each block.
+ // encoded as a set of endReg records.
+ endRegs [][]endReg
+
+ // startRegs[blockid] is the register state at the start of merge blocks.
+ // saved state does not include the state of phi ops in the block.
+ startRegs [][]startReg
+
+ // startRegsMask is a mask of the registers in startRegs[curBlock.ID].
+ // Registers dropped from startRegsMask are later synchronoized back to
+ // startRegs by dropping from there as well.
+ startRegsMask regMask
+
+ // spillLive[blockid] is the set of live spills at the end of each block
+ spillLive [][]ID
+
+ // a set of copies we generated to move things around, and
+ // whether it is used in shuffle. Unused copies will be deleted.
+ copies map[*Value]bool
+
+ loopnest *loopnest
+
+ // choose a good order in which to visit blocks for allocation purposes.
+ visitOrder []*Block
+
+ // blockOrder[b.ID] corresponds to the index of block b in visitOrder.
+ blockOrder []int32
+
+ // whether to insert instructions that clobber dead registers at call sites
+ doClobber bool
+}
+
+type endReg struct {
+ r register
+ v *Value // pre-regalloc value held in this register (TODO: can we use ID here?)
+ c *Value // cached version of the value
+}
+
+type startReg struct {
+ r register
+ v *Value // pre-regalloc value needed in this register
+ c *Value // cached version of the value
+ pos src.XPos // source position of use of this register
+}
+
+// freeReg frees up register r. Any current user of r is kicked out.
+func (s *regAllocState) freeReg(r register) {
+ v := s.regs[r].v
+ if v == nil {
+ s.f.Fatalf("tried to free an already free register %d\n", r)
+ }
+
+ // Mark r as unused.
+ if s.f.pass.debug > regDebug {
+ fmt.Printf("freeReg %s (dump %s/%s)\n", &s.registers[r], v, s.regs[r].c)
+ }
+ s.regs[r] = regState{}
+ s.values[v.ID].regs &^= regMask(1) << r
+ s.used &^= regMask(1) << r
+}
+
+// freeRegs frees up all registers listed in m.
+func (s *regAllocState) freeRegs(m regMask) {
+ for m&s.used != 0 {
+ s.freeReg(pickReg(m & s.used))
+ }
+}
+
+// clobberRegs inserts instructions that clobber registers listed in m.
+func (s *regAllocState) clobberRegs(m regMask) {
+ m &= s.allocatable & s.f.Config.gpRegMask // only integer register can contain pointers, only clobber them
+ for m != 0 {
+ r := pickReg(m)
+ m &^= 1 << r
+ x := s.curBlock.NewValue0(src.NoXPos, OpClobberReg, types.TypeVoid)
+ s.f.setHome(x, &s.registers[r])
+ }
+}
+
+// setOrig records that c's original value is the same as
+// v's original value.
+func (s *regAllocState) setOrig(c *Value, v *Value) {
+ if int(c.ID) >= cap(s.orig) {
+ x := s.f.Cache.allocValueSlice(int(c.ID) + 1)
+ copy(x, s.orig)
+ s.f.Cache.freeValueSlice(s.orig)
+ s.orig = x
+ }
+ for int(c.ID) >= len(s.orig) {
+ s.orig = append(s.orig, nil)
+ }
+ if s.orig[c.ID] != nil {
+ s.f.Fatalf("orig value set twice %s %s", c, v)
+ }
+ s.orig[c.ID] = s.orig[v.ID]
+}
+
+// assignReg assigns register r to hold c, a copy of v.
+// r must be unused.
+func (s *regAllocState) assignReg(r register, v *Value, c *Value) {
+ if s.f.pass.debug > regDebug {
+ fmt.Printf("assignReg %s %s/%s\n", &s.registers[r], v, c)
+ }
+ if s.regs[r].v != nil {
+ s.f.Fatalf("tried to assign register %d to %s/%s but it is already used by %s", r, v, c, s.regs[r].v)
+ }
+
+ // Update state.
+ s.regs[r] = regState{v, c}
+ s.values[v.ID].regs |= regMask(1) << r
+ s.used |= regMask(1) << r
+ s.f.setHome(c, &s.registers[r])
+}
+
+// allocReg chooses a register from the set of registers in mask.
+// If there is no unused register, a Value will be kicked out of
+// a register to make room.
+func (s *regAllocState) allocReg(mask regMask, v *Value) register {
+ if v.OnWasmStack {
+ return noRegister
+ }
+
+ mask &= s.allocatable
+ mask &^= s.nospill
+ if mask == 0 {
+ s.f.Fatalf("no register available for %s", v.LongString())
+ }
+
+ // Pick an unused register if one is available.
+ if mask&^s.used != 0 {
+ r := pickReg(mask &^ s.used)
+ s.usedSinceBlockStart |= regMask(1) << r
+ return r
+ }
+
+ // Pick a value to spill. Spill the value with the
+ // farthest-in-the-future use.
+ // TODO: Prefer registers with already spilled Values?
+ // TODO: Modify preference using affinity graph.
+ // TODO: if a single value is in multiple registers, spill one of them
+ // before spilling a value in just a single register.
+
+ // Find a register to spill. We spill the register containing the value
+ // whose next use is as far in the future as possible.
+ // https://en.wikipedia.org/wiki/Page_replacement_algorithm#The_theoretically_optimal_page_replacement_algorithm
+ var r register
+ maxuse := int32(-1)
+ for t := register(0); t < s.numRegs; t++ {
+ if mask>>t&1 == 0 {
+ continue
+ }
+ v := s.regs[t].v
+ if n := s.values[v.ID].uses.dist; n > maxuse {
+ // v's next use is farther in the future than any value
+ // we've seen so far. A new best spill candidate.
+ r = t
+ maxuse = n
+ }
+ }
+ if maxuse == -1 {
+ s.f.Fatalf("couldn't find register to spill")
+ }
+
+ if s.f.Config.ctxt.Arch.Arch == sys.ArchWasm {
+ // TODO(neelance): In theory this should never happen, because all wasm registers are equal.
+ // So if there is still a free register, the allocation should have picked that one in the first place instead of
+ // trying to kick some other value out. In practice, this case does happen and it breaks the stack optimization.
+ s.freeReg(r)
+ return r
+ }
+
+ // Try to move it around before kicking out, if there is a free register.
+ // We generate a Copy and record it. It will be deleted if never used.
+ v2 := s.regs[r].v
+ m := s.compatRegs(v2.Type) &^ s.used &^ s.tmpused &^ (regMask(1) << r)
+ if m != 0 && !s.values[v2.ID].rematerializeable && countRegs(s.values[v2.ID].regs) == 1 {
+ s.usedSinceBlockStart |= regMask(1) << r
+ r2 := pickReg(m)
+ c := s.curBlock.NewValue1(v2.Pos, OpCopy, v2.Type, s.regs[r].c)
+ s.copies[c] = false
+ if s.f.pass.debug > regDebug {
+ fmt.Printf("copy %s to %s : %s\n", v2, c, &s.registers[r2])
+ }
+ s.setOrig(c, v2)
+ s.assignReg(r2, v2, c)
+ }
+
+ // If the evicted register isn't used between the start of the block
+ // and now then there is no reason to even request it on entry. We can
+ // drop from startRegs in that case.
+ if s.usedSinceBlockStart&(regMask(1)<<r) == 0 {
+ if s.startRegsMask&(regMask(1)<<r) == 1 {
+ if s.f.pass.debug > regDebug {
+ fmt.Printf("dropped from startRegs: %s\n", &s.registers[r])
+ }
+ s.startRegsMask &^= regMask(1) << r
+ }
+ }
+
+ s.freeReg(r)
+ s.usedSinceBlockStart |= regMask(1) << r
+ return r
+}
+
+// makeSpill returns a Value which represents the spilled value of v.
+// b is the block in which the spill is used.
+func (s *regAllocState) makeSpill(v *Value, b *Block) *Value {
+ vi := &s.values[v.ID]
+ if vi.spill != nil {
+ // Final block not known - keep track of subtree where restores reside.
+ vi.restoreMin = min32(vi.restoreMin, s.sdom[b.ID].entry)
+ vi.restoreMax = max32(vi.restoreMax, s.sdom[b.ID].exit)
+ return vi.spill
+ }
+ // Make a spill for v. We don't know where we want
+ // to put it yet, so we leave it blockless for now.
+ spill := s.f.newValueNoBlock(OpStoreReg, v.Type, v.Pos)
+ // We also don't know what the spill's arg will be.
+ // Leave it argless for now.
+ s.setOrig(spill, v)
+ vi.spill = spill
+ vi.restoreMin = s.sdom[b.ID].entry
+ vi.restoreMax = s.sdom[b.ID].exit
+ return spill
+}
+
+// allocValToReg allocates v to a register selected from regMask and
+// returns the register copy of v. Any previous user is kicked out and spilled
+// (if necessary). Load code is added at the current pc. If nospill is set the
+// allocated register is marked nospill so the assignment cannot be
+// undone until the caller allows it by clearing nospill. Returns a
+// *Value which is either v or a copy of v allocated to the chosen register.
+func (s *regAllocState) allocValToReg(v *Value, mask regMask, nospill bool, pos src.XPos) *Value {
+ if s.f.Config.ctxt.Arch.Arch == sys.ArchWasm && v.rematerializeable() {
+ c := v.copyIntoWithXPos(s.curBlock, pos)
+ c.OnWasmStack = true
+ s.setOrig(c, v)
+ return c
+ }
+ if v.OnWasmStack {
+ return v
+ }
+
+ vi := &s.values[v.ID]
+ pos = pos.WithNotStmt()
+ // Check if v is already in a requested register.
+ if mask&vi.regs != 0 {
+ r := pickReg(mask & vi.regs)
+ if s.regs[r].v != v || s.regs[r].c == nil {
+ panic("bad register state")
+ }
+ if nospill {
+ s.nospill |= regMask(1) << r
+ }
+ s.usedSinceBlockStart |= regMask(1) << r
+ return s.regs[r].c
+ }
+
+ var r register
+ // If nospill is set, the value is used immediately, so it can live on the WebAssembly stack.
+ onWasmStack := nospill && s.f.Config.ctxt.Arch.Arch == sys.ArchWasm
+ if !onWasmStack {
+ // Allocate a register.
+ r = s.allocReg(mask, v)
+ }
+
+ // Allocate v to the new register.
+ var c *Value
+ if vi.regs != 0 {
+ // Copy from a register that v is already in.
+ r2 := pickReg(vi.regs)
+ if s.regs[r2].v != v {
+ panic("bad register state")
+ }
+ s.usedSinceBlockStart |= regMask(1) << r2
+ c = s.curBlock.NewValue1(pos, OpCopy, v.Type, s.regs[r2].c)
+ } else if v.rematerializeable() {
+ // Rematerialize instead of loading from the spill location.
+ c = v.copyIntoWithXPos(s.curBlock, pos)
+ } else {
+ // Load v from its spill location.
+ spill := s.makeSpill(v, s.curBlock)
+ if s.f.pass.debug > logSpills {
+ s.f.Warnl(vi.spill.Pos, "load spill for %v from %v", v, spill)
+ }
+ c = s.curBlock.NewValue1(pos, OpLoadReg, v.Type, spill)
+ }
+
+ s.setOrig(c, v)
+
+ if onWasmStack {
+ c.OnWasmStack = true
+ return c
+ }
+
+ s.assignReg(r, v, c)
+ if c.Op == OpLoadReg && s.isGReg(r) {
+ s.f.Fatalf("allocValToReg.OpLoadReg targeting g: " + c.LongString())
+ }
+ if nospill {
+ s.nospill |= regMask(1) << r
+ }
+ return c
+}
+
+// isLeaf reports whether f performs any calls.
+func isLeaf(f *Func) bool {
+ for _, b := range f.Blocks {
+ for _, v := range b.Values {
+ if v.Op.IsCall() && !v.Op.IsTailCall() {
+ // tail call is not counted as it does not save the return PC or need a frame
+ return false
+ }
+ }
+ }
+ return true
+}
+
+// needRegister reports whether v needs a register.
+func (v *Value) needRegister() bool {
+ return !v.Type.IsMemory() && !v.Type.IsVoid() && !v.Type.IsFlags() && !v.Type.IsTuple()
+}
+
+func (s *regAllocState) init(f *Func) {
+ s.f = f
+ s.f.RegAlloc = s.f.Cache.locs[:0]
+ s.registers = f.Config.registers
+ if nr := len(s.registers); nr == 0 || nr > int(noRegister) || nr > int(unsafe.Sizeof(regMask(0))*8) {
+ s.f.Fatalf("bad number of registers: %d", nr)
+ } else {
+ s.numRegs = register(nr)
+ }
+ // Locate SP, SB, and g registers.
+ s.SPReg = noRegister
+ s.SBReg = noRegister
+ s.GReg = noRegister
+ for r := register(0); r < s.numRegs; r++ {
+ switch s.registers[r].String() {
+ case "SP":
+ s.SPReg = r
+ case "SB":
+ s.SBReg = r
+ case "g":
+ s.GReg = r
+ }
+ }
+ // Make sure we found all required registers.
+ switch noRegister {
+ case s.SPReg:
+ s.f.Fatalf("no SP register found")
+ case s.SBReg:
+ s.f.Fatalf("no SB register found")
+ case s.GReg:
+ if f.Config.hasGReg {
+ s.f.Fatalf("no g register found")
+ }
+ }
+
+ // Figure out which registers we're allowed to use.
+ s.allocatable = s.f.Config.gpRegMask | s.f.Config.fpRegMask | s.f.Config.specialRegMask
+ s.allocatable &^= 1 << s.SPReg
+ s.allocatable &^= 1 << s.SBReg
+ if s.f.Config.hasGReg {
+ s.allocatable &^= 1 << s.GReg
+ }
+ if buildcfg.FramePointerEnabled && s.f.Config.FPReg >= 0 {
+ s.allocatable &^= 1 << uint(s.f.Config.FPReg)
+ }
+ if s.f.Config.LinkReg != -1 {
+ if isLeaf(f) {
+ // Leaf functions don't save/restore the link register.
+ s.allocatable &^= 1 << uint(s.f.Config.LinkReg)
+ }
+ }
+ if s.f.Config.ctxt.Flag_dynlink {
+ switch s.f.Config.arch {
+ case "386":
+ // nothing to do.
+ // Note that for Flag_shared (position independent code)
+ // we do need to be careful, but that carefulness is hidden
+ // in the rewrite rules so we always have a free register
+ // available for global load/stores. See _gen/386.rules (search for Flag_shared).
+ case "amd64":
+ s.allocatable &^= 1 << 15 // R15
+ case "arm":
+ s.allocatable &^= 1 << 9 // R9
+ case "arm64":
+ // nothing to do
+ case "loong64": // R2 (aka TP) already reserved.
+ // nothing to do
+ case "ppc64le": // R2 already reserved.
+ // nothing to do
+ case "riscv64": // X3 (aka GP) and X4 (aka TP) already reserved.
+ // nothing to do
+ case "s390x":
+ s.allocatable &^= 1 << 11 // R11
+ default:
+ s.f.fe.Fatalf(src.NoXPos, "arch %s not implemented", s.f.Config.arch)
+ }
+ }
+
+ // Linear scan register allocation can be influenced by the order in which blocks appear.
+ // Decouple the register allocation order from the generated block order.
+ // This also creates an opportunity for experiments to find a better order.
+ s.visitOrder = layoutRegallocOrder(f)
+
+ // Compute block order. This array allows us to distinguish forward edges
+ // from backward edges and compute how far they go.
+ s.blockOrder = make([]int32, f.NumBlocks())
+ for i, b := range s.visitOrder {
+ s.blockOrder[b.ID] = int32(i)
+ }
+
+ s.regs = make([]regState, s.numRegs)
+ nv := f.NumValues()
+ if cap(s.f.Cache.regallocValues) >= nv {
+ s.f.Cache.regallocValues = s.f.Cache.regallocValues[:nv]
+ } else {
+ s.f.Cache.regallocValues = make([]valState, nv)
+ }
+ s.values = s.f.Cache.regallocValues
+ s.orig = s.f.Cache.allocValueSlice(nv)
+ s.copies = make(map[*Value]bool)
+ for _, b := range s.visitOrder {
+ for _, v := range b.Values {
+ if v.needRegister() {
+ s.values[v.ID].needReg = true
+ s.values[v.ID].rematerializeable = v.rematerializeable()
+ s.orig[v.ID] = v
+ }
+ // Note: needReg is false for values returning Tuple types.
+ // Instead, we mark the corresponding Selects as needReg.
+ }
+ }
+ s.computeLive()
+
+ s.endRegs = make([][]endReg, f.NumBlocks())
+ s.startRegs = make([][]startReg, f.NumBlocks())
+ s.spillLive = make([][]ID, f.NumBlocks())
+ s.sdom = f.Sdom()
+
+ // wasm: Mark instructions that can be optimized to have their values only on the WebAssembly stack.
+ if f.Config.ctxt.Arch.Arch == sys.ArchWasm {
+ canLiveOnStack := f.newSparseSet(f.NumValues())
+ defer f.retSparseSet(canLiveOnStack)
+ for _, b := range f.Blocks {
+ // New block. Clear candidate set.
+ canLiveOnStack.clear()
+ for _, c := range b.ControlValues() {
+ if c.Uses == 1 && !opcodeTable[c.Op].generic {
+ canLiveOnStack.add(c.ID)
+ }
+ }
+ // Walking backwards.
+ for i := len(b.Values) - 1; i >= 0; i-- {
+ v := b.Values[i]
+ if canLiveOnStack.contains(v.ID) {
+ v.OnWasmStack = true
+ } else {
+ // Value can not live on stack. Values are not allowed to be reordered, so clear candidate set.
+ canLiveOnStack.clear()
+ }
+ for _, arg := range v.Args {
+ // Value can live on the stack if:
+ // - it is only used once
+ // - it is used in the same basic block
+ // - it is not a "mem" value
+ // - it is a WebAssembly op
+ if arg.Uses == 1 && arg.Block == v.Block && !arg.Type.IsMemory() && !opcodeTable[arg.Op].generic {
+ canLiveOnStack.add(arg.ID)
+ }
+ }
+ }
+ }
+ }
+
+ // The clobberdeadreg experiment inserts code to clobber dead registers
+ // at call sites.
+ // Ignore huge functions to avoid doing too much work.
+ if base.Flag.ClobberDeadReg && len(s.f.Blocks) <= 10000 {
+ // TODO: honor GOCLOBBERDEADHASH, or maybe GOSSAHASH.
+ s.doClobber = true
+ }
+}
+
+func (s *regAllocState) close() {
+ s.f.Cache.freeValueSlice(s.orig)
+}
+
+// Adds a use record for id at distance dist from the start of the block.
+// All calls to addUse must happen with nonincreasing dist.
+func (s *regAllocState) addUse(id ID, dist int32, pos src.XPos) {
+ r := s.freeUseRecords
+ if r != nil {
+ s.freeUseRecords = r.next
+ } else {
+ r = &use{}
+ }
+ r.dist = dist
+ r.pos = pos
+ r.next = s.values[id].uses
+ s.values[id].uses = r
+ if r.next != nil && dist > r.next.dist {
+ s.f.Fatalf("uses added in wrong order")
+ }
+}
+
+// advanceUses advances the uses of v's args from the state before v to the state after v.
+// Any values which have no more uses are deallocated from registers.
+func (s *regAllocState) advanceUses(v *Value) {
+ for _, a := range v.Args {
+ if !s.values[a.ID].needReg {
+ continue
+ }
+ ai := &s.values[a.ID]
+ r := ai.uses
+ ai.uses = r.next
+ if r.next == nil {
+ // Value is dead, free all registers that hold it.
+ s.freeRegs(ai.regs)
+ }
+ r.next = s.freeUseRecords
+ s.freeUseRecords = r
+ }
+}
+
+// liveAfterCurrentInstruction reports whether v is live after
+// the current instruction is completed. v must be used by the
+// current instruction.
+func (s *regAllocState) liveAfterCurrentInstruction(v *Value) bool {
+ u := s.values[v.ID].uses
+ if u == nil {
+ panic(fmt.Errorf("u is nil, v = %s, s.values[v.ID] = %v", v.LongString(), s.values[v.ID]))
+ }
+ d := u.dist
+ for u != nil && u.dist == d {
+ u = u.next
+ }
+ return u != nil && u.dist > d
+}
+
+// Sets the state of the registers to that encoded in regs.
+func (s *regAllocState) setState(regs []endReg) {
+ s.freeRegs(s.used)
+ for _, x := range regs {
+ s.assignReg(x.r, x.v, x.c)
+ }
+}
+
+// compatRegs returns the set of registers which can store a type t.
+func (s *regAllocState) compatRegs(t *types.Type) regMask {
+ var m regMask
+ if t.IsTuple() || t.IsFlags() {
+ return 0
+ }
+ if t.IsFloat() || t == types.TypeInt128 {
+ if t.Kind() == types.TFLOAT32 && s.f.Config.fp32RegMask != 0 {
+ m = s.f.Config.fp32RegMask
+ } else if t.Kind() == types.TFLOAT64 && s.f.Config.fp64RegMask != 0 {
+ m = s.f.Config.fp64RegMask
+ } else {
+ m = s.f.Config.fpRegMask
+ }
+ } else {
+ m = s.f.Config.gpRegMask
+ }
+ return m & s.allocatable
+}
+
+// regspec returns the regInfo for operation op.
+func (s *regAllocState) regspec(v *Value) regInfo {
+ op := v.Op
+ if op == OpConvert {
+ // OpConvert is a generic op, so it doesn't have a
+ // register set in the static table. It can use any
+ // allocatable integer register.
+ m := s.allocatable & s.f.Config.gpRegMask
+ return regInfo{inputs: []inputInfo{{regs: m}}, outputs: []outputInfo{{regs: m}}}
+ }
+ if op == OpArgIntReg {
+ reg := v.Block.Func.Config.intParamRegs[v.AuxInt8()]
+ return regInfo{outputs: []outputInfo{{regs: 1 << uint(reg)}}}
+ }
+ if op == OpArgFloatReg {
+ reg := v.Block.Func.Config.floatParamRegs[v.AuxInt8()]
+ return regInfo{outputs: []outputInfo{{regs: 1 << uint(reg)}}}
+ }
+ if op.IsCall() {
+ if ac, ok := v.Aux.(*AuxCall); ok && ac.reg != nil {
+ return *ac.Reg(&opcodeTable[op].reg, s.f.Config)
+ }
+ }
+ if op == OpMakeResult && s.f.OwnAux.reg != nil {
+ return *s.f.OwnAux.ResultReg(s.f.Config)
+ }
+ return opcodeTable[op].reg
+}
+
+func (s *regAllocState) isGReg(r register) bool {
+ return s.f.Config.hasGReg && s.GReg == r
+}
+
+// Dummy value used to represent the value being held in a temporary register.
+var tmpVal Value
+
+func (s *regAllocState) regalloc(f *Func) {
+ regValLiveSet := f.newSparseSet(f.NumValues()) // set of values that may be live in register
+ defer f.retSparseSet(regValLiveSet)
+ var oldSched []*Value
+ var phis []*Value
+ var phiRegs []register
+ var args []*Value
+
+ // Data structure used for computing desired registers.
+ var desired desiredState
+
+ // Desired registers for inputs & outputs for each instruction in the block.
+ type dentry struct {
+ out [4]register // desired output registers
+ in [3][4]register // desired input registers (for inputs 0,1, and 2)
+ }
+ var dinfo []dentry
+
+ if f.Entry != f.Blocks[0] {
+ f.Fatalf("entry block must be first")
+ }
+
+ for _, b := range s.visitOrder {
+ if s.f.pass.debug > regDebug {
+ fmt.Printf("Begin processing block %v\n", b)
+ }
+ s.curBlock = b
+ s.startRegsMask = 0
+ s.usedSinceBlockStart = 0
+
+ // Initialize regValLiveSet and uses fields for this block.
+ // Walk backwards through the block doing liveness analysis.
+ regValLiveSet.clear()
+ for _, e := range s.live[b.ID] {
+ s.addUse(e.ID, int32(len(b.Values))+e.dist, e.pos) // pseudo-uses from beyond end of block
+ regValLiveSet.add(e.ID)
+ }
+ for _, v := range b.ControlValues() {
+ if s.values[v.ID].needReg {
+ s.addUse(v.ID, int32(len(b.Values)), b.Pos) // pseudo-use by control values
+ regValLiveSet.add(v.ID)
+ }
+ }
+ for i := len(b.Values) - 1; i >= 0; i-- {
+ v := b.Values[i]
+ regValLiveSet.remove(v.ID)
+ if v.Op == OpPhi {
+ // Remove v from the live set, but don't add
+ // any inputs. This is the state the len(b.Preds)>1
+ // case below desires; it wants to process phis specially.
+ continue
+ }
+ if opcodeTable[v.Op].call {
+ // Function call clobbers all the registers but SP and SB.
+ regValLiveSet.clear()
+ if s.sp != 0 && s.values[s.sp].uses != nil {
+ regValLiveSet.add(s.sp)
+ }
+ if s.sb != 0 && s.values[s.sb].uses != nil {
+ regValLiveSet.add(s.sb)
+ }
+ }
+ for _, a := range v.Args {
+ if !s.values[a.ID].needReg {
+ continue
+ }
+ s.addUse(a.ID, int32(i), v.Pos)
+ regValLiveSet.add(a.ID)
+ }
+ }
+ if s.f.pass.debug > regDebug {
+ fmt.Printf("use distances for %s\n", b)
+ for i := range s.values {
+ vi := &s.values[i]
+ u := vi.uses
+ if u == nil {
+ continue
+ }
+ fmt.Printf(" v%d:", i)
+ for u != nil {
+ fmt.Printf(" %d", u.dist)
+ u = u.next
+ }
+ fmt.Println()
+ }
+ }
+
+ // Make a copy of the block schedule so we can generate a new one in place.
+ // We make a separate copy for phis and regular values.
+ nphi := 0
+ for _, v := range b.Values {
+ if v.Op != OpPhi {
+ break
+ }
+ nphi++
+ }
+ phis = append(phis[:0], b.Values[:nphi]...)
+ oldSched = append(oldSched[:0], b.Values[nphi:]...)
+ b.Values = b.Values[:0]
+
+ // Initialize start state of block.
+ if b == f.Entry {
+ // Regalloc state is empty to start.
+ if nphi > 0 {
+ f.Fatalf("phis in entry block")
+ }
+ } else if len(b.Preds) == 1 {
+ // Start regalloc state with the end state of the previous block.
+ s.setState(s.endRegs[b.Preds[0].b.ID])
+ if nphi > 0 {
+ f.Fatalf("phis in single-predecessor block")
+ }
+ // Drop any values which are no longer live.
+ // This may happen because at the end of p, a value may be
+ // live but only used by some other successor of p.
+ for r := register(0); r < s.numRegs; r++ {
+ v := s.regs[r].v
+ if v != nil && !regValLiveSet.contains(v.ID) {
+ s.freeReg(r)
+ }
+ }
+ } else {
+ // This is the complicated case. We have more than one predecessor,
+ // which means we may have Phi ops.
+
+ // Start with the final register state of the predecessor with least spill values.
+ // This is based on the following points:
+ // 1, The less spill value indicates that the register pressure of this path is smaller,
+ // so the values of this block are more likely to be allocated to registers.
+ // 2, Avoid the predecessor that contains the function call, because the predecessor that
+ // contains the function call usually generates a lot of spills and lose the previous
+ // allocation state.
+ // TODO: Improve this part. At least the size of endRegs of the predecessor also has
+ // an impact on the code size and compiler speed. But it is not easy to find a simple
+ // and efficient method that combines multiple factors.
+ idx := -1
+ for i, p := range b.Preds {
+ // If the predecessor has not been visited yet, skip it because its end state
+ // (redRegs and spillLive) has not been computed yet.
+ pb := p.b
+ if s.blockOrder[pb.ID] >= s.blockOrder[b.ID] {
+ continue
+ }
+ if idx == -1 {
+ idx = i
+ continue
+ }
+ pSel := b.Preds[idx].b
+ if len(s.spillLive[pb.ID]) < len(s.spillLive[pSel.ID]) {
+ idx = i
+ } else if len(s.spillLive[pb.ID]) == len(s.spillLive[pSel.ID]) {
+ // Use a bit of likely information. After critical pass, pb and pSel must
+ // be plain blocks, so check edge pb->pb.Preds instead of edge pb->b.
+ // TODO: improve the prediction of the likely predecessor. The following
+ // method is only suitable for the simplest cases. For complex cases,
+ // the prediction may be inaccurate, but this does not affect the
+ // correctness of the program.
+ // According to the layout algorithm, the predecessor with the
+ // smaller blockOrder is the true branch, and the test results show
+ // that it is better to choose the predecessor with a smaller
+ // blockOrder than no choice.
+ if pb.likelyBranch() && !pSel.likelyBranch() || s.blockOrder[pb.ID] < s.blockOrder[pSel.ID] {
+ idx = i
+ }
+ }
+ }
+ if idx < 0 {
+ f.Fatalf("bad visitOrder, no predecessor of %s has been visited before it", b)
+ }
+ p := b.Preds[idx].b
+ s.setState(s.endRegs[p.ID])
+
+ if s.f.pass.debug > regDebug {
+ fmt.Printf("starting merge block %s with end state of %s:\n", b, p)
+ for _, x := range s.endRegs[p.ID] {
+ fmt.Printf(" %s: orig:%s cache:%s\n", &s.registers[x.r], x.v, x.c)
+ }
+ }
+
+ // Decide on registers for phi ops. Use the registers determined
+ // by the primary predecessor if we can.
+ // TODO: pick best of (already processed) predecessors?
+ // Majority vote? Deepest nesting level?
+ phiRegs = phiRegs[:0]
+ var phiUsed regMask
+
+ for _, v := range phis {
+ if !s.values[v.ID].needReg {
+ phiRegs = append(phiRegs, noRegister)
+ continue
+ }
+ a := v.Args[idx]
+ // Some instructions target not-allocatable registers.
+ // They're not suitable for further (phi-function) allocation.
+ m := s.values[a.ID].regs &^ phiUsed & s.allocatable
+ if m != 0 {
+ r := pickReg(m)
+ phiUsed |= regMask(1) << r
+ phiRegs = append(phiRegs, r)
+ } else {
+ phiRegs = append(phiRegs, noRegister)
+ }
+ }
+
+ // Second pass - deallocate all in-register phi inputs.
+ for i, v := range phis {
+ if !s.values[v.ID].needReg {
+ continue
+ }
+ a := v.Args[idx]
+ r := phiRegs[i]
+ if r == noRegister {
+ continue
+ }
+ if regValLiveSet.contains(a.ID) {
+ // Input value is still live (it is used by something other than Phi).
+ // Try to move it around before kicking out, if there is a free register.
+ // We generate a Copy in the predecessor block and record it. It will be
+ // deleted later if never used.
+ //
+ // Pick a free register. At this point some registers used in the predecessor
+ // block may have been deallocated. Those are the ones used for Phis. Exclude
+ // them (and they are not going to be helpful anyway).
+ m := s.compatRegs(a.Type) &^ s.used &^ phiUsed
+ if m != 0 && !s.values[a.ID].rematerializeable && countRegs(s.values[a.ID].regs) == 1 {
+ r2 := pickReg(m)
+ c := p.NewValue1(a.Pos, OpCopy, a.Type, s.regs[r].c)
+ s.copies[c] = false
+ if s.f.pass.debug > regDebug {
+ fmt.Printf("copy %s to %s : %s\n", a, c, &s.registers[r2])
+ }
+ s.setOrig(c, a)
+ s.assignReg(r2, a, c)
+ s.endRegs[p.ID] = append(s.endRegs[p.ID], endReg{r2, a, c})
+ }
+ }
+ s.freeReg(r)
+ }
+
+ // Copy phi ops into new schedule.
+ b.Values = append(b.Values, phis...)
+
+ // Third pass - pick registers for phis whose input
+ // was not in a register in the primary predecessor.
+ for i, v := range phis {
+ if !s.values[v.ID].needReg {
+ continue
+ }
+ if phiRegs[i] != noRegister {
+ continue
+ }
+ m := s.compatRegs(v.Type) &^ phiUsed &^ s.used
+ // If one of the other inputs of v is in a register, and the register is available,
+ // select this register, which can save some unnecessary copies.
+ for i, pe := range b.Preds {
+ if i == idx {
+ continue
+ }
+ ri := noRegister
+ for _, er := range s.endRegs[pe.b.ID] {
+ if er.v == s.orig[v.Args[i].ID] {
+ ri = er.r
+ break
+ }
+ }
+ if ri != noRegister && m>>ri&1 != 0 {
+ m = regMask(1) << ri
+ break
+ }
+ }
+ if m != 0 {
+ r := pickReg(m)
+ phiRegs[i] = r
+ phiUsed |= regMask(1) << r
+ }
+ }
+
+ // Set registers for phis. Add phi spill code.
+ for i, v := range phis {
+ if !s.values[v.ID].needReg {
+ continue
+ }
+ r := phiRegs[i]
+ if r == noRegister {
+ // stack-based phi
+ // Spills will be inserted in all the predecessors below.
+ s.values[v.ID].spill = v // v starts life spilled
+ continue
+ }
+ // register-based phi
+ s.assignReg(r, v, v)
+ }
+
+ // Deallocate any values which are no longer live. Phis are excluded.
+ for r := register(0); r < s.numRegs; r++ {
+ if phiUsed>>r&1 != 0 {
+ continue
+ }
+ v := s.regs[r].v
+ if v != nil && !regValLiveSet.contains(v.ID) {
+ s.freeReg(r)
+ }
+ }
+
+ // Save the starting state for use by merge edges.
+ // We append to a stack allocated variable that we'll
+ // later copy into s.startRegs in one fell swoop, to save
+ // on allocations.
+ regList := make([]startReg, 0, 32)
+ for r := register(0); r < s.numRegs; r++ {
+ v := s.regs[r].v
+ if v == nil {
+ continue
+ }
+ if phiUsed>>r&1 != 0 {
+ // Skip registers that phis used, we'll handle those
+ // specially during merge edge processing.
+ continue
+ }
+ regList = append(regList, startReg{r, v, s.regs[r].c, s.values[v.ID].uses.pos})
+ s.startRegsMask |= regMask(1) << r
+ }
+ s.startRegs[b.ID] = make([]startReg, len(regList))
+ copy(s.startRegs[b.ID], regList)
+
+ if s.f.pass.debug > regDebug {
+ fmt.Printf("after phis\n")
+ for _, x := range s.startRegs[b.ID] {
+ fmt.Printf(" %s: v%d\n", &s.registers[x.r], x.v.ID)
+ }
+ }
+ }
+
+ // Allocate space to record the desired registers for each value.
+ if l := len(oldSched); cap(dinfo) < l {
+ dinfo = make([]dentry, l)
+ } else {
+ dinfo = dinfo[:l]
+ for i := range dinfo {
+ dinfo[i] = dentry{}
+ }
+ }
+
+ // Load static desired register info at the end of the block.
+ desired.copy(&s.desired[b.ID])
+
+ // Check actual assigned registers at the start of the next block(s).
+ // Dynamically assigned registers will trump the static
+ // desired registers computed during liveness analysis.
+ // Note that we do this phase after startRegs is set above, so that
+ // we get the right behavior for a block which branches to itself.
+ for _, e := range b.Succs {
+ succ := e.b
+ // TODO: prioritize likely successor?
+ for _, x := range s.startRegs[succ.ID] {
+ desired.add(x.v.ID, x.r)
+ }
+ // Process phi ops in succ.
+ pidx := e.i
+ for _, v := range succ.Values {
+ if v.Op != OpPhi {
+ break
+ }
+ if !s.values[v.ID].needReg {
+ continue
+ }
+ rp, ok := s.f.getHome(v.ID).(*Register)
+ if !ok {
+ // If v is not assigned a register, pick a register assigned to one of v's inputs.
+ // Hopefully v will get assigned that register later.
+ // If the inputs have allocated register information, add it to desired,
+ // which may reduce spill or copy operations when the register is available.
+ for _, a := range v.Args {
+ rp, ok = s.f.getHome(a.ID).(*Register)
+ if ok {
+ break
+ }
+ }
+ if !ok {
+ continue
+ }
+ }
+ desired.add(v.Args[pidx].ID, register(rp.num))
+ }
+ }
+ // Walk values backwards computing desired register info.
+ // See computeLive for more comments.
+ for i := len(oldSched) - 1; i >= 0; i-- {
+ v := oldSched[i]
+ prefs := desired.remove(v.ID)
+ regspec := s.regspec(v)
+ desired.clobber(regspec.clobbers)
+ for _, j := range regspec.inputs {
+ if countRegs(j.regs) != 1 {
+ continue
+ }
+ desired.clobber(j.regs)
+ desired.add(v.Args[j.idx].ID, pickReg(j.regs))
+ }
+ if opcodeTable[v.Op].resultInArg0 || v.Op == OpAMD64ADDQconst || v.Op == OpAMD64ADDLconst || v.Op == OpSelect0 {
+ if opcodeTable[v.Op].commutative {
+ desired.addList(v.Args[1].ID, prefs)
+ }
+ desired.addList(v.Args[0].ID, prefs)
+ }
+ // Save desired registers for this value.
+ dinfo[i].out = prefs
+ for j, a := range v.Args {
+ if j >= len(dinfo[i].in) {
+ break
+ }
+ dinfo[i].in[j] = desired.get(a.ID)
+ }
+ }
+
+ // Process all the non-phi values.
+ for idx, v := range oldSched {
+ tmpReg := noRegister
+ if s.f.pass.debug > regDebug {
+ fmt.Printf(" processing %s\n", v.LongString())
+ }
+ regspec := s.regspec(v)
+ if v.Op == OpPhi {
+ f.Fatalf("phi %s not at start of block", v)
+ }
+ if v.Op == OpSP {
+ s.assignReg(s.SPReg, v, v)
+ b.Values = append(b.Values, v)
+ s.advanceUses(v)
+ s.sp = v.ID
+ continue
+ }
+ if v.Op == OpSB {
+ s.assignReg(s.SBReg, v, v)
+ b.Values = append(b.Values, v)
+ s.advanceUses(v)
+ s.sb = v.ID
+ continue
+ }
+ if v.Op == OpSelect0 || v.Op == OpSelect1 || v.Op == OpSelectN {
+ if s.values[v.ID].needReg {
+ if v.Op == OpSelectN {
+ s.assignReg(register(s.f.getHome(v.Args[0].ID).(LocResults)[int(v.AuxInt)].(*Register).num), v, v)
+ } else {
+ var i = 0
+ if v.Op == OpSelect1 {
+ i = 1
+ }
+ s.assignReg(register(s.f.getHome(v.Args[0].ID).(LocPair)[i].(*Register).num), v, v)
+ }
+ }
+ b.Values = append(b.Values, v)
+ s.advanceUses(v)
+ continue
+ }
+ if v.Op == OpGetG && s.f.Config.hasGReg {
+ // use hardware g register
+ if s.regs[s.GReg].v != nil {
+ s.freeReg(s.GReg) // kick out the old value
+ }
+ s.assignReg(s.GReg, v, v)
+ b.Values = append(b.Values, v)
+ s.advanceUses(v)
+ continue
+ }
+ if v.Op == OpArg {
+ // Args are "pre-spilled" values. We don't allocate
+ // any register here. We just set up the spill pointer to
+ // point at itself and any later user will restore it to use it.
+ s.values[v.ID].spill = v
+ b.Values = append(b.Values, v)
+ s.advanceUses(v)
+ continue
+ }
+ if v.Op == OpKeepAlive {
+ // Make sure the argument to v is still live here.
+ s.advanceUses(v)
+ a := v.Args[0]
+ vi := &s.values[a.ID]
+ if vi.regs == 0 && !vi.rematerializeable {
+ // Use the spill location.
+ // This forces later liveness analysis to make the
+ // value live at this point.
+ v.SetArg(0, s.makeSpill(a, b))
+ } else if _, ok := a.Aux.(*ir.Name); ok && vi.rematerializeable {
+ // Rematerializeable value with a gc.Node. This is the address of
+ // a stack object (e.g. an LEAQ). Keep the object live.
+ // Change it to VarLive, which is what plive expects for locals.
+ v.Op = OpVarLive
+ v.SetArgs1(v.Args[1])
+ v.Aux = a.Aux
+ } else {
+ // In-register and rematerializeable values are already live.
+ // These are typically rematerializeable constants like nil,
+ // or values of a variable that were modified since the last call.
+ v.Op = OpCopy
+ v.SetArgs1(v.Args[1])
+ }
+ b.Values = append(b.Values, v)
+ continue
+ }
+ if len(regspec.inputs) == 0 && len(regspec.outputs) == 0 {
+ // No register allocation required (or none specified yet)
+ if s.doClobber && v.Op.IsCall() {
+ s.clobberRegs(regspec.clobbers)
+ }
+ s.freeRegs(regspec.clobbers)
+ b.Values = append(b.Values, v)
+ s.advanceUses(v)
+ continue
+ }
+
+ if s.values[v.ID].rematerializeable {
+ // Value is rematerializeable, don't issue it here.
+ // It will get issued just before each use (see
+ // allocValueToReg).
+ for _, a := range v.Args {
+ a.Uses--
+ }
+ s.advanceUses(v)
+ continue
+ }
+
+ if s.f.pass.debug > regDebug {
+ fmt.Printf("value %s\n", v.LongString())
+ fmt.Printf(" out:")
+ for _, r := range dinfo[idx].out {
+ if r != noRegister {
+ fmt.Printf(" %s", &s.registers[r])
+ }
+ }
+ fmt.Println()
+ for i := 0; i < len(v.Args) && i < 3; i++ {
+ fmt.Printf(" in%d:", i)
+ for _, r := range dinfo[idx].in[i] {
+ if r != noRegister {
+ fmt.Printf(" %s", &s.registers[r])
+ }
+ }
+ fmt.Println()
+ }
+ }
+
+ // Move arguments to registers.
+ // First, if an arg must be in a specific register and it is already
+ // in place, keep it.
+ args = append(args[:0], make([]*Value, len(v.Args))...)
+ for i, a := range v.Args {
+ if !s.values[a.ID].needReg {
+ args[i] = a
+ }
+ }
+ for _, i := range regspec.inputs {
+ mask := i.regs
+ if countRegs(mask) == 1 && mask&s.values[v.Args[i.idx].ID].regs != 0 {
+ args[i.idx] = s.allocValToReg(v.Args[i.idx], mask, true, v.Pos)
+ }
+ }
+ // Then, if an arg must be in a specific register and that
+ // register is free, allocate that one. Otherwise when processing
+ // another input we may kick a value into the free register, which
+ // then will be kicked out again.
+ // This is a common case for passing-in-register arguments for
+ // function calls.
+ for {
+ freed := false
+ for _, i := range regspec.inputs {
+ if args[i.idx] != nil {
+ continue // already allocated
+ }
+ mask := i.regs
+ if countRegs(mask) == 1 && mask&^s.used != 0 {
+ args[i.idx] = s.allocValToReg(v.Args[i.idx], mask, true, v.Pos)
+ // If the input is in other registers that will be clobbered by v,
+ // or the input is dead, free the registers. This may make room
+ // for other inputs.
+ oldregs := s.values[v.Args[i.idx].ID].regs
+ if oldregs&^regspec.clobbers == 0 || !s.liveAfterCurrentInstruction(v.Args[i.idx]) {
+ s.freeRegs(oldregs &^ mask &^ s.nospill)
+ freed = true
+ }
+ }
+ }
+ if !freed {
+ break
+ }
+ }
+ // Last, allocate remaining ones, in an ordering defined
+ // by the register specification (most constrained first).
+ for _, i := range regspec.inputs {
+ if args[i.idx] != nil {
+ continue // already allocated
+ }
+ mask := i.regs
+ if mask&s.values[v.Args[i.idx].ID].regs == 0 {
+ // Need a new register for the input.
+ mask &= s.allocatable
+ mask &^= s.nospill
+ // Used desired register if available.
+ if i.idx < 3 {
+ for _, r := range dinfo[idx].in[i.idx] {
+ if r != noRegister && (mask&^s.used)>>r&1 != 0 {
+ // Desired register is allowed and unused.
+ mask = regMask(1) << r
+ break
+ }
+ }
+ }
+ // Avoid registers we're saving for other values.
+ if mask&^desired.avoid != 0 {
+ mask &^= desired.avoid
+ }
+ }
+ args[i.idx] = s.allocValToReg(v.Args[i.idx], mask, true, v.Pos)
+ }
+
+ // If the output clobbers the input register, make sure we have
+ // at least two copies of the input register so we don't
+ // have to reload the value from the spill location.
+ if opcodeTable[v.Op].resultInArg0 {
+ var m regMask
+ if !s.liveAfterCurrentInstruction(v.Args[0]) {
+ // arg0 is dead. We can clobber its register.
+ goto ok
+ }
+ if opcodeTable[v.Op].commutative && !s.liveAfterCurrentInstruction(v.Args[1]) {
+ args[0], args[1] = args[1], args[0]
+ goto ok
+ }
+ if s.values[v.Args[0].ID].rematerializeable {
+ // We can rematerialize the input, don't worry about clobbering it.
+ goto ok
+ }
+ if opcodeTable[v.Op].commutative && s.values[v.Args[1].ID].rematerializeable {
+ args[0], args[1] = args[1], args[0]
+ goto ok
+ }
+ if countRegs(s.values[v.Args[0].ID].regs) >= 2 {
+ // we have at least 2 copies of arg0. We can afford to clobber one.
+ goto ok
+ }
+ if opcodeTable[v.Op].commutative && countRegs(s.values[v.Args[1].ID].regs) >= 2 {
+ args[0], args[1] = args[1], args[0]
+ goto ok
+ }
+
+ // We can't overwrite arg0 (or arg1, if commutative). So we
+ // need to make a copy of an input so we have a register we can modify.
+
+ // Possible new registers to copy into.
+ m = s.compatRegs(v.Args[0].Type) &^ s.used
+ if m == 0 {
+ // No free registers. In this case we'll just clobber
+ // an input and future uses of that input must use a restore.
+ // TODO(khr): We should really do this like allocReg does it,
+ // spilling the value with the most distant next use.
+ goto ok
+ }
+
+ // Try to move an input to the desired output, if allowed.
+ for _, r := range dinfo[idx].out {
+ if r != noRegister && (m&regspec.outputs[0].regs)>>r&1 != 0 {
+ m = regMask(1) << r
+ args[0] = s.allocValToReg(v.Args[0], m, true, v.Pos)
+ // Note: we update args[0] so the instruction will
+ // use the register copy we just made.
+ goto ok
+ }
+ }
+ // Try to copy input to its desired location & use its old
+ // location as the result register.
+ for _, r := range dinfo[idx].in[0] {
+ if r != noRegister && m>>r&1 != 0 {
+ m = regMask(1) << r
+ c := s.allocValToReg(v.Args[0], m, true, v.Pos)
+ s.copies[c] = false
+ // Note: no update to args[0] so the instruction will
+ // use the original copy.
+ goto ok
+ }
+ }
+ if opcodeTable[v.Op].commutative {
+ for _, r := range dinfo[idx].in[1] {
+ if r != noRegister && m>>r&1 != 0 {
+ m = regMask(1) << r
+ c := s.allocValToReg(v.Args[1], m, true, v.Pos)
+ s.copies[c] = false
+ args[0], args[1] = args[1], args[0]
+ goto ok
+ }
+ }
+ }
+
+ // Avoid future fixed uses if we can.
+ if m&^desired.avoid != 0 {
+ m &^= desired.avoid
+ }
+ // Save input 0 to a new register so we can clobber it.
+ c := s.allocValToReg(v.Args[0], m, true, v.Pos)
+ s.copies[c] = false
+
+ // Normally we use the register of the old copy of input 0 as the target.
+ // However, if input 0 is already in its desired register then we use
+ // the register of the new copy instead.
+ if regspec.outputs[0].regs>>s.f.getHome(c.ID).(*Register).num&1 != 0 {
+ if rp, ok := s.f.getHome(args[0].ID).(*Register); ok {
+ r := register(rp.num)
+ for _, r2 := range dinfo[idx].in[0] {
+ if r == r2 {
+ args[0] = c
+ break
+ }
+ }
+ }
+ }
+ }
+
+ ok:
+ // Pick a temporary register if needed.
+ // It should be distinct from all the input registers, so we
+ // allocate it after all the input registers, but before
+ // the input registers are freed via advanceUses below.
+ // (Not all instructions need that distinct part, but it is conservative.)
+ if opcodeTable[v.Op].needIntTemp {
+ m := s.allocatable & s.f.Config.gpRegMask
+ if m&^desired.avoid&^s.nospill != 0 {
+ m &^= desired.avoid
+ }
+ tmpReg = s.allocReg(m, &tmpVal)
+ s.nospill |= regMask(1) << tmpReg
+ }
+
+ // Now that all args are in regs, we're ready to issue the value itself.
+ // Before we pick a register for the output value, allow input registers
+ // to be deallocated. We do this here so that the output can use the
+ // same register as a dying input.
+ if !opcodeTable[v.Op].resultNotInArgs {
+ s.tmpused = s.nospill
+ s.nospill = 0
+ s.advanceUses(v) // frees any registers holding args that are no longer live
+ }
+
+ // Dump any registers which will be clobbered
+ if s.doClobber && v.Op.IsCall() {
+ // clobber registers that are marked as clobber in regmask, but
+ // don't clobber inputs.
+ s.clobberRegs(regspec.clobbers &^ s.tmpused &^ s.nospill)
+ }
+ s.freeRegs(regspec.clobbers)
+ s.tmpused |= regspec.clobbers
+
+ // Pick registers for outputs.
+ {
+ outRegs := noRegisters // TODO if this is costly, hoist and clear incrementally below.
+ maxOutIdx := -1
+ var used regMask
+ if tmpReg != noRegister {
+ // Ensure output registers are distinct from the temporary register.
+ // (Not all instructions need that distinct part, but it is conservative.)
+ used |= regMask(1) << tmpReg
+ }
+ for _, out := range regspec.outputs {
+ mask := out.regs & s.allocatable &^ used
+ if mask == 0 {
+ continue
+ }
+ if opcodeTable[v.Op].resultInArg0 && out.idx == 0 {
+ if !opcodeTable[v.Op].commutative {
+ // Output must use the same register as input 0.
+ r := register(s.f.getHome(args[0].ID).(*Register).num)
+ if mask>>r&1 == 0 {
+ s.f.Fatalf("resultInArg0 value's input %v cannot be an output of %s", s.f.getHome(args[0].ID).(*Register), v.LongString())
+ }
+ mask = regMask(1) << r
+ } else {
+ // Output must use the same register as input 0 or 1.
+ r0 := register(s.f.getHome(args[0].ID).(*Register).num)
+ r1 := register(s.f.getHome(args[1].ID).(*Register).num)
+ // Check r0 and r1 for desired output register.
+ found := false
+ for _, r := range dinfo[idx].out {
+ if (r == r0 || r == r1) && (mask&^s.used)>>r&1 != 0 {
+ mask = regMask(1) << r
+ found = true
+ if r == r1 {
+ args[0], args[1] = args[1], args[0]
+ }
+ break
+ }
+ }
+ if !found {
+ // Neither are desired, pick r0.
+ mask = regMask(1) << r0
+ }
+ }
+ }
+ if out.idx == 0 { // desired registers only apply to the first element of a tuple result
+ for _, r := range dinfo[idx].out {
+ if r != noRegister && (mask&^s.used)>>r&1 != 0 {
+ // Desired register is allowed and unused.
+ mask = regMask(1) << r
+ break
+ }
+ }
+ }
+ // Avoid registers we're saving for other values.
+ if mask&^desired.avoid&^s.nospill&^s.used != 0 {
+ mask &^= desired.avoid
+ }
+ r := s.allocReg(mask, v)
+ if out.idx > maxOutIdx {
+ maxOutIdx = out.idx
+ }
+ outRegs[out.idx] = r
+ used |= regMask(1) << r
+ s.tmpused |= regMask(1) << r
+ }
+ // Record register choices
+ if v.Type.IsTuple() {
+ var outLocs LocPair
+ if r := outRegs[0]; r != noRegister {
+ outLocs[0] = &s.registers[r]
+ }
+ if r := outRegs[1]; r != noRegister {
+ outLocs[1] = &s.registers[r]
+ }
+ s.f.setHome(v, outLocs)
+ // Note that subsequent SelectX instructions will do the assignReg calls.
+ } else if v.Type.IsResults() {
+ // preallocate outLocs to the right size, which is maxOutIdx+1
+ outLocs := make(LocResults, maxOutIdx+1, maxOutIdx+1)
+ for i := 0; i <= maxOutIdx; i++ {
+ if r := outRegs[i]; r != noRegister {
+ outLocs[i] = &s.registers[r]
+ }
+ }
+ s.f.setHome(v, outLocs)
+ } else {
+ if r := outRegs[0]; r != noRegister {
+ s.assignReg(r, v, v)
+ }
+ }
+ if tmpReg != noRegister {
+ // Remember the temp register allocation, if any.
+ if s.f.tempRegs == nil {
+ s.f.tempRegs = map[ID]*Register{}
+ }
+ s.f.tempRegs[v.ID] = &s.registers[tmpReg]
+ }
+ }
+
+ // deallocate dead args, if we have not done so
+ if opcodeTable[v.Op].resultNotInArgs {
+ s.nospill = 0
+ s.advanceUses(v) // frees any registers holding args that are no longer live
+ }
+ s.tmpused = 0
+
+ // Issue the Value itself.
+ for i, a := range args {
+ v.SetArg(i, a) // use register version of arguments
+ }
+ b.Values = append(b.Values, v)
+ }
+
+ // Copy the control values - we need this so we can reduce the
+ // uses property of these values later.
+ controls := append(make([]*Value, 0, 2), b.ControlValues()...)
+
+ // Load control values into registers.
+ for i, v := range b.ControlValues() {
+ if !s.values[v.ID].needReg {
+ continue
+ }
+ if s.f.pass.debug > regDebug {
+ fmt.Printf(" processing control %s\n", v.LongString())
+ }
+ // We assume that a control input can be passed in any
+ // type-compatible register. If this turns out not to be true,
+ // we'll need to introduce a regspec for a block's control value.
+ b.ReplaceControl(i, s.allocValToReg(v, s.compatRegs(v.Type), false, b.Pos))
+ }
+
+ // Reduce the uses of the control values once registers have been loaded.
+ // This loop is equivalent to the advanceUses method.
+ for _, v := range controls {
+ vi := &s.values[v.ID]
+ if !vi.needReg {
+ continue
+ }
+ // Remove this use from the uses list.
+ u := vi.uses
+ vi.uses = u.next
+ if u.next == nil {
+ s.freeRegs(vi.regs) // value is dead
+ }
+ u.next = s.freeUseRecords
+ s.freeUseRecords = u
+ }
+
+ // If we are approaching a merge point and we are the primary
+ // predecessor of it, find live values that we use soon after
+ // the merge point and promote them to registers now.
+ if len(b.Succs) == 1 {
+ if s.f.Config.hasGReg && s.regs[s.GReg].v != nil {
+ s.freeReg(s.GReg) // Spill value in G register before any merge.
+ }
+ // For this to be worthwhile, the loop must have no calls in it.
+ top := b.Succs[0].b
+ loop := s.loopnest.b2l[top.ID]
+ if loop == nil || loop.header != top || loop.containsUnavoidableCall {
+ goto badloop
+ }
+
+ // TODO: sort by distance, pick the closest ones?
+ for _, live := range s.live[b.ID] {
+ if live.dist >= unlikelyDistance {
+ // Don't preload anything live after the loop.
+ continue
+ }
+ vid := live.ID
+ vi := &s.values[vid]
+ if vi.regs != 0 {
+ continue
+ }
+ if vi.rematerializeable {
+ continue
+ }
+ v := s.orig[vid]
+ m := s.compatRegs(v.Type) &^ s.used
+ // Used desired register if available.
+ outerloop:
+ for _, e := range desired.entries {
+ if e.ID != v.ID {
+ continue
+ }
+ for _, r := range e.regs {
+ if r != noRegister && m>>r&1 != 0 {
+ m = regMask(1) << r
+ break outerloop
+ }
+ }
+ }
+ if m&^desired.avoid != 0 {
+ m &^= desired.avoid
+ }
+ if m != 0 {
+ s.allocValToReg(v, m, false, b.Pos)
+ }
+ }
+ }
+ badloop:
+ ;
+
+ // Save end-of-block register state.
+ // First count how many, this cuts allocations in half.
+ k := 0
+ for r := register(0); r < s.numRegs; r++ {
+ v := s.regs[r].v
+ if v == nil {
+ continue
+ }
+ k++
+ }
+ regList := make([]endReg, 0, k)
+ for r := register(0); r < s.numRegs; r++ {
+ v := s.regs[r].v
+ if v == nil {
+ continue
+ }
+ regList = append(regList, endReg{r, v, s.regs[r].c})
+ }
+ s.endRegs[b.ID] = regList
+
+ if checkEnabled {
+ regValLiveSet.clear()
+ for _, x := range s.live[b.ID] {
+ regValLiveSet.add(x.ID)
+ }
+ for r := register(0); r < s.numRegs; r++ {
+ v := s.regs[r].v
+ if v == nil {
+ continue
+ }
+ if !regValLiveSet.contains(v.ID) {
+ s.f.Fatalf("val %s is in reg but not live at end of %s", v, b)
+ }
+ }
+ }
+
+ // If a value is live at the end of the block and
+ // isn't in a register, generate a use for the spill location.
+ // We need to remember this information so that
+ // the liveness analysis in stackalloc is correct.
+ for _, e := range s.live[b.ID] {
+ vi := &s.values[e.ID]
+ if vi.regs != 0 {
+ // in a register, we'll use that source for the merge.
+ continue
+ }
+ if vi.rematerializeable {
+ // we'll rematerialize during the merge.
+ continue
+ }
+ if s.f.pass.debug > regDebug {
+ fmt.Printf("live-at-end spill for %s at %s\n", s.orig[e.ID], b)
+ }
+ spill := s.makeSpill(s.orig[e.ID], b)
+ s.spillLive[b.ID] = append(s.spillLive[b.ID], spill.ID)
+ }
+
+ // Clear any final uses.
+ // All that is left should be the pseudo-uses added for values which
+ // are live at the end of b.
+ for _, e := range s.live[b.ID] {
+ u := s.values[e.ID].uses
+ if u == nil {
+ f.Fatalf("live at end, no uses v%d", e.ID)
+ }
+ if u.next != nil {
+ f.Fatalf("live at end, too many uses v%d", e.ID)
+ }
+ s.values[e.ID].uses = nil
+ u.next = s.freeUseRecords
+ s.freeUseRecords = u
+ }
+
+ // allocReg may have dropped registers from startRegsMask that
+ // aren't actually needed in startRegs. Synchronize back to
+ // startRegs.
+ //
+ // This must be done before placing spills, which will look at
+ // startRegs to decide if a block is a valid block for a spill.
+ if c := countRegs(s.startRegsMask); c != len(s.startRegs[b.ID]) {
+ regs := make([]startReg, 0, c)
+ for _, sr := range s.startRegs[b.ID] {
+ if s.startRegsMask&(regMask(1)<<sr.r) == 0 {
+ continue
+ }
+ regs = append(regs, sr)
+ }
+ s.startRegs[b.ID] = regs
+ }
+ }
+
+ // Decide where the spills we generated will go.
+ s.placeSpills()
+
+ // Anything that didn't get a register gets a stack location here.
+ // (StoreReg, stack-based phis, inputs, ...)
+ stacklive := stackalloc(s.f, s.spillLive)
+
+ // Fix up all merge edges.
+ s.shuffle(stacklive)
+
+ // Erase any copies we never used.
+ // Also, an unused copy might be the only use of another copy,
+ // so continue erasing until we reach a fixed point.
+ for {
+ progress := false
+ for c, used := range s.copies {
+ if !used && c.Uses == 0 {
+ if s.f.pass.debug > regDebug {
+ fmt.Printf("delete copied value %s\n", c.LongString())
+ }
+ c.resetArgs()
+ f.freeValue(c)
+ delete(s.copies, c)
+ progress = true
+ }
+ }
+ if !progress {
+ break
+ }
+ }
+
+ for _, b := range s.visitOrder {
+ i := 0
+ for _, v := range b.Values {
+ if v.Op == OpInvalid {
+ continue
+ }
+ b.Values[i] = v
+ i++
+ }
+ b.Values = b.Values[:i]
+ }
+}
+
+func (s *regAllocState) placeSpills() {
+ mustBeFirst := func(op Op) bool {
+ return op.isLoweredGetClosurePtr() || op == OpPhi || op == OpArgIntReg || op == OpArgFloatReg
+ }
+
+ // Start maps block IDs to the list of spills
+ // that go at the start of the block (but after any phis).
+ start := map[ID][]*Value{}
+ // After maps value IDs to the list of spills
+ // that go immediately after that value ID.
+ after := map[ID][]*Value{}
+
+ for i := range s.values {
+ vi := s.values[i]
+ spill := vi.spill
+ if spill == nil {
+ continue
+ }
+ if spill.Block != nil {
+ // Some spills are already fully set up,
+ // like OpArgs and stack-based phis.
+ continue
+ }
+ v := s.orig[i]
+
+ // Walk down the dominator tree looking for a good place to
+ // put the spill of v. At the start "best" is the best place
+ // we have found so far.
+ // TODO: find a way to make this O(1) without arbitrary cutoffs.
+ if v == nil {
+ panic(fmt.Errorf("nil v, s.orig[%d], vi = %v, spill = %s", i, vi, spill.LongString()))
+ }
+ best := v.Block
+ bestArg := v
+ var bestDepth int16
+ if l := s.loopnest.b2l[best.ID]; l != nil {
+ bestDepth = l.depth
+ }
+ b := best
+ const maxSpillSearch = 100
+ for i := 0; i < maxSpillSearch; i++ {
+ // Find the child of b in the dominator tree which
+ // dominates all restores.
+ p := b
+ b = nil
+ for c := s.sdom.Child(p); c != nil && i < maxSpillSearch; c, i = s.sdom.Sibling(c), i+1 {
+ if s.sdom[c.ID].entry <= vi.restoreMin && s.sdom[c.ID].exit >= vi.restoreMax {
+ // c also dominates all restores. Walk down into c.
+ b = c
+ break
+ }
+ }
+ if b == nil {
+ // Ran out of blocks which dominate all restores.
+ break
+ }
+
+ var depth int16
+ if l := s.loopnest.b2l[b.ID]; l != nil {
+ depth = l.depth
+ }
+ if depth > bestDepth {
+ // Don't push the spill into a deeper loop.
+ continue
+ }
+
+ // If v is in a register at the start of b, we can
+ // place the spill here (after the phis).
+ if len(b.Preds) == 1 {
+ for _, e := range s.endRegs[b.Preds[0].b.ID] {
+ if e.v == v {
+ // Found a better spot for the spill.
+ best = b
+ bestArg = e.c
+ bestDepth = depth
+ break
+ }
+ }
+ } else {
+ for _, e := range s.startRegs[b.ID] {
+ if e.v == v {
+ // Found a better spot for the spill.
+ best = b
+ bestArg = e.c
+ bestDepth = depth
+ break
+ }
+ }
+ }
+ }
+
+ // Put the spill in the best block we found.
+ spill.Block = best
+ spill.AddArg(bestArg)
+ if best == v.Block && !mustBeFirst(v.Op) {
+ // Place immediately after v.
+ after[v.ID] = append(after[v.ID], spill)
+ } else {
+ // Place at the start of best block.
+ start[best.ID] = append(start[best.ID], spill)
+ }
+ }
+
+ // Insert spill instructions into the block schedules.
+ var oldSched []*Value
+ for _, b := range s.visitOrder {
+ nfirst := 0
+ for _, v := range b.Values {
+ if !mustBeFirst(v.Op) {
+ break
+ }
+ nfirst++
+ }
+ oldSched = append(oldSched[:0], b.Values[nfirst:]...)
+ b.Values = b.Values[:nfirst]
+ b.Values = append(b.Values, start[b.ID]...)
+ for _, v := range oldSched {
+ b.Values = append(b.Values, v)
+ b.Values = append(b.Values, after[v.ID]...)
+ }
+ }
+}
+
+// shuffle fixes up all the merge edges (those going into blocks of indegree > 1).
+func (s *regAllocState) shuffle(stacklive [][]ID) {
+ var e edgeState
+ e.s = s
+ e.cache = map[ID][]*Value{}
+ e.contents = map[Location]contentRecord{}
+ if s.f.pass.debug > regDebug {
+ fmt.Printf("shuffle %s\n", s.f.Name)
+ fmt.Println(s.f.String())
+ }
+
+ for _, b := range s.visitOrder {
+ if len(b.Preds) <= 1 {
+ continue
+ }
+ e.b = b
+ for i, edge := range b.Preds {
+ p := edge.b
+ e.p = p
+ e.setup(i, s.endRegs[p.ID], s.startRegs[b.ID], stacklive[p.ID])
+ e.process()
+ }
+ }
+
+ if s.f.pass.debug > regDebug {
+ fmt.Printf("post shuffle %s\n", s.f.Name)
+ fmt.Println(s.f.String())
+ }
+}
+
+type edgeState struct {
+ s *regAllocState
+ p, b *Block // edge goes from p->b.
+
+ // for each pre-regalloc value, a list of equivalent cached values
+ cache map[ID][]*Value
+ cachedVals []ID // (superset of) keys of the above map, for deterministic iteration
+
+ // map from location to the value it contains
+ contents map[Location]contentRecord
+
+ // desired destination locations
+ destinations []dstRecord
+ extra []dstRecord
+
+ usedRegs regMask // registers currently holding something
+ uniqueRegs regMask // registers holding the only copy of a value
+ finalRegs regMask // registers holding final target
+ rematerializeableRegs regMask // registers that hold rematerializeable values
+}
+
+type contentRecord struct {
+ vid ID // pre-regalloc value
+ c *Value // cached value
+ final bool // this is a satisfied destination
+ pos src.XPos // source position of use of the value
+}
+
+type dstRecord struct {
+ loc Location // register or stack slot
+ vid ID // pre-regalloc value it should contain
+ splice **Value // place to store reference to the generating instruction
+ pos src.XPos // source position of use of this location
+}
+
+// setup initializes the edge state for shuffling.
+func (e *edgeState) setup(idx int, srcReg []endReg, dstReg []startReg, stacklive []ID) {
+ if e.s.f.pass.debug > regDebug {
+ fmt.Printf("edge %s->%s\n", e.p, e.b)
+ }
+
+ // Clear state.
+ for _, vid := range e.cachedVals {
+ delete(e.cache, vid)
+ }
+ e.cachedVals = e.cachedVals[:0]
+ for k := range e.contents {
+ delete(e.contents, k)
+ }
+ e.usedRegs = 0
+ e.uniqueRegs = 0
+ e.finalRegs = 0
+ e.rematerializeableRegs = 0
+
+ // Live registers can be sources.
+ for _, x := range srcReg {
+ e.set(&e.s.registers[x.r], x.v.ID, x.c, false, src.NoXPos) // don't care the position of the source
+ }
+ // So can all of the spill locations.
+ for _, spillID := range stacklive {
+ v := e.s.orig[spillID]
+ spill := e.s.values[v.ID].spill
+ if !e.s.sdom.IsAncestorEq(spill.Block, e.p) {
+ // Spills were placed that only dominate the uses found
+ // during the first regalloc pass. The edge fixup code
+ // can't use a spill location if the spill doesn't dominate
+ // the edge.
+ // We are guaranteed that if the spill doesn't dominate this edge,
+ // then the value is available in a register (because we called
+ // makeSpill for every value not in a register at the start
+ // of an edge).
+ continue
+ }
+ e.set(e.s.f.getHome(spillID), v.ID, spill, false, src.NoXPos) // don't care the position of the source
+ }
+
+ // Figure out all the destinations we need.
+ dsts := e.destinations[:0]
+ for _, x := range dstReg {
+ dsts = append(dsts, dstRecord{&e.s.registers[x.r], x.v.ID, nil, x.pos})
+ }
+ // Phis need their args to end up in a specific location.
+ for _, v := range e.b.Values {
+ if v.Op != OpPhi {
+ break
+ }
+ loc := e.s.f.getHome(v.ID)
+ if loc == nil {
+ continue
+ }
+ dsts = append(dsts, dstRecord{loc, v.Args[idx].ID, &v.Args[idx], v.Pos})
+ }
+ e.destinations = dsts
+
+ if e.s.f.pass.debug > regDebug {
+ for _, vid := range e.cachedVals {
+ a := e.cache[vid]
+ for _, c := range a {
+ fmt.Printf("src %s: v%d cache=%s\n", e.s.f.getHome(c.ID), vid, c)
+ }
+ }
+ for _, d := range e.destinations {
+ fmt.Printf("dst %s: v%d\n", d.loc, d.vid)
+ }
+ }
+}
+
+// process generates code to move all the values to the right destination locations.
+func (e *edgeState) process() {
+ dsts := e.destinations
+
+ // Process the destinations until they are all satisfied.
+ for len(dsts) > 0 {
+ i := 0
+ for _, d := range dsts {
+ if !e.processDest(d.loc, d.vid, d.splice, d.pos) {
+ // Failed - save for next iteration.
+ dsts[i] = d
+ i++
+ }
+ }
+ if i < len(dsts) {
+ // Made some progress. Go around again.
+ dsts = dsts[:i]
+
+ // Append any extras destinations we generated.
+ dsts = append(dsts, e.extra...)
+ e.extra = e.extra[:0]
+ continue
+ }
+
+ // We made no progress. That means that any
+ // remaining unsatisfied moves are in simple cycles.
+ // For example, A -> B -> C -> D -> A.
+ // A ----> B
+ // ^ |
+ // | |
+ // | v
+ // D <---- C
+
+ // To break the cycle, we pick an unused register, say R,
+ // and put a copy of B there.
+ // A ----> B
+ // ^ |
+ // | |
+ // | v
+ // D <---- C <---- R=copyofB
+ // When we resume the outer loop, the A->B move can now proceed,
+ // and eventually the whole cycle completes.
+
+ // Copy any cycle location to a temp register. This duplicates
+ // one of the cycle entries, allowing the just duplicated value
+ // to be overwritten and the cycle to proceed.
+ d := dsts[0]
+ loc := d.loc
+ vid := e.contents[loc].vid
+ c := e.contents[loc].c
+ r := e.findRegFor(c.Type)
+ if e.s.f.pass.debug > regDebug {
+ fmt.Printf("breaking cycle with v%d in %s:%s\n", vid, loc, c)
+ }
+ e.erase(r)
+ pos := d.pos.WithNotStmt()
+ if _, isReg := loc.(*Register); isReg {
+ c = e.p.NewValue1(pos, OpCopy, c.Type, c)
+ } else {
+ c = e.p.NewValue1(pos, OpLoadReg, c.Type, c)
+ }
+ e.set(r, vid, c, false, pos)
+ if c.Op == OpLoadReg && e.s.isGReg(register(r.(*Register).num)) {
+ e.s.f.Fatalf("process.OpLoadReg targeting g: " + c.LongString())
+ }
+ }
+}
+
+// processDest generates code to put value vid into location loc. Returns true
+// if progress was made.
+func (e *edgeState) processDest(loc Location, vid ID, splice **Value, pos src.XPos) bool {
+ pos = pos.WithNotStmt()
+ occupant := e.contents[loc]
+ if occupant.vid == vid {
+ // Value is already in the correct place.
+ e.contents[loc] = contentRecord{vid, occupant.c, true, pos}
+ if splice != nil {
+ (*splice).Uses--
+ *splice = occupant.c
+ occupant.c.Uses++
+ }
+ // Note: if splice==nil then c will appear dead. This is
+ // non-SSA formed code, so be careful after this pass not to run
+ // deadcode elimination.
+ if _, ok := e.s.copies[occupant.c]; ok {
+ // The copy at occupant.c was used to avoid spill.
+ e.s.copies[occupant.c] = true
+ }
+ return true
+ }
+
+ // Check if we're allowed to clobber the destination location.
+ if len(e.cache[occupant.vid]) == 1 && !e.s.values[occupant.vid].rematerializeable {
+ // We can't overwrite the last copy
+ // of a value that needs to survive.
+ return false
+ }
+
+ // Copy from a source of v, register preferred.
+ v := e.s.orig[vid]
+ var c *Value
+ var src Location
+ if e.s.f.pass.debug > regDebug {
+ fmt.Printf("moving v%d to %s\n", vid, loc)
+ fmt.Printf("sources of v%d:", vid)
+ }
+ for _, w := range e.cache[vid] {
+ h := e.s.f.getHome(w.ID)
+ if e.s.f.pass.debug > regDebug {
+ fmt.Printf(" %s:%s", h, w)
+ }
+ _, isreg := h.(*Register)
+ if src == nil || isreg {
+ c = w
+ src = h
+ }
+ }
+ if e.s.f.pass.debug > regDebug {
+ if src != nil {
+ fmt.Printf(" [use %s]\n", src)
+ } else {
+ fmt.Printf(" [no source]\n")
+ }
+ }
+ _, dstReg := loc.(*Register)
+
+ // Pre-clobber destination. This avoids the
+ // following situation:
+ // - v is currently held in R0 and stacktmp0.
+ // - We want to copy stacktmp1 to stacktmp0.
+ // - We choose R0 as the temporary register.
+ // During the copy, both R0 and stacktmp0 are
+ // clobbered, losing both copies of v. Oops!
+ // Erasing the destination early means R0 will not
+ // be chosen as the temp register, as it will then
+ // be the last copy of v.
+ e.erase(loc)
+ var x *Value
+ if c == nil || e.s.values[vid].rematerializeable {
+ if !e.s.values[vid].rematerializeable {
+ e.s.f.Fatalf("can't find source for %s->%s: %s\n", e.p, e.b, v.LongString())
+ }
+ if dstReg {
+ x = v.copyInto(e.p)
+ } else {
+ // Rematerialize into stack slot. Need a free
+ // register to accomplish this.
+ r := e.findRegFor(v.Type)
+ e.erase(r)
+ x = v.copyIntoWithXPos(e.p, pos)
+ e.set(r, vid, x, false, pos)
+ // Make sure we spill with the size of the slot, not the
+ // size of x (which might be wider due to our dropping
+ // of narrowing conversions).
+ x = e.p.NewValue1(pos, OpStoreReg, loc.(LocalSlot).Type, x)
+ }
+ } else {
+ // Emit move from src to dst.
+ _, srcReg := src.(*Register)
+ if srcReg {
+ if dstReg {
+ x = e.p.NewValue1(pos, OpCopy, c.Type, c)
+ } else {
+ x = e.p.NewValue1(pos, OpStoreReg, loc.(LocalSlot).Type, c)
+ }
+ } else {
+ if dstReg {
+ x = e.p.NewValue1(pos, OpLoadReg, c.Type, c)
+ } else {
+ // mem->mem. Use temp register.
+ r := e.findRegFor(c.Type)
+ e.erase(r)
+ t := e.p.NewValue1(pos, OpLoadReg, c.Type, c)
+ e.set(r, vid, t, false, pos)
+ x = e.p.NewValue1(pos, OpStoreReg, loc.(LocalSlot).Type, t)
+ }
+ }
+ }
+ e.set(loc, vid, x, true, pos)
+ if x.Op == OpLoadReg && e.s.isGReg(register(loc.(*Register).num)) {
+ e.s.f.Fatalf("processDest.OpLoadReg targeting g: " + x.LongString())
+ }
+ if splice != nil {
+ (*splice).Uses--
+ *splice = x
+ x.Uses++
+ }
+ return true
+}
+
+// set changes the contents of location loc to hold the given value and its cached representative.
+func (e *edgeState) set(loc Location, vid ID, c *Value, final bool, pos src.XPos) {
+ e.s.f.setHome(c, loc)
+ e.contents[loc] = contentRecord{vid, c, final, pos}
+ a := e.cache[vid]
+ if len(a) == 0 {
+ e.cachedVals = append(e.cachedVals, vid)
+ }
+ a = append(a, c)
+ e.cache[vid] = a
+ if r, ok := loc.(*Register); ok {
+ if e.usedRegs&(regMask(1)<<uint(r.num)) != 0 {
+ e.s.f.Fatalf("%v is already set (v%d/%v)", r, vid, c)
+ }
+ e.usedRegs |= regMask(1) << uint(r.num)
+ if final {
+ e.finalRegs |= regMask(1) << uint(r.num)
+ }
+ if len(a) == 1 {
+ e.uniqueRegs |= regMask(1) << uint(r.num)
+ }
+ if len(a) == 2 {
+ if t, ok := e.s.f.getHome(a[0].ID).(*Register); ok {
+ e.uniqueRegs &^= regMask(1) << uint(t.num)
+ }
+ }
+ if e.s.values[vid].rematerializeable {
+ e.rematerializeableRegs |= regMask(1) << uint(r.num)
+ }
+ }
+ if e.s.f.pass.debug > regDebug {
+ fmt.Printf("%s\n", c.LongString())
+ fmt.Printf("v%d now available in %s:%s\n", vid, loc, c)
+ }
+}
+
+// erase removes any user of loc.
+func (e *edgeState) erase(loc Location) {
+ cr := e.contents[loc]
+ if cr.c == nil {
+ return
+ }
+ vid := cr.vid
+
+ if cr.final {
+ // Add a destination to move this value back into place.
+ // Make sure it gets added to the tail of the destination queue
+ // so we make progress on other moves first.
+ e.extra = append(e.extra, dstRecord{loc, cr.vid, nil, cr.pos})
+ }
+
+ // Remove c from the list of cached values.
+ a := e.cache[vid]
+ for i, c := range a {
+ if e.s.f.getHome(c.ID) == loc {
+ if e.s.f.pass.debug > regDebug {
+ fmt.Printf("v%d no longer available in %s:%s\n", vid, loc, c)
+ }
+ a[i], a = a[len(a)-1], a[:len(a)-1]
+ break
+ }
+ }
+ e.cache[vid] = a
+
+ // Update register masks.
+ if r, ok := loc.(*Register); ok {
+ e.usedRegs &^= regMask(1) << uint(r.num)
+ if cr.final {
+ e.finalRegs &^= regMask(1) << uint(r.num)
+ }
+ e.rematerializeableRegs &^= regMask(1) << uint(r.num)
+ }
+ if len(a) == 1 {
+ if r, ok := e.s.f.getHome(a[0].ID).(*Register); ok {
+ e.uniqueRegs |= regMask(1) << uint(r.num)
+ }
+ }
+}
+
+// findRegFor finds a register we can use to make a temp copy of type typ.
+func (e *edgeState) findRegFor(typ *types.Type) Location {
+ // Which registers are possibilities.
+ types := &e.s.f.Config.Types
+ m := e.s.compatRegs(typ)
+
+ // Pick a register. In priority order:
+ // 1) an unused register
+ // 2) a non-unique register not holding a final value
+ // 3) a non-unique register
+ // 4) a register holding a rematerializeable value
+ x := m &^ e.usedRegs
+ if x != 0 {
+ return &e.s.registers[pickReg(x)]
+ }
+ x = m &^ e.uniqueRegs &^ e.finalRegs
+ if x != 0 {
+ return &e.s.registers[pickReg(x)]
+ }
+ x = m &^ e.uniqueRegs
+ if x != 0 {
+ return &e.s.registers[pickReg(x)]
+ }
+ x = m & e.rematerializeableRegs
+ if x != 0 {
+ return &e.s.registers[pickReg(x)]
+ }
+
+ // No register is available.
+ // Pick a register to spill.
+ for _, vid := range e.cachedVals {
+ a := e.cache[vid]
+ for _, c := range a {
+ if r, ok := e.s.f.getHome(c.ID).(*Register); ok && m>>uint(r.num)&1 != 0 {
+ if !c.rematerializeable() {
+ x := e.p.NewValue1(c.Pos, OpStoreReg, c.Type, c)
+ // Allocate a temp location to spill a register to.
+ // The type of the slot is immaterial - it will not be live across
+ // any safepoint. Just use a type big enough to hold any register.
+ t := LocalSlot{N: e.s.f.NewLocal(c.Pos, types.Int64), Type: types.Int64}
+ // TODO: reuse these slots. They'll need to be erased first.
+ e.set(t, vid, x, false, c.Pos)
+ if e.s.f.pass.debug > regDebug {
+ fmt.Printf(" SPILL %s->%s %s\n", r, t, x.LongString())
+ }
+ }
+ // r will now be overwritten by the caller. At some point
+ // later, the newly saved value will be moved back to its
+ // final destination in processDest.
+ return r
+ }
+ }
+ }
+
+ fmt.Printf("m:%d unique:%d final:%d rematerializable:%d\n", m, e.uniqueRegs, e.finalRegs, e.rematerializeableRegs)
+ for _, vid := range e.cachedVals {
+ a := e.cache[vid]
+ for _, c := range a {
+ fmt.Printf("v%d: %s %s\n", vid, c, e.s.f.getHome(c.ID))
+ }
+ }
+ e.s.f.Fatalf("can't find empty register on edge %s->%s", e.p, e.b)
+ return nil
+}
+
+// rematerializeable reports whether the register allocator should recompute
+// a value instead of spilling/restoring it.
+func (v *Value) rematerializeable() bool {
+ if !opcodeTable[v.Op].rematerializeable {
+ return false
+ }
+ for _, a := range v.Args {
+ // SP and SB (generated by OpSP and OpSB) are always available.
+ if a.Op != OpSP && a.Op != OpSB {
+ return false
+ }
+ }
+ return true
+}
+
+type liveInfo struct {
+ ID ID // ID of value
+ dist int32 // # of instructions before next use
+ pos src.XPos // source position of next use
+}
+
+// computeLive computes a map from block ID to a list of value IDs live at the end
+// of that block. Together with the value ID is a count of how many instructions
+// to the next use of that value. The resulting map is stored in s.live.
+// computeLive also computes the desired register information at the end of each block.
+// This desired register information is stored in s.desired.
+// TODO: this could be quadratic if lots of variables are live across lots of
+// basic blocks. Figure out a way to make this function (or, more precisely, the user
+// of this function) require only linear size & time.
+func (s *regAllocState) computeLive() {
+ f := s.f
+ s.live = make([][]liveInfo, f.NumBlocks())
+ s.desired = make([]desiredState, f.NumBlocks())
+ var phis []*Value
+
+ live := f.newSparseMapPos(f.NumValues())
+ defer f.retSparseMapPos(live)
+ t := f.newSparseMapPos(f.NumValues())
+ defer f.retSparseMapPos(t)
+
+ // Keep track of which value we want in each register.
+ var desired desiredState
+
+ // Instead of iterating over f.Blocks, iterate over their postordering.
+ // Liveness information flows backward, so starting at the end
+ // increases the probability that we will stabilize quickly.
+ // TODO: Do a better job yet. Here's one possibility:
+ // Calculate the dominator tree and locate all strongly connected components.
+ // If a value is live in one block of an SCC, it is live in all.
+ // Walk the dominator tree from end to beginning, just once, treating SCC
+ // components as single blocks, duplicated calculated liveness information
+ // out to all of them.
+ po := f.postorder()
+ s.loopnest = f.loopnest()
+ s.loopnest.calculateDepths()
+ for {
+ changed := false
+
+ for _, b := range po {
+ // Start with known live values at the end of the block.
+ // Add len(b.Values) to adjust from end-of-block distance
+ // to beginning-of-block distance.
+ live.clear()
+ for _, e := range s.live[b.ID] {
+ live.set(e.ID, e.dist+int32(len(b.Values)), e.pos)
+ }
+
+ // Mark control values as live
+ for _, c := range b.ControlValues() {
+ if s.values[c.ID].needReg {
+ live.set(c.ID, int32(len(b.Values)), b.Pos)
+ }
+ }
+
+ // Propagate backwards to the start of the block
+ // Assumes Values have been scheduled.
+ phis = phis[:0]
+ for i := len(b.Values) - 1; i >= 0; i-- {
+ v := b.Values[i]
+ live.remove(v.ID)
+ if v.Op == OpPhi {
+ // save phi ops for later
+ phis = append(phis, v)
+ continue
+ }
+ if opcodeTable[v.Op].call {
+ c := live.contents()
+ for i := range c {
+ c[i].val += unlikelyDistance
+ }
+ }
+ for _, a := range v.Args {
+ if s.values[a.ID].needReg {
+ live.set(a.ID, int32(i), v.Pos)
+ }
+ }
+ }
+ // Propagate desired registers backwards.
+ desired.copy(&s.desired[b.ID])
+ for i := len(b.Values) - 1; i >= 0; i-- {
+ v := b.Values[i]
+ prefs := desired.remove(v.ID)
+ if v.Op == OpPhi {
+ // TODO: if v is a phi, save desired register for phi inputs.
+ // For now, we just drop it and don't propagate
+ // desired registers back though phi nodes.
+ continue
+ }
+ regspec := s.regspec(v)
+ // Cancel desired registers if they get clobbered.
+ desired.clobber(regspec.clobbers)
+ // Update desired registers if there are any fixed register inputs.
+ for _, j := range regspec.inputs {
+ if countRegs(j.regs) != 1 {
+ continue
+ }
+ desired.clobber(j.regs)
+ desired.add(v.Args[j.idx].ID, pickReg(j.regs))
+ }
+ // Set desired register of input 0 if this is a 2-operand instruction.
+ if opcodeTable[v.Op].resultInArg0 || v.Op == OpAMD64ADDQconst || v.Op == OpAMD64ADDLconst || v.Op == OpSelect0 {
+ // ADDQconst is added here because we want to treat it as resultInArg0 for
+ // the purposes of desired registers, even though it is not an absolute requirement.
+ // This is because we'd rather implement it as ADDQ instead of LEAQ.
+ // Same for ADDLconst
+ // Select0 is added here to propagate the desired register to the tuple-generating instruction.
+ if opcodeTable[v.Op].commutative {
+ desired.addList(v.Args[1].ID, prefs)
+ }
+ desired.addList(v.Args[0].ID, prefs)
+ }
+ }
+
+ // For each predecessor of b, expand its list of live-at-end values.
+ // invariant: live contains the values live at the start of b (excluding phi inputs)
+ for i, e := range b.Preds {
+ p := e.b
+ // Compute additional distance for the edge.
+ // Note: delta must be at least 1 to distinguish the control
+ // value use from the first user in a successor block.
+ delta := int32(normalDistance)
+ if len(p.Succs) == 2 {
+ if p.Succs[0].b == b && p.Likely == BranchLikely ||
+ p.Succs[1].b == b && p.Likely == BranchUnlikely {
+ delta = likelyDistance
+ }
+ if p.Succs[0].b == b && p.Likely == BranchUnlikely ||
+ p.Succs[1].b == b && p.Likely == BranchLikely {
+ delta = unlikelyDistance
+ }
+ }
+
+ // Update any desired registers at the end of p.
+ s.desired[p.ID].merge(&desired)
+
+ // Start t off with the previously known live values at the end of p.
+ t.clear()
+ for _, e := range s.live[p.ID] {
+ t.set(e.ID, e.dist, e.pos)
+ }
+ update := false
+
+ // Add new live values from scanning this block.
+ for _, e := range live.contents() {
+ d := e.val + delta
+ if !t.contains(e.key) || d < t.get(e.key) {
+ update = true
+ t.set(e.key, d, e.pos)
+ }
+ }
+ // Also add the correct arg from the saved phi values.
+ // All phis are at distance delta (we consider them
+ // simultaneously happening at the start of the block).
+ for _, v := range phis {
+ id := v.Args[i].ID
+ if s.values[id].needReg && (!t.contains(id) || delta < t.get(id)) {
+ update = true
+ t.set(id, delta, v.Pos)
+ }
+ }
+
+ if !update {
+ continue
+ }
+ // The live set has changed, update it.
+ l := s.live[p.ID][:0]
+ if cap(l) < t.size() {
+ l = make([]liveInfo, 0, t.size())
+ }
+ for _, e := range t.contents() {
+ l = append(l, liveInfo{e.key, e.val, e.pos})
+ }
+ s.live[p.ID] = l
+ changed = true
+ }
+ }
+
+ if !changed {
+ break
+ }
+ }
+ if f.pass.debug > regDebug {
+ fmt.Println("live values at end of each block")
+ for _, b := range f.Blocks {
+ fmt.Printf(" %s:", b)
+ for _, x := range s.live[b.ID] {
+ fmt.Printf(" v%d(%d)", x.ID, x.dist)
+ for _, e := range s.desired[b.ID].entries {
+ if e.ID != x.ID {
+ continue
+ }
+ fmt.Printf("[")
+ first := true
+ for _, r := range e.regs {
+ if r == noRegister {
+ continue
+ }
+ if !first {
+ fmt.Printf(",")
+ }
+ fmt.Print(&s.registers[r])
+ first = false
+ }
+ fmt.Printf("]")
+ }
+ }
+ if avoid := s.desired[b.ID].avoid; avoid != 0 {
+ fmt.Printf(" avoid=%v", s.RegMaskString(avoid))
+ }
+ fmt.Println()
+ }
+ }
+}
+
+// A desiredState represents desired register assignments.
+type desiredState struct {
+ // Desired assignments will be small, so we just use a list
+ // of valueID+registers entries.
+ entries []desiredStateEntry
+ // Registers that other values want to be in. This value will
+ // contain at least the union of the regs fields of entries, but
+ // may contain additional entries for values that were once in
+ // this data structure but are no longer.
+ avoid regMask
+}
+type desiredStateEntry struct {
+ // (pre-regalloc) value
+ ID ID
+ // Registers it would like to be in, in priority order.
+ // Unused slots are filled with noRegister.
+ // For opcodes that return tuples, we track desired registers only
+ // for the first element of the tuple.
+ regs [4]register
+}
+
+func (d *desiredState) clear() {
+ d.entries = d.entries[:0]
+ d.avoid = 0
+}
+
+// get returns a list of desired registers for value vid.
+func (d *desiredState) get(vid ID) [4]register {
+ for _, e := range d.entries {
+ if e.ID == vid {
+ return e.regs
+ }
+ }
+ return [4]register{noRegister, noRegister, noRegister, noRegister}
+}
+
+// add records that we'd like value vid to be in register r.
+func (d *desiredState) add(vid ID, r register) {
+ d.avoid |= regMask(1) << r
+ for i := range d.entries {
+ e := &d.entries[i]
+ if e.ID != vid {
+ continue
+ }
+ if e.regs[0] == r {
+ // Already known and highest priority
+ return
+ }
+ for j := 1; j < len(e.regs); j++ {
+ if e.regs[j] == r {
+ // Move from lower priority to top priority
+ copy(e.regs[1:], e.regs[:j])
+ e.regs[0] = r
+ return
+ }
+ }
+ copy(e.regs[1:], e.regs[:])
+ e.regs[0] = r
+ return
+ }
+ d.entries = append(d.entries, desiredStateEntry{vid, [4]register{r, noRegister, noRegister, noRegister}})
+}
+
+func (d *desiredState) addList(vid ID, regs [4]register) {
+ // regs is in priority order, so iterate in reverse order.
+ for i := len(regs) - 1; i >= 0; i-- {
+ r := regs[i]
+ if r != noRegister {
+ d.add(vid, r)
+ }
+ }
+}
+
+// clobber erases any desired registers in the set m.
+func (d *desiredState) clobber(m regMask) {
+ for i := 0; i < len(d.entries); {
+ e := &d.entries[i]
+ j := 0
+ for _, r := range e.regs {
+ if r != noRegister && m>>r&1 == 0 {
+ e.regs[j] = r
+ j++
+ }
+ }
+ if j == 0 {
+ // No more desired registers for this value.
+ d.entries[i] = d.entries[len(d.entries)-1]
+ d.entries = d.entries[:len(d.entries)-1]
+ continue
+ }
+ for ; j < len(e.regs); j++ {
+ e.regs[j] = noRegister
+ }
+ i++
+ }
+ d.avoid &^= m
+}
+
+// copy copies a desired state from another desiredState x.
+func (d *desiredState) copy(x *desiredState) {
+ d.entries = append(d.entries[:0], x.entries...)
+ d.avoid = x.avoid
+}
+
+// remove removes the desired registers for vid and returns them.
+func (d *desiredState) remove(vid ID) [4]register {
+ for i := range d.entries {
+ if d.entries[i].ID == vid {
+ regs := d.entries[i].regs
+ d.entries[i] = d.entries[len(d.entries)-1]
+ d.entries = d.entries[:len(d.entries)-1]
+ return regs
+ }
+ }
+ return [4]register{noRegister, noRegister, noRegister, noRegister}
+}
+
+// merge merges another desired state x into d.
+func (d *desiredState) merge(x *desiredState) {
+ d.avoid |= x.avoid
+ // There should only be a few desired registers, so
+ // linear insert is ok.
+ for _, e := range x.entries {
+ d.addList(e.ID, e.regs)
+ }
+}
+
+func min32(x, y int32) int32 {
+ if x < y {
+ return x
+ }
+ return y
+}
+func max32(x, y int32) int32 {
+ if x > y {
+ return x
+ }
+ return y
+}