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// SPDX-License-Identifier: GPL-2.0-or-later
#include <fstream>
#include <iostream>
#include <mutex>
#include <boost/filesystem.hpp> // Using boost::filesystem instead of std::filesystem due to broken C++17 on MacOS.
#include "framecheck.h"
namespace fs = boost::filesystem;
namespace Inkscape::FrameCheck {
void Event::write()
{
static std::mutex mutex;
static auto logfile = [] {
auto path = fs::temp_directory_path() / "framecheck.txt";
auto mode = std::ios_base::out | std::ios_base::app | std::ios_base::binary;
return std::ofstream(path.string(), mode);
}();
auto lock = std::lock_guard(mutex);
logfile << name << ' ' << start << ' ' << g_get_monotonic_time() << ' ' << subtype << std::endl;
}
} // namespace Inkscape::FrameCheck
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