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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-13 12:15:43 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-13 12:15:43 +0000
commitf5f56e1a1c4d9e9496fcb9d81131066a964ccd23 (patch)
tree49e44c6f87febed37efb953ab5485aa49f6481a7 /src/lib/dns/messagerenderer.h
parentInitial commit. (diff)
downloadisc-kea-f5f56e1a1c4d9e9496fcb9d81131066a964ccd23.tar.xz
isc-kea-f5f56e1a1c4d9e9496fcb9d81131066a964ccd23.zip
Adding upstream version 2.4.1.upstream/2.4.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+// Copyright (C) 2009-2017 Internet Systems Consortium, Inc. ("ISC")
+//
+// This Source Code Form is subject to the terms of the Mozilla Public
+// License, v. 2.0. If a copy of the MPL was not distributed with this
+// file, You can obtain one at http://mozilla.org/MPL/2.0/.
+
+#ifndef MESSAGERENDERER_H
+#define MESSAGERENDERER_H 1
+
+#include <util/buffer.h>
+
+#include <boost/noncopyable.hpp>
+
+namespace isc {
+
+namespace dns {
+// forward declarations
+class Name;
+class LabelSequence;
+
+/// \brief The \c AbstractMessageRenderer class is an abstract base class
+/// that provides common interfaces for rendering a DNS message into a buffer
+/// in wire format.
+///
+/// A specific derived class of \c AbstractMessageRenderer (we call it
+/// a renderer class hereafter) is simply responsible for name compression at
+/// least in the current design. A renderer class object (conceptually)
+/// manages the positions of names rendered in some sort of buffer and uses
+/// that information to render subsequent names with compression.
+///
+/// A renderer class is mainly intended to be used as a helper for a more
+/// comprehensive \c Message class internally; normal applications won't have
+/// to care about details of this class.
+///
+/// By default any (derived) renderer class object is associated with
+/// an internal buffer, and subsequent write operations will be performed
+/// on that buffer. The rendering result can be retrieved via the
+/// \c getData() method.
+///
+/// If an application wants a separate buffer can be (normally temporarily)
+/// set for rendering operations via the \c setBuffer() method. In that case,
+/// it is generally expected that all rendering operations are performed via
+/// that object. If the application modifies the buffer in
+/// parallel with the renderer, the result will be undefined.
+///
+/// Note to developers: we introduced a separate class for name compression
+/// because previous benchmark with BIND9 showed compression affects overall
+/// response performance very much. By having a separate class dedicated for
+/// this purpose, we'll be able to change the internal implementation of name
+/// compression in the future without affecting other part of the API and
+/// implementation.
+///
+/// In addition, by introducing a class hierarchy from
+/// \c AbstractMessageRenderer, we allow an application to use a customized
+/// renderer class for specific purposes. For example, a high performance
+/// DNS server may want to use an optimized renderer class assuming some
+/// specific underlying data representation.
+///
+/// \note Some functions (like writeUint8) are not virtual. It is because
+/// it is hard to imagine any version of message renderer that would
+/// do anything else than just putting the data into a buffer, so we
+/// provide a default implementation and having them virtual would only
+/// hurt the performance with no real gain. If it would happen a different
+/// implementation is really needed, we can make them virtual in future.
+/// The only one that is virtual is writeName and it's because this
+/// function is much more complicated, therefore there's a lot of space
+/// for different implementations or different behavior.
+class AbstractMessageRenderer {
+public:
+ /// \brief Compression mode constants.
+ ///
+ /// The \c CompressMode enum type represents the name compression mode
+ /// for renderer classes.
+ /// \c CASE_INSENSITIVE means compress names in case-insensitive manner;
+ /// \c CASE_SENSITIVE means compress names in case-sensitive manner.
+ /// By default, a renderer compresses names in case-insensitive
+ /// manner.
+ /// Compression mode can be dynamically modified by the
+ /// \c setCompressMode() method.
+ /// The mode can be changed even in the middle of rendering, although this
+ /// is not an intended usage. In this case the names already compressed
+ /// are intact; only names being compressed after the mode change are
+ /// affected by the change.
+ /// If a renderer class object is reinitialized by the \c clear()
+ /// method, the compression mode will be reset to the default, which is
+ /// \c CASE_INSENSITIVE
+ ///
+ /// One specific case where case-sensitive compression is required is
+ /// AXFR as described in draft-ietf-dnsext-axfr-clarify. A primary
+ /// authoritative DNS server implementation using this API would specify
+ /// \c CASE_SENSITIVE before rendering outgoing AXFR messages.
+ ///
+ enum CompressMode {
+ CASE_INSENSITIVE, //!< Compress names case-insensitive manner (default)
+ CASE_SENSITIVE //!< Compress names case-sensitive manner
+ };
+protected:
+ ///
+ /// \name Constructors and Destructor
+ //@{
+ /// \brief The default constructor.
+ ///
+ /// This is intentionally defined as \c protected as this base class should
+ /// never be instantiated (except as part of a derived class).
+ AbstractMessageRenderer();
+
+public:
+ /// \brief The destructor.
+ virtual ~AbstractMessageRenderer() {}
+ //@}
+protected:
+ /// \brief Return the output buffer we render into.
+ const isc::util::OutputBuffer& getBuffer() const { return (*buffer_); }
+ isc::util::OutputBuffer& getBuffer() { return (*buffer_); }
+private:
+ /// \brief Local (default) buffer to store data.
+ isc::util::OutputBuffer local_buffer_;
+
+ /// \brief Buffer to store data.
+ ///
+ /// Note that the class interface ensures this pointer is never NULL;
+ /// it either refers to \c local_buffer_ or to an application-supplied
+ /// buffer by \c setBuffer().
+ ///
+ /// It was decided that there's no need to have this in every subclass,
+ /// at least not now, and this reduces code size and gives compiler a
+ /// better chance to optimize.
+ isc::util::OutputBuffer* buffer_;
+public:
+ ///
+ /// \name Getter Methods
+ ///
+ //@{
+ /// \brief Return a pointer to the head of the data stored in the internal
+ /// buffer.
+ ///
+ /// This method works exactly same as the same method of the \c OutputBuffer
+ /// class; all notes for \c OutputBuffer apply.
+ const void* getData() const {
+ return (buffer_->getData());
+ }
+
+ /// \brief Return the length of data written in the internal buffer.
+ size_t getLength() const {
+ return (buffer_->getLength());
+ }
+
+ /// \brief Return whether truncation has occurred while rendering.
+ ///
+ /// Once the return value of this method is \c true, it doesn't make sense
+ /// to try rendering more data, although this class itself doesn't reject
+ /// the attempt.
+ ///
+ /// This method never throws an exception.
+ ///
+ /// \return true if truncation has occurred; otherwise \c false.
+ virtual bool isTruncated() const = 0;
+
+ /// \brief Return the maximum length of rendered data that can fit in the
+ /// corresponding DNS message without truncation.
+ ///
+ /// This method never throws an exception.
+ ///
+ /// \return The maximum length in bytes.
+ virtual size_t getLengthLimit() const = 0;
+
+ /// \brief Return the compression mode of the renderer class object.
+ ///
+ /// This method never throws an exception.
+ ///
+ /// \return The current compression mode.
+ virtual CompressMode getCompressMode() const = 0;
+ //@}
+
+ ///
+ /// \name Setter Methods
+ ///
+ //@{
+ /// \brief Set or reset a temporary output buffer.
+ ///
+ /// This method can be used for an application that manages an output
+ /// buffer separately from the message renderer and wants to keep reusing
+ /// the renderer. When the renderer is associated with the default buffer
+ /// and the given pointer is non NULL, the given buffer will be
+ /// (temporarily) used for subsequent message rendering; if the renderer
+ /// is associated with a temporary buffer and the given pointer is NULL,
+ /// the renderer will be reset with the default buffer. In the latter
+ /// case any additional resources (possibly specific to a derived renderer
+ /// class) will be cleared, but the temporary buffer is kept as the latest
+ /// state (which would normally store the rendering result).
+ ///
+ /// This method imposes some restrictions to prevent accidental misuse
+ /// that could cause disruption such as dereferencing an invalid object.
+ /// First, a temporary buffer must not be set when the associated buffer
+ /// is in use, that is, any data are stored in the buffer. Also, the
+ /// default buffer cannot be "reset"; when NULL is specified a temporary
+ /// buffer must have been set beforehand. If these conditions aren't met
+ /// an isc::InvalidParameter exception will be thrown. This method is
+ /// exception free otherwise.
+ ///
+ /// \throw isc::InvalidParameter A restrictions of the method usage isn't
+ /// met.
+ ///
+ /// \param buffer A pointer to a temporary output buffer or NULL for reset
+ /// it.
+ void setBuffer(isc::util::OutputBuffer* buffer);
+
+ /// \brief Mark the renderer to indicate truncation has occurred while
+ /// rendering.
+ ///
+ /// This method never throws an exception.
+ virtual void setTruncated() = 0;
+
+ /// \brief Set the maximum length of rendered data that can fit in the
+ /// corresponding DNS message without truncation.
+ ///
+ /// This method never throws an exception.
+ ///
+ /// \param len The maximum length in bytes.
+ virtual void setLengthLimit(size_t len) = 0;
+
+ /// \brief Set the compression mode of the renderer class object.
+ ///
+ /// This method never throws an exception.
+ ///
+ /// \param mode A \c CompressMode value representing the compression mode.
+ virtual void setCompressMode(CompressMode mode) = 0;
+ //@}
+
+ ///
+ /// \name Methods for writing data into the internal buffer.
+ ///
+ //@{
+ /// \brief Insert a specified length of gap at the end of the buffer.
+ ///
+ /// The caller should not assume any particular value to be inserted.
+ /// This method is provided as a shortcut to make a hole in the buffer
+ /// that is to be filled in later, e.g, by \ref writeUint16At().
+ ///
+ /// \param len The length of the gap to be inserted in bytes.
+ void skip(size_t len) {
+ buffer_->skip(len);
+ }
+
+ /// \brief Trim the specified length of data from the end of the internal
+ /// buffer.
+ ///
+ /// This method is provided for such cases as DNS message truncation.
+ ///
+ /// The specified length must not exceed the current data size of the
+ /// buffer; otherwise an exception of class \c isc::OutOfRange will
+ /// be thrown.
+ ///
+ /// \param len The length of data that should be trimmed.
+ void trim(size_t len) {
+ buffer_->trim(len);
+ }
+
+ /// \brief Clear the internal buffer and other internal resources.
+ ///
+ /// This method can be used to re-initialize and reuse the renderer
+ /// without constructing a new one.
+ virtual void clear();
+
+ /// \brief Write an unsigned 8-bit integer into the internal buffer.
+ ///
+ /// \param data The 8-bit integer to be written into the internal buffer.
+ void writeUint8(const uint8_t data) {
+ buffer_->writeUint8(data);
+ }
+
+ /// \brief Write an unsigned 16-bit integer in host byte order into the
+ /// internal buffer in network byte order.
+ ///
+ /// \param data The 16-bit integer to be written into the buffer.
+ void writeUint16(uint16_t data) {
+ buffer_->writeUint16(data);
+ }
+
+ /// \brief Write an unsigned 16-bit integer in host byte order at the
+ /// specified position of the internal buffer in network byte order.
+ ///
+ /// The buffer must have a sufficient room to store the given data at the
+ /// given position, that is, <code>pos + 2 < getLength()</code>;
+ /// otherwise an exception of class \c isc::dns::InvalidBufferPosition will
+ /// be thrown.
+ /// Note also that this method never extends the internal buffer.
+ ///
+ /// \param data The 16-bit integer to be written into the internal buffer.
+ /// \param pos The beginning position in the buffer to write the data.
+ void writeUint16At(uint16_t data, size_t pos) {
+ buffer_->writeUint16At(data, pos);
+ }
+
+ /// \brief Write an unsigned 32-bit integer in host byte order into the
+ /// internal buffer in network byte order.
+ ///
+ /// \param data The 32-bit integer to be written into the buffer.
+ void writeUint32(uint32_t data) {
+ buffer_->writeUint32(data);
+ }
+
+ /// \brief Copy an arbitrary length of data into the internal buffer
+ /// of the renderer object.
+ ///
+ /// No conversion on the copied data is performed.
+ ///
+ /// \param data A pointer to the data to be copied into the internal buffer.
+ /// \param len The length of the data in bytes.
+ void writeData(const void *data, size_t len) {
+ buffer_->writeData(data, len);
+ }
+
+ /// \brief Write a \c Name object into the internal buffer in wire format,
+ /// with or without name compression.
+ ///
+ /// If the optional parameter \c compress is \c true, this method tries to
+ /// compress the \c name if possible, searching the entire message that has
+ /// been rendered. Otherwise name compression is omitted. Its default
+ /// value is \c true.
+ ///
+ /// Note: even if \c compress is \c true, the position of the \c name (and
+ /// possibly its ancestor names) in the message is recorded and may be used
+ /// for compressing subsequent names.
+ ///
+ /// \param name A \c Name object to be written.
+ /// \param compress A boolean indicating whether to enable name
+ /// compression.
+ virtual void writeName(const Name& name, bool compress = true) = 0;
+
+ /// \brief Write a \c LabelSequence object into the internal buffer
+ /// in wire format, with or without name compression.
+ ///
+ /// This is the same as the other version, which takes \c Name instead
+ /// of \c LabelSequence, except for the parameter type. The passed
+ /// \c LabelSequence must be absolute.
+ ///
+ /// \param ls A \c LabelSequence object to be written.
+ /// \param compress A boolean indicating whether to enable name
+ /// compression.
+ virtual void writeName(const LabelSequence& ls, bool compress = true) = 0;
+ //@}
+};
+
+/// The \c MessageRenderer is a concrete derived class of
+/// \c AbstractMessageRenderer as a general purpose implementation of the
+/// renderer interfaces.
+///
+/// A \c MessageRenderer object is constructed with a \c OutputBuffer
+/// object, which is the buffer into which the rendered %data will be written.
+/// Normally the buffer is expected to be empty on construction, but it doesn't
+/// have to be so; the renderer object will start rendering from the
+/// end of the buffer at the time of construction. However, if the
+/// pre-existing portion of the buffer contains DNS names, these names won't
+/// be considered for name compression.
+class MessageRenderer : public AbstractMessageRenderer,
+ public boost::noncopyable { // Can crash if copied
+public:
+ using AbstractMessageRenderer::CASE_INSENSITIVE;
+ using AbstractMessageRenderer::CASE_SENSITIVE;
+
+ MessageRenderer();
+
+ virtual ~MessageRenderer();
+ virtual bool isTruncated() const;
+ virtual size_t getLengthLimit() const;
+ virtual CompressMode getCompressMode() const;
+ virtual void setTruncated();
+ virtual void setLengthLimit(size_t len);
+
+ /// This implementation does not allow this call in the middle of
+ /// rendering (i.e. after at least one name is rendered) due to
+ /// restriction specific to the internal implementation. Such attempts
+ /// will result in an \c isc::InvalidParameter exception.
+ ///
+ /// This shouldn't be too restrictive in practice; there's no known
+ /// practical case for such a mixed compression policy in a single
+ /// message.
+ virtual void setCompressMode(CompressMode mode);
+
+ virtual void clear();
+ virtual void writeName(const Name& name, bool compress = true);
+ virtual void writeName(const LabelSequence& ls, bool compress = true);
+
+private:
+ struct MessageRendererImpl;
+ MessageRendererImpl* impl_;
+};
+}
+}
+#endif // MESSAGERENDERER_H
+
+// Local Variables:
+// mode: c++
+// End: