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+import {Class} from './Class';
+import * as Util from './Util';
+
+/*
+ * @class Evented
+ * @aka L.Evented
+ * @inherits Class
+ *
+ * A set of methods shared between event-powered classes (like `Map` and `Marker`). Generally, events allow you to execute some function when something happens with an object (e.g. the user clicks on the map, causing the map to fire `'click'` event).
+ *
+ * @example
+ *
+ * ```js
+ * map.on('click', function(e) {
+ * alert(e.latlng);
+ * } );
+ * ```
+ *
+ * Leaflet deals with event listeners by reference, so if you want to add a listener and then remove it, define it as a function:
+ *
+ * ```js
+ * function onClick(e) { ... }
+ *
+ * map.on('click', onClick);
+ * map.off('click', onClick);
+ * ```
+ */
+
+export var Events = {
+ /* @method on(type: String, fn: Function, context?: Object): this
+ * Adds a listener function (`fn`) to a particular event type of the object. You can optionally specify the context of the listener (object the this keyword will point to). You can also pass several space-separated types (e.g. `'click dblclick'`).
+ *
+ * @alternative
+ * @method on(eventMap: Object): this
+ * Adds a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`
+ */
+ on: function (types, fn, context) {
+
+ // types can be a map of types/handlers
+ if (typeof types === 'object') {
+ for (var type in types) {
+ // we don't process space-separated events here for performance;
+ // it's a hot path since Layer uses the on(obj) syntax
+ this._on(type, types[type], fn);
+ }
+
+ } else {
+ // types can be a string of space-separated words
+ types = Util.splitWords(types);
+
+ for (var i = 0, len = types.length; i < len; i++) {
+ this._on(types[i], fn, context);
+ }
+ }
+
+ return this;
+ },
+
+ /* @method off(type: String, fn?: Function, context?: Object): this
+ * Removes a previously added listener function. If no function is specified, it will remove all the listeners of that particular event from the object. Note that if you passed a custom context to `on`, you must pass the same context to `off` in order to remove the listener.
+ *
+ * @alternative
+ * @method off(eventMap: Object): this
+ * Removes a set of type/listener pairs.
+ *
+ * @alternative
+ * @method off: this
+ * Removes all listeners to all events on the object.
+ */
+ off: function (types, fn, context) {
+
+ if (!types) {
+ // clear all listeners if called without arguments
+ delete this._events;
+
+ } else if (typeof types === 'object') {
+ for (var type in types) {
+ this._off(type, types[type], fn);
+ }
+
+ } else {
+ types = Util.splitWords(types);
+
+ for (var i = 0, len = types.length; i < len; i++) {
+ this._off(types[i], fn, context);
+ }
+ }
+
+ return this;
+ },
+
+ // attach listener (without syntactic sugar now)
+ _on: function (type, fn, context) {
+ this._events = this._events || {};
+
+ /* get/init listeners for type */
+ var typeListeners = this._events[type];
+ if (!typeListeners) {
+ typeListeners = [];
+ this._events[type] = typeListeners;
+ }
+
+ if (context === this) {
+ // Less memory footprint.
+ context = undefined;
+ }
+ var newListener = {fn: fn, ctx: context},
+ listeners = typeListeners;
+
+ // check if fn already there
+ for (var i = 0, len = listeners.length; i < len; i++) {
+ if (listeners[i].fn === fn && listeners[i].ctx === context) {
+ return;
+ }
+ }
+
+ listeners.push(newListener);
+ },
+
+ _off: function (type, fn, context) {
+ var listeners,
+ i,
+ len;
+
+ if (!this._events) { return; }
+
+ listeners = this._events[type];
+
+ if (!listeners) {
+ return;
+ }
+
+ if (!fn) {
+ // Set all removed listeners to noop so they are not called if remove happens in fire
+ for (i = 0, len = listeners.length; i < len; i++) {
+ listeners[i].fn = Util.falseFn;
+ }
+ // clear all listeners for a type if function isn't specified
+ delete this._events[type];
+ return;
+ }
+
+ if (context === this) {
+ context = undefined;
+ }
+
+ if (listeners) {
+
+ // find fn and remove it
+ for (i = 0, len = listeners.length; i < len; i++) {
+ var l = listeners[i];
+ if (l.ctx !== context) { continue; }
+ if (l.fn === fn) {
+
+ // set the removed listener to noop so that's not called if remove happens in fire
+ l.fn = Util.falseFn;
+
+ if (this._firingCount) {
+ /* copy array in case events are being fired */
+ this._events[type] = listeners = listeners.slice();
+ }
+ listeners.splice(i, 1);
+
+ return;
+ }
+ }
+ }
+ },
+
+ // @method fire(type: String, data?: Object, propagate?: Boolean): this
+ // Fires an event of the specified type. You can optionally provide an data
+ // object — the first argument of the listener function will contain its
+ // properties. The event can optionally be propagated to event parents.
+ fire: function (type, data, propagate) {
+ if (!this.listens(type, propagate)) { return this; }
+
+ var event = Util.extend({}, data, {
+ type: type,
+ target: this,
+ sourceTarget: data && data.sourceTarget || this
+ });
+
+ if (this._events) {
+ var listeners = this._events[type];
+
+ if (listeners) {
+ this._firingCount = (this._firingCount + 1) || 1;
+ for (var i = 0, len = listeners.length; i < len; i++) {
+ var l = listeners[i];
+ l.fn.call(l.ctx || this, event);
+ }
+
+ this._firingCount--;
+ }
+ }
+
+ if (propagate) {
+ // propagate the event to parents (set with addEventParent)
+ this._propagateEvent(event);
+ }
+
+ return this;
+ },
+
+ // @method listens(type: String): Boolean
+ // Returns `true` if a particular event type has any listeners attached to it.
+ listens: function (type, propagate) {
+ var listeners = this._events && this._events[type];
+ if (listeners && listeners.length) { return true; }
+
+ if (propagate) {
+ // also check parents for listeners if event propagates
+ for (var id in this._eventParents) {
+ if (this._eventParents[id].listens(type, propagate)) { return true; }
+ }
+ }
+ return false;
+ },
+
+ // @method once(…): this
+ // Behaves as [`on(…)`](#evented-on), except the listener will only get fired once and then removed.
+ once: function (types, fn, context) {
+
+ if (typeof types === 'object') {
+ for (var type in types) {
+ this.once(type, types[type], fn);
+ }
+ return this;
+ }
+
+ var handler = Util.bind(function () {
+ this
+ .off(types, fn, context)
+ .off(types, handler, context);
+ }, this);
+
+ // add a listener that's executed once and removed after that
+ return this
+ .on(types, fn, context)
+ .on(types, handler, context);
+ },
+
+ // @method addEventParent(obj: Evented): this
+ // Adds an event parent - an `Evented` that will receive propagated events
+ addEventParent: function (obj) {
+ this._eventParents = this._eventParents || {};
+ this._eventParents[Util.stamp(obj)] = obj;
+ return this;
+ },
+
+ // @method removeEventParent(obj: Evented): this
+ // Removes an event parent, so it will stop receiving propagated events
+ removeEventParent: function (obj) {
+ if (this._eventParents) {
+ delete this._eventParents[Util.stamp(obj)];
+ }
+ return this;
+ },
+
+ _propagateEvent: function (e) {
+ for (var id in this._eventParents) {
+ this._eventParents[id].fire(e.type, Util.extend({
+ layer: e.target,
+ propagatedFrom: e.target
+ }, e), true);
+ }
+ }
+};
+
+// aliases; we should ditch those eventually
+
+// @method addEventListener(…): this
+// Alias to [`on(…)`](#evented-on)
+Events.addEventListener = Events.on;
+
+// @method removeEventListener(…): this
+// Alias to [`off(…)`](#evented-off)
+
+// @method clearAllEventListeners(…): this
+// Alias to [`off()`](#evented-off)
+Events.removeEventListener = Events.clearAllEventListeners = Events.off;
+
+// @method addOneTimeEventListener(…): this
+// Alias to [`once(…)`](#evented-once)
+Events.addOneTimeEventListener = Events.once;
+
+// @method fireEvent(…): this
+// Alias to [`fire(…)`](#evented-fire)
+Events.fireEvent = Events.fire;
+
+// @method hasEventListeners(…): Boolean
+// Alias to [`listens(…)`](#evented-listens)
+Events.hasEventListeners = Events.listens;
+
+export var Evented = Class.extend(Events);