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diff --git a/debian/missing-sources/leaflet.js/geometry/Point.js b/debian/missing-sources/leaflet.js/geometry/Point.js
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+import {isArray, formatNum} from '../core/Util';
+
+/*
+ * @class Point
+ * @aka L.Point
+ *
+ * Represents a point with `x` and `y` coordinates in pixels.
+ *
+ * @example
+ *
+ * ```js
+ * var point = L.point(200, 300);
+ * ```
+ *
+ * All Leaflet methods and options that accept `Point` objects also accept them in a simple Array form (unless noted otherwise), so these lines are equivalent:
+ *
+ * ```js
+ * map.panBy([200, 300]);
+ * map.panBy(L.point(200, 300));
+ * ```
+ *
+ * Note that `Point` does not inherit from Leafet's `Class` object,
+ * which means new classes can't inherit from it, and new methods
+ * can't be added to it with the `include` function.
+ */
+
+export function Point(x, y, round) {
+ // @property x: Number; The `x` coordinate of the point
+ this.x = (round ? Math.round(x) : x);
+ // @property y: Number; The `y` coordinate of the point
+ this.y = (round ? Math.round(y) : y);
+}
+
+var trunc = Math.trunc || function (v) {
+ return v > 0 ? Math.floor(v) : Math.ceil(v);
+};
+
+Point.prototype = {
+
+ // @method clone(): Point
+ // Returns a copy of the current point.
+ clone: function () {
+ return new Point(this.x, this.y);
+ },
+
+ // @method add(otherPoint: Point): Point
+ // Returns the result of addition of the current and the given points.
+ add: function (point) {
+ // non-destructive, returns a new point
+ return this.clone()._add(toPoint(point));
+ },
+
+ _add: function (point) {
+ // destructive, used directly for performance in situations where it's safe to modify existing point
+ this.x += point.x;
+ this.y += point.y;
+ return this;
+ },
+
+ // @method subtract(otherPoint: Point): Point
+ // Returns the result of subtraction of the given point from the current.
+ subtract: function (point) {
+ return this.clone()._subtract(toPoint(point));
+ },
+
+ _subtract: function (point) {
+ this.x -= point.x;
+ this.y -= point.y;
+ return this;
+ },
+
+ // @method divideBy(num: Number): Point
+ // Returns the result of division of the current point by the given number.
+ divideBy: function (num) {
+ return this.clone()._divideBy(num);
+ },
+
+ _divideBy: function (num) {
+ this.x /= num;
+ this.y /= num;
+ return this;
+ },
+
+ // @method multiplyBy(num: Number): Point
+ // Returns the result of multiplication of the current point by the given number.
+ multiplyBy: function (num) {
+ return this.clone()._multiplyBy(num);
+ },
+
+ _multiplyBy: function (num) {
+ this.x *= num;
+ this.y *= num;
+ return this;
+ },
+
+ // @method scaleBy(scale: Point): Point
+ // Multiply each coordinate of the current point by each coordinate of
+ // `scale`. In linear algebra terms, multiply the point by the
+ // [scaling matrix](https://en.wikipedia.org/wiki/Scaling_%28geometry%29#Matrix_representation)
+ // defined by `scale`.
+ scaleBy: function (point) {
+ return new Point(this.x * point.x, this.y * point.y);
+ },
+
+ // @method unscaleBy(scale: Point): Point
+ // Inverse of `scaleBy`. Divide each coordinate of the current point by
+ // each coordinate of `scale`.
+ unscaleBy: function (point) {
+ return new Point(this.x / point.x, this.y / point.y);
+ },
+
+ // @method round(): Point
+ // Returns a copy of the current point with rounded coordinates.
+ round: function () {
+ return this.clone()._round();
+ },
+
+ _round: function () {
+ this.x = Math.round(this.x);
+ this.y = Math.round(this.y);
+ return this;
+ },
+
+ // @method floor(): Point
+ // Returns a copy of the current point with floored coordinates (rounded down).
+ floor: function () {
+ return this.clone()._floor();
+ },
+
+ _floor: function () {
+ this.x = Math.floor(this.x);
+ this.y = Math.floor(this.y);
+ return this;
+ },
+
+ // @method ceil(): Point
+ // Returns a copy of the current point with ceiled coordinates (rounded up).
+ ceil: function () {
+ return this.clone()._ceil();
+ },
+
+ _ceil: function () {
+ this.x = Math.ceil(this.x);
+ this.y = Math.ceil(this.y);
+ return this;
+ },
+
+ // @method trunc(): Point
+ // Returns a copy of the current point with truncated coordinates (rounded towards zero).
+ trunc: function () {
+ return this.clone()._trunc();
+ },
+
+ _trunc: function () {
+ this.x = trunc(this.x);
+ this.y = trunc(this.y);
+ return this;
+ },
+
+ // @method distanceTo(otherPoint: Point): Number
+ // Returns the cartesian distance between the current and the given points.
+ distanceTo: function (point) {
+ point = toPoint(point);
+
+ var x = point.x - this.x,
+ y = point.y - this.y;
+
+ return Math.sqrt(x * x + y * y);
+ },
+
+ // @method equals(otherPoint: Point): Boolean
+ // Returns `true` if the given point has the same coordinates.
+ equals: function (point) {
+ point = toPoint(point);
+
+ return point.x === this.x &&
+ point.y === this.y;
+ },
+
+ // @method contains(otherPoint: Point): Boolean
+ // Returns `true` if both coordinates of the given point are less than the corresponding current point coordinates (in absolute values).
+ contains: function (point) {
+ point = toPoint(point);
+
+ return Math.abs(point.x) <= Math.abs(this.x) &&
+ Math.abs(point.y) <= Math.abs(this.y);
+ },
+
+ // @method toString(): String
+ // Returns a string representation of the point for debugging purposes.
+ toString: function () {
+ return 'Point(' +
+ formatNum(this.x) + ', ' +
+ formatNum(this.y) + ')';
+ }
+};
+
+// @factory L.point(x: Number, y: Number, round?: Boolean)
+// Creates a Point object with the given `x` and `y` coordinates. If optional `round` is set to true, rounds the `x` and `y` values.
+
+// @alternative
+// @factory L.point(coords: Number[])
+// Expects an array of the form `[x, y]` instead.
+
+// @alternative
+// @factory L.point(coords: Object)
+// Expects a plain object of the form `{x: Number, y: Number}` instead.
+export function toPoint(x, y, round) {
+ if (x instanceof Point) {
+ return x;
+ }
+ if (isArray(x)) {
+ return new Point(x[0], x[1]);
+ }
+ if (x === undefined || x === null) {
+ return x;
+ }
+ if (typeof x === 'object' && 'x' in x && 'y' in x) {
+ return new Point(x.x, x.y);
+ }
+ return new Point(x, y, round);
+}