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// SPDX-License-Identifier: GPL-2.0-or-later
/*
* Extremely basic gadget for re-using textures, since texture creation turns out to be quite expensive.
* Copyright (C) 2022 PBS <pbs3141@gmail.com>
* Released under GNU GPL v2+, read the file 'COPYING' for more information.
*/
#ifndef INKSCAPE_UI_WIDGET_CANVAS_TEXTURECACHE_H
#define INKSCAPE_UI_WIDGET_CANVAS_TEXTURECACHE_H
#include <memory>
#include "texture.h"
namespace Inkscape {
namespace UI {
namespace Widget {
class TextureCache
{
public:
virtual ~TextureCache() = default;
static std::unique_ptr<TextureCache> create();
/**
* Request a texture of at least the given dimensions.
* The texture is bound to GL_TEXTURE_2D.
*/
virtual Texture request(Geom::IntPoint const &dimensions) = 0;
/**
* Return a no-longer used texture to the pool.
*/
virtual void finish(Texture tex) = 0;
};
} // namespace Widget
} // namespace UI
} // namespace Inkscape
#endif // INKSCAPE_UI_WIDGET_CANVAS_TEXTURECACHE_H
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :
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