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|
// Copyright (C) 2013-2021 Internet Systems Consortium, Inc. ("ISC")
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
// Note: the prefix "log" to all labels is an abbreviation for "Logging"
// and is used to prevent a clash with symbols in any other Doxygen file.
/**
@page logKeaLogging Kea Logging
@section logBasicIdeas Basic Ideas
The Kea logging system is based on the log4J logging system
common in Java development, and includes the following ideas:
- A set of severity levels.
- A hierarchy of logging sources.
- Separation of message use from message text.
@subsection logSeverity Message Severity
Each message logged by Kea has a severity associated with it, ranging
from FATAL - the most severe - to DEBUG - messages output as the code
executes to facilitate debugging. In order of decreasing severity,
the levels are:
<dl>
<dt>FATAL</dt>
<dd>The program has encountered an error that is so severe that it
cannot continue (or there is no point in continuing). For example, an
unhandled exception generated deep within the code has been caught by the
top-level program. When a fatal error has been logged, the program will
exit immediately (or shortly afterwards) after dumping some diagnostic
information.</dd>
<dt>ERROR</dt>
<dd>Something has happened such that the program can continue but the
results for the current (or future) operations cannot be guaranteed to
be correct, or the results will be correct but the service is impaired.
For example, the program started but attempts to open one or more network
interfaces failed.</dd>
<dt>WARN</dt>
<dd>(Warning) An unusual event happened. Although the program will
continue working normally, the event was sufficiently out of the ordinary
to warrant drawing attention to it. For example, the authoritative
server loaded a zone that contained no resource records.</dd>
<dt>INFO</dt>
<dd>(Information) A normal but significant event has occurred that should
be recorded, e.g. the program has started or is just about to terminate,
a new zone has been created, etc.</dd>
<dt>DEBUG</dt>
<dd>Debug messages are output at this severity. Each message also
has a debug level associated with it, ranging from 0 (the default)
for high-level messages and level 99 (the maximum) for the lowest
level.</dd>
</dl>
When logging is enabled for a component, it is enabled for a particular
severity level and all higher severities. So if logging is enabled
for INFO messages, WARN, ERROR and FATAL messages will also be logged,
but not DEBUG ones. If enabled for ERROR, only ERROR and FATAL messages
will be logged.
As noted above, DEBUG messages are also associated with a debug level.
This allows the developer to control the amount of debugging information
produced; the higher the debug level, the more information is output.
For example, if debugging the NSAS (nameserver address store), debug
levels might be assigned as follows: a level 0 debug message records
the creation of a new zone, a level 10 logs every timeout when trying
to get a nameserver address, a level of 50 records every query for an
address and a level of 70 records every update of the round-trip time.
Like severities, levels are cumulative; so if level 25 is set as the
debug level, all debug messages associated levels 0 to 25 (inclusive)
will be output. In fact, it is probably easier to visualize the debug
levels as part of the severity system:
@code
FATAL Most severe
ERROR
WARN
INFO
DEBUG level 0
DEBUG level 1
:
DEBUG level 99 Least severe
@endcode
When a particular debug level is set, it - and all debug levels and
severities above it - will be logged.
To try to ensure that the information from different modules is roughly
comparable for the same debug level, a set of standard debug levels has
been defined for common types of debug output. (These can be found in
@ref log_dbglevels.h) However, modules are free to set their own debug
levels or define additional ones.
@subsection logHierarchical Hierarchical Logging System
When a program writes a message to the logging system, it does so using an
instance of the @ref isc::log::Logger class. As well as performing the
write of the message, the logger identifies the source of the message:
different sources can write to different destinations and can log
different severities of messages. For example, the logger associated
with the resolver's cache code could write debugging and other messages
to a file while all other components only write messages relating to
errors to the syslog file.
The loggers are hierarchical in that each logger is the child of another
logger. The top of the hierarchy is the root logger; this does not
have a parent. The reason for this hierarchy is that unless a logger
explicitly assigns a value to an attribute (such as severity of messages
it should log), it picks it up the value from the parent. In Kea,
each component (kea-dhcp4, kea-dhcp-ddns etc.) has a root logger (named
after the program) and every other logger in the component is a child
of that. So in the example above, the error/syslog attributes could be
associated with the kea-resolver logger while the logger associated with
the cache sets its own values for the debug/file attributes.
More information about the logging hierarchy can be found in the section
on Logging configuration in the <a
href="https://kea.readthedocs.io/">Kea Administrator
Reference Manual</a>.
@subsection logSeparationUseText Separation of Messages Use from Message Text
Separating the use of the message from the text associated with it -
in essence, defining message text in an external file - allows for the
replacement the supplied text of the messages with a local language version.
It also means that other attributes can be associated with the message,
for example, an explanation of the meaning of the message and other
information such as remedial action in the case of errors.
Each message has an identifier such as "LOG_WRITE_ERROR".
Within the program, this is the symbol passed to the logging system
which uses the symbol as an index into a dictionary to retrieve the message
associated with it (e.g. "unable to open %1 for input"), after which it
substitutes any message parameters (in this example, the name of the file
where the write operation failed) and logs the result to the destination.
In Kea, the default text for each message is linked into the
program. Each program is able to read a locally-defined message file
when it starts, updating the stored definitions with site-specific text.
When the message is logged, the updated text is output. However, the
message identifier is always included in the output so that the origin
of the message can be identified even if the text has been changed.
@note Local message files have not yet been implemented in Kea.
@section logDeveloperUse Using Logging in a Kea Component
The steps in using the logging system in a Kea component (such as
an executable or library) are:
<ol>
<li>Create a message file. This defines messages by an identification
string and text that explains the message in more detail. Ideally the
file should have a file type of ".mes".</li>
<li>Run it through the message compiler to produce the files for your
module. This step should be included in the build process. The message
compiler is a Kea program and is one of the first programs built and
linked in the build process. As a result, it should be available for
compiling the message files of all Kea components and libraries.
For C++ development, the message compiler produces two files in the
default directory, having the same name as the input file but with file
types of ".h" and ".cc".</li>
<li>Include the resultant files in your source code to define message symbols,
and compile the code and link it into your program.</li>
<li>Declare loggers in your code and use them to log messages.</li>
<li>Call the logger initialization function in the program's main module.</li>
</ol>
The following sections describe these steps in more detail.
@subsection logMessageFiles Create a Message File
A message file contains message definitions. Typically there
will be one message file for each component that uses Kea logging.
An example file could be:
@code
# Example message file
$NAMESPACE isc::log
% LOG_UNRECOGNIZED_DIRECTIVE line %1: unrecognized directive '%2'
A line starting with a dollar symbol was found, but the first word on the line
(shown in the message) was not a recognized message compiler directive.
% LOG_WRITE_ERROR error writing to %1: %2
The specified error was encountered by the message compiler when writing to
the named output file.
@endcode
Points to note are:
<ul>
<li>Leading and trailing spaces are trimmed from each line before it
is processed. Although the above example has every line starting at
column 1, the lines could be indented if desired.</li>
<li>Lines starting with "#" are comments are are ignored. Comments must
be on a line by themselves; inline comments will be interpreted as part
of the text of that line.</li>
<li>Lines starting with "$" are directives. At present, just one
directive is recognized:
<dl>
<dt>$NAMESPACE <namespace-name></dt>
<dd>The sole argument is the name of the namespace in which the
symbols are created. In the absence of a $NAMESPACE directive,
symbols will be put in the anonymous namespace.</dd>
</dl>
</li>
<li>Lines starting with "%" are message definitions and comprise the message
identification and the message text. For example:
@code
% LOG_WRITE_ERROR error writing to %1: %2
@endcode
There may be zero or more spaces between the leading "%" and the
message identification (which, in the example above, is the string
"LOG_WRITE_ERROR").</li>
<li>The message identification can be any string of letters, digits and
underscores, but must not start with a digit.</li>
<li>The rest of the line - from the first non-space character to the
last non- space character - is the text of the message. There are no
restrictions on what characters may be in this text, other than they be
printable (so both single-quote (') and double-quote (") characters are
allowed). The message text may include replacement tokens (the strings
"%1", "%2" etc.). When a message is logged, these are replaced with the
arguments passed to the logging call: %1 refers to the first argument,
%2 to the second etc. Within the message text, the placeholders can
appear in any order and placeholders can be repeated. Otherwise, the
message is printed unmodified.</li>
<li>Remaining lines indicate an explanation for the preceding message.
The explanation can comprise multiple paragraphs, the paragraphs being
separated by blank lines. These lines are intended to be processed by a
separate program to generate an error messages manual; they are ignored
by the message compiler.</li>
<li>Except when used to separate paragraphs in the message explanation,
blank lines are ignored.</li>
</ul>
Although there are few restriction on what can be in the message
identification and text, there are a number of conventions used by Kea,
both in the contents of the message and in the usage. All code
should adhere to these:
<ul>
<li>Message identifications should include at least one underscore.
The component before the first underscore is a string indicating the
origin of the message, and the remainder describes the condition.
So in the example above, the LOG indicates that the error originated
from the logging library and the "WRITE_ERROR" indicates that there was
a problem in a write operation.</li>
<li>The part of the message identification describing the error (e.g.
"WRITE_ERROR" in the example above) should comprise no more than
two or three words separated by underscores. An excessive number
of words or overly long message identification should be avoided;
such information should be put in the text of the message. For example,
"RECEIVED_EMPTY_HOSTNAME_FROM_CLIENT" is excessively long,
"EMPTY_HOSTNAME" being better.</li>
<li>Similarly, the text of the message should be reasonably concise. It should
include enough information (possibly supplied at run-time in the form of
parameters) to allow further investigations to be undertaken if required.
Taking the above example, a suitable error message to indicate that the
resolver has failed to read a name from an upstream authoritative server
could be:
@code
% RESOLVER_FETCH_ERROR fetch from %1 failed, error code %2 (%3)
@endcode
... where %1 indicates the name or IP address of the server to which the
fetch was sent, %2 the errno value returned and %3 the message associated
with that error number (retrieved via a call to "strerror()").
</li>
<li>The message should not have a comma after the message identification.
The message text should neither start with a capital letter (unless
the first word is a proper noun or is normally written in capitals)
nor end with a period. The message reporting system takes care of such
punctuation.</li>
<li>The parameters substituted into the message text should not include
line breaks. Messages are normally output to the syslog file which
has the inbuilt assumption of one line per message. Splitting a message
across multiple lines makes it awkward to search the file for messages
and associated information.</li>
<li>The message identifier should be unique across the entire Kea
system. (An error will be reported at system start-up if an identifier
is repeated.)</li>
<li>A particular message identifier should only be used at one place in
the Kea code. In this way, if the message indicates a problem, the
code in question can be quickly identified.</li>
<li>The explanation of the message - the free-form text following the
message identification - appears in the Kea message manual. It
should:
<ul>
<li>Describe the severity of the message (debug, informational etc.)</li>
<li>Expand on the text of the message. In some cases, such as
debug messages, the message text may provide more or less sufficient
description. For warnings and errors, the explanation should provide
sufficient background to the problem to allow a non-developer to
understand the issue and to begin fault-finding. If possible, the
explanation should also include suggested remedial action.</li>
</ul>
</ul>
@subsection logSourceFiles Produce Source Files
The message file created in the previous step is then run through the
message compiler to produce source files that are included in the Kea
programs.
@subsubsection logMessageCompiler Message Compiler
The message compiler is a program built in the src/log/compiler directory.
It is invoked by the command:
@code
kea-msg-compiler [-h] [-v] [-d dir] <message-file>
@endcode
"-v" prints the version number and exits; "-h" prints brief help text.
Finally, the "-d" switch directs the compiler to produce the output
files in the specified directory (the default being the current
working directory).
<b>C++ Files</b><br/>
<ol>
<li>A C++ header file (called <message-file-name>.h) holding lines of
the form:
@code
namespace <namespace-name> {
extern const isc::log::MessageID LOG_BAD_DESTINATION;
extern const isc::log::MessageID LOG_BAD_SEVERITY;
:
}
@endcode
The symbols define keys in the global message dictionary, with
the namespace enclosing the symbols set by the $NAMESPACE directive.
(This is the reason for the restriction on message identifiers - they
have to be valid C++ symbol names.)</li>
<li>A C++ source file (called <message-file-name>.cc) that holds the definitions
of the global symbols and code to insert the symbols and messages into
an internal dictionary.
Symbols are defined to be equal to strings equal to the identifier, e.g.
@code
extern const isc::log::MessageID LOG_BAD_DESTINATION = "LOG_BAD_DESTINATION";
extern const isc::log::MessageID LOG_BAD_SEVERITY = "LOG_BAD_SEVERITY";
:
@endcode
(The current implementation allows symbols to be compared. However,
use of strings should not be assumed - a future implementation may change
this.) In addition, the file declares an array of identifiers/messages
and an object to add them to the global dictionary, e.g.:
@code
namespace {
const char* values[] = {
"LOG_BAD_DESTINATION", "unrecognized log destination: %1",
"LOG_BAD_SEVERITY", "unrecognized log severity: %1",
:
NULL
};
const isc::log::MessageInitializer initializer(values);
}
@endcode
The constructor of the @ref isc::log::MessageInitializer object retrieves
the singleton global @ref isc::log::MessageDictionary object (created
using standard methods to avoid the "static initialization fiasco") and
adds each identifier and associated text to it. These constructors are run
when the program starts; a check is made as each identifier is added and,
if the identifier already exists in the dictionary, a warning message
is printed to the main logging output when logging is finally enabled.
The appearance of such a message indicates a programming error.
</li>
</ol>
@subsubsection logMakefile Include Message Compilation in Makefile
The source file for the messages is the ".mes" file, but the files
used by the code which must be compiled and linked are the output of
the message compiler. (The compiler is produced very early on in the
Kea build sequence, so is available for use in the building of
subsequent components.) To allow this, certain dependencies must be
included in the Makefile.am for each component that uses logging.
<b>Including Message files in C++ Component Builds</b><br/>
The following segment from the "hooks" Makefile.am illustrates
the entries needed.
@code
# Ensure that the message file is included in the distribution
EXTRA_DIST = hooks_messages.mes
# If we want to get rid of all generated messages files, we need to use
# make maintainer-clean. The proper way to introduce custom commands for
# that operation is to define maintainer-clean-local target. However,
# make maintainer-clean also removes Makefile, so running configure script
# is required. To make it easy to rebuild messages without going through
# reconfigure, a new target messages-clean has been added.
maintainer-clean-local:
rm -f hooks_messages.h hooks_messages.cc
# To regenerate messages files, one can do:
#
# make messages-clean
# make messages
#
# This is needed only when a .mes file is modified.
messages-clean: maintainer-clean-local
if GENERATE_MESSAGES
# Define rule to build logging source files from message file
messages: hooks_messages.h hooks_messages.cc
@echo Message files regenerated
hooks_messages.h hooks_messages.cc: hooks_messages.mes
$(top_builddir)/src/lib/log/compiler/kea-msg-compiler $(top_srcdir)/src/lib/hooks/hooks_messages.mes
else
messages hooks_messages.h hooks_messages.cc:
@echo Messages generation disabled. Configure with --enable-generate-messages to enable it.
endif
@endcode
The first rule adds a hook to make maintainer-clean which is the standard
way to regenerate all messages files. The second rule adds the new
messages-clean target to regenerate local messages files.
The GENERATE_MESSAGES conditional part is the (re)generation of
the messages files. When configured with --enable-generate-messages
and the source (.mes file) is newer these files are generated using
the Kea message compiler. When configured without --enable-generate-messages
(the default) and the source (.mes file) is newer a message is emitted.
Not shown are the Makefile.am lines where the .h and .cc file are used. These
are the same as other lines specifying .h and .cc source files.
And finally please note the message header (e.g. hooks_messages.h)
should be installed, i.e. in the include_HEADERS list.
@subsection logUsage Using Logging Files in Program Development
@subsubsection logCppUsage Use in a C++ Program or Module
To use logging in a C++ program or module:
<ol>
<li>Build the message header file and source file as described above.</li>
<li>In each C++ file in which logging is to be used, declare a logger
through which the message will be logged.
@code
isc::log::Logger logger("name");
@endcode
This declaration can be per-function, or it can be declared statically
in file scope. The string passed to the constructor is the name of
the logger (it can be any string) and is used when configuring it.
(Remember though that the name of root logger for the program will be
prepended to the name chosen. So if, for example, the name "cache"
is chosen and the model is included in the "kea-resolver" program, the
full name of the logger will be "kea-resolver.cache".) Loggers with
the same name share the same configuration. For this reason if, as is
usual, messages logged in different files in the same component (e.g.
hooks module, nameserver address store, etc.) originate from loggers
with the same name, the logger declaration can be placed into a header
file.</li>
<li>Issue logging calls using supplied macros in "log/macros.h", e.g.
@code
LOG_ERROR(logger, LOG_WRITE_ERROR).arg("output.txt");
LOG_DEBUG(nsas_logger, NSAS_DBG_TRACE, NSAS_LOOKUP_CANCEL).arg(zone);
@endcode
All macros (with the exception of LOG_DEBUG) take two arguments:
the C++ logger object that will be used to log the message, and the
identification of the message to be logged. LOG_DEBUG takes three
arguments, the additional one being the debug level associated with
the message. The .arg() call appended to the end of the LOG_XXX()
macro handles the arguments to the message. A chain of these is used
in cases where a message takes multiple arguments, e.g.
@code
LOG_DEBUG(nsas_logger, NSAS_DBG_RTT, NSAS_UPDATE_RTT)
.arg(addresses_[family][index].getAddress().toText())
.arg(old_rtt).arg(new_rtt);
@endcode
Using the macros is more efficient than direct calls to the methods on
the logger class: they avoid the overhead of evaluating the parameters
to arg() if the logging settings are such that the message is not going
to be output (e.g. it is a DEBUG message and the logging is set to output
messages of INFO severity or above).</li>
<li>The main program unit must include a call to isc::log::initLogger()
(described in more detail below) to set the initial logging severity, debug log
level, and external message file.
</ol>
@subsection logInitialization Logging Initialization
In all cases, if an attempt is made to use a logging method before
the logging has been initialized, the program will terminate with a
LoggingNotInitialized exception.
@subsection logInitializationCpp C++ Initialization
Logging Initialization is carried out by calling @ref
isc::log::initLogger(). There are two variants to the call, one for
use by production programs and one for use by unit tests.
@subsubsection logInitializationCppVariant1 Variant #1, Used by Production Programs
The call that should be used by all production programs is:
@code
void isc::log::initLogger(const std::string& root,
isc::log::Severity severity = isc::log::INFO,
int dbglevel = 0, const char* file = NULL,
bool buffer = false);
@endcode
Arguments are:
<dl>
<dt><code>root</code></dt>
<dd>Name of the root logger. This should be the name of the program
(e.g. "kea-auth") and is used when configuring logging.</dd>
<dt><code>severity</code></dt>
<dd>Default severity that the program will start logging with. Although
this may be overridden when the program obtains its configuration from
the configuration database, this is the severity that it used until then.
The logging severity is one of the enum defined in @ref logger.h, i.e.
@code
isc::log::DEBUG
isc::log::INFO
isc::log::WARN
isc::log::ERROR
isc::log::FATAL
isc::log::NONE
@endcode
(The level NONE may be used to disable logging.)
</dd>
<dt><code>dbglevel</code></dt>
<dd>The debug log level is only interpreted when the severity is
isc::log::DEBUG and is an integer ranging from 0 to 99. 0 should be
used for the highest-level debug messages and 99 for the lowest-level
(and typically more verbose) messages.</dd>
<dt><code>file</code></dt>
<dd>The name of a local message file. This will be read and its
definitions used to replace the compiled-in text of the messages.
The default value of NULL indicates that no local message file is
supplied.</dd>
<dt><code>buffer</code></dt>
<dd>If set to true, initial log messages will be internally buffered,
until the first time a logger specification is processed. This
way the program can use logging before even processing its logging
configuration. As soon as any specification is processed (even an
empty one), the buffered log messages will be flushed according to
the specification. Note that if this option is used, the program
SHOULD call one of the @ref isc::log::LoggerManager::process() calls.
If the program exits before this is done, all log messages are dumped
in a raw format to stdout (so that no messages get lost).</dd>
</dl>
@subsubsection logInitializationCppVariant2 Variant #2, Used by Unit Tests
@code
void isc::log::initLogger()
@endcode
This is the call that should be used by unit tests. In this variant,
all the options are supplied by environment variables: it should not
be used for production programs to avoid the chance that the program
operation is affected by inadvertently-defined environment variables. The
environment variables are:
<dl>
<dt>KEA_LOGGER_ROOT</dt>
<dd>Sets the "root" for the unit test. If not defined, the name "kea"
is used.</dd>
<dt>KEA_LOGGER_SEVERITY</dt>
<dd>The severity to set for the root logger in the unit test.
Valid values are "DEBUG", "INFO", "WARN", "ERROR", "FATAL" and "NONE".
If not defined, "INFO" is used.</dd>
<dt>KEA_LOGGER_DBGLEVEL</dt>
<dd>If KEA_LOGGER_SEVERITY is set to "DEBUG", the debug level. This can
be a number between 0 and 99, and defaults to 0.</dd>
<dt>KEA_LOGGER_LOCALMSG</dt>
<dd>If defined, points to a local message file. The default is not to
use a local message file.</dd>
<dt>KEA_LOGGER_DESTINATION</dt>
<dd>The location to which log message are written. This can be one of:
<ul>
<li><b>stdout</b> Message are written to stdout.</li>
<li><b>stderr</b> Messages are written to stderr.</li>
<li><b>syslog[:facility]</b> Messages are written to syslog. If the
optional "facility" is used, the messages are written using that facility.
(This defaults to "local0" if not specified.)</li>
<li><b>Anything else</b> Interpreted as the name of a file to which
output is appended. If the file does not exist, a new one is opened.</li>
</ul>
In the case of "stdout", "stderr" and "syslog", they must be written exactly
as is - no leading or trailing spaces, and in lower-case.</dd>
</dl>
@subsection logInitializationHooks Hooks Specific Notes
All hooks libraries should use Kea logging mechanisms. The loggers and the
library specific log messages are created in the same way as for the core
Kea modules. The loggers created within the hook library belong to the
logging hierarchy of the Kea process and their configuration can be
controlled from the Kea configuration file. If the configuration file doesn't
contain the specific configuration for the logger used in the library,
this logger is given the configuration of the root Kea logger.
The hook libraries are loaded dynamically. This requires that the global log
messages dictionary, holding the mapping of specific log message
identifiers to the actual messages, is updated to include the messages
specified in the hook library when the library is loaded. Conversely, the
messages have to be removed from the dictionary when the library is unloaded.
The new messages are added to the global dictionary using the
@ref isc::log::MessageInitializer::loadDictionary static function. It is
called by the @ref isc::hooks::LibraryManager::loadLibrary for each loaded
library.
When the library is unloaded, the instance of the
@ref isc::log::MessageInitializer defined in the library is destroyed
and its destructor removes the messages registered by the destroyed
instance from the global dictionary.
The hook library itself must not perform any action to register or
unregister log messages in the global dictionary!
@section logNotes Notes on the Use of Logging
One thing that should always be kept in mind is whether the logging
could be used as a means for a DOS attack. For example, if a warning
message is logged every time an invalid packet is received, an attacker
could simply send large numbers of invalid packets. Of course, warnings
could be disabled (or just warnings for that that particular logger),
but nevertheless the message is an attack vector. As a general rule,
if the message can be triggered by a user action, it can be used as an
attack vector.
There are two approaches to get round this:
<ol>
<li>Log messages generated by such user actions as DEBUG messages. DEBUG
is not enabled by default, so these events will not be recorded unless
DEBUG is specifically enabled. Choosing a suitable debug level for
such messages will select only those messages and not the more general
debug messages.</li>
<li>Record system-related and packet-related messages via different
loggers. As the loggers are independent and the severity levels
independent, fine-tuning of what and what is not recorded can be achieved.</li>
</ol>
@section logMTConsiderations Multi-Threading Consideration for Logging
Logging is thread safe: messages emitted at the same time do not mix.
When the KEA_LOCKFILE_DIR environment variable is not set to none
Logging to files is multi-process safe too: for instance two servers
can be configured to put log messages in the same file.
The @c isc::log::Logger class initializes its implementation in a lazy
(i.e. on demand) but thread safe way so it is always initialized at most
once even in a multi-threaded environment.
*/
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