1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
|
// Copyright 2010 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package image
import (
"image/color"
"math/bits"
"strconv"
)
// A Point is an X, Y coordinate pair. The axes increase right and down.
type Point struct {
X, Y int
}
// String returns a string representation of p like "(3,4)".
func (p Point) String() string {
return "(" + strconv.Itoa(p.X) + "," + strconv.Itoa(p.Y) + ")"
}
// Add returns the vector p+q.
func (p Point) Add(q Point) Point {
return Point{p.X + q.X, p.Y + q.Y}
}
// Sub returns the vector p-q.
func (p Point) Sub(q Point) Point {
return Point{p.X - q.X, p.Y - q.Y}
}
// Mul returns the vector p*k.
func (p Point) Mul(k int) Point {
return Point{p.X * k, p.Y * k}
}
// Div returns the vector p/k.
func (p Point) Div(k int) Point {
return Point{p.X / k, p.Y / k}
}
// In reports whether p is in r.
func (p Point) In(r Rectangle) bool {
return r.Min.X <= p.X && p.X < r.Max.X &&
r.Min.Y <= p.Y && p.Y < r.Max.Y
}
// Mod returns the point q in r such that p.X-q.X is a multiple of r's width
// and p.Y-q.Y is a multiple of r's height.
func (p Point) Mod(r Rectangle) Point {
w, h := r.Dx(), r.Dy()
p = p.Sub(r.Min)
p.X = p.X % w
if p.X < 0 {
p.X += w
}
p.Y = p.Y % h
if p.Y < 0 {
p.Y += h
}
return p.Add(r.Min)
}
// Eq reports whether p and q are equal.
func (p Point) Eq(q Point) bool {
return p == q
}
// ZP is the zero [Point].
//
// Deprecated: Use a literal [image.Point] instead.
var ZP Point
// Pt is shorthand for [Point]{X, Y}.
func Pt(X, Y int) Point {
return Point{X, Y}
}
// A Rectangle contains the points with Min.X <= X < Max.X, Min.Y <= Y < Max.Y.
// It is well-formed if Min.X <= Max.X and likewise for Y. Points are always
// well-formed. A rectangle's methods always return well-formed outputs for
// well-formed inputs.
//
// A Rectangle is also an [Image] whose bounds are the rectangle itself. At
// returns color.Opaque for points in the rectangle and color.Transparent
// otherwise.
type Rectangle struct {
Min, Max Point
}
// String returns a string representation of r like "(3,4)-(6,5)".
func (r Rectangle) String() string {
return r.Min.String() + "-" + r.Max.String()
}
// Dx returns r's width.
func (r Rectangle) Dx() int {
return r.Max.X - r.Min.X
}
// Dy returns r's height.
func (r Rectangle) Dy() int {
return r.Max.Y - r.Min.Y
}
// Size returns r's width and height.
func (r Rectangle) Size() Point {
return Point{
r.Max.X - r.Min.X,
r.Max.Y - r.Min.Y,
}
}
// Add returns the rectangle r translated by p.
func (r Rectangle) Add(p Point) Rectangle {
return Rectangle{
Point{r.Min.X + p.X, r.Min.Y + p.Y},
Point{r.Max.X + p.X, r.Max.Y + p.Y},
}
}
// Sub returns the rectangle r translated by -p.
func (r Rectangle) Sub(p Point) Rectangle {
return Rectangle{
Point{r.Min.X - p.X, r.Min.Y - p.Y},
Point{r.Max.X - p.X, r.Max.Y - p.Y},
}
}
// Inset returns the rectangle r inset by n, which may be negative. If either
// of r's dimensions is less than 2*n then an empty rectangle near the center
// of r will be returned.
func (r Rectangle) Inset(n int) Rectangle {
if r.Dx() < 2*n {
r.Min.X = (r.Min.X + r.Max.X) / 2
r.Max.X = r.Min.X
} else {
r.Min.X += n
r.Max.X -= n
}
if r.Dy() < 2*n {
r.Min.Y = (r.Min.Y + r.Max.Y) / 2
r.Max.Y = r.Min.Y
} else {
r.Min.Y += n
r.Max.Y -= n
}
return r
}
// Intersect returns the largest rectangle contained by both r and s. If the
// two rectangles do not overlap then the zero rectangle will be returned.
func (r Rectangle) Intersect(s Rectangle) Rectangle {
if r.Min.X < s.Min.X {
r.Min.X = s.Min.X
}
if r.Min.Y < s.Min.Y {
r.Min.Y = s.Min.Y
}
if r.Max.X > s.Max.X {
r.Max.X = s.Max.X
}
if r.Max.Y > s.Max.Y {
r.Max.Y = s.Max.Y
}
// Letting r0 and s0 be the values of r and s at the time that the method
// is called, this next line is equivalent to:
//
// if max(r0.Min.X, s0.Min.X) >= min(r0.Max.X, s0.Max.X) || likewiseForY { etc }
if r.Empty() {
return ZR
}
return r
}
// Union returns the smallest rectangle that contains both r and s.
func (r Rectangle) Union(s Rectangle) Rectangle {
if r.Empty() {
return s
}
if s.Empty() {
return r
}
if r.Min.X > s.Min.X {
r.Min.X = s.Min.X
}
if r.Min.Y > s.Min.Y {
r.Min.Y = s.Min.Y
}
if r.Max.X < s.Max.X {
r.Max.X = s.Max.X
}
if r.Max.Y < s.Max.Y {
r.Max.Y = s.Max.Y
}
return r
}
// Empty reports whether the rectangle contains no points.
func (r Rectangle) Empty() bool {
return r.Min.X >= r.Max.X || r.Min.Y >= r.Max.Y
}
// Eq reports whether r and s contain the same set of points. All empty
// rectangles are considered equal.
func (r Rectangle) Eq(s Rectangle) bool {
return r == s || r.Empty() && s.Empty()
}
// Overlaps reports whether r and s have a non-empty intersection.
func (r Rectangle) Overlaps(s Rectangle) bool {
return !r.Empty() && !s.Empty() &&
r.Min.X < s.Max.X && s.Min.X < r.Max.X &&
r.Min.Y < s.Max.Y && s.Min.Y < r.Max.Y
}
// In reports whether every point in r is in s.
func (r Rectangle) In(s Rectangle) bool {
if r.Empty() {
return true
}
// Note that r.Max is an exclusive bound for r, so that r.In(s)
// does not require that r.Max.In(s).
return s.Min.X <= r.Min.X && r.Max.X <= s.Max.X &&
s.Min.Y <= r.Min.Y && r.Max.Y <= s.Max.Y
}
// Canon returns the canonical version of r. The returned rectangle has minimum
// and maximum coordinates swapped if necessary so that it is well-formed.
func (r Rectangle) Canon() Rectangle {
if r.Max.X < r.Min.X {
r.Min.X, r.Max.X = r.Max.X, r.Min.X
}
if r.Max.Y < r.Min.Y {
r.Min.Y, r.Max.Y = r.Max.Y, r.Min.Y
}
return r
}
// At implements the [Image] interface.
func (r Rectangle) At(x, y int) color.Color {
if (Point{x, y}).In(r) {
return color.Opaque
}
return color.Transparent
}
// RGBA64At implements the [RGBA64Image] interface.
func (r Rectangle) RGBA64At(x, y int) color.RGBA64 {
if (Point{x, y}).In(r) {
return color.RGBA64{0xffff, 0xffff, 0xffff, 0xffff}
}
return color.RGBA64{}
}
// Bounds implements the [Image] interface.
func (r Rectangle) Bounds() Rectangle {
return r
}
// ColorModel implements the [Image] interface.
func (r Rectangle) ColorModel() color.Model {
return color.Alpha16Model
}
// ZR is the zero [Rectangle].
//
// Deprecated: Use a literal [image.Rectangle] instead.
var ZR Rectangle
// Rect is shorthand for [Rectangle]{Pt(x0, y0), [Pt](x1, y1)}. The returned
// rectangle has minimum and maximum coordinates swapped if necessary so that
// it is well-formed.
func Rect(x0, y0, x1, y1 int) Rectangle {
if x0 > x1 {
x0, x1 = x1, x0
}
if y0 > y1 {
y0, y1 = y1, y0
}
return Rectangle{Point{x0, y0}, Point{x1, y1}}
}
// mul3NonNeg returns (x * y * z), unless at least one argument is negative or
// if the computation overflows the int type, in which case it returns -1.
func mul3NonNeg(x int, y int, z int) int {
if (x < 0) || (y < 0) || (z < 0) {
return -1
}
hi, lo := bits.Mul64(uint64(x), uint64(y))
if hi != 0 {
return -1
}
hi, lo = bits.Mul64(lo, uint64(z))
if hi != 0 {
return -1
}
a := int(lo)
if (a < 0) || (uint64(a) != lo) {
return -1
}
return a
}
// add2NonNeg returns (x + y), unless at least one argument is negative or if
// the computation overflows the int type, in which case it returns -1.
func add2NonNeg(x int, y int) int {
if (x < 0) || (y < 0) {
return -1
}
a := x + y
if a < 0 {
return -1
}
return a
}
|