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-rw-r--r--debian/missing-sources/leaflet.js/layer/vector/Canvas.js465
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diff --git a/debian/missing-sources/leaflet.js/layer/vector/Canvas.js b/debian/missing-sources/leaflet.js/layer/vector/Canvas.js
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+import {Renderer} from './Renderer';
+import * as DomUtil from '../../dom/DomUtil';
+import * as DomEvent from '../../dom/DomEvent';
+import * as Browser from '../../core/Browser';
+import * as Util from '../../core/Util';
+import {Bounds} from '../../geometry/Bounds';
+
+/*
+ * @class Canvas
+ * @inherits Renderer
+ * @aka L.Canvas
+ *
+ * Allows vector layers to be displayed with [`<canvas>`](https://developer.mozilla.org/docs/Web/API/Canvas_API).
+ * Inherits `Renderer`.
+ *
+ * Due to [technical limitations](http://caniuse.com/#search=canvas), Canvas is not
+ * available in all web browsers, notably IE8, and overlapping geometries might
+ * not display properly in some edge cases.
+ *
+ * @example
+ *
+ * Use Canvas by default for all paths in the map:
+ *
+ * ```js
+ * var map = L.map('map', {
+ * renderer: L.canvas()
+ * });
+ * ```
+ *
+ * Use a Canvas renderer with extra padding for specific vector geometries:
+ *
+ * ```js
+ * var map = L.map('map');
+ * var myRenderer = L.canvas({ padding: 0.5 });
+ * var line = L.polyline( coordinates, { renderer: myRenderer } );
+ * var circle = L.circle( center, { renderer: myRenderer } );
+ * ```
+ */
+
+export var Canvas = Renderer.extend({
+ getEvents: function () {
+ var events = Renderer.prototype.getEvents.call(this);
+ events.viewprereset = this._onViewPreReset;
+ return events;
+ },
+
+ _onViewPreReset: function () {
+ // Set a flag so that a viewprereset+moveend+viewreset only updates&redraws once
+ this._postponeUpdatePaths = true;
+ },
+
+ onAdd: function () {
+ Renderer.prototype.onAdd.call(this);
+
+ // Redraw vectors since canvas is cleared upon removal,
+ // in case of removing the renderer itself from the map.
+ this._draw();
+ },
+
+ _initContainer: function () {
+ var container = this._container = document.createElement('canvas');
+
+ DomEvent.on(container, 'mousemove', Util.throttle(this._onMouseMove, 32, this), this);
+ DomEvent.on(container, 'click dblclick mousedown mouseup contextmenu', this._onClick, this);
+ DomEvent.on(container, 'mouseout', this._handleMouseOut, this);
+
+ this._ctx = container.getContext('2d');
+ },
+
+ _destroyContainer: function () {
+ delete this._ctx;
+ DomUtil.remove(this._container);
+ DomEvent.off(this._container);
+ delete this._container;
+ },
+
+ _updatePaths: function () {
+ if (this._postponeUpdatePaths) { return; }
+
+ var layer;
+ this._redrawBounds = null;
+ for (var id in this._layers) {
+ layer = this._layers[id];
+ layer._update();
+ }
+ this._redraw();
+ },
+
+ _update: function () {
+ if (this._map._animatingZoom && this._bounds) { return; }
+
+ this._drawnLayers = {};
+
+ Renderer.prototype._update.call(this);
+
+ var b = this._bounds,
+ container = this._container,
+ size = b.getSize(),
+ m = Browser.retina ? 2 : 1;
+
+ DomUtil.setPosition(container, b.min);
+
+ // set canvas size (also clearing it); use double size on retina
+ container.width = m * size.x;
+ container.height = m * size.y;
+ container.style.width = size.x + 'px';
+ container.style.height = size.y + 'px';
+
+ if (Browser.retina) {
+ this._ctx.scale(2, 2);
+ }
+
+ // translate so we use the same path coordinates after canvas element moves
+ this._ctx.translate(-b.min.x, -b.min.y);
+
+ // Tell paths to redraw themselves
+ this.fire('update');
+ },
+
+ _reset: function () {
+ Renderer.prototype._reset.call(this);
+
+ if (this._postponeUpdatePaths) {
+ this._postponeUpdatePaths = false;
+ this._updatePaths();
+ }
+ },
+
+ _initPath: function (layer) {
+ this._updateDashArray(layer);
+ this._layers[Util.stamp(layer)] = layer;
+
+ var order = layer._order = {
+ layer: layer,
+ prev: this._drawLast,
+ next: null
+ };
+ if (this._drawLast) { this._drawLast.next = order; }
+ this._drawLast = order;
+ this._drawFirst = this._drawFirst || this._drawLast;
+ },
+
+ _addPath: function (layer) {
+ this._requestRedraw(layer);
+ },
+
+ _removePath: function (layer) {
+ var order = layer._order;
+ var next = order.next;
+ var prev = order.prev;
+
+ if (next) {
+ next.prev = prev;
+ } else {
+ this._drawLast = prev;
+ }
+ if (prev) {
+ prev.next = next;
+ } else {
+ this._drawFirst = next;
+ }
+
+ delete layer._order;
+
+ delete this._layers[L.stamp(layer)];
+
+ this._requestRedraw(layer);
+ },
+
+ _updatePath: function (layer) {
+ // Redraw the union of the layer's old pixel
+ // bounds and the new pixel bounds.
+ this._extendRedrawBounds(layer);
+ layer._project();
+ layer._update();
+ // The redraw will extend the redraw bounds
+ // with the new pixel bounds.
+ this._requestRedraw(layer);
+ },
+
+ _updateStyle: function (layer) {
+ this._updateDashArray(layer);
+ this._requestRedraw(layer);
+ },
+
+ _updateDashArray: function (layer) {
+ if (layer.options.dashArray) {
+ var parts = layer.options.dashArray.split(','),
+ dashArray = [],
+ i;
+ for (i = 0; i < parts.length; i++) {
+ dashArray.push(Number(parts[i]));
+ }
+ layer.options._dashArray = dashArray;
+ }
+ },
+
+ _requestRedraw: function (layer) {
+ if (!this._map) { return; }
+
+ this._extendRedrawBounds(layer);
+ this._redrawRequest = this._redrawRequest || Util.requestAnimFrame(this._redraw, this);
+ },
+
+ _extendRedrawBounds: function (layer) {
+ if (layer._pxBounds) {
+ var padding = (layer.options.weight || 0) + 1;
+ this._redrawBounds = this._redrawBounds || new Bounds();
+ this._redrawBounds.extend(layer._pxBounds.min.subtract([padding, padding]));
+ this._redrawBounds.extend(layer._pxBounds.max.add([padding, padding]));
+ }
+ },
+
+ _redraw: function () {
+ this._redrawRequest = null;
+
+ if (this._redrawBounds) {
+ this._redrawBounds.min._floor();
+ this._redrawBounds.max._ceil();
+ }
+
+ this._clear(); // clear layers in redraw bounds
+ this._draw(); // draw layers
+
+ this._redrawBounds = null;
+ },
+
+ _clear: function () {
+ var bounds = this._redrawBounds;
+ if (bounds) {
+ var size = bounds.getSize();
+ this._ctx.clearRect(bounds.min.x, bounds.min.y, size.x, size.y);
+ } else {
+ this._ctx.clearRect(0, 0, this._container.width, this._container.height);
+ }
+ },
+
+ _draw: function () {
+ var layer, bounds = this._redrawBounds;
+ this._ctx.save();
+ if (bounds) {
+ var size = bounds.getSize();
+ this._ctx.beginPath();
+ this._ctx.rect(bounds.min.x, bounds.min.y, size.x, size.y);
+ this._ctx.clip();
+ }
+
+ this._drawing = true;
+
+ for (var order = this._drawFirst; order; order = order.next) {
+ layer = order.layer;
+ if (!bounds || (layer._pxBounds && layer._pxBounds.intersects(bounds))) {
+ layer._updatePath();
+ }
+ }
+
+ this._drawing = false;
+
+ this._ctx.restore(); // Restore state before clipping.
+ },
+
+ _updatePoly: function (layer, closed) {
+ if (!this._drawing) { return; }
+
+ var i, j, len2, p,
+ parts = layer._parts,
+ len = parts.length,
+ ctx = this._ctx;
+
+ if (!len) { return; }
+
+ this._drawnLayers[layer._leaflet_id] = layer;
+
+ ctx.beginPath();
+
+ for (i = 0; i < len; i++) {
+ for (j = 0, len2 = parts[i].length; j < len2; j++) {
+ p = parts[i][j];
+ ctx[j ? 'lineTo' : 'moveTo'](p.x, p.y);
+ }
+ if (closed) {
+ ctx.closePath();
+ }
+ }
+
+ this._fillStroke(ctx, layer);
+
+ // TODO optimization: 1 fill/stroke for all features with equal style instead of 1 for each feature
+ },
+
+ _updateCircle: function (layer) {
+
+ if (!this._drawing || layer._empty()) { return; }
+
+ var p = layer._point,
+ ctx = this._ctx,
+ r = Math.max(Math.round(layer._radius), 1),
+ s = (Math.max(Math.round(layer._radiusY), 1) || r) / r;
+
+ this._drawnLayers[layer._leaflet_id] = layer;
+
+ if (s !== 1) {
+ ctx.save();
+ ctx.scale(1, s);
+ }
+
+ ctx.beginPath();
+ ctx.arc(p.x, p.y / s, r, 0, Math.PI * 2, false);
+
+ if (s !== 1) {
+ ctx.restore();
+ }
+
+ this._fillStroke(ctx, layer);
+ },
+
+ _fillStroke: function (ctx, layer) {
+ var options = layer.options;
+
+ if (options.fill) {
+ ctx.globalAlpha = options.fillOpacity;
+ ctx.fillStyle = options.fillColor || options.color;
+ ctx.fill(options.fillRule || 'evenodd');
+ }
+
+ if (options.stroke && options.weight !== 0) {
+ if (ctx.setLineDash) {
+ ctx.setLineDash(layer.options && layer.options._dashArray || []);
+ }
+ ctx.globalAlpha = options.opacity;
+ ctx.lineWidth = options.weight;
+ ctx.strokeStyle = options.color;
+ ctx.lineCap = options.lineCap;
+ ctx.lineJoin = options.lineJoin;
+ ctx.stroke();
+ }
+ },
+
+ // Canvas obviously doesn't have mouse events for individual drawn objects,
+ // so we emulate that by calculating what's under the mouse on mousemove/click manually
+
+ _onClick: function (e) {
+ var point = this._map.mouseEventToLayerPoint(e), layer, clickedLayer;
+
+ for (var order = this._drawFirst; order; order = order.next) {
+ layer = order.layer;
+ if (layer.options.interactive && layer._containsPoint(point) && !this._map._draggableMoved(layer)) {
+ clickedLayer = layer;
+ }
+ }
+ if (clickedLayer) {
+ DomEvent.fakeStop(e);
+ this._fireEvent([clickedLayer], e);
+ }
+ },
+
+ _onMouseMove: function (e) {
+ if (!this._map || this._map.dragging.moving() || this._map._animatingZoom) { return; }
+
+ var point = this._map.mouseEventToLayerPoint(e);
+ this._handleMouseHover(e, point);
+ },
+
+
+ _handleMouseOut: function (e) {
+ var layer = this._hoveredLayer;
+ if (layer) {
+ // if we're leaving the layer, fire mouseout
+ DomUtil.removeClass(this._container, 'leaflet-interactive');
+ this._fireEvent([layer], e, 'mouseout');
+ this._hoveredLayer = null;
+ }
+ },
+
+ _handleMouseHover: function (e, point) {
+ var layer, candidateHoveredLayer;
+
+ for (var order = this._drawFirst; order; order = order.next) {
+ layer = order.layer;
+ if (layer.options.interactive && layer._containsPoint(point)) {
+ candidateHoveredLayer = layer;
+ }
+ }
+
+ if (candidateHoveredLayer !== this._hoveredLayer) {
+ this._handleMouseOut(e);
+
+ if (candidateHoveredLayer) {
+ DomUtil.addClass(this._container, 'leaflet-interactive'); // change cursor
+ this._fireEvent([candidateHoveredLayer], e, 'mouseover');
+ this._hoveredLayer = candidateHoveredLayer;
+ }
+ }
+
+ if (this._hoveredLayer) {
+ this._fireEvent([this._hoveredLayer], e);
+ }
+ },
+
+ _fireEvent: function (layers, e, type) {
+ this._map._fireDOMEvent(e, type || e.type, layers);
+ },
+
+ _bringToFront: function (layer) {
+ var order = layer._order;
+ var next = order.next;
+ var prev = order.prev;
+
+ if (next) {
+ next.prev = prev;
+ } else {
+ // Already last
+ return;
+ }
+ if (prev) {
+ prev.next = next;
+ } else if (next) {
+ // Update first entry unless this is the
+ // single entry
+ this._drawFirst = next;
+ }
+
+ order.prev = this._drawLast;
+ this._drawLast.next = order;
+
+ order.next = null;
+ this._drawLast = order;
+
+ this._requestRedraw(layer);
+ },
+
+ _bringToBack: function (layer) {
+ var order = layer._order;
+ var next = order.next;
+ var prev = order.prev;
+
+ if (prev) {
+ prev.next = next;
+ } else {
+ // Already first
+ return;
+ }
+ if (next) {
+ next.prev = prev;
+ } else if (prev) {
+ // Update last entry unless this is the
+ // single entry
+ this._drawLast = prev;
+ }
+
+ order.prev = null;
+
+ order.next = this._drawFirst;
+ this._drawFirst.prev = order;
+ this._drawFirst = order;
+
+ this._requestRedraw(layer);
+ }
+});
+
+// @factory L.canvas(options?: Renderer options)
+// Creates a Canvas renderer with the given options.
+export function canvas(options) {
+ return Browser.canvas ? new Canvas(options) : null;
+}