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+// SPDX-License-Identifier: GPL-2.0-or-later
+/** @file
+ * TODO: insert short description here
+ *//*
+ * Authors: see git history
+ *
+ * Copyright (C) 2014 Authors
+ * Released under GNU GPL v2+, read the file 'COPYING' for more information.
+ */
+/*
+ * Path.h
+ * nlivarot
+ *
+ * Created by fred on Tue Jun 17 2003.
+ *
+ */
+
+#ifndef my_path
+#define my_path
+
+#include <vector>
+#include "LivarotDefs.h"
+#include <2geom/point.h>
+
+struct PathDescr;
+struct PathDescrLineTo;
+struct PathDescrArcTo;
+struct PathDescrCubicTo;
+struct PathDescrBezierTo;
+struct PathDescrIntermBezierTo;
+
+class SPStyle;
+
+/*
+ * the Path class: a structure to hold path description and their polyline approximation (not kept in sync)
+ * the path description is built with regular commands like MoveTo() LineTo(), etc
+ * the polyline approximation is built by a call to Convert() or its variants
+ * another possibility would be to call directly the AddPoint() functions, but that is not encouraged
+ * the conversion to polyline can salvage data as to where on the path each polyline's point lies; use
+ * ConvertWithBackData() for this. after this call, it's easy to rewind the polyline: sequences of points
+ * of the same path command can be reassembled in a command
+ */
+
+// polyline description commands
+enum
+{
+ polyline_lineto = 0, // a lineto
+ polyline_moveto = 1, // a moveto
+ polyline_forced = 2 // a forced point, ie a point that was an angle or an intersection in a previous life
+ // or more realistically a control point in the path description that created the polyline
+ // forced points are used as "breakable" points for the polyline -> cubic bezier patch operations
+ // each time the bezier fitter encounters such a point in the polyline, it decreases its treshhold,
+ // so that it is more likely to cut the polyline at that position and produce a bezier patch
+};
+
+class Shape;
+
+// path creation: 2 phases: first the path is given as a succession of commands (MoveTo, LineTo, CurveTo...); then it
+// is converted in a polyline
+// a polylone can be stroked or filled to make a polygon
+
+/**
+ * Path and its polyline approximation.
+ *
+ * A Path is exactly analogous to an SVG path element. Like the SVG path element, this class
+ * stores path commands. A Path can be approximated by line segments and this approximation
+ * is known as a "polyline approximation". Internally, the polyline approximation is stored
+ * as a set of points.
+ *
+ * Each path command (except the MoveTo), creates a new segment. A path segment can be defined
+ * as a function of time over the interval [0, 1]. Each point in the polyline approximation can
+ * store the index of the path command that created the path segment that it came from and the time
+ * value at which it existed. The midpoint of a line segment would be at \f[ t = 0.5 \f] for
+ * example. This information is known as "back data" since it preserves the information about the
+ * original segments that existed in the path and can help us recreate them or their portions back.
+ * Note that the first point of a subpath stores the index of the moveTo command.
+ *
+ * To use this class create a new instance. Call the command functions such as Path::MoveTo,
+ * Path::LineTo, Path::CubicTo, etc to append path commands. Then call one of Path::Convert,
+ * Path::ConvertEvenLines or Path::ConvertWithBackData to generate the polyline approximation.
+ * Then you can do simplification by calling Path::Simplify or fill a Shape by calling Path::Fill
+ * on the shape to use features such as Offsetting, Boolean Operations and Tweaking.
+ *
+ * Path *path = new Path;
+ * path->MoveTo(Geom::Point(10, 10));
+ * path->LineTo(Geom::Point(100, 10));
+ * path->LineTo(Geom::Point(100, 100));
+ * path->Close();
+ * path->ConvertEvenLines(0.001); // You can use the other variants too
+ * // insteresting stuff here
+ *
+ */
+class Path
+{
+ friend class Shape;
+
+public:
+
+ // flags for the path construction
+ enum
+ {
+ descr_ready = 0,
+ descr_adding_bezier = 1, // we're making a bezier spline, so you can expect pending_bezier_* to have a value
+ descr_doing_subpath = 2, // we're doing a path, so there is a moveto somewhere
+ descr_delayed_bezier = 4,// the bezier spline we're doing was initiated by a TempBezierTo(), so we'll need an endpoint
+ descr_dirty = 16 // the path description was modified
+ };
+
+ // some data for the construction: what's pending, and some flags
+ int descr_flags;
+ int pending_bezier_cmd;
+ int pending_bezier_data;
+ int pending_moveto_cmd;
+ int pending_moveto_data;
+
+ std::vector<PathDescr*> descr_cmd; /*!< A vector of owned pointers to path commands. */
+
+ /**
+ * Points of the polyline approximation.
+ *
+ * Since the polyline approximation approximates a Path which can have multiple subpaths, the
+ * approximation can also have a set of continuous polylines.
+ */
+ struct path_lineto
+ {
+ path_lineto(bool m, Geom::Point pp) : isMoveTo(m), p(pp), piece(-1), t(0), closed(false) {}
+ path_lineto(bool m, Geom::Point pp, int pie, double tt) : isMoveTo(m), p(pp), piece(pie), t(tt), closed(false) {}
+
+ int isMoveTo; /*!< A flag that stores one of polyline_lineto, polyline_moveto, polyline_forced */
+ Geom::Point p; /*!< The point itself. */
+ int piece; /*!< Index of the path command that created the path segment that this point comes from.*/
+ double t; /*!< The time at which this point exists in the path segment. A value between 0 and 1. */
+ bool closed; /*!< True indicates that subpath is closed (this point is the last point of a closed subpath) */
+ };
+
+ std::vector<path_lineto> pts; /*!< A vector storing the polyline approximation points. */
+
+ bool back; /*!< If true, indicates that the polyline approximation is going to have backdata.
+ No need to set this manually though. When Path::Convert or any of its variants is called, it's set automatically. */
+
+ Path();
+ virtual ~Path();
+
+ // creation of the path description
+
+ /**
+ * Clears all stored path commands and resets flags that are used by command functions while adding path
+ * commands.
+ */
+ void Reset();
+
+ /**
+ * Clear all stored path commands, resets flags and imports path commands from the passed Path
+ * object.
+ *
+ * @param who Path object whose path commands to copy.
+ */
+ void Copy (Path * who);
+
+ /**
+ * Appends a forced point path command.
+ *
+ * Forced points are places in the path which are preferred to be kept in the simplification
+ * algorithm. The simplification algorithm will try to retain those points. This can be beneficial
+ * in situations such as self-intersections where we would want the intersection point to remain
+ * unchanged after any simplification is done.
+ *
+ * TODO: Confirm this with some testing.
+ *
+ * A forced point command can't be appended if there is no active subpath that we are drawing on.
+ * If you imagine calling these command functions as giving instructions to a pen, a forced point
+ * command requires that the pen is already touching the canvas. The pen is not on the canvas
+ * when you instantiate the Path object and it also leaves it when you call Path::Close. The term
+ * "active subpath" simply means that the pen is already touching the canvas.
+ *
+ * @return Index of the path command in the path commands array if it got appended, -1 otherwise.
+ */
+ int ForcePoint();
+
+ /**
+ * Appends a close path command.
+ *
+ * Close path command can't be appended if there is no acive subpath.
+ *
+ * @return Index of the path command in the path commands array if it got appended, -1 otherwise.
+ */
+ int Close();
+
+ /** Appends a MoveTo path command.
+ *
+ * @param ip The point to move to.
+ *
+ * @return The index of the path description added.
+ */
+ int MoveTo ( Geom::Point const &ip);
+
+ /** Appends a LineTo path command.
+ *
+ * @param ip The point to draw a line to.
+ *
+ * @return The index of the path description added.
+ */
+ int LineTo ( Geom::Point const &ip);
+
+ /**
+ * Appends a CubicBezier path command.
+ *
+ * In order to understand the parameters let p0, p1, p2, p3 denote the four points of a
+ * cubic Bezier curve. p0 is the start point. p3 is the end point. p1 and p2 are the
+ * two control points.
+ *
+ * @param ip The final point of the bezier curve or p3.
+ * @param iStD 3 * (p1 - p0). Weird way to store it but that's how it is.
+ * @param iEnD 3 * (p3 - p2). Weird way to store it but that's how it is.
+ *
+ * @return The index of the path description added.
+ */
+ int CubicTo ( Geom::Point const &ip, Geom::Point const &iStD, Geom::Point const &iEnD);
+
+ /**
+ * Appends an ArcTo path command.
+ *
+ * The parameters are identical to the SVG elliptical arc command.
+ *
+ * @param ip The final point of the arc.
+ * @param iRx The radius in the x direction.
+ * @param iRy The radius in the y direction.
+ * @param angle The angle w.r.t x axis in degrees. TODO: Confirm this
+ * @param iLargeArc If true, it's the larger arc, if false, it's the smaller one.
+ * @param iClockwise If true, it's the clockwise arc, if false, it's the anti-clockwise one.
+ *
+ * @return The index of the path description added.
+ */
+ int ArcTo ( Geom::Point const &ip, double iRx, double iRy, double angle, bool iLargeArc, bool iClockwise);
+
+ /**
+ * Adds a control point for the last quadratic bezier spline command.
+ *
+ * Adds a control point to the quadratic bezier spline that was last inserted with a call to
+ * Path::BezierTo.
+ *
+ * @param ip The control point.
+ *
+ * @return The index of the path description added.
+ */
+ int IntermBezierTo ( Geom::Point const &ip); // add a quadratic bezier spline control point
+
+ /**
+ * Appends a quadratic bezier spline path command.
+ *
+ * A quadratic bezier spline is basically a set of quadratic bezier curves. To simply illustrate
+ * how this spline is made up, let's define some terms first. Let midpoint(a, b) represent the
+ * midpoint of the points a and b. Let quad(a, b, c) represent a quadratic Bezier curve with a
+ * as the start point, b as the control point and c as the end point.
+ *
+ * Given a set of points: st, p1, p2, p3, p4, en where st and en are the endpoints and the rest
+ * are control points, we will have the following quadratic Bezier curves connected end to end.
+ *
+ * quad(st, p1, midpoint(p1, p2))
+ * quad(midpoint(p1, p2), p2, midpoint(p2, p3))
+ * quad(midpoint(p2, p3), p3, midpoint(p3, p4))
+ * quad(midpoint(p3, p4), p4, en)
+ *
+ * No need to specify the number of control points. That'll be done automatically as you call
+ * Path::IntermBezierTo to add the control points. The sequence of instructions are like:
+ * 1. Call Path::BezierTo with the final point.
+ * 2. Call Path::IntermBezierTo with control points. One call for each control point.
+ * 3. Call Path::EndBezierTo to mark the end of the quadratic bezier spline command.
+ *
+ * Basically, the interface has been designed in such a way that you specify the final point and
+ * then add control points one by one as many as you like. Once you're done, you call
+ * Path::EndBezierTo to inform that you're done adding points for the spline.
+ *
+ * @param ip The final point of the quadratic bezier spline.
+ *
+ * @return The index of the path description added.
+ */
+ int BezierTo ( Geom::Point const &ip); // quadratic bezier spline to this point (control points can be added after this)
+
+ /**
+ * Finish any ongoing BezierTo instruction.
+ *
+ * Once Path::BezierTo has been called, the object expects you to specify control points by
+ * calling Path::IntermBezierTo for each control point. Once you're done specifying the control
+ * points you call Path::EndBezierTo to finish the quadratic bezier spline.
+ *
+ * @return -1 all the time.
+ */
+ int EndBezierTo();
+
+ /**
+ * Appends a quadratic bezier spline path command (without specifying a final point).
+ *
+ * If you use Path::BezierTo, you have to specify the final point of the spline first and then
+ * follow it with all the control points. However, this is kinda counter-intuitive. Visually, we
+ * would look at the control points first and then the final end point. This function allows a
+ * similar mechanism. You can start a quadratic bezier spline without mentioning any final point,
+ * specify as many control points as you like and then while finishing it, you can specify the
+ * final point of the spline.
+ *
+ * The sequence of instructions would be:
+ * 1. Path::TempBezierTo to start.
+ * 2. Path::IntermBezierTo to specify control points. One call for each control point.
+ * 3. Path::EndBezierTo(Geom::Point const&) passing the final point of the quadratic bezier spline and finish the
+ * quadratic bezier spline command.
+ *
+ * @return Index of the description added.
+ */
+ int TempBezierTo(); // start a quadratic bezier spline (control points can be added after this)
+
+ /**
+ * Finish any ongoing TempBezierTo instruction.
+ *
+ * Used to specify the final point of a quadratic bezier spline which was started by calling
+ * Path::TempBezierTo.
+ *
+ * @param ip The final point.
+ *
+ * @return -1 all the time.
+ */
+ int EndBezierTo ( Geom::Point const &ip); // ends a quadratic bezier spline (for curves started with TempBezierTo)
+
+ // transforms a description in a polyline (for stroking and filling)
+ // treshhold is the max length^2 (sort of)
+
+ /**
+ * Creates a polyline approximation of the path. Doesn't keep any back data. Line segments are
+ * not split into smaller line segments.
+ *
+ * Threshold has no strict definition. It means different things for each path segment.
+ *
+ * @param threshhold The error threshold used to approximate curves by line segments. The smaller
+ * this is, the more line segments there will be.
+ */
+ void Convert (double treshhold);
+
+ /**
+ * Creates a polyline approximation of the path. Line segments are split into further smaller line segments
+ * such that each of those line segments is no bigger than threshold.
+ *
+ * Breaking up into further smaller line segments is useful for path simplification as you can
+ * then fit cubic Bezier patches on those small line segments.
+ *
+ * Threshold has no strict definition. It means different things for each path segment.
+ *
+ * @param threshhold The error threshold used to approximate the path. The smaller this is, the
+ * more line segments there will be and the better the polyline approximation would be.
+ */
+ void ConvertEvenLines (double treshhold); // decomposes line segments too, for later recomposition
+
+ /**
+ * Creates a polyline approximation of the path. Line segments are
+ * not split into smaller line segments. Stores back data for later recomposition.
+ *
+ * Threshold has no strict definition. It means different things for each path segment.
+ *
+ * @param threshhold The error threshold used to approximate the path. The smaller this is, the
+ * more line segments there will be and the better the polyline approximation would be.
+ */
+ void ConvertWithBackData (double treshhold);
+
+ // creation of the polyline (you can tinker with these function if you want)
+
+ /**
+ * Sets the back variable to the value passed in and clears the polyline approximation.
+ *
+ * @param nVal True if we are going to have backdata and false otherwise.
+ */
+ void SetBackData (bool nVal); // has back data?
+
+ /**
+ * Clears the polyline approximation.
+ */
+ void ResetPoints(); // resets to the empty polyline
+
+ /**
+ * Adds a point to the polyline approximation's list of points.
+ *
+ * This is used internally by Path::Convert and its variants, so you'd not need to use it by
+ * yourself.
+ *
+ * If back variable of the instance is set to true, dummy back data will be used with the point.
+ * Piece being -1 and time being 0. Since this function doesn't take any back data you'll have to
+ * fill in something.
+ *
+ * The point doesn't get added if it's a lineto and the point before it has the same coordinates.
+ *
+ * @param iPt The point itself.
+ * @param mvto If true, it's a moveTo otherwise it's a lineto.
+ *
+ * @return Index of the point added if it was added, -1 otherwise.
+ */
+ int AddPoint ( Geom::Point const &iPt, bool mvto = false); // add point
+
+ /**
+ * Adds a point to the polyline approximation's list of points. Let's you specify back data.
+ *
+ * This is used internally by Path::Convert and its variants, so you'd not need to use it by
+ * yourself.
+ *
+ * @param iPt The point itself.
+ * @param ip The index of the path command that created the segment that this point belongs to.
+ * @param it The time in that path segment at which this point exists. 0 is beginning and 1
+ * is end.
+ * @param mvto If true, it's a moveTo otherwise it's a lineto.
+ *
+ * The point doesn't get added if it's a lineto and the point before it has the same coordinates.
+ *
+ * @return Index of the point added if it was added, -1 otherwise.
+ */
+ int AddPoint ( Geom::Point const &iPt, int ip, double it, bool mvto = false);
+
+ /**
+ * Adds a forced point to the polyline approximation's list of points without specifying any back data.
+ *
+ * The argument of this function is useless. The point that gets added as a forced point has the
+ * same coordinates as the last point that was added. If no points exist or the last one isn't a
+ * lineto, nothing gets added.
+ *
+ * Dummy back data will be used if the back variable of the instance is true.
+ *
+ * @param iPt Unused argument.
+ *
+ * @return Index of the point added if it was added, -1 otherwise.
+ */
+ int AddForcedPoint ( Geom::Point const &iPt); // add point
+
+ /**
+ * Add a forced point to the polyline approximation's list of points while specifying backdata.
+ *
+ * The argument of this function is useless. The point that gets added as a forced point has the
+ * same coordinates as the last point that was added. If no points exist or the last one isn't a
+ * lineto, nothing gets added. The back data is also picked up from the last point that was
+ * added.
+ *
+ * @param iPt Unused argument.
+ * @param ip Unused argument.
+ * @param it Unused argument.
+ *
+ * @return Index of the point added if it was added, -1 otherwise.
+ */
+ int AddForcedPoint ( Geom::Point const &iPt, int ip, double it);
+
+ /**
+ * Replace the last point in the polyline approximation's list of points with the passed one.
+ *
+ * Nothing gets added if no points exist already.
+ *
+ * @param iPt The point to replace the last one with.
+ *
+ * @return Index of the last point added if it was added, -1 otherwise.
+ */
+ int ReplacePoint(Geom::Point const &iPt); // replace point
+
+ // transform in a polygon (in a graph, in fact; a subsequent call to ConvertToShape is needed)
+ // - fills the polyline; justAdd=true doesn't reset the Shape dest, but simply adds the polyline into it
+ // closeIfNeeded=false prevent the function from closing the path (resulting in a non-eulerian graph
+ // pathID is a identification number for the path, and is used for recomposing curves from polylines
+ // give each different Path a different ID, and feed the appropriate orig[] to the ConvertToForme() function
+
+ /**
+ * Fills the shape with the polyline approximation stored in this object.
+ *
+ * For each line segment in the polyline approximation, an edge is created in the shape.
+ *
+ * One important point to highlight is the closeIfNeeded argument. For each subpath (where a
+ * sub path is a moveTo followed by one or more lineTo points) you can either have the start and end
+ * points being identical or very close (a closed contour) or have them apart (an open contour).
+ * If you set closeIfNeeded to true, it'll automatically add a closing segment if needed and
+ * close an open contour by itself. If your contour is already closed, it makes sure that the
+ * first and last point are the same ones in the graph (instead of being two indentical points).
+ * If closeIfNeeded is false, it just doesn't care at all. Even if your contour is closed, the
+ * first and last point will be separate (even though they would be duplicates).
+ *
+ * @param dest The shape to fill.
+ * @param pathID A unique number for this path. The shape will associate this number with each
+ * edge that comes from this path. Later on, when you use Shape::ConvertToForme you'll pass an array
+ * of Path objects (named orig) and the shape will use that pathID to do orig[pathID] and get the
+ * original path information.
+ * @param justAdd If set to true, this will function will just fill stuff in without resetting
+ * any existing stuff in Shape. If set to false, it'll make sure to reset the shape and already
+ * make room for the maximum number of possible points and edges.
+ * @param closeIfNeeded If set to true, the graph will be closed always. Otherwise, it won't be
+ * closed.
+ * @param invert If set to true, the graph is drawn exactly in the manner opposite to the actual
+ * polyline approximation that this object stores, if false, it's stored indentical to how it's
+ * in the polyline approximation.
+ *
+ * @todo "the graph is drawn exactly in the manner opposite"? Does this mean the edges of the
+ * directed graph are reversed?
+ */
+ void Fill(Shape *dest, int pathID = -1, bool justAdd = false,
+ bool closeIfNeeded = true, bool invert = false);
+
+ // - stroke the path; usual parameters: type of cap=butt, type of join=join and miter (see LivarotDefs.h)
+ // doClose treat the path as closed (ie a loop)
+ void Stroke(Shape *dest, bool doClose, double width, JoinType join,
+ ButtType butt, double miter, bool justAdd = false);
+
+ // build a Path that is the outline of the Path instance's description (the result is stored in dest)
+ // it doesn't compute the exact offset (it's way too complicated, but an approximation made of cubic bezier patches
+ // and segments. the algorithm was found in a plugin for Impress (by Chris Cox), but i can't find it back...
+ void Outline(Path *dest, double width, JoinType join, ButtType butt,
+ double miter);
+
+ // half outline with edges having the same direction as the original
+ void OutsideOutline(Path *dest, double width, JoinType join, ButtType butt,
+ double miter);
+
+ // half outline with edges having the opposite direction as the original
+ void InsideOutline (Path * dest, double width, JoinType join, ButtType butt,
+ double miter);
+
+ // polyline to cubic bezier patches
+
+ /**
+ * Simplify the path.
+ *
+ * Fit the least possible number of cubic Bezier patches on the polyline approximation while
+ * respecting the threshold (keeping the error small). The function clears existing path commands
+ * and the resulting cubic Bezier patches will be pushed as path commands in the instance.
+ *
+ * The algorithm to fit cubic Bezier curves on the polyline approximation's points.
+ *
+ * http://www.cs.mtu.edu/~shene/COURSES/cs3621/NOTES/INT-APP/CURVE-APP-global.html
+ *
+ * @param threshold The threshold for simplification. A measure of how much error is okay. The
+ * smaller this number is, the more conservative the fitting algorithm will be.
+ */
+ void Simplify (double treshhold);
+
+ /**
+ * Simplify the path with a different approach.
+ *
+ * This function is also supposed to do simplification but by merging (coalescing) existing
+ * path descriptions instead of doing any fitting. But I seriously doubt whether this is useful
+ * at all or works at all. More experimentation needed. TODO
+ *
+ * @param threshold The threshold for simplification.
+ */
+ void Coalesce (double tresh);
+
+ // utilities
+ // piece is a command no in the command list
+ // "at" is an abcissis on the path portion associated with this command
+ // 0=beginning of portion, 1=end of portion.
+ void PointAt (int piece, double at, Geom::Point & pos);
+ void PointAndTangentAt (int piece, double at, Geom::Point & pos, Geom::Point & tgt);
+
+ // last control point before the command i (i included)
+ // used when dealing with quadratic bezier spline, cause these can contain arbitrarily many commands
+ const Geom::Point PrevPoint (const int i) const;
+
+ // dash the polyline
+ // the result is stored in the polyline, so you lose the original. make a copy before if needed
+ void DashPolyline(float head,float tail,float body,int nbD, const float dashs[],bool stPlain,float stOffset);
+
+ void DashPolylineFromStyle(SPStyle *style, float scale, float min_len);
+
+ //utilitaire pour inkscape
+
+ /**
+ * Load a lib2geom Geom::Path in this path object.
+ *
+ * The Geom::Path object is read and path commands making it up are appended in the Path object.
+ *
+ * @param path The Geom::Path object to load.
+ * @param tr A transformation matrix.
+ * @param doTransformation If set to true, the transformation matrix tr is applied on the path
+ * before it's loaded in this path object.
+ * @param append If set to true, any existing path commands in this object are retained. If
+ * set to false, any existing path commands will be cleared.
+ */
+ void LoadPath(Geom::Path const &path, Geom::Affine const &tr, bool doTransformation, bool append = false);
+
+ /**
+ * Load a lib2geom Geom::PathVector in this path object. (supports transformation)
+ *
+ * Any existing path commands in this object are not cleared.
+ *
+ * @param pv The Geom::PathVector object to load.
+ * @param tr A transformation to apply on each path.
+ * @param doTransformation If set to true, the transformation in tr is applied.
+ */
+ void LoadPathVector(Geom::PathVector const &pv, Geom::Affine const &tr, bool doTransformation);
+
+ /**
+ * Load a lib2geom Geom::PathVector in this path object.
+ *
+ * Any existing path commands in this object are not cleared.
+ *
+ * @param pv A reference to the Geom::PathVector object to load.
+ */
+ void LoadPathVector(Geom::PathVector const &pv);
+
+ /**
+ * Create a lib2geom Geom::PathVector from this Path object.
+ *
+ * Looks like the time this was written Geom::PathBuilder didn't exist or maybe
+ * the author wasn't aware of it.
+ *
+ * @return The Geom::PathVector created.
+ */
+ Geom::PathVector MakePathVector();
+
+ /**
+ * Apply a transformation on all path commands.
+ *
+ * Done by calling the transform method on each path command.
+ *
+ * @param trans The transformation to apply.
+ */
+ void Transform(const Geom::Affine &trans);
+
+ // decompose le chemin en ses sous-chemin
+ // killNoSurf=true -> oublie les chemins de surface nulle
+ Path** SubPaths(int &outNb,bool killNoSurf);
+ // pour recuperer les trous
+ // nbNest= nombre de contours
+ // conts= debut de chaque contour
+ // nesting= parent de chaque contour
+ Path** SubPathsWithNesting(int &outNb,bool killNoSurf,int nbNest,int* nesting,int* conts);
+ // surface du chemin (considere comme ferme)
+ double Surface();
+ void PolylineBoundingBox(double &l,double &t,double &r,double &b);
+ void FastBBox(double &l,double &t,double &r,double &b);
+ // longueur (totale des sous-chemins)
+ double Length();
+
+ void ConvertForcedToMoveTo();
+ void ConvertForcedToVoid();
+ struct cut_position {
+ int piece;
+ double t;
+ };
+ cut_position* CurvilignToPosition(int nbCv,double* cvAbs,int &nbCut);
+ cut_position PointToCurvilignPosition(Geom::Point const &pos, unsigned seg = 0) const;
+ //Should this take a cut_position as a param?
+ double PositionToLength(int piece, double t);
+
+ // caution: not tested on quadratic b-splines, most certainly buggy
+ void ConvertPositionsToMoveTo(int nbPos,cut_position* poss);
+ void ConvertPositionsToForced(int nbPos,cut_position* poss);
+
+ void Affiche();
+ char *svg_dump_path() const;
+
+ bool IsLineSegment(int piece);
+
+ private:
+ // utilitary functions for the path construction
+ void CancelBezier ();
+ void CloseSubpath();
+ void InsertMoveTo (Geom::Point const &iPt,int at);
+ void InsertForcePoint (int at);
+ void InsertLineTo (Geom::Point const &iPt,int at);
+ void InsertArcTo (Geom::Point const &ip, double iRx, double iRy, double angle, bool iLargeArc, bool iClockwise,int at);
+ void InsertCubicTo (Geom::Point const &ip, Geom::Point const &iStD, Geom::Point const &iEnD,int at);
+ void InsertBezierTo (Geom::Point const &iPt,int iNb,int at);
+ void InsertIntermBezierTo (Geom::Point const &iPt,int at);
+
+ // creation of dashes: take the polyline given by spP (length spL) and dash it according to head, body, etc. put the result in
+ // the polyline of this instance
+ void DashSubPath(int spL, int spP, std::vector<path_lineto> const &orig_pts, float head,float tail,float body,int nbD, const float dashs[],bool stPlain,float stOffset);
+
+ // Functions used by the conversion.
+ // they append points to the polyline
+ /**
+ * The function is quite similar to RecCubicTo. Some of the maths, specially that in
+ * ArcAnglesAndCenter is too cryptic and I have not spent enough time deriving it yet either. The
+ * important thing is how the Arc is split into line segments and that I can explain. Given the
+ * threshold and the two radii, a maximum angle is calculated. This angle is a measure of how big
+ * a sub-arc you can substitute with a line segment without breaking the threshold. Then you
+ * divide the whole arc into sectors such that each one's angle is under or equal to maximum
+ * angle.
+ *
+ * @image html livarot-images/arc-threshold.svg
+ *
+ * In this image, the red dashed arc is the actual arc that was to be approximated. The blue arcs
+ * are sectors, each one having an angle equal to or smaller than maximum angle (which is 20
+ * degrees) in this example. The final polyline approximation is shown by the pink dotted line
+ * segments.
+ *
+ * TODO: Understand the maths in ArcAnglesAndCenter and how the maximum angle is calculated.
+ *
+ */
+ void DoArc ( Geom::Point const &iS, Geom::Point const &iE, double rx, double ry,
+ double angle, bool large, bool wise, double tresh);
+ /**
+ * Approximate the passed cubic bezier with line segments.
+ *
+ * Basically the function checks if the passed cubic Bezier is "small enough" and if
+ * it is, it does nothing, if it however isn't "small enough", it splits the cubic Bezier
+ * curve into two cubic Bezier curves (split at mid point), recursively calls itself on the
+ * left cubic, add the midpoint to the polyline approximation, call itself on the right
+ * cubic and done. lev is the maximum recursion depth possible, once it's reached, the function
+ * returns doing nothing immediately. See the code to understand more about maxL.
+ *
+ * The way the algorithm checks if the curve is "small enough" is maths so I'll try to
+ * explain it here so you can see the equations printed and probably refer it when reading code.
+ *
+ * Let \f$\vec{p_{0}}\f$, \f$\vec{p_{1}}\f$, \f$\vec{p_{2}}\f$ and \f$\vec{p_{3}}\f$ be the four
+ * points that define a cubic Bezier. The first is the start point, last is the end point,
+ * the two in between are the control points. Given this let me relate these points to the
+ * arguments that were passed in.
+ *
+ * \f[ \vec{iS} = \vec{p_{0}}\f]
+ * \f[ \vec{iE} = \vec{p_{3}}\f]
+ * \f[ \vec{iSd} = 3 (\vec{p_{1}} - \vec{p_{0}})\f]
+ * \f[ \vec{iEd} = 3 (\vec{p_{3}} - \vec{p_{2}})\f]
+ *
+ * This is just how livarot represents a Cubic Bezier, nothing I can do about that. The code
+ * starts by calculating a vector from start point to end point.
+ *
+ * \f[ \vec{se} = \vec{iE} - \vec{iS} ]\f
+ *
+ * If the length of \f$\vec{se}\f$ is smaller than 0.01, then the cubic bezier's endpoints are
+ * kinda close, but if the control points are too far away, it can still be a long tall curve,
+ * so let's see the control points and see how far away they are from the \f$\vec{se}\f$ vector.
+ * To do that, we measure the lengths of \f$\vec{iSd}\f$ and \f$\vec{iEd}\f$. If both are below
+ * threshold, we return immediately since it indicates the cubic bezier is "small enough".
+ *
+ * if the length is greater than 0.01, we still check the y projections of the control handles
+ * on the line between start and end points, if these projections are limited by the threshold
+ * and we didn't mess up the maxL restriction, we are good.
+ *
+ * If we ran out of recursion levels, we return anyways. In case this cubic bezier isn't small
+ * enough, we split it in two parts. There are math equations in the code that do this and I
+ * spent hours deriving it and they are totally correct. Basically take the usual maths to split
+ * a cubic Bezier into two parts and just account for the factor of 3 in the control handles
+ * that livarot adds and you'll end up with correct equations.
+ *
+ * TODO: Add derivation here maybe?
+ *
+ */
+ void RecCubicTo ( Geom::Point const &iS, Geom::Point const &iSd, Geom::Point const &iE, Geom::Point const &iEd, double tresh, int lev,
+ double maxL = -1.0);
+ void RecBezierTo ( Geom::Point const &iPt, Geom::Point const &iS, Geom::Point const &iE, double treshhold, int lev, double maxL = -1.0);
+
+ void DoArc ( Geom::Point const &iS, Geom::Point const &iE, double rx, double ry,
+ double angle, bool large, bool wise, double tresh, int piece);
+ void RecCubicTo ( Geom::Point const &iS, Geom::Point const &iSd, Geom::Point const &iE, Geom::Point const &iEd, double tresh, int lev,
+ double st, double et, int piece);
+ void RecBezierTo ( Geom::Point const &iPt, Geom::Point const &iS, const Geom::Point &iE, double treshhold, int lev, double st, double et,
+ int piece);
+
+ // don't pay attention
+ struct offset_orig
+ {
+ Path *orig;
+ int piece;
+ double tSt, tEn;
+ double off_dec;
+ };
+ void DoArc ( Geom::Point const &iS, Geom::Point const &iE, double rx, double ry,
+ double angle, bool large, bool wise, double tresh, int piece,
+ offset_orig & orig);
+ void RecCubicTo ( Geom::Point const &iS, Geom::Point const &iSd, Geom::Point const &iE, Geom::Point const &iEd, double tresh, int lev,
+ double st, double et, int piece, offset_orig & orig);
+ void RecBezierTo ( Geom::Point const &iPt, Geom::Point const &iS, Geom::Point const &iE, double treshhold, int lev, double st, double et,
+ int piece, offset_orig & orig);
+
+ static void ArcAngles ( Geom::Point const &iS, Geom::Point const &iE, double rx,
+ double ry, double angle, bool large, bool wise,
+ double &sang, double &eang);
+ static void QuadraticPoint (double t, Geom::Point &oPt, Geom::Point const &iS, Geom::Point const &iM, Geom::Point const &iE);
+ static void CubicTangent (double t, Geom::Point &oPt, Geom::Point const &iS,
+ Geom::Point const &iSd, Geom::Point const &iE,
+ Geom::Point const &iEd);
+
+ struct outline_callback_data
+ {
+ Path *orig;
+ int piece;
+ double tSt, tEn;
+ Path *dest;
+ double x1, y1, x2, y2;
+ union
+ {
+ struct
+ {
+ double dx1, dy1, dx2, dy2;
+ }
+ c;
+ struct
+ {
+ double mx, my;
+ }
+ b;
+ struct
+ {
+ double rx, ry, angle;
+ bool clock, large;
+ double stA, enA;
+ }
+ a;
+ }
+ d;
+ };
+
+ typedef void (outlineCallback) (outline_callback_data * data, double tol, double width);
+ struct outline_callbacks
+ {
+ outlineCallback *cubicto;
+ outlineCallback *bezierto;
+ outlineCallback *arcto;
+ };
+
+ void SubContractOutline (int off, int num_pd,
+ Path * dest, outline_callbacks & calls,
+ double tolerance, double width, JoinType join,
+ ButtType butt, double miter, bool closeIfNeeded,
+ bool skipMoveto, Geom::Point & lastP, Geom::Point & lastT);
+ void DoStroke(int off, int N, Shape *dest, bool doClose, double width, JoinType join,
+ ButtType butt, double miter, bool justAdd = false);
+
+ static void TangentOnSegAt(double at, Geom::Point const &iS, PathDescrLineTo const &fin,
+ Geom::Point &pos, Geom::Point &tgt, double &len);
+ static void TangentOnArcAt(double at, Geom::Point const &iS, PathDescrArcTo const &fin,
+ Geom::Point &pos, Geom::Point &tgt, double &len, double &rad);
+ static void TangentOnCubAt (double at, Geom::Point const &iS, PathDescrCubicTo const &fin, bool before,
+ Geom::Point &pos, Geom::Point &tgt, double &len, double &rad);
+ static void TangentOnBezAt (double at, Geom::Point const &iS,
+ PathDescrIntermBezierTo & mid,
+ PathDescrBezierTo & fin, bool before,
+ Geom::Point & pos, Geom::Point & tgt, double &len, double &rad);
+ static void OutlineJoin (Path * dest, Geom::Point pos, Geom::Point stNor, Geom::Point enNor,
+ double width, JoinType join, double miter, int nType);
+
+ static bool IsNulCurve (std::vector<PathDescr*> const &cmd, int curD, Geom::Point const &curX);
+
+ static void RecStdCubicTo (outline_callback_data * data, double tol,
+ double width, int lev);
+ static void StdCubicTo (outline_callback_data * data, double tol,
+ double width);
+ static void StdBezierTo (outline_callback_data * data, double tol,
+ double width);
+ static void RecStdArcTo (outline_callback_data * data, double tol,
+ double width, int lev);
+ static void StdArcTo (outline_callback_data * data, double tol, double width);
+
+
+ // fonctions annexes pour le stroke
+ static void DoButt (Shape * dest, double width, ButtType butt, Geom::Point pos,
+ Geom::Point dir, int &leftNo, int &rightNo);
+ static void DoJoin (Shape * dest, double width, JoinType join, Geom::Point pos,
+ Geom::Point prev, Geom::Point next, double miter, double prevL,
+ double nextL, int *stNo, int *enNo);
+ static void DoLeftJoin (Shape * dest, double width, JoinType join, Geom::Point pos,
+ Geom::Point prev, Geom::Point next, double miter, double prevL,
+ double nextL, int &leftStNo, int &leftEnNo,int pathID=-1,int pieceID=0,double tID=0.0);
+ static void DoRightJoin (Shape * dest, double width, JoinType join, Geom::Point pos,
+ Geom::Point prev, Geom::Point next, double miter, double prevL,
+ double nextL, int &rightStNo, int &rightEnNo,int pathID=-1,int pieceID=0,double tID=0.0);
+ static void RecRound (Shape * dest, int sNo, int eNo,
+ Geom::Point const &iS, Geom::Point const &iE,
+ Geom::Point const &nS, Geom::Point const &nE,
+ Geom::Point &origine,float width);
+
+
+ /**
+ * Simpilfy a sequence of points.
+ *
+ * Fit cubic Bezier patches on the sequence of points defined by the passed parameters. This
+ * sequence is just a subset of the polyline approximation points stored in the Path object.
+ *
+ * @param off The offset to the first point to process.
+ * @param N The total number of points in the sequence.
+ * @param threshhold The threshold to respect during simplification. The higher this number is,
+ * the more relaxed you're making the simplifier. The smaller the number, the more strict you're
+ * making the simplifier.
+ */
+ void DoSimplify(int off, int N, double treshhold);
+
+ /**
+ * Fit a cubic Bezier patch on the sequence of points.
+ *
+ * @param off The index of the first point of the sequence to fit on.
+ * @param N The total number of points you want to fit on.
+ * @param res Reference to the Cubic Bezier description where the resulting control points will
+ * be stored.
+ * @param worstP Reference to a point index. This will be changed to whichever point measures the
+ * highest deviation from the fitted curve.
+ *
+ * @return True if the fit respected threshold, false otherwise.
+ */
+ bool AttemptSimplify(int off, int N, double treshhold, PathDescrCubicTo &res, int &worstP);
+ /*
+ * The actual fitting code that takes a sequence and fits stuff on it.
+ *
+ * Totally based on the algorithm from:
+ * http://www.cs.mtu.edu/~shene/COURSES/cs3621/NOTES/INT-APP/CURVE-APP-global.html
+ *
+ * @param start The start point of the cubic bezier which is already known.
+ * @param res The cubic Bezier path command that function will populate after doing the maths.
+ * @param Xk The array of X coordinates of the point to fit.
+ * @param Yk The array of Y coordinates of the point to fit.
+ * @param Qk An array to store some intermediate values.
+ * @param tk The time values for the points.
+ * @param nbPt The total points to fit on.
+ *
+ * @return True if the fit was done correctly, false if something bad happened. (Non-invertible
+ * matrix).
+ */
+ static bool FitCubic(Geom::Point const &start,
+ PathDescrCubicTo &res,
+ double *Xk, double *Yk, double *Qk, double *tk, int nbPt);
+ /**
+ * Structure to keep some data for fitting.
+ *
+ * Note that the pointers in the structure are going to store arrays. The comments explain what
+ * each element of a particular array stores. Also note that the length mentioned in the comment
+ * for tk and lk is not the straight line distance but the length as measured by walking on the
+ * line segments connecting the points.
+ */
+ struct fitting_tables {
+ int nbPt; /*!< The points to fit on in a particular iteration */
+ int maxPt; /*!< Maximum number of points these arrays here can store */
+ int inPt; /*!< Total points whose X, Y, lk are all populated here */
+ double *Xk; /*!< X coordinate of the point */
+ double *Yk; /*!< Y coordinate of the point */
+ double *Qk; /*!< A special value needed by the fitting algorithm */
+ double *tk; /*!< A number between 0 and 1 that is the fraction (length b/w first point to this point along the line segments)/(total length) */
+ double *lk; /*!< Length of the line segment from the previous point to this point */
+ char *fk; /*!< A flag if 0x01 indicates forced point and if 0x00 indicates a normal point */
+ double totLen; /*!< Total length of the polyline or you can say the sum of lengths of all line segments. */
+ };
+
+ /**
+ * Fit Cubic Bezier patch using the fitting table data.
+ *
+ * @param data The fitting_tables data needed for fitting. ExtendFit sets that up for this
+ * function.
+ * @param threshhold The threshold to respect.
+ * @param res The cubic Bezier command which this function will populate.
+ * @param worstP The point with the worst error.
+ */
+ bool AttemptSimplify (fitting_tables &data,double treshhold, PathDescrCubicTo & res,int &worstP);
+
+ /**
+ * Fit Cubic Bezier patch on the points.
+ *
+ * This uses data already calculated by probably the same function if it exists.
+ * The data that's reused is apparently the X, Y and lk values. However, I think there is a
+ * problem with this caching mechanism. See the inline comments of ExtendFit.
+ *
+ * This function prepares data in fitting tables and calls the AttemptSimplify version that takes
+ * fitting_tables data.
+ *
+ * @param off The offset to the first point.
+ * @param N The total number of points in that sequence.
+ * @param data The data structure which keeps data saved for later use by the same function.
+ * @param threshhold The threshold to respect.
+ * @param res cubic Bezier path command where this function will store the control point handles.
+ * @param worstP Function will set this to the point with the worst error.
+ *
+ * @return True if the threshold was respected, otherwise false.
+ */
+ bool ExtendFit(int off, int N, fitting_tables &data,double treshhold, PathDescrCubicTo & res,int &worstP);
+ /**
+ * Peform an iteration of Newton-Raphson to improve t values.
+ *
+ * TODO: Place derivation here with embedded latex maybe.
+ */
+ double RaffineTk (Geom::Point pt, Geom::Point p0, Geom::Point p1, Geom::Point p2, Geom::Point p3, double it);
+ void FlushPendingAddition(Path* dest,PathDescr *lastAddition,PathDescrCubicTo &lastCubic,int lastAD);
+
+private:
+ /**
+ * Add a Geom::Curve's equivalent path description.
+ *
+ * Any straight curve (line or otherwise that's straight) is added as line. CubicBezier
+ * and EllipticalArcs are handled manually, while any other Geom::Curve type is handled by
+ * converting to cubic beziers using Geom::cubicbezierpath_from_sbasis and recursively calling
+ * the same function.
+ *
+ * There is one special reason for using is_straight_curve to figure out if a CubicBezier is
+ * actually a line and making sure that it is added as a line not as a straight line CubicBezier
+ * (a CubicBezier with control points being the same as end points). Sometimes when you're drawing
+ * straight line segments with the Bezier (pen) tool, Inkscape would place a straight CubicBezier
+ * instead of a line segment. The call to Path::Convert or Path::ConvertWithBackData would break
+ * up this line segment into smaller line segments which is not what we want (we want it to break
+ * only real curves) not curves that are actually just straight lines.
+ *
+ * @param c The Geom::Curve whose path description to create/add.
+ */
+ void AddCurve(Geom::Curve const &c);
+
+};
+#endif
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :