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-rw-r--r--src/ui/widget/canvas/texturecache.h52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/ui/widget/canvas/texturecache.h b/src/ui/widget/canvas/texturecache.h
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+// SPDX-License-Identifier: GPL-2.0-or-later
+/*
+ * Extremely basic gadget for re-using textures, since texture creation turns out to be quite expensive.
+ * Copyright (C) 2022 PBS <pbs3141@gmail.com>
+ * Released under GNU GPL v2+, read the file 'COPYING' for more information.
+ */
+
+#ifndef INKSCAPE_UI_WIDGET_CANVAS_TEXTURECACHE_H
+#define INKSCAPE_UI_WIDGET_CANVAS_TEXTURECACHE_H
+
+#include <memory>
+#include "texture.h"
+
+namespace Inkscape {
+namespace UI {
+namespace Widget {
+
+class TextureCache
+{
+public:
+ virtual ~TextureCache() = default;
+
+ static std::unique_ptr<TextureCache> create();
+
+ /**
+ * Request a texture of at least the given dimensions.
+ * The texture is bound to GL_TEXTURE_2D.
+ */
+ virtual Texture request(Geom::IntPoint const &dimensions) = 0;
+
+ /**
+ * Return a no-longer used texture to the pool.
+ */
+ virtual void finish(Texture tex) = 0;
+};
+
+} // namespace Widget
+} // namespace UI
+} // namespace Inkscape
+
+#endif // INKSCAPE_UI_WIDGET_CANVAS_TEXTURECACHE_H
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :