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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /system/shaders/GL/1.2/gl_output.glsl
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'system/shaders/GL/1.2/gl_output.glsl')
-rw-r--r--system/shaders/GL/1.2/gl_output.glsl58
1 files changed, 58 insertions, 0 deletions
diff --git a/system/shaders/GL/1.2/gl_output.glsl b/system/shaders/GL/1.2/gl_output.glsl
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+++ b/system/shaders/GL/1.2/gl_output.glsl
@@ -0,0 +1,58 @@
+/*
+ * Copyright (C) 2010-2017 Team XBMC
+ * http://xbmc.org
+ *
+ * This Program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This Program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with XBMC; see the file COPYING. If not, see
+ * <http://www.gnu.org/licenses/>.
+ *
+ */
+
+
+#if defined(XBMC_DITHER)
+uniform sampler2D m_dither;
+uniform float m_ditherquant;
+uniform vec2 m_dithersize;
+#endif
+#if defined(KODI_3DLUT)
+uniform float m_CLUTsize;
+uniform sampler3D m_CLUT;
+#endif
+
+void main()
+{
+ vec4 rgb = process();
+
+#if defined(KODI_3DLUT)
+ // FIXME: can this be optimized?
+ rgb = texture3D(m_CLUT, (rgb.rgb*(m_CLUTsize-1.0) + 0.5) / m_CLUTsize);
+#endif
+
+#if defined(XBMC_FULLRANGE)
+#if __VERSION__ <= 120
+ rgb = (rgb-(16.0/255.0)) * 255.0/219.0;
+#else
+ rgb = clamp((rgb-(16.0/255.0)) * 255.0/219.0, 0, 1);
+#endif
+#endif
+
+#if defined(XBMC_DITHER)
+ vec2 ditherpos = gl_FragCoord.xy / m_dithersize;
+ // ditherval is multiplied by 65536/(dither_size^2) to make it [0,1[
+ // FIXME: scale dither values before uploading?
+ float ditherval = texture2D(m_dither, ditherpos).r * 16.0;
+ rgb = floor(rgb * m_ditherquant + ditherval) / m_ditherquant;
+#endif
+
+ gl_FragColor = rgb;
+}