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// SPDX-License-Identifier: GPL-2.0-or-later
/** @file
* TODO: insert short description here
*//*
* Authors: see git history
*
* Copyright (C) 2018 Authors
* Released under GNU GPL v2+, read the file 'COPYING' for more information.
*/
#ifndef INKSCAPE_LIVAROT_SWEEP_TREE_H
#define INKSCAPE_LIVAROT_SWEEP_TREE_H
#include "livarot/AVL.h"
#include <2geom/point.h>
class Shape;
class SweepEvent;
class SweepEventQueue;
class SweepTreeList;
/**
* One node in the AVL tree of edges.
* Note that these nodes will be stored in a dynamically allocated array, hence the Relocate() function.
*/
/**
* A node in the sweep tree. For details about the sweep tree, what it is, what we do with it,
* why it's needed, check out SweepTreeList's documentation.
*
* Explanation of what is stored in evt and why:
* Say you have two edges in the sweepline `left` and `right` and an intersection is detected between
* the two. An intersection event (of type SweepEvent) is created and that event object stores
* pointer to the `left` and `right` edges (of type SweepTree). The left edge's evt[RIGHT]/evt[1]
* stores the pointer to the intersection event and the right edge's evt[LEFT]/evt[0] also stores
* it. This is done for a very important reason. If any point in time, either the LEFT or the RIGHT
* edge have to change their position in the sweepline for any reason at all (before the
* intersection point comes), we need to immediately delete that event from our list, cuz the edges
* are no longer together.
*/
class SweepTree:public AVLTree
{
public:
SweepEvent *evt[2]; /*!< Intersection with the edge on the left and right (if any). */
Shape *src; /*!< Shape from which the edge comes. (When doing boolean operation on polygons,
edges can come from 2 different polygons.) */
int bord; /*!< Edge index in the Shape. */
bool sens; /*!< true = top->bottom; false = bottom->top. */
int startPoint; /*!< point index in the result Shape associated with the upper end of the edge */
SweepTree();
~SweepTree() override;
// Inits a brand new node.
/**
* Does what usually a constructor does.
*
* @param iSrc The pointer to the shape from which this edge comes from.
* @param iBord The edge index in the shape.
* @param iWeight The weight of the edge. Used along with edge's orientation to determine
* sens.
* @param iStartPoint Point index in the *result* Shape associated with the upper end of the
* edge
*/
void MakeNew(Shape *iSrc, int iBord, int iWeight, int iStartPoint);
// changes the edge associated with this node
// goal: reuse the node when an edge follows another, which is the most common case
/**
* Reuse this node by just changing the variables.
*
* This is useful when you have one edge ending at a point and another one starting at the
* same point. So instead of deleting one and adding another at exactly the same location,
* you can just reuse the old one and change the variables.
*
* @param iSrc The pointer to the shape from which this edge comes from.
* @param iBord The edge index in the shape.
* @param iWeight The weight of the edge. Used along with edge's orientation to determine
* sens.
* @param iStartPoint Point index in the *result* Shape associated with the upper end of the
* edge
*/
void ConvertTo(Shape *iSrc, int iBord, int iWeight, int iStartPoint);
// Delete the contents of node.
/**
* Delete this node. Make sure to change the pointers in any intersection event (that points to
* this node).
*/
void MakeDelete();
// utilites
// the find function that was missing in the AVLTrree class
// the return values are defined in LivarotDefs.h
/**
* Find where the new edge needs to go in the sweepline tree.
*
* Please check out the documentation of the other version of Find that takes
* a point as input, this function is exactly identical except one block of code.
*
* For that special block of code, see this picture.
*
* @image html livarot-images/find-point-same.svg
*
* The rest of the function is the same as the other Find function so you're already
* familiar with how it works. The difference is how the y == 0 case is handled. When we are
* within that block, it's established that the upper endpoint of the new edge is on our edge.
* Now we see how the rest of the edge is orientated with respect to our edge so we can decide
* where to put it. To do this, we get the edge vector of the new edge and make sure it's top
* to bottom or if horizontal left to right. Then we rotate this new edge vector
* counter-clockwise by 90 degrees and shift it so that it starts at the same point as
* bNorm.ccw() does. The picture takes two cases simultaneously, one with edge red and the
* other being edge magenta. Their normals are shown with dotted lines and the shifted versions
* are lighter in color.
*
* Now if sweepSens is false, we take a cross product of new edge's normal with this edge's
* normal or cross(nNorm, bNorm). To figure out the direction of a cross product in SVG
* coordinates use this variation of right hand rule. Let index finger point to vector A. Let
* middle finger point to vector B. If thumb points out of page, cross product is negative, if
* it points inside the page, cross product is positive. Now you can see how when sweepSens is
* false, the cross product checks out with the orientation of the edges. If the cross product
* turns out to be zero, then we take dot product and let that decide. TODO: Which orientation
* will do what though?
*
* What about the other condition of sweepSens? When would sweepSens be true and how would that
* be useful. I think it has to do with sweeping in the opposite direction as a comment in the
* function already says.
*
* @image html livarot-images/find-point-same-opp-sweepsense.svg
*
* In this image, you can see the edges go bottom to top and then, you'd need cross(bNorm,
* nNorm) to figure out the correct orientation.
*
* @param iPt The point whose location we need to find in the sweepline.
* @param newOne The new edge that we wanna insert. To which point iPt belongs.
* @param insertL The edge that should go on the left (looking from the position where the new
* edge should go). This is set by the function.
* @param insertR The edge that should go on the right (looking form the position where the new
* edge should go). This is set by the function.
* @param sweepSens TODO: Why is this set to true? When it should be false when coming from
* ConvertToShape?
*/
int Find(Geom::Point const &iPt, SweepTree *newOne, SweepTree *&insertL,
SweepTree *&insertR, bool sweepSens = true);
/**
* Find the place for a point (not an edge) in the sweepline tree.
*
* @image html livarot-images/find-point.svg
*
* To learn the algorithm, check the comments in the function body while referring back to
* the picture shown above. A brief summary follows.
*
* We start by taking our edge vector and if it goes bottom to top, or is horizontal and goes
* right to left, we flip its direction. In the picture bNorm shows this edge vector after any
* flipping. We rotate bNorm by 90 degrees counter-clockwise to get the normal vector.
* Then we take the start point of the edge vector (the original start point not the
* one after flipping) and draw a vector from the start point to the point whose position we
* are trying to find (iPt), we call this the diff vector. In the picture I have drawn these
* for three points red, blue and green. Now we take the dot product of this diff with the
* normal vectors. As you would now, a dot product has the formula:
* \f[ \vec{A}\cdot\vec{B} = |\vec{A}||\vec{B}|\cos\theta \f]
* \f$ \theta \f$ here is the angle between the two. As you would know, \f$ \cos \f$ is
* positive as long as the angle is between +90 and -90. At 90 degrees it becomes zero and
* greater than 90 or smaller than -90 it becomes negative. Thus the sign of the dot product
* can be used as an indicator of the angle between the normal vector and the diff vector.
* If this angle is within 90 to -90, it means the point lies to the right of the original
* edge. If it lies on 90 or -90, it means the point lies on the same line as the edge and
* if it's greater than 90 or smaller than -90, the point lies on the left side of the
* original edge.
*
* One thing to note, the blue point here is kinda wrong. You can't have another edge starting
* above the already existing edge when sweeping done (that's just not possible). So sorry
* about that. But the math checks out anyways. TODO: Maybe fix this to avoid confusion?
*
* One important point to see here is that the edge vector will be flipped however it's start
* point remains the same as the original one, this is not a problem as you can see in the
* image below. I chose the other point as the start point and everything works out the same.
*
* @image html livarot-images/find-point-2.svg
*
* I changed the starting point and redrew the diff vectors. Then I projected them such that
* their origin is the same as that of the normal. Measuring the angles again, everything
* remains the same.
*
* There is one more confusion part you'd find in this function. The part where left and right
* child are checked and you'd see child as well as elem pointers being used.
*
* @image html livarot-images/sweep-tree.svg
*
* The picture above shows you a how the sweepline tree structure looks like. I've used numbers
* instead of actual edges just for the purpose of illustration. The structure is an AVL tree
* as well as double-linked list. The nodes are arranged in a tree structure that balances
* itself but each node has two more points elem[LEFT] and elem[RIGHT] that can be used to
* navigate the linked list. In reality, the linked list structure is what's needed, but having
* an AVL tree makes searching really easy.
*
* See the comments in the if blocks in the function body. I've given examples from this
* diagram to explain stuff.
*
* @param iPt The point whose position we are trying to find.
* @param insertL The edge on the left (from the location where this point is supposed to go)
* @param insertR The edge on the right (from the location where this point is supposed to go)
*
* @return The found_* codes from LivarotDefs.h. See the file to learn about them.
*/
int Find(Geom::Point const &iPt, SweepTree *&insertL, SweepTree *&insertR);
/// Remove sweepevents attached to this node.
/**
* Remove any events attached to this node.
*
* Since the event the other node referring to this event will also have it's
* evt value cleared.
*
* @param queue Reference to the event queue.
*/
void RemoveEvents(SweepEventQueue &queue);
/**
* Remove event on the side s if it exists from event queue.
*
* Since the event the other node referring to this event will also have it's
* evt value cleared.
*
* @param queue Reference to the event queue.
* @param s The side to remove the event from.
*/
void RemoveEvent(SweepEventQueue &queue, Side s);
// overrides of the AVLTree functions, to account for the sorting in the tree
// and some other stuff
int Remove(SweepTreeList &list, SweepEventQueue &queue, bool rebalance = true);
/**
* Insert this node at it's appropriate position in the sweepline tree.
*
* The function works by calling the Find function to let it find the appropriate
* position where this node should go, which it does by traversing the whole search
* tree.
*
* @param list A reference to the sweepline tree.
* @param queue A reference to the event queue.
* @param iDst Pointer to the shape to which this edge belongs to.
* @param iAtPoint The point at which we are adding this edge.
* @param rebalance TODO: Confirm this but most likely has to do with whether AVL should
* rebalance or not.
* @param sweepSens TODO: The same variable as in Find, has to do with sweepline direction.
*/
int Insert(SweepTreeList &list, SweepEventQueue &queue, Shape *iDst,
int iAtPoint, bool rebalance = true, bool sweepSens = true);
/**
* Insert this node near an existing node.
*
* This is a simplification to the other Insert function. The normal Insert function would
* traverse the whole tree to find an appropriate place to add the current node. There are
* situations where we just added an edge and we have more edges connected to the same point
* that we wanna add. This function can be used to directly traverse left and right around
* the existing node to see where this edge would fit. Saves us full Find call. This searching
* is exactly how you'd insert something in a doubly-linked list. The function uses cross
* products to see where this edge should go relative to the existing one and then has loops
* to find the right spot for it.
*
* @image html livarot-images/find-point.svg
*
* I'll use this image to explain some stuff in the code body.
*
* @param list A reference to the sweepline tree.
* @param queue A reference to the event queue.
* @param iDst Pointer to the shape to which this edge belongs to.
* @param insNode Pointer to the node near which this is to be added.
* @param fromPt The point at which we are adding this edge.
* @param rebalance TODO: Confirm this but most likely has to do with whether AVL should
* rebalance or not.
* @param sweepSens TODO: The same variable as in Find, has to do with sweepline direction.
*/
int InsertAt(SweepTreeList &list, SweepEventQueue &queue, Shape *iDst,
SweepTree *insNode, int fromPt, bool rebalance = true, bool sweepSens = true);
/// Swap nodes, or more exactly, swap the edges in them.
/**
* Used to swap two nodes with each other. Basically the data in the nodes are swapped
* not their addresses or locations in memory.
*
* Hence anyone referencing these nodes will get invalid (or unexpected) references since
* the data got swapped out. Therefore you must clear any events that might have references to
* these nodes.
*
* @param list Reference to the sweepline tree. Useless parameter.
* @param queue Reference to the event queue. Useless parameter.
*/
void SwapWithRight(SweepTreeList &list, SweepEventQueue &queue);
/**
* Useless function. No active code in the function body. I suspected this became
* useless after Shape::Avance was implemented.
*/
void Avance(Shape *dst, int nPt, Shape *a, Shape *b);
/**
* TODO: Probably has to do with some AVL relocation. Only called once from Node removal code.
*/
void Relocate(SweepTree *to);
};
#endif /* !INKSCAPE_LIVAROT_SWEEP_TREE_H */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :
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