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// SPDX-License-Identifier: GPL-2.0-or-later
#ifndef __SP_FLOOD_CONTEXT_H__
#define __SP_FLOOD_CONTEXT_H__
/*
* Flood fill drawing context
*
* Authors:
* Lauris Kaplinski <lauris@kaplinski.com>
* John Bintz <jcoswell@coswellproductions.org>
*
* Released under GNU GPL v2+, read the file 'COPYING' for more information.
*/
#include <vector>
#include <sigc++/connection.h>
#include "ui/tools/tool-base.h"
#define SP_FLOOD_CONTEXT(obj) (dynamic_cast<Inkscape::UI::Tools::FloodTool*>((Inkscape::UI::Tools::ToolBase*)obj))
#define SP_IS_FLOOD_CONTEXT(obj) (dynamic_cast<const Inkscape::UI::Tools::FloodTool*>((const Inkscape::UI::Tools::ToolBase*)obj) != NULL)
namespace Inkscape {
class Selection;
namespace UI {
namespace Tools {
class FloodTool : public ToolBase {
public:
FloodTool(SPDesktop *desktop);
~FloodTool() override;
SPItem *item;
sigc::connection sel_changed_connection;
bool root_handler(GdkEvent* event) override;
bool item_handler(SPItem* item, GdkEvent* event) override;
static void set_channels(gint channels);
static const std::vector<Glib::ustring> channel_list;
static const std::vector<Glib::ustring> gap_list;
private:
void selection_changed(Inkscape::Selection* selection);
void finishItem();
};
enum PaintBucketChannels {
FLOOD_CHANNELS_RGB,
FLOOD_CHANNELS_R,
FLOOD_CHANNELS_G,
FLOOD_CHANNELS_B,
FLOOD_CHANNELS_H,
FLOOD_CHANNELS_S,
FLOOD_CHANNELS_L,
FLOOD_CHANNELS_ALPHA
};
}
}
}
#endif
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