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// SPDX-License-Identifier: GPL-2.0-or-later
#ifndef SEEN_NR_FILTER_SKELETON_H
#define SEEN_NR_FILTER_SKELETON_H
/*
* Filter primitive renderer skeleton class
* You can create your new filter primitive renderer by replacing
* all occurrences of Skeleton, skeleton and SKELETON with your filter
* type, like gaussian or blend in respective case.
*
* This can be accomplished with the following sed command:
* sed -e "s/Skeleton/Name/g" -e "s/skeleton/name/" -e "s/SKELETON/NAME/"
* nr-filter-skeleton.h >nr-filter-name.h
*
* (on one line, replace occurrences of 'name' with your filter name)
*
* Remember to convert the .cpp file too. The sed command is same for both
* files.
*
* Authors:
* Niko Kiirala <niko@kiirala.com>
*
* Copyright (C) 2007 authors
*
* Released under GNU GPL v2+, read the file 'COPYING' for more information.
*/
#include "display/nr-filter-primitive.h"
#include "display/nr-filter-slot.h"
#include "display/nr-filter-units.h"
namespace Inkscape {
namespace Filters {
class FilterSkeleton : public FilterPrimitive
{
public:
FilterSkeleton();
~FilterSkeleton() override;
void render_cairo(FilterSlot &slot) const override;
};
} // namespace Filters
} // namespace Inkscape
#endif // SEEN_NR_FILTER_SKELETON_H
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :
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