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// SPDX-License-Identifier: LGPL-2.1-or-later
/**
* @file
* Phoebe DOM Implementation.
*
* This is a C++ approximation of the W3C DOM model, which follows
* fairly closely the specifications in the various .idl files, copies of
* which are provided for reference. Most important is this one:
*
* http://www.w3.org/TR/2004/REC-DOM-Level-3-Core-20040407/idl-definitions.html
*//*
* Authors:
* see git history
* Bob Jamison
*
* Copyright (C) 2018 Authors
* Released under GNU LGPL v2.1+, read the file 'COPYING' for more information.
*/
#ifndef SEEN_BUFFERSTREAM_H
#define SEEN_BUFFERSTREAM_H
#include <vector>
#include "inkscapestream.h"
namespace Inkscape
{
namespace IO
{
//#########################################################################
//# S T R I N G I N P U T S T R E A M
//#########################################################################
/**
* This class is for reading character from a DOMString
*
*/
class BufferInputStream : public InputStream
{
public:
BufferInputStream(const std::vector<unsigned char> &sourceBuffer);
~BufferInputStream() override;
int available() override;
void close() override;
int get() override;
private:
const std::vector<unsigned char> &buffer;
long position;
bool closed;
}; // class BufferInputStream
//#########################################################################
//# B U F F E R O U T P U T S T R E A M
//#########################################################################
/**
* This class is for sending a stream to a character buffer
*
*/
class BufferOutputStream : public OutputStream
{
public:
BufferOutputStream();
~BufferOutputStream() override;
void close() override;
void flush() override;
int put(char ch) override;
virtual std::vector<unsigned char> &getBuffer()
{ return buffer; }
virtual void clear()
{ buffer.clear(); }
private:
std::vector<unsigned char> buffer;
bool closed;
}; // class BufferOutputStream
} //namespace IO
} //namespace Inkscape
#endif // SEEN_BUFFERSTREAM_H
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