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+<?php
+
+declare(strict_types=1);
+
+namespace Brick\Math;
+
+/**
+ * Specifies a rounding behavior for numerical operations capable of discarding precision.
+ *
+ * Each rounding mode indicates how the least significant returned digit of a rounded result
+ * is to be calculated. If fewer digits are returned than the digits needed to represent the
+ * exact numerical result, the discarded digits will be referred to as the discarded fraction
+ * regardless the digits' contribution to the value of the number. In other words, considered
+ * as a numerical value, the discarded fraction could have an absolute value greater than one.
+ */
+final class RoundingMode
+{
+ /**
+ * Private constructor. This class is not instantiable.
+ *
+ * @codeCoverageIgnore
+ */
+ private function __construct()
+ {
+ }
+
+ /**
+ * Asserts that the requested operation has an exact result, hence no rounding is necessary.
+ *
+ * If this rounding mode is specified on an operation that yields a result that
+ * cannot be represented at the requested scale, a RoundingNecessaryException is thrown.
+ */
+ public const UNNECESSARY = 0;
+
+ /**
+ * Rounds away from zero.
+ *
+ * Always increments the digit prior to a nonzero discarded fraction.
+ * Note that this rounding mode never decreases the magnitude of the calculated value.
+ */
+ public const UP = 1;
+
+ /**
+ * Rounds towards zero.
+ *
+ * Never increments the digit prior to a discarded fraction (i.e., truncates).
+ * Note that this rounding mode never increases the magnitude of the calculated value.
+ */
+ public const DOWN = 2;
+
+ /**
+ * Rounds towards positive infinity.
+ *
+ * If the result is positive, behaves as for UP; if negative, behaves as for DOWN.
+ * Note that this rounding mode never decreases the calculated value.
+ */
+ public const CEILING = 3;
+
+ /**
+ * Rounds towards negative infinity.
+ *
+ * If the result is positive, behave as for DOWN; if negative, behave as for UP.
+ * Note that this rounding mode never increases the calculated value.
+ */
+ public const FLOOR = 4;
+
+ /**
+ * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round up.
+ *
+ * Behaves as for UP if the discarded fraction is >= 0.5; otherwise, behaves as for DOWN.
+ * Note that this is the rounding mode commonly taught at school.
+ */
+ public const HALF_UP = 5;
+
+ /**
+ * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round down.
+ *
+ * Behaves as for UP if the discarded fraction is > 0.5; otherwise, behaves as for DOWN.
+ */
+ public const HALF_DOWN = 6;
+
+ /**
+ * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards positive infinity.
+ *
+ * If the result is positive, behaves as for HALF_UP; if negative, behaves as for HALF_DOWN.
+ */
+ public const HALF_CEILING = 7;
+
+ /**
+ * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards negative infinity.
+ *
+ * If the result is positive, behaves as for HALF_DOWN; if negative, behaves as for HALF_UP.
+ */
+ public const HALF_FLOOR = 8;
+
+ /**
+ * Rounds towards the "nearest neighbor" unless both neighbors are equidistant, in which case rounds towards the even neighbor.
+ *
+ * Behaves as for HALF_UP if the digit to the left of the discarded fraction is odd;
+ * behaves as for HALF_DOWN if it's even.
+ *
+ * Note that this is the rounding mode that statistically minimizes
+ * cumulative error when applied repeatedly over a sequence of calculations.
+ * It is sometimes known as "Banker's rounding", and is chiefly used in the USA.
+ */
+ public const HALF_EVEN = 9;
+}