summaryrefslogtreecommitdiffstats
path: root/src/runtime/mgcscavenge.go
blob: 86c2103f186887e67b2ed30bd13f582ca95354ab (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
// Copyright 2019 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// Scavenging free pages.
//
// This file implements scavenging (the release of physical pages backing mapped
// memory) of free and unused pages in the heap as a way to deal with page-level
// fragmentation and reduce the RSS of Go applications.
//
// Scavenging in Go happens on two fronts: there's the background
// (asynchronous) scavenger and the allocation-time (synchronous) scavenger.
//
// The former happens on a goroutine much like the background sweeper which is
// soft-capped at using scavengePercent of the mutator's time, based on
// order-of-magnitude estimates of the costs of scavenging. The latter happens
// when allocating pages from the heap.
//
// The scavenger's primary goal is to bring the estimated heap RSS of the
// application down to a goal.
//
// Before we consider what this looks like, we need to split the world into two
// halves. One in which a memory limit is not set, and one in which it is.
//
// For the former, the goal is defined as:
//   (retainExtraPercent+100) / 100 * (heapGoal / lastHeapGoal) * lastHeapInUse
//
// Essentially, we wish to have the application's RSS track the heap goal, but
// the heap goal is defined in terms of bytes of objects, rather than pages like
// RSS. As a result, we need to take into account for fragmentation internal to
// spans. heapGoal / lastHeapGoal defines the ratio between the current heap goal
// and the last heap goal, which tells us by how much the heap is growing and
// shrinking. We estimate what the heap will grow to in terms of pages by taking
// this ratio and multiplying it by heapInUse at the end of the last GC, which
// allows us to account for this additional fragmentation. Note that this
// procedure makes the assumption that the degree of fragmentation won't change
// dramatically over the next GC cycle. Overestimating the amount of
// fragmentation simply results in higher memory use, which will be accounted
// for by the next pacing up date. Underestimating the fragmentation however
// could lead to performance degradation. Handling this case is not within the
// scope of the scavenger. Situations where the amount of fragmentation balloons
// over the course of a single GC cycle should be considered pathologies,
// flagged as bugs, and fixed appropriately.
//
// An additional factor of retainExtraPercent is added as a buffer to help ensure
// that there's more unscavenged memory to allocate out of, since each allocation
// out of scavenged memory incurs a potentially expensive page fault.
//
// If a memory limit is set, then we wish to pick a scavenge goal that maintains
// that memory limit. For that, we look at total memory that has been committed
// (memstats.mappedReady) and try to bring that down below the limit. In this case,
// we want to give buffer space in the *opposite* direction. When the application
// is close to the limit, we want to make sure we push harder to keep it under, so
// if we target below the memory limit, we ensure that the background scavenger is
// giving the situation the urgency it deserves.
//
// In this case, the goal is defined as:
//    (100-reduceExtraPercent) / 100 * memoryLimit
//
// We compute both of these goals, and check whether either of them have been met.
// The background scavenger continues operating as long as either one of the goals
// has not been met.
//
// The goals are updated after each GC.
//
// Synchronous scavenging happens for one of two reasons: if an allocation would
// exceed the memory limit or whenever the heap grows in size, for some
// definition of heap-growth. The intuition behind this second reason is that the
// application had to grow the heap because existing fragments were not sufficiently
// large to satisfy a page-level memory allocation, so we scavenge those fragments
// eagerly to offset the growth in RSS that results.
//
// Lastly, not all pages are available for scavenging at all times and in all cases.
// The background scavenger and heap-growth scavenger only release memory in chunks
// that have not been densely-allocated for at least 1 full GC cycle. The reason
// behind this is likelihood of reuse: the Go heap is allocated in a first-fit order
// and by the end of the GC mark phase, the heap tends to be densely packed. Releasing
// memory in these densely packed chunks while they're being packed is counter-productive,
// and worse, it breaks up huge pages on systems that support them. The scavenger (invoked
// during memory allocation) further ensures that chunks it identifies as "dense" are
// immediately eligible for being backed by huge pages. Note that for the most part these
// density heuristics are best-effort heuristics. It's totally possible (but unlikely)
// that a chunk that just became dense is scavenged in the case of a race between memory
// allocation and scavenging.
//
// When synchronously scavenging for the memory limit or for debug.FreeOSMemory, these
// "dense" packing heuristics are ignored (in other words, scavenging is "forced") because
// in these scenarios returning memory to the OS is more important than keeping CPU
// overheads low.

package runtime

import (
	"internal/goos"
	"runtime/internal/atomic"
	"runtime/internal/sys"
	"unsafe"
)

const (
	// The background scavenger is paced according to these parameters.
	//
	// scavengePercent represents the portion of mutator time we're willing
	// to spend on scavenging in percent.
	scavengePercent = 1 // 1%

	// retainExtraPercent represents the amount of memory over the heap goal
	// that the scavenger should keep as a buffer space for the allocator.
	// This constant is used when we do not have a memory limit set.
	//
	// The purpose of maintaining this overhead is to have a greater pool of
	// unscavenged memory available for allocation (since using scavenged memory
	// incurs an additional cost), to account for heap fragmentation and
	// the ever-changing layout of the heap.
	retainExtraPercent = 10

	// reduceExtraPercent represents the amount of memory under the limit
	// that the scavenger should target. For example, 5 means we target 95%
	// of the limit.
	//
	// The purpose of shooting lower than the limit is to ensure that, once
	// close to the limit, the scavenger is working hard to maintain it. If
	// we have a memory limit set but are far away from it, there's no harm
	// in leaving up to 100-retainExtraPercent live, and it's more efficient
	// anyway, for the same reasons that retainExtraPercent exists.
	reduceExtraPercent = 5

	// maxPagesPerPhysPage is the maximum number of supported runtime pages per
	// physical page, based on maxPhysPageSize.
	maxPagesPerPhysPage = maxPhysPageSize / pageSize

	// scavengeCostRatio is the approximate ratio between the costs of using previously
	// scavenged memory and scavenging memory.
	//
	// For most systems the cost of scavenging greatly outweighs the costs
	// associated with using scavenged memory, making this constant 0. On other systems
	// (especially ones where "sysUsed" is not just a no-op) this cost is non-trivial.
	//
	// This ratio is used as part of multiplicative factor to help the scavenger account
	// for the additional costs of using scavenged memory in its pacing.
	scavengeCostRatio = 0.7 * (goos.IsDarwin + goos.IsIos)

	// scavChunkHiOcFrac indicates the fraction of pages that need to be allocated
	// in the chunk in a single GC cycle for it to be considered high density.
	scavChunkHiOccFrac  = 0.96875
	scavChunkHiOccPages = uint16(scavChunkHiOccFrac * pallocChunkPages)
)

// heapRetained returns an estimate of the current heap RSS.
func heapRetained() uint64 {
	return gcController.heapInUse.load() + gcController.heapFree.load()
}

// gcPaceScavenger updates the scavenger's pacing, particularly
// its rate and RSS goal. For this, it requires the current heapGoal,
// and the heapGoal for the previous GC cycle.
//
// The RSS goal is based on the current heap goal with a small overhead
// to accommodate non-determinism in the allocator.
//
// The pacing is based on scavengePageRate, which applies to both regular and
// huge pages. See that constant for more information.
//
// Must be called whenever GC pacing is updated.
//
// mheap_.lock must be held or the world must be stopped.
func gcPaceScavenger(memoryLimit int64, heapGoal, lastHeapGoal uint64) {
	assertWorldStoppedOrLockHeld(&mheap_.lock)

	// As described at the top of this file, there are two scavenge goals here: one
	// for gcPercent and one for memoryLimit. Let's handle the latter first because
	// it's simpler.

	// We want to target retaining (100-reduceExtraPercent)% of the heap.
	memoryLimitGoal := uint64(float64(memoryLimit) * (1 - reduceExtraPercent/100.0))

	// mappedReady is comparable to memoryLimit, and represents how much total memory
	// the Go runtime has committed now (estimated).
	mappedReady := gcController.mappedReady.Load()

	// If we're below the goal already indicate that we don't need the background
	// scavenger for the memory limit. This may seems worrisome at first, but note
	// that the allocator will assist the background scavenger in the face of a memory
	// limit, so we'll be safe even if we stop the scavenger when we shouldn't have.
	if mappedReady <= memoryLimitGoal {
		scavenge.memoryLimitGoal.Store(^uint64(0))
	} else {
		scavenge.memoryLimitGoal.Store(memoryLimitGoal)
	}

	// Now handle the gcPercent goal.

	// If we're called before the first GC completed, disable scavenging.
	// We never scavenge before the 2nd GC cycle anyway (we don't have enough
	// information about the heap yet) so this is fine, and avoids a fault
	// or garbage data later.
	if lastHeapGoal == 0 {
		scavenge.gcPercentGoal.Store(^uint64(0))
		return
	}
	// Compute our scavenging goal.
	goalRatio := float64(heapGoal) / float64(lastHeapGoal)
	gcPercentGoal := uint64(float64(memstats.lastHeapInUse) * goalRatio)
	// Add retainExtraPercent overhead to retainedGoal. This calculation
	// looks strange but the purpose is to arrive at an integer division
	// (e.g. if retainExtraPercent = 12.5, then we get a divisor of 8)
	// that also avoids the overflow from a multiplication.
	gcPercentGoal += gcPercentGoal / (1.0 / (retainExtraPercent / 100.0))
	// Align it to a physical page boundary to make the following calculations
	// a bit more exact.
	gcPercentGoal = (gcPercentGoal + uint64(physPageSize) - 1) &^ (uint64(physPageSize) - 1)

	// Represents where we are now in the heap's contribution to RSS in bytes.
	//
	// Guaranteed to always be a multiple of physPageSize on systems where
	// physPageSize <= pageSize since we map new heap memory at a size larger than
	// any physPageSize and released memory in multiples of the physPageSize.
	//
	// However, certain functions recategorize heap memory as other stats (e.g.
	// stacks) and this happens in multiples of pageSize, so on systems
	// where physPageSize > pageSize the calculations below will not be exact.
	// Generally this is OK since we'll be off by at most one regular
	// physical page.
	heapRetainedNow := heapRetained()

	// If we're already below our goal, or within one page of our goal, then indicate
	// that we don't need the background scavenger for maintaining a memory overhead
	// proportional to the heap goal.
	if heapRetainedNow <= gcPercentGoal || heapRetainedNow-gcPercentGoal < uint64(physPageSize) {
		scavenge.gcPercentGoal.Store(^uint64(0))
	} else {
		scavenge.gcPercentGoal.Store(gcPercentGoal)
	}
}

var scavenge struct {
	// gcPercentGoal is the amount of retained heap memory (measured by
	// heapRetained) that the runtime will try to maintain by returning
	// memory to the OS. This goal is derived from gcController.gcPercent
	// by choosing to retain enough memory to allocate heap memory up to
	// the heap goal.
	gcPercentGoal atomic.Uint64

	// memoryLimitGoal is the amount of memory retained by the runtime (
	// measured by gcController.mappedReady) that the runtime will try to
	// maintain by returning memory to the OS. This goal is derived from
	// gcController.memoryLimit by choosing to target the memory limit or
	// some lower target to keep the scavenger working.
	memoryLimitGoal atomic.Uint64

	// assistTime is the time spent by the allocator scavenging in the last GC cycle.
	//
	// This is reset once a GC cycle ends.
	assistTime atomic.Int64

	// backgroundTime is the time spent by the background scavenger in the last GC cycle.
	//
	// This is reset once a GC cycle ends.
	backgroundTime atomic.Int64
}

const (
	// It doesn't really matter what value we start at, but we can't be zero, because
	// that'll cause divide-by-zero issues. Pick something conservative which we'll
	// also use as a fallback.
	startingScavSleepRatio = 0.001

	// Spend at least 1 ms scavenging, otherwise the corresponding
	// sleep time to maintain our desired utilization is too low to
	// be reliable.
	minScavWorkTime = 1e6
)

// Sleep/wait state of the background scavenger.
var scavenger scavengerState

type scavengerState struct {
	// lock protects all fields below.
	lock mutex

	// g is the goroutine the scavenger is bound to.
	g *g

	// parked is whether or not the scavenger is parked.
	parked bool

	// timer is the timer used for the scavenger to sleep.
	timer *timer

	// sysmonWake signals to sysmon that it should wake the scavenger.
	sysmonWake atomic.Uint32

	// targetCPUFraction is the target CPU overhead for the scavenger.
	targetCPUFraction float64

	// sleepRatio is the ratio of time spent doing scavenging work to
	// time spent sleeping. This is used to decide how long the scavenger
	// should sleep for in between batches of work. It is set by
	// critSleepController in order to maintain a CPU overhead of
	// targetCPUFraction.
	//
	// Lower means more sleep, higher means more aggressive scavenging.
	sleepRatio float64

	// sleepController controls sleepRatio.
	//
	// See sleepRatio for more details.
	sleepController piController

	// controllerCooldown is the time left in nanoseconds during which we avoid
	// using the controller and we hold sleepRatio at a conservative
	// value. Used if the controller's assumptions fail to hold.
	controllerCooldown int64

	// printControllerReset instructs printScavTrace to signal that
	// the controller was reset.
	printControllerReset bool

	// sleepStub is a stub used for testing to avoid actually having
	// the scavenger sleep.
	//
	// Unlike the other stubs, this is not populated if left nil
	// Instead, it is called when non-nil because any valid implementation
	// of this function basically requires closing over this scavenger
	// state, and allocating a closure is not allowed in the runtime as
	// a matter of policy.
	sleepStub func(n int64) int64

	// scavenge is a function that scavenges n bytes of memory.
	// Returns how many bytes of memory it actually scavenged, as
	// well as the time it took in nanoseconds. Usually mheap.pages.scavenge
	// with nanotime called around it, but stubbed out for testing.
	// Like mheap.pages.scavenge, if it scavenges less than n bytes of
	// memory, the caller may assume the heap is exhausted of scavengable
	// memory for now.
	//
	// If this is nil, it is populated with the real thing in init.
	scavenge func(n uintptr) (uintptr, int64)

	// shouldStop is a callback called in the work loop and provides a
	// point that can force the scavenger to stop early, for example because
	// the scavenge policy dictates too much has been scavenged already.
	//
	// If this is nil, it is populated with the real thing in init.
	shouldStop func() bool

	// gomaxprocs returns the current value of gomaxprocs. Stub for testing.
	//
	// If this is nil, it is populated with the real thing in init.
	gomaxprocs func() int32
}

// init initializes a scavenger state and wires to the current G.
//
// Must be called from a regular goroutine that can allocate.
func (s *scavengerState) init() {
	if s.g != nil {
		throw("scavenger state is already wired")
	}
	lockInit(&s.lock, lockRankScavenge)
	s.g = getg()

	s.timer = new(timer)
	s.timer.arg = s
	s.timer.f = func(s any, _ uintptr) {
		s.(*scavengerState).wake()
	}

	// input: fraction of CPU time actually used.
	// setpoint: ideal CPU fraction.
	// output: ratio of time worked to time slept (determines sleep time).
	//
	// The output of this controller is somewhat indirect to what we actually
	// want to achieve: how much time to sleep for. The reason for this definition
	// is to ensure that the controller's outputs have a direct relationship with
	// its inputs (as opposed to an inverse relationship), making it somewhat
	// easier to reason about for tuning purposes.
	s.sleepController = piController{
		// Tuned loosely via Ziegler-Nichols process.
		kp: 0.3375,
		ti: 3.2e6,
		tt: 1e9, // 1 second reset time.

		// These ranges seem wide, but we want to give the controller plenty of
		// room to hunt for the optimal value.
		min: 0.001,  // 1:1000
		max: 1000.0, // 1000:1
	}
	s.sleepRatio = startingScavSleepRatio

	// Install real functions if stubs aren't present.
	if s.scavenge == nil {
		s.scavenge = func(n uintptr) (uintptr, int64) {
			start := nanotime()
			r := mheap_.pages.scavenge(n, nil, false)
			end := nanotime()
			if start >= end {
				return r, 0
			}
			scavenge.backgroundTime.Add(end - start)
			return r, end - start
		}
	}
	if s.shouldStop == nil {
		s.shouldStop = func() bool {
			// If background scavenging is disabled or if there's no work to do just stop.
			return heapRetained() <= scavenge.gcPercentGoal.Load() &&
				gcController.mappedReady.Load() <= scavenge.memoryLimitGoal.Load()
		}
	}
	if s.gomaxprocs == nil {
		s.gomaxprocs = func() int32 {
			return gomaxprocs
		}
	}
}

// park parks the scavenger goroutine.
func (s *scavengerState) park() {
	lock(&s.lock)
	if getg() != s.g {
		throw("tried to park scavenger from another goroutine")
	}
	s.parked = true
	goparkunlock(&s.lock, waitReasonGCScavengeWait, traceBlockSystemGoroutine, 2)
}

// ready signals to sysmon that the scavenger should be awoken.
func (s *scavengerState) ready() {
	s.sysmonWake.Store(1)
}

// wake immediately unparks the scavenger if necessary.
//
// Safe to run without a P.
func (s *scavengerState) wake() {
	lock(&s.lock)
	if s.parked {
		// Unset sysmonWake, since the scavenger is now being awoken.
		s.sysmonWake.Store(0)

		// s.parked is unset to prevent a double wake-up.
		s.parked = false

		// Ready the goroutine by injecting it. We use injectglist instead
		// of ready or goready in order to allow us to run this function
		// without a P. injectglist also avoids placing the goroutine in
		// the current P's runnext slot, which is desirable to prevent
		// the scavenger from interfering with user goroutine scheduling
		// too much.
		var list gList
		list.push(s.g)
		injectglist(&list)
	}
	unlock(&s.lock)
}

// sleep puts the scavenger to sleep based on the amount of time that it worked
// in nanoseconds.
//
// Note that this function should only be called by the scavenger.
//
// The scavenger may be woken up earlier by a pacing change, and it may not go
// to sleep at all if there's a pending pacing change.
func (s *scavengerState) sleep(worked float64) {
	lock(&s.lock)
	if getg() != s.g {
		throw("tried to sleep scavenger from another goroutine")
	}

	if worked < minScavWorkTime {
		// This means there wasn't enough work to actually fill up minScavWorkTime.
		// That's fine; we shouldn't try to do anything with this information
		// because it's going result in a short enough sleep request that things
		// will get messy. Just assume we did at least this much work.
		// All this means is that we'll sleep longer than we otherwise would have.
		worked = minScavWorkTime
	}

	// Multiply the critical time by 1 + the ratio of the costs of using
	// scavenged memory vs. scavenging memory. This forces us to pay down
	// the cost of reusing this memory eagerly by sleeping for a longer period
	// of time and scavenging less frequently. More concretely, we avoid situations
	// where we end up scavenging so often that we hurt allocation performance
	// because of the additional overheads of using scavenged memory.
	worked *= 1 + scavengeCostRatio

	// sleepTime is the amount of time we're going to sleep, based on the amount
	// of time we worked, and the sleepRatio.
	sleepTime := int64(worked / s.sleepRatio)

	var slept int64
	if s.sleepStub == nil {
		// Set the timer.
		//
		// This must happen here instead of inside gopark
		// because we can't close over any variables without
		// failing escape analysis.
		start := nanotime()
		resetTimer(s.timer, start+sleepTime)

		// Mark ourselves as asleep and go to sleep.
		s.parked = true
		goparkunlock(&s.lock, waitReasonSleep, traceBlockSleep, 2)

		// How long we actually slept for.
		slept = nanotime() - start

		lock(&s.lock)
		// Stop the timer here because s.wake is unable to do it for us.
		// We don't really care if we succeed in stopping the timer. One
		// reason we might fail is that we've already woken up, but the timer
		// might be in the process of firing on some other P; essentially we're
		// racing with it. That's totally OK. Double wake-ups are perfectly safe.
		stopTimer(s.timer)
		unlock(&s.lock)
	} else {
		unlock(&s.lock)
		slept = s.sleepStub(sleepTime)
	}

	// Stop here if we're cooling down from the controller.
	if s.controllerCooldown > 0 {
		// worked and slept aren't exact measures of time, but it's OK to be a bit
		// sloppy here. We're just hoping we're avoiding some transient bad behavior.
		t := slept + int64(worked)
		if t > s.controllerCooldown {
			s.controllerCooldown = 0
		} else {
			s.controllerCooldown -= t
		}
		return
	}

	// idealFraction is the ideal % of overall application CPU time that we
	// spend scavenging.
	idealFraction := float64(scavengePercent) / 100.0

	// Calculate the CPU time spent.
	//
	// This may be slightly inaccurate with respect to GOMAXPROCS, but we're
	// recomputing this often enough relative to GOMAXPROCS changes in general
	// (it only changes when the world is stopped, and not during a GC) that
	// that small inaccuracy is in the noise.
	cpuFraction := worked / ((float64(slept) + worked) * float64(s.gomaxprocs()))

	// Update the critSleepRatio, adjusting until we reach our ideal fraction.
	var ok bool
	s.sleepRatio, ok = s.sleepController.next(cpuFraction, idealFraction, float64(slept)+worked)
	if !ok {
		// The core assumption of the controller, that we can get a proportional
		// response, broke down. This may be transient, so temporarily switch to
		// sleeping a fixed, conservative amount.
		s.sleepRatio = startingScavSleepRatio
		s.controllerCooldown = 5e9 // 5 seconds.

		// Signal the scav trace printer to output this.
		s.controllerFailed()
	}
}

// controllerFailed indicates that the scavenger's scheduling
// controller failed.
func (s *scavengerState) controllerFailed() {
	lock(&s.lock)
	s.printControllerReset = true
	unlock(&s.lock)
}

// run is the body of the main scavenging loop.
//
// Returns the number of bytes released and the estimated time spent
// releasing those bytes.
//
// Must be run on the scavenger goroutine.
func (s *scavengerState) run() (released uintptr, worked float64) {
	lock(&s.lock)
	if getg() != s.g {
		throw("tried to run scavenger from another goroutine")
	}
	unlock(&s.lock)

	for worked < minScavWorkTime {
		// If something from outside tells us to stop early, stop.
		if s.shouldStop() {
			break
		}

		// scavengeQuantum is the amount of memory we try to scavenge
		// in one go. A smaller value means the scavenger is more responsive
		// to the scheduler in case of e.g. preemption. A larger value means
		// that the overheads of scavenging are better amortized, so better
		// scavenging throughput.
		//
		// The current value is chosen assuming a cost of ~10µs/physical page
		// (this is somewhat pessimistic), which implies a worst-case latency of
		// about 160µs for 4 KiB physical pages. The current value is biased
		// toward latency over throughput.
		const scavengeQuantum = 64 << 10

		// Accumulate the amount of time spent scavenging.
		r, duration := s.scavenge(scavengeQuantum)

		// On some platforms we may see end >= start if the time it takes to scavenge
		// memory is less than the minimum granularity of its clock (e.g. Windows) or
		// due to clock bugs.
		//
		// In this case, just assume scavenging takes 10 µs per regular physical page
		// (determined empirically), and conservatively ignore the impact of huge pages
		// on timing.
		const approxWorkedNSPerPhysicalPage = 10e3
		if duration == 0 {
			worked += approxWorkedNSPerPhysicalPage * float64(r/physPageSize)
		} else {
			// TODO(mknyszek): If duration is small compared to worked, it could be
			// rounded down to zero. Probably not a problem in practice because the
			// values are all within a few orders of magnitude of each other but maybe
			// worth worrying about.
			worked += float64(duration)
		}
		released += r

		// scavenge does not return until it either finds the requisite amount of
		// memory to scavenge, or exhausts the heap. If we haven't found enough
		// to scavenge, then the heap must be exhausted.
		if r < scavengeQuantum {
			break
		}
		// When using fake time just do one loop.
		if faketime != 0 {
			break
		}
	}
	if released > 0 && released < physPageSize {
		// If this happens, it means that we may have attempted to release part
		// of a physical page, but the likely effect of that is that it released
		// the whole physical page, some of which may have still been in-use.
		// This could lead to memory corruption. Throw.
		throw("released less than one physical page of memory")
	}
	return
}

// Background scavenger.
//
// The background scavenger maintains the RSS of the application below
// the line described by the proportional scavenging statistics in
// the mheap struct.
func bgscavenge(c chan int) {
	scavenger.init()

	c <- 1
	scavenger.park()

	for {
		released, workTime := scavenger.run()
		if released == 0 {
			scavenger.park()
			continue
		}
		mheap_.pages.scav.releasedBg.Add(released)
		scavenger.sleep(workTime)
	}
}

// scavenge scavenges nbytes worth of free pages, starting with the
// highest address first. Successive calls continue from where it left
// off until the heap is exhausted. force makes all memory available to
// scavenge, ignoring huge page heuristics.
//
// Returns the amount of memory scavenged in bytes.
//
// scavenge always tries to scavenge nbytes worth of memory, and will
// only fail to do so if the heap is exhausted for now.
func (p *pageAlloc) scavenge(nbytes uintptr, shouldStop func() bool, force bool) uintptr {
	released := uintptr(0)
	for released < nbytes {
		ci, pageIdx := p.scav.index.find(force)
		if ci == 0 {
			break
		}
		systemstack(func() {
			released += p.scavengeOne(ci, pageIdx, nbytes-released)
		})
		if shouldStop != nil && shouldStop() {
			break
		}
	}
	return released
}

// printScavTrace prints a scavenge trace line to standard error.
//
// released should be the amount of memory released since the last time this
// was called, and forced indicates whether the scavenge was forced by the
// application.
//
// scavenger.lock must be held.
func printScavTrace(releasedBg, releasedEager uintptr, forced bool) {
	assertLockHeld(&scavenger.lock)

	printlock()
	print("scav ",
		releasedBg>>10, " KiB work (bg), ",
		releasedEager>>10, " KiB work (eager), ",
		gcController.heapReleased.load()>>10, " KiB now, ",
		(gcController.heapInUse.load()*100)/heapRetained(), "% util",
	)
	if forced {
		print(" (forced)")
	} else if scavenger.printControllerReset {
		print(" [controller reset]")
		scavenger.printControllerReset = false
	}
	println()
	printunlock()
}

// scavengeOne walks over the chunk at chunk index ci and searches for
// a contiguous run of pages to scavenge. It will try to scavenge
// at most max bytes at once, but may scavenge more to avoid
// breaking huge pages. Once it scavenges some memory it returns
// how much it scavenged in bytes.
//
// searchIdx is the page index to start searching from in ci.
//
// Returns the number of bytes scavenged.
//
// Must run on the systemstack because it acquires p.mheapLock.
//
//go:systemstack
func (p *pageAlloc) scavengeOne(ci chunkIdx, searchIdx uint, max uintptr) uintptr {
	// Calculate the maximum number of pages to scavenge.
	//
	// This should be alignUp(max, pageSize) / pageSize but max can and will
	// be ^uintptr(0), so we need to be very careful not to overflow here.
	// Rather than use alignUp, calculate the number of pages rounded down
	// first, then add back one if necessary.
	maxPages := max / pageSize
	if max%pageSize != 0 {
		maxPages++
	}

	// Calculate the minimum number of pages we can scavenge.
	//
	// Because we can only scavenge whole physical pages, we must
	// ensure that we scavenge at least minPages each time, aligned
	// to minPages*pageSize.
	minPages := physPageSize / pageSize
	if minPages < 1 {
		minPages = 1
	}

	lock(p.mheapLock)
	if p.summary[len(p.summary)-1][ci].max() >= uint(minPages) {
		// We only bother looking for a candidate if there at least
		// minPages free pages at all.
		base, npages := p.chunkOf(ci).findScavengeCandidate(searchIdx, minPages, maxPages)

		// If we found something, scavenge it and return!
		if npages != 0 {
			// Compute the full address for the start of the range.
			addr := chunkBase(ci) + uintptr(base)*pageSize

			// Mark the range we're about to scavenge as allocated, because
			// we don't want any allocating goroutines to grab it while
			// the scavenging is in progress. Be careful here -- just do the
			// bare minimum to avoid stepping on our own scavenging stats.
			p.chunkOf(ci).allocRange(base, npages)
			p.update(addr, uintptr(npages), true, true)

			// With that done, it's safe to unlock.
			unlock(p.mheapLock)

			if !p.test {
				pageTraceScav(getg().m.p.ptr(), 0, addr, uintptr(npages))

				// Only perform sys* operations if we're not in a test.
				// It's dangerous to do so otherwise.
				sysUnused(unsafe.Pointer(addr), uintptr(npages)*pageSize)

				// Update global accounting only when not in test, otherwise
				// the runtime's accounting will be wrong.
				nbytes := int64(npages * pageSize)
				gcController.heapReleased.add(nbytes)
				gcController.heapFree.add(-nbytes)

				stats := memstats.heapStats.acquire()
				atomic.Xaddint64(&stats.committed, -nbytes)
				atomic.Xaddint64(&stats.released, nbytes)
				memstats.heapStats.release()
			}

			// Relock the heap, because now we need to make these pages
			// available allocation. Free them back to the page allocator.
			lock(p.mheapLock)
			if b := (offAddr{addr}); b.lessThan(p.searchAddr) {
				p.searchAddr = b
			}
			p.chunkOf(ci).free(base, npages)
			p.update(addr, uintptr(npages), true, false)

			// Mark the range as scavenged.
			p.chunkOf(ci).scavenged.setRange(base, npages)
			unlock(p.mheapLock)

			return uintptr(npages) * pageSize
		}
	}
	// Mark this chunk as having no free pages.
	p.scav.index.setEmpty(ci)
	unlock(p.mheapLock)

	return 0
}

// fillAligned returns x but with all zeroes in m-aligned
// groups of m bits set to 1 if any bit in the group is non-zero.
//
// For example, fillAligned(0x0100a3, 8) == 0xff00ff.
//
// Note that if m == 1, this is a no-op.
//
// m must be a power of 2 <= maxPagesPerPhysPage.
func fillAligned(x uint64, m uint) uint64 {
	apply := func(x uint64, c uint64) uint64 {
		// The technique used it here is derived from
		// https://graphics.stanford.edu/~seander/bithacks.html#ZeroInWord
		// and extended for more than just bytes (like nibbles
		// and uint16s) by using an appropriate constant.
		//
		// To summarize the technique, quoting from that page:
		// "[It] works by first zeroing the high bits of the [8]
		// bytes in the word. Subsequently, it adds a number that
		// will result in an overflow to the high bit of a byte if
		// any of the low bits were initially set. Next the high
		// bits of the original word are ORed with these values;
		// thus, the high bit of a byte is set iff any bit in the
		// byte was set. Finally, we determine if any of these high
		// bits are zero by ORing with ones everywhere except the
		// high bits and inverting the result."
		return ^((((x & c) + c) | x) | c)
	}
	// Transform x to contain a 1 bit at the top of each m-aligned
	// group of m zero bits.
	switch m {
	case 1:
		return x
	case 2:
		x = apply(x, 0x5555555555555555)
	case 4:
		x = apply(x, 0x7777777777777777)
	case 8:
		x = apply(x, 0x7f7f7f7f7f7f7f7f)
	case 16:
		x = apply(x, 0x7fff7fff7fff7fff)
	case 32:
		x = apply(x, 0x7fffffff7fffffff)
	case 64: // == maxPagesPerPhysPage
		x = apply(x, 0x7fffffffffffffff)
	default:
		throw("bad m value")
	}
	// Now, the top bit of each m-aligned group in x is set
	// that group was all zero in the original x.

	// From each group of m bits subtract 1.
	// Because we know only the top bits of each
	// m-aligned group are set, we know this will
	// set each group to have all the bits set except
	// the top bit, so just OR with the original
	// result to set all the bits.
	return ^((x - (x >> (m - 1))) | x)
}

// findScavengeCandidate returns a start index and a size for this pallocData
// segment which represents a contiguous region of free and unscavenged memory.
//
// searchIdx indicates the page index within this chunk to start the search, but
// note that findScavengeCandidate searches backwards through the pallocData. As
// a result, it will return the highest scavenge candidate in address order.
//
// min indicates a hard minimum size and alignment for runs of pages. That is,
// findScavengeCandidate will not return a region smaller than min pages in size,
// or that is min pages or greater in size but not aligned to min. min must be
// a non-zero power of 2 <= maxPagesPerPhysPage.
//
// max is a hint for how big of a region is desired. If max >= pallocChunkPages, then
// findScavengeCandidate effectively returns entire free and unscavenged regions.
// If max < pallocChunkPages, it may truncate the returned region such that size is
// max. However, findScavengeCandidate may still return a larger region if, for
// example, it chooses to preserve huge pages, or if max is not aligned to min (it
// will round up). That is, even if max is small, the returned size is not guaranteed
// to be equal to max. max is allowed to be less than min, in which case it is as if
// max == min.
func (m *pallocData) findScavengeCandidate(searchIdx uint, minimum, max uintptr) (uint, uint) {
	if minimum&(minimum-1) != 0 || minimum == 0 {
		print("runtime: min = ", minimum, "\n")
		throw("min must be a non-zero power of 2")
	} else if minimum > maxPagesPerPhysPage {
		print("runtime: min = ", minimum, "\n")
		throw("min too large")
	}
	// max may not be min-aligned, so we might accidentally truncate to
	// a max value which causes us to return a non-min-aligned value.
	// To prevent this, align max up to a multiple of min (which is always
	// a power of 2). This also prevents max from ever being less than
	// min, unless it's zero, so handle that explicitly.
	if max == 0 {
		max = minimum
	} else {
		max = alignUp(max, minimum)
	}

	i := int(searchIdx / 64)
	// Start by quickly skipping over blocks of non-free or scavenged pages.
	for ; i >= 0; i-- {
		// 1s are scavenged OR non-free => 0s are unscavenged AND free
		x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(minimum))
		if x != ^uint64(0) {
			break
		}
	}
	if i < 0 {
		// Failed to find any free/unscavenged pages.
		return 0, 0
	}
	// We have something in the 64-bit chunk at i, but it could
	// extend further. Loop until we find the extent of it.

	// 1s are scavenged OR non-free => 0s are unscavenged AND free
	x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(minimum))
	z1 := uint(sys.LeadingZeros64(^x))
	run, end := uint(0), uint(i)*64+(64-z1)
	if x<<z1 != 0 {
		// After shifting out z1 bits, we still have 1s,
		// so the run ends inside this word.
		run = uint(sys.LeadingZeros64(x << z1))
	} else {
		// After shifting out z1 bits, we have no more 1s.
		// This means the run extends to the bottom of the
		// word so it may extend into further words.
		run = 64 - z1
		for j := i - 1; j >= 0; j-- {
			x := fillAligned(m.scavenged[j]|m.pallocBits[j], uint(minimum))
			run += uint(sys.LeadingZeros64(x))
			if x != 0 {
				// The run stopped in this word.
				break
			}
		}
	}

	// Split the run we found if it's larger than max but hold on to
	// our original length, since we may need it later.
	size := min(run, uint(max))
	start := end - size

	// Each huge page is guaranteed to fit in a single palloc chunk.
	//
	// TODO(mknyszek): Support larger huge page sizes.
	// TODO(mknyszek): Consider taking pages-per-huge-page as a parameter
	// so we can write tests for this.
	if physHugePageSize > pageSize && physHugePageSize > physPageSize {
		// We have huge pages, so let's ensure we don't break one by scavenging
		// over a huge page boundary. If the range [start, start+size) overlaps with
		// a free-and-unscavenged huge page, we want to grow the region we scavenge
		// to include that huge page.

		// Compute the huge page boundary above our candidate.
		pagesPerHugePage := physHugePageSize / pageSize
		hugePageAbove := uint(alignUp(uintptr(start), pagesPerHugePage))

		// If that boundary is within our current candidate, then we may be breaking
		// a huge page.
		if hugePageAbove <= end {
			// Compute the huge page boundary below our candidate.
			hugePageBelow := uint(alignDown(uintptr(start), pagesPerHugePage))

			if hugePageBelow >= end-run {
				// We're in danger of breaking apart a huge page since start+size crosses
				// a huge page boundary and rounding down start to the nearest huge
				// page boundary is included in the full run we found. Include the entire
				// huge page in the bound by rounding down to the huge page size.
				size = size + (start - hugePageBelow)
				start = hugePageBelow
			}
		}
	}
	return start, size
}

// scavengeIndex is a structure for efficiently managing which pageAlloc chunks have
// memory available to scavenge.
type scavengeIndex struct {
	// chunks is a scavChunkData-per-chunk structure that indicates the presence of pages
	// available for scavenging. Updates to the index are serialized by the pageAlloc lock.
	//
	// It tracks chunk occupancy and a generation counter per chunk. If a chunk's occupancy
	// never exceeds pallocChunkDensePages over the course of a single GC cycle, the chunk
	// becomes eligible for scavenging on the next cycle. If a chunk ever hits this density
	// threshold it immediately becomes unavailable for scavenging in the current cycle as
	// well as the next.
	//
	// [min, max) represents the range of chunks that is safe to access (i.e. will not cause
	// a fault). As an optimization minHeapIdx represents the true minimum chunk that has been
	// mapped, since min is likely rounded down to include the system page containing minHeapIdx.
	//
	// For a chunk size of 4 MiB this structure will only use 2 MiB for a 1 TiB contiguous heap.
	chunks     []atomicScavChunkData
	min, max   atomic.Uintptr
	minHeapIdx atomic.Uintptr

	// searchAddr* is the maximum address (in the offset address space, so we have a linear
	// view of the address space; see mranges.go:offAddr) containing memory available to
	// scavenge. It is a hint to the find operation to avoid O(n^2) behavior in repeated lookups.
	//
	// searchAddr* is always inclusive and should be the base address of the highest runtime
	// page available for scavenging.
	//
	// searchAddrForce is managed by find and free.
	// searchAddrBg is managed by find and nextGen.
	//
	// Normally, find monotonically decreases searchAddr* as it finds no more free pages to
	// scavenge. However, mark, when marking a new chunk at an index greater than the current
	// searchAddr, sets searchAddr to the *negative* index into chunks of that page. The trick here
	// is that concurrent calls to find will fail to monotonically decrease searchAddr*, and so they
	// won't barge over new memory becoming available to scavenge. Furthermore, this ensures
	// that some future caller of find *must* observe the new high index. That caller
	// (or any other racing with it), then makes searchAddr positive before continuing, bringing
	// us back to our monotonically decreasing steady-state.
	//
	// A pageAlloc lock serializes updates between min, max, and searchAddr, so abs(searchAddr)
	// is always guaranteed to be >= min and < max (converted to heap addresses).
	//
	// searchAddrBg is increased only on each new generation and is mainly used by the
	// background scavenger and heap-growth scavenging. searchAddrForce is increased continuously
	// as memory gets freed and is mainly used by eager memory reclaim such as debug.FreeOSMemory
	// and scavenging to maintain the memory limit.
	searchAddrBg    atomicOffAddr
	searchAddrForce atomicOffAddr

	// freeHWM is the highest address (in offset address space) that was freed
	// this generation.
	freeHWM offAddr

	// Generation counter. Updated by nextGen at the end of each mark phase.
	gen uint32

	// test indicates whether or not we're in a test.
	test bool
}

// init initializes the scavengeIndex.
//
// Returns the amount added to sysStat.
func (s *scavengeIndex) init(test bool, sysStat *sysMemStat) uintptr {
	s.searchAddrBg.Clear()
	s.searchAddrForce.Clear()
	s.freeHWM = minOffAddr
	s.test = test
	return s.sysInit(test, sysStat)
}

// sysGrow updates the index's backing store in response to a heap growth.
//
// Returns the amount of memory added to sysStat.
func (s *scavengeIndex) grow(base, limit uintptr, sysStat *sysMemStat) uintptr {
	// Update minHeapIdx. Note that even if there's no mapping work to do,
	// we may still have a new, lower minimum heap address.
	minHeapIdx := s.minHeapIdx.Load()
	if baseIdx := uintptr(chunkIndex(base)); minHeapIdx == 0 || baseIdx < minHeapIdx {
		s.minHeapIdx.Store(baseIdx)
	}
	return s.sysGrow(base, limit, sysStat)
}

// find returns the highest chunk index that may contain pages available to scavenge.
// It also returns an offset to start searching in the highest chunk.
func (s *scavengeIndex) find(force bool) (chunkIdx, uint) {
	cursor := &s.searchAddrBg
	if force {
		cursor = &s.searchAddrForce
	}
	searchAddr, marked := cursor.Load()
	if searchAddr == minOffAddr.addr() {
		// We got a cleared search addr.
		return 0, 0
	}

	// Starting from searchAddr's chunk, iterate until we find a chunk with pages to scavenge.
	gen := s.gen
	min := chunkIdx(s.minHeapIdx.Load())
	start := chunkIndex(searchAddr)
	// N.B. We'll never map the 0'th chunk, so minHeapIdx ensures this loop overflow.
	for i := start; i >= min; i-- {
		// Skip over chunks.
		if !s.chunks[i].load().shouldScavenge(gen, force) {
			continue
		}
		// We're still scavenging this chunk.
		if i == start {
			return i, chunkPageIndex(searchAddr)
		}
		// Try to reduce searchAddr to newSearchAddr.
		newSearchAddr := chunkBase(i) + pallocChunkBytes - pageSize
		if marked {
			// Attempt to be the first one to decrease the searchAddr
			// after an increase. If we fail, that means there was another
			// increase, or somebody else got to it before us. Either way,
			// it doesn't matter. We may lose some performance having an
			// incorrect search address, but it's far more important that
			// we don't miss updates.
			cursor.StoreUnmark(searchAddr, newSearchAddr)
		} else {
			// Decrease searchAddr.
			cursor.StoreMin(newSearchAddr)
		}
		return i, pallocChunkPages - 1
	}
	// Clear searchAddr, because we've exhausted the heap.
	cursor.Clear()
	return 0, 0
}

// alloc updates metadata for chunk at index ci with the fact that
// an allocation of npages occurred. It also eagerly attempts to collapse
// the chunk's memory into hugepage if the chunk has become sufficiently
// dense and we're not allocating the whole chunk at once (which suggests
// the allocation is part of a bigger one and it's probably not worth
// eagerly collapsing).
//
// alloc may only run concurrently with find.
func (s *scavengeIndex) alloc(ci chunkIdx, npages uint) {
	sc := s.chunks[ci].load()
	sc.alloc(npages, s.gen)
	// TODO(mknyszek): Consider eagerly backing memory with huge pages
	// here and track whether we believe this chunk is backed by huge pages.
	// In the past we've attempted to use sysHugePageCollapse (which uses
	// MADV_COLLAPSE on Linux, and is unsupported elswhere) for this purpose,
	// but that caused performance issues in production environments.
	s.chunks[ci].store(sc)
}

// free updates metadata for chunk at index ci with the fact that
// a free of npages occurred.
//
// free may only run concurrently with find.
func (s *scavengeIndex) free(ci chunkIdx, page, npages uint) {
	sc := s.chunks[ci].load()
	sc.free(npages, s.gen)
	s.chunks[ci].store(sc)

	// Update scavenge search addresses.
	addr := chunkBase(ci) + uintptr(page+npages-1)*pageSize
	if s.freeHWM.lessThan(offAddr{addr}) {
		s.freeHWM = offAddr{addr}
	}
	// N.B. Because free is serialized, it's not necessary to do a
	// full CAS here. free only ever increases searchAddr, while
	// find only ever decreases it. Since we only ever race with
	// decreases, even if the value we loaded is stale, the actual
	// value will never be larger.
	searchAddr, _ := s.searchAddrForce.Load()
	if (offAddr{searchAddr}).lessThan(offAddr{addr}) {
		s.searchAddrForce.StoreMarked(addr)
	}
}

// nextGen moves the scavenger forward one generation. Must be called
// once per GC cycle, but may be called more often to force more memory
// to be released.
//
// nextGen may only run concurrently with find.
func (s *scavengeIndex) nextGen() {
	s.gen++
	searchAddr, _ := s.searchAddrBg.Load()
	if (offAddr{searchAddr}).lessThan(s.freeHWM) {
		s.searchAddrBg.StoreMarked(s.freeHWM.addr())
	}
	s.freeHWM = minOffAddr
}

// setEmpty marks that the scavenger has finished looking at ci
// for now to prevent the scavenger from getting stuck looking
// at the same chunk.
//
// setEmpty may only run concurrently with find.
func (s *scavengeIndex) setEmpty(ci chunkIdx) {
	val := s.chunks[ci].load()
	val.setEmpty()
	s.chunks[ci].store(val)
}

// atomicScavChunkData is an atomic wrapper around a scavChunkData
// that stores it in its packed form.
type atomicScavChunkData struct {
	value atomic.Uint64
}

// load loads and unpacks a scavChunkData.
func (sc *atomicScavChunkData) load() scavChunkData {
	return unpackScavChunkData(sc.value.Load())
}

// store packs and writes a new scavChunkData. store must be serialized
// with other calls to store.
func (sc *atomicScavChunkData) store(ssc scavChunkData) {
	sc.value.Store(ssc.pack())
}

// scavChunkData tracks information about a palloc chunk for
// scavenging. It packs well into 64 bits.
//
// The zero value always represents a valid newly-grown chunk.
type scavChunkData struct {
	// inUse indicates how many pages in this chunk are currently
	// allocated.
	//
	// Only the first 10 bits are used.
	inUse uint16

	// lastInUse indicates how many pages in this chunk were allocated
	// when we transitioned from gen-1 to gen.
	//
	// Only the first 10 bits are used.
	lastInUse uint16

	// gen is the generation counter from a scavengeIndex from the
	// last time this scavChunkData was updated.
	gen uint32

	// scavChunkFlags represents additional flags
	//
	// Note: only 6 bits are available.
	scavChunkFlags
}

// unpackScavChunkData unpacks a scavChunkData from a uint64.
func unpackScavChunkData(sc uint64) scavChunkData {
	return scavChunkData{
		inUse:          uint16(sc),
		lastInUse:      uint16(sc>>16) & scavChunkInUseMask,
		gen:            uint32(sc >> 32),
		scavChunkFlags: scavChunkFlags(uint8(sc>>(16+logScavChunkInUseMax)) & scavChunkFlagsMask),
	}
}

// pack returns sc packed into a uint64.
func (sc scavChunkData) pack() uint64 {
	return uint64(sc.inUse) |
		(uint64(sc.lastInUse) << 16) |
		(uint64(sc.scavChunkFlags) << (16 + logScavChunkInUseMax)) |
		(uint64(sc.gen) << 32)
}

const (
	// scavChunkHasFree indicates whether the chunk has anything left to
	// scavenge. This is the opposite of "empty," used elsewhere in this
	// file. The reason we say "HasFree" here is so the zero value is
	// correct for a newly-grown chunk. (New memory is scavenged.)
	scavChunkHasFree scavChunkFlags = 1 << iota

	// scavChunkMaxFlags is the maximum number of flags we can have, given how
	// a scavChunkData is packed into 8 bytes.
	scavChunkMaxFlags  = 6
	scavChunkFlagsMask = (1 << scavChunkMaxFlags) - 1

	// logScavChunkInUseMax is the number of bits needed to represent the number
	// of pages allocated in a single chunk. This is 1 more than log2 of the
	// number of pages in the chunk because we need to represent a fully-allocated
	// chunk.
	logScavChunkInUseMax = logPallocChunkPages + 1
	scavChunkInUseMask   = (1 << logScavChunkInUseMax) - 1
)

// scavChunkFlags is a set of bit-flags for the scavenger for each palloc chunk.
type scavChunkFlags uint8

// isEmpty returns true if the hasFree flag is unset.
func (sc *scavChunkFlags) isEmpty() bool {
	return (*sc)&scavChunkHasFree == 0
}

// setEmpty clears the hasFree flag.
func (sc *scavChunkFlags) setEmpty() {
	*sc &^= scavChunkHasFree
}

// setNonEmpty sets the hasFree flag.
func (sc *scavChunkFlags) setNonEmpty() {
	*sc |= scavChunkHasFree
}

// shouldScavenge returns true if the corresponding chunk should be interrogated
// by the scavenger.
func (sc scavChunkData) shouldScavenge(currGen uint32, force bool) bool {
	if sc.isEmpty() {
		// Nothing to scavenge.
		return false
	}
	if force {
		// We're forcing the memory to be scavenged.
		return true
	}
	if sc.gen == currGen {
		// In the current generation, if either the current or last generation
		// is dense, then skip scavenging. Inverting that, we should scavenge
		// if both the current and last generation were not dense.
		return sc.inUse < scavChunkHiOccPages && sc.lastInUse < scavChunkHiOccPages
	}
	// If we're one or more generations ahead, we know inUse represents the current
	// state of the chunk, since otherwise it would've been updated already.
	return sc.inUse < scavChunkHiOccPages
}

// alloc updates sc given that npages were allocated in the corresponding chunk.
func (sc *scavChunkData) alloc(npages uint, newGen uint32) {
	if uint(sc.inUse)+npages > pallocChunkPages {
		print("runtime: inUse=", sc.inUse, " npages=", npages, "\n")
		throw("too many pages allocated in chunk?")
	}
	if sc.gen != newGen {
		sc.lastInUse = sc.inUse
		sc.gen = newGen
	}
	sc.inUse += uint16(npages)
	if sc.inUse == pallocChunkPages {
		// There's nothing for the scavenger to take from here.
		sc.setEmpty()
	}
}

// free updates sc given that npages was freed in the corresponding chunk.
func (sc *scavChunkData) free(npages uint, newGen uint32) {
	if uint(sc.inUse) < npages {
		print("runtime: inUse=", sc.inUse, " npages=", npages, "\n")
		throw("allocated pages below zero?")
	}
	if sc.gen != newGen {
		sc.lastInUse = sc.inUse
		sc.gen = newGen
	}
	sc.inUse -= uint16(npages)
	// The scavenger can no longer be done with this chunk now that
	// new memory has been freed into it.
	sc.setNonEmpty()
}

type piController struct {
	kp float64 // Proportional constant.
	ti float64 // Integral time constant.
	tt float64 // Reset time.

	min, max float64 // Output boundaries.

	// PI controller state.

	errIntegral float64 // Integral of the error from t=0 to now.

	// Error flags.
	errOverflow   bool // Set if errIntegral ever overflowed.
	inputOverflow bool // Set if an operation with the input overflowed.
}

// next provides a new sample to the controller.
//
// input is the sample, setpoint is the desired point, and period is how much
// time (in whatever unit makes the most sense) has passed since the last sample.
//
// Returns a new value for the variable it's controlling, and whether the operation
// completed successfully. One reason this might fail is if error has been growing
// in an unbounded manner, to the point of overflow.
//
// In the specific case of an error overflow occurs, the errOverflow field will be
// set and the rest of the controller's internal state will be fully reset.
func (c *piController) next(input, setpoint, period float64) (float64, bool) {
	// Compute the raw output value.
	prop := c.kp * (setpoint - input)
	rawOutput := prop + c.errIntegral

	// Clamp rawOutput into output.
	output := rawOutput
	if isInf(output) || isNaN(output) {
		// The input had a large enough magnitude that either it was already
		// overflowed, or some operation with it overflowed.
		// Set a flag and reset. That's the safest thing to do.
		c.reset()
		c.inputOverflow = true
		return c.min, false
	}
	if output < c.min {
		output = c.min
	} else if output > c.max {
		output = c.max
	}

	// Update the controller's state.
	if c.ti != 0 && c.tt != 0 {
		c.errIntegral += (c.kp*period/c.ti)*(setpoint-input) + (period/c.tt)*(output-rawOutput)
		if isInf(c.errIntegral) || isNaN(c.errIntegral) {
			// So much error has accumulated that we managed to overflow.
			// The assumptions around the controller have likely broken down.
			// Set a flag and reset. That's the safest thing to do.
			c.reset()
			c.errOverflow = true
			return c.min, false
		}
	}
	return output, true
}

// reset resets the controller state, except for controller error flags.
func (c *piController) reset() {
	c.errIntegral = 0
}