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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-13 12:15:43 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-13 12:15:43 +0000 |
commit | f5f56e1a1c4d9e9496fcb9d81131066a964ccd23 (patch) | |
tree | 49e44c6f87febed37efb953ab5485aa49f6481a7 /src/lib/dns/messagerenderer.h | |
parent | Initial commit. (diff) | |
download | isc-kea-f5f56e1a1c4d9e9496fcb9d81131066a964ccd23.tar.xz isc-kea-f5f56e1a1c4d9e9496fcb9d81131066a964ccd23.zip |
Adding upstream version 2.4.1.upstream/2.4.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/lib/dns/messagerenderer.h')
-rw-r--r-- | src/lib/dns/messagerenderer.h | 395 |
1 files changed, 395 insertions, 0 deletions
diff --git a/src/lib/dns/messagerenderer.h b/src/lib/dns/messagerenderer.h new file mode 100644 index 0000000..1b8b9c0 --- /dev/null +++ b/src/lib/dns/messagerenderer.h @@ -0,0 +1,395 @@ +// Copyright (C) 2009-2017 Internet Systems Consortium, Inc. ("ISC") +// +// This Source Code Form is subject to the terms of the Mozilla Public +// License, v. 2.0. If a copy of the MPL was not distributed with this +// file, You can obtain one at http://mozilla.org/MPL/2.0/. + +#ifndef MESSAGERENDERER_H +#define MESSAGERENDERER_H 1 + +#include <util/buffer.h> + +#include <boost/noncopyable.hpp> + +namespace isc { + +namespace dns { +// forward declarations +class Name; +class LabelSequence; + +/// \brief The \c AbstractMessageRenderer class is an abstract base class +/// that provides common interfaces for rendering a DNS message into a buffer +/// in wire format. +/// +/// A specific derived class of \c AbstractMessageRenderer (we call it +/// a renderer class hereafter) is simply responsible for name compression at +/// least in the current design. A renderer class object (conceptually) +/// manages the positions of names rendered in some sort of buffer and uses +/// that information to render subsequent names with compression. +/// +/// A renderer class is mainly intended to be used as a helper for a more +/// comprehensive \c Message class internally; normal applications won't have +/// to care about details of this class. +/// +/// By default any (derived) renderer class object is associated with +/// an internal buffer, and subsequent write operations will be performed +/// on that buffer. The rendering result can be retrieved via the +/// \c getData() method. +/// +/// If an application wants a separate buffer can be (normally temporarily) +/// set for rendering operations via the \c setBuffer() method. In that case, +/// it is generally expected that all rendering operations are performed via +/// that object. If the application modifies the buffer in +/// parallel with the renderer, the result will be undefined. +/// +/// Note to developers: we introduced a separate class for name compression +/// because previous benchmark with BIND9 showed compression affects overall +/// response performance very much. By having a separate class dedicated for +/// this purpose, we'll be able to change the internal implementation of name +/// compression in the future without affecting other part of the API and +/// implementation. +/// +/// In addition, by introducing a class hierarchy from +/// \c AbstractMessageRenderer, we allow an application to use a customized +/// renderer class for specific purposes. For example, a high performance +/// DNS server may want to use an optimized renderer class assuming some +/// specific underlying data representation. +/// +/// \note Some functions (like writeUint8) are not virtual. It is because +/// it is hard to imagine any version of message renderer that would +/// do anything else than just putting the data into a buffer, so we +/// provide a default implementation and having them virtual would only +/// hurt the performance with no real gain. If it would happen a different +/// implementation is really needed, we can make them virtual in future. +/// The only one that is virtual is writeName and it's because this +/// function is much more complicated, therefore there's a lot of space +/// for different implementations or different behavior. +class AbstractMessageRenderer { +public: + /// \brief Compression mode constants. + /// + /// The \c CompressMode enum type represents the name compression mode + /// for renderer classes. + /// \c CASE_INSENSITIVE means compress names in case-insensitive manner; + /// \c CASE_SENSITIVE means compress names in case-sensitive manner. + /// By default, a renderer compresses names in case-insensitive + /// manner. + /// Compression mode can be dynamically modified by the + /// \c setCompressMode() method. + /// The mode can be changed even in the middle of rendering, although this + /// is not an intended usage. In this case the names already compressed + /// are intact; only names being compressed after the mode change are + /// affected by the change. + /// If a renderer class object is reinitialized by the \c clear() + /// method, the compression mode will be reset to the default, which is + /// \c CASE_INSENSITIVE + /// + /// One specific case where case-sensitive compression is required is + /// AXFR as described in draft-ietf-dnsext-axfr-clarify. A primary + /// authoritative DNS server implementation using this API would specify + /// \c CASE_SENSITIVE before rendering outgoing AXFR messages. + /// + enum CompressMode { + CASE_INSENSITIVE, //!< Compress names case-insensitive manner (default) + CASE_SENSITIVE //!< Compress names case-sensitive manner + }; +protected: + /// + /// \name Constructors and Destructor + //@{ + /// \brief The default constructor. + /// + /// This is intentionally defined as \c protected as this base class should + /// never be instantiated (except as part of a derived class). + AbstractMessageRenderer(); + +public: + /// \brief The destructor. + virtual ~AbstractMessageRenderer() {} + //@} +protected: + /// \brief Return the output buffer we render into. + const isc::util::OutputBuffer& getBuffer() const { return (*buffer_); } + isc::util::OutputBuffer& getBuffer() { return (*buffer_); } +private: + /// \brief Local (default) buffer to store data. + isc::util::OutputBuffer local_buffer_; + + /// \brief Buffer to store data. + /// + /// Note that the class interface ensures this pointer is never NULL; + /// it either refers to \c local_buffer_ or to an application-supplied + /// buffer by \c setBuffer(). + /// + /// It was decided that there's no need to have this in every subclass, + /// at least not now, and this reduces code size and gives compiler a + /// better chance to optimize. + isc::util::OutputBuffer* buffer_; +public: + /// + /// \name Getter Methods + /// + //@{ + /// \brief Return a pointer to the head of the data stored in the internal + /// buffer. + /// + /// This method works exactly same as the same method of the \c OutputBuffer + /// class; all notes for \c OutputBuffer apply. + const void* getData() const { + return (buffer_->getData()); + } + + /// \brief Return the length of data written in the internal buffer. + size_t getLength() const { + return (buffer_->getLength()); + } + + /// \brief Return whether truncation has occurred while rendering. + /// + /// Once the return value of this method is \c true, it doesn't make sense + /// to try rendering more data, although this class itself doesn't reject + /// the attempt. + /// + /// This method never throws an exception. + /// + /// \return true if truncation has occurred; otherwise \c false. + virtual bool isTruncated() const = 0; + + /// \brief Return the maximum length of rendered data that can fit in the + /// corresponding DNS message without truncation. + /// + /// This method never throws an exception. + /// + /// \return The maximum length in bytes. + virtual size_t getLengthLimit() const = 0; + + /// \brief Return the compression mode of the renderer class object. + /// + /// This method never throws an exception. + /// + /// \return The current compression mode. + virtual CompressMode getCompressMode() const = 0; + //@} + + /// + /// \name Setter Methods + /// + //@{ + /// \brief Set or reset a temporary output buffer. + /// + /// This method can be used for an application that manages an output + /// buffer separately from the message renderer and wants to keep reusing + /// the renderer. When the renderer is associated with the default buffer + /// and the given pointer is non NULL, the given buffer will be + /// (temporarily) used for subsequent message rendering; if the renderer + /// is associated with a temporary buffer and the given pointer is NULL, + /// the renderer will be reset with the default buffer. In the latter + /// case any additional resources (possibly specific to a derived renderer + /// class) will be cleared, but the temporary buffer is kept as the latest + /// state (which would normally store the rendering result). + /// + /// This method imposes some restrictions to prevent accidental misuse + /// that could cause disruption such as dereferencing an invalid object. + /// First, a temporary buffer must not be set when the associated buffer + /// is in use, that is, any data are stored in the buffer. Also, the + /// default buffer cannot be "reset"; when NULL is specified a temporary + /// buffer must have been set beforehand. If these conditions aren't met + /// an isc::InvalidParameter exception will be thrown. This method is + /// exception free otherwise. + /// + /// \throw isc::InvalidParameter A restrictions of the method usage isn't + /// met. + /// + /// \param buffer A pointer to a temporary output buffer or NULL for reset + /// it. + void setBuffer(isc::util::OutputBuffer* buffer); + + /// \brief Mark the renderer to indicate truncation has occurred while + /// rendering. + /// + /// This method never throws an exception. + virtual void setTruncated() = 0; + + /// \brief Set the maximum length of rendered data that can fit in the + /// corresponding DNS message without truncation. + /// + /// This method never throws an exception. + /// + /// \param len The maximum length in bytes. + virtual void setLengthLimit(size_t len) = 0; + + /// \brief Set the compression mode of the renderer class object. + /// + /// This method never throws an exception. + /// + /// \param mode A \c CompressMode value representing the compression mode. + virtual void setCompressMode(CompressMode mode) = 0; + //@} + + /// + /// \name Methods for writing data into the internal buffer. + /// + //@{ + /// \brief Insert a specified length of gap at the end of the buffer. + /// + /// The caller should not assume any particular value to be inserted. + /// This method is provided as a shortcut to make a hole in the buffer + /// that is to be filled in later, e.g, by \ref writeUint16At(). + /// + /// \param len The length of the gap to be inserted in bytes. + void skip(size_t len) { + buffer_->skip(len); + } + + /// \brief Trim the specified length of data from the end of the internal + /// buffer. + /// + /// This method is provided for such cases as DNS message truncation. + /// + /// The specified length must not exceed the current data size of the + /// buffer; otherwise an exception of class \c isc::OutOfRange will + /// be thrown. + /// + /// \param len The length of data that should be trimmed. + void trim(size_t len) { + buffer_->trim(len); + } + + /// \brief Clear the internal buffer and other internal resources. + /// + /// This method can be used to re-initialize and reuse the renderer + /// without constructing a new one. + virtual void clear(); + + /// \brief Write an unsigned 8-bit integer into the internal buffer. + /// + /// \param data The 8-bit integer to be written into the internal buffer. + void writeUint8(const uint8_t data) { + buffer_->writeUint8(data); + } + + /// \brief Write an unsigned 16-bit integer in host byte order into the + /// internal buffer in network byte order. + /// + /// \param data The 16-bit integer to be written into the buffer. + void writeUint16(uint16_t data) { + buffer_->writeUint16(data); + } + + /// \brief Write an unsigned 16-bit integer in host byte order at the + /// specified position of the internal buffer in network byte order. + /// + /// The buffer must have a sufficient room to store the given data at the + /// given position, that is, <code>pos + 2 < getLength()</code>; + /// otherwise an exception of class \c isc::dns::InvalidBufferPosition will + /// be thrown. + /// Note also that this method never extends the internal buffer. + /// + /// \param data The 16-bit integer to be written into the internal buffer. + /// \param pos The beginning position in the buffer to write the data. + void writeUint16At(uint16_t data, size_t pos) { + buffer_->writeUint16At(data, pos); + } + + /// \brief Write an unsigned 32-bit integer in host byte order into the + /// internal buffer in network byte order. + /// + /// \param data The 32-bit integer to be written into the buffer. + void writeUint32(uint32_t data) { + buffer_->writeUint32(data); + } + + /// \brief Copy an arbitrary length of data into the internal buffer + /// of the renderer object. + /// + /// No conversion on the copied data is performed. + /// + /// \param data A pointer to the data to be copied into the internal buffer. + /// \param len The length of the data in bytes. + void writeData(const void *data, size_t len) { + buffer_->writeData(data, len); + } + + /// \brief Write a \c Name object into the internal buffer in wire format, + /// with or without name compression. + /// + /// If the optional parameter \c compress is \c true, this method tries to + /// compress the \c name if possible, searching the entire message that has + /// been rendered. Otherwise name compression is omitted. Its default + /// value is \c true. + /// + /// Note: even if \c compress is \c true, the position of the \c name (and + /// possibly its ancestor names) in the message is recorded and may be used + /// for compressing subsequent names. + /// + /// \param name A \c Name object to be written. + /// \param compress A boolean indicating whether to enable name + /// compression. + virtual void writeName(const Name& name, bool compress = true) = 0; + + /// \brief Write a \c LabelSequence object into the internal buffer + /// in wire format, with or without name compression. + /// + /// This is the same as the other version, which takes \c Name instead + /// of \c LabelSequence, except for the parameter type. The passed + /// \c LabelSequence must be absolute. + /// + /// \param ls A \c LabelSequence object to be written. + /// \param compress A boolean indicating whether to enable name + /// compression. + virtual void writeName(const LabelSequence& ls, bool compress = true) = 0; + //@} +}; + +/// The \c MessageRenderer is a concrete derived class of +/// \c AbstractMessageRenderer as a general purpose implementation of the +/// renderer interfaces. +/// +/// A \c MessageRenderer object is constructed with a \c OutputBuffer +/// object, which is the buffer into which the rendered %data will be written. +/// Normally the buffer is expected to be empty on construction, but it doesn't +/// have to be so; the renderer object will start rendering from the +/// end of the buffer at the time of construction. However, if the +/// pre-existing portion of the buffer contains DNS names, these names won't +/// be considered for name compression. +class MessageRenderer : public AbstractMessageRenderer, + public boost::noncopyable { // Can crash if copied +public: + using AbstractMessageRenderer::CASE_INSENSITIVE; + using AbstractMessageRenderer::CASE_SENSITIVE; + + MessageRenderer(); + + virtual ~MessageRenderer(); + virtual bool isTruncated() const; + virtual size_t getLengthLimit() const; + virtual CompressMode getCompressMode() const; + virtual void setTruncated(); + virtual void setLengthLimit(size_t len); + + /// This implementation does not allow this call in the middle of + /// rendering (i.e. after at least one name is rendered) due to + /// restriction specific to the internal implementation. Such attempts + /// will result in an \c isc::InvalidParameter exception. + /// + /// This shouldn't be too restrictive in practice; there's no known + /// practical case for such a mixed compression policy in a single + /// message. + virtual void setCompressMode(CompressMode mode); + + virtual void clear(); + virtual void writeName(const Name& name, bool compress = true); + virtual void writeName(const LabelSequence& ls, bool compress = true); + +private: + struct MessageRendererImpl; + MessageRendererImpl* impl_; +}; +} +} +#endif // MESSAGERENDERER_H + +// Local Variables: +// mode: c++ +// End: |