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<?php
/* Icinga DB Web | (c) 2020 Icinga GmbH | GPLv2 */
namespace Icinga\Module\Icingadb\Model;
use DateTime;
use Icinga\Module\Icingadb\Common\Icons;
use Icinga\Module\Icingadb\Model\Behavior\BoolCast;
use ipl\Orm\Behavior\Binary;
use ipl\Orm\Behavior\MillisecondTimestamp;
use ipl\Orm\Behaviors;
use ipl\Orm\Model;
use ipl\Web\Widget\Icon;
/**
* Base class for the {@link HostState} and {@link ServiceState} models providing common columns.
*
* @property string $environment_id The environment id
* @property string $state_type The state type (hard or soft)
* @property int $soft_state The current soft state code (0 = OK, 1 = WARNING, 2 = CRITICAL, 3 = UNKNOWN)
* @property int $hard_state The current hard state code (0 = OK, 1 = WARNING, 2 = CRITICAL, 3 = UNKNOWN)
* @property int $previous_soft_state The previous soft state code (0 = OK, 1 = WARNING, 2 = CRITICAL, 3 = UNKNOWN)
* @property int $previous_hard_state The previous hard state code (0 = OK, 1 = WARNING, 2 = CRITICAL, 3 = UNKNOWN)
* @property int $check_attempt The check attempt count
* @property int $severity The calculated severity
* @property ?string $output The check output
* @property ?string $long_output The long check output
* @property ?string $performance_data The performance data
* @property ?string $normalized_performance_data The normalized performance data (converted ms to s, GiB to byte etc.)
* @property ?string $check_commandline The executed check command
* @property bool $is_problem Whether in non-OK state
* @property bool $is_handled Whether the state is handled
* @property bool $is_reachable Whether the node is reachable
* @property bool $is_flapping Whether the state is flapping
* @property bool $is_overdue Whether the check is overdue
* @property bool|string $is_acknowledged Whether the state is acknowledged (bool), can also be `sticky` (string)
* @property ?string $acknowledgement_comment_id The id of acknowledgement comment
* @property ?string $last_comment_id The id of last comment
* @property bool $in_downtime Whether the node is in downtime
* @property ?int $execution_time The check execution time
* @property ?int $latency The check latency
* @property ?int $check_timeout The check timeout
* @property ?string $check_source The name of the node that executes the check
* @property ?string $scheduling_source The name of the node that schedules the check
* @property ?DateTime $last_update The time when the node was last updated
* @property ?DateTime $last_state_change The time when the node last got a status change
* @property ?DateTime $next_check The time when the node will execute the next check
* @property ?DateTime $next_update The time when the next check of the node is expected to end
*/
abstract class State extends Model
{
/**
* Get the state as the textual representation
*
* @return string
*/
abstract public function getStateText(): string;
/**
* Get the state as the translated textual representation
*
* @return string
*/
abstract public function getStateTextTranslated(): string;
public function getColumns()
{
return [
'environment_id',
'state_type',
'soft_state',
'hard_state',
'previous_soft_state',
'previous_hard_state',
'check_attempt',
'severity',
'output',
'long_output',
'performance_data',
'normalized_performance_data',
'check_commandline',
'is_problem',
'is_handled',
'is_reachable',
'is_flapping',
'is_overdue',
'is_acknowledged',
'acknowledgement_comment_id',
'last_comment_id',
'in_downtime',
'execution_time',
'latency',
'check_timeout',
'check_source',
'scheduling_source',
'last_update',
'last_state_change',
'next_check',
'next_update'
];
}
public function createBehaviors(Behaviors $behaviors)
{
$behaviors->add(new BoolCast([
'is_problem',
'is_handled',
'is_reachable',
'is_flapping',
'is_overdue',
'is_acknowledged',
'in_downtime'
]));
$behaviors->add(new MillisecondTimestamp([
'last_update',
'last_state_change',
'next_check',
'next_update'
]));
$behaviors->add(new Binary([
$this->getKeyName(),
'environment_id',
'acknowledgement_comment_id',
'last_comment_id'
]));
}
/**
* Get the state icon
*
* @return Icon|null
*/
public function getIcon(): ?Icon
{
$icon = null;
switch (true) {
case $this->is_acknowledged:
$icon = new Icon(Icons::IS_ACKNOWLEDGED);
break;
case $this->in_downtime:
$icon = new Icon(
Icons::IN_DOWNTIME,
['title' => sprintf(
'%s (%s)',
strtoupper($this->getStateTextTranslated()),
$this->is_handled ? t('handled by Downtime') : t('in Downtime')
)]
);
break;
case $this->is_flapping:
$icon = new Icon(Icons::IS_FLAPPING);
break;
case ! $this->is_reachable:
$icon = new Icon(Icons::HOST_DOWN, [
'title' => sprintf(
'%s (%s)',
strtoupper($this->getStateTextTranslated()),
t('is unreachable')
)
]);
break;
case $this->is_handled:
$icon = new Icon(Icons::HOST_DOWN);
break;
}
return $icon;
}
}
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