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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /system/shaders/GL/1.2/gl_output.glsl | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'system/shaders/GL/1.2/gl_output.glsl')
-rw-r--r-- | system/shaders/GL/1.2/gl_output.glsl | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/system/shaders/GL/1.2/gl_output.glsl b/system/shaders/GL/1.2/gl_output.glsl new file mode 100644 index 0000000..d3294a8 --- /dev/null +++ b/system/shaders/GL/1.2/gl_output.glsl @@ -0,0 +1,58 @@ +/* + * Copyright (C) 2010-2017 Team XBMC + * http://xbmc.org + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + + +#if defined(XBMC_DITHER) +uniform sampler2D m_dither; +uniform float m_ditherquant; +uniform vec2 m_dithersize; +#endif +#if defined(KODI_3DLUT) +uniform float m_CLUTsize; +uniform sampler3D m_CLUT; +#endif + +void main() +{ + vec4 rgb = process(); + +#if defined(KODI_3DLUT) + // FIXME: can this be optimized? + rgb = texture3D(m_CLUT, (rgb.rgb*(m_CLUTsize-1.0) + 0.5) / m_CLUTsize); +#endif + +#if defined(XBMC_FULLRANGE) +#if __VERSION__ <= 120 + rgb = (rgb-(16.0/255.0)) * 255.0/219.0; +#else + rgb = clamp((rgb-(16.0/255.0)) * 255.0/219.0, 0, 1); +#endif +#endif + +#if defined(XBMC_DITHER) + vec2 ditherpos = gl_FragCoord.xy / m_dithersize; + // ditherval is multiplied by 65536/(dither_size^2) to make it [0,1[ + // FIXME: scale dither values before uploading? + float ditherval = texture2D(m_dither, ditherpos).r * 16.0; + rgb = floor(rgb * m_ditherquant + ditherval) / m_ditherquant; +#endif + + gl_FragColor = rgb; +} |