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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/addons/gui/skin/SkinTimers.dox | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/addons/gui/skin/SkinTimers.dox')
-rw-r--r-- | xbmc/addons/gui/skin/SkinTimers.dox | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/xbmc/addons/gui/skin/SkinTimers.dox b/xbmc/addons/gui/skin/SkinTimers.dox new file mode 100644 index 0000000..0d6f171 --- /dev/null +++ b/xbmc/addons/gui/skin/SkinTimers.dox @@ -0,0 +1,164 @@ +/*! + +\page Skin_Timers Skin Timers +\brief **Programatic time-based resources for Skins** + +\tableofcontents + +-------------------------------------------------------------------------------- +\section Skin_Timers_sect1 Description + +Skin timers are skin resources that are dependent on time and can be fully controlled from skins either using +\link page_List_of_built_in_functions **Builtin functions**\endlink or +\link modules__infolabels_boolean_conditions **Infolabels and Boolean conditions**\endlink. One can see them +as stopwatches that can be activated and deactivated automatically depending on the value of info expressions or simply activated/deactivated +manually from builtins. +The framework was created to allow skins to control the visibility of windows (and controls) depending on +the elapsed time of timers the skin defines. Skin timers allow multiple use cases in skins, previously only available via the execution +of python scripts: +- Closing a specific window after x seconds have elapsed +- Controlling the visibility of a group (or triggering an animation) depending on the elapsed time of a given timer +- Defining a buffer time window that is kept activated for a short period of time (e.g. keep controls visible for x seconds after a player seek) +- Executing timed actions (on timer stop or timer start) +- etc + +Skin timers are defined in the `Timers.xml` file within the xml directory of the skin. The file has the following "schema": + +~~~~~~~~~~~~~{.xml} +<timers> + <timer>...</timer> + <timer>...</timer> +</timers> +~~~~~~~~~~~~~ + +see \link Skin_Timers_sect2 the examples section\endlink and \link Skin_Timers_sect3 the list of available tags\endlink for concrete details. + +\skinning_v20 Added skin timers + +-------------------------------------------------------------------------------- +\section Skin_Timers_sect2 Examples + +The following example illustrates the simplest possible skin timer. This timer is completely manual (it has to be manually started and stopped): + +~~~~~~~~~~~~~{.xml} +<timer> + <name>mymanualtimer</name> + <description>100% manual timer</description> +</timer> +~~~~~~~~~~~~~ + +This timer can be controlled from your skin by executing the \link Builtin_SkinStartTimer `Skin.TimerStart(mymanualtimer)` builtin\endlink or +\link Builtin_SkinStopTimer `Skin.TimerStop(mymanualtimer)` builtin\endlink. You can define the visibility of skin elements based on the internal +properties of the timer, such as the fact that the timer is active/running using \link Skin_TimerIsRunning `Skin.TimerIsRunning(mymanualtimer)` info\endlink +or depending on the elapsed time (e.g. 5 seconds) using the \link Skin_TimerElapsedSecs Integer.IsGreaterOrEqual(Skin.TimerElapsedSecs(mymanualtimer),5) info\endlink. + +The following timer is a variation of the previous timer but with the added ability of being automatically stopped by the skinning engine after a maximum of elapsed +5 seconds without having to issue the `Skin.TimerStop(mymanualtimer)` builtin: + +~~~~~~~~~~~~~{.xml} +<timer> + <name>mymanualautocloseabletimer</name> + <description>100% manual autocloseable timer</description> + <stop>Integer.IsGreaterOrEqual(Skin.TimerElapsedSecs(mymanualautocloseabletimer),5)</stop> +</timer> +~~~~~~~~~~~~~ + +This type of timer is particularly useful if you want to automatically close a specific window (or triggering a close animation) after x time has elapsed, +while guaranteeing the timer is also stopped. See the example below: + +~~~~~~~~~~~~~{.xml} +<?xml version="1.0" encoding="utf-8"?> +<window type="dialog" id="1109"> + <onload>Skin.TimerStart(mymanualautocloseabletimer)</onload> + ... + <controls> + <control type="group"> + <animation effect="slide" start="0,0" end="0,-80" time="300" condition="Integer.IsGreaterOrEqual(Skin.TimerElapsedSecs(mymanualautocloseabletimer),5)">Conditional</animation> + ... + </control> + </controls> +</window> +~~~~~~~~~~~~~ + +The following timer presents a notification (for 1 sec) whenever the timer is activated or deactivated: + +~~~~~~~~~~~~~{.xml} +<timer> + <name>manualtimerwithactions</name> + <description>100% manual timer with actions</description> + <onstart>Notification(skintimer, My timer was started, 1000)</onstart> + <onstop>Notification(skintimer, My timer was stopped, 1000)</onstop> +</timer> +~~~~~~~~~~~~~ + +The following timer is an example of a completely automatic timer. The timer is automatically activated or deactivated based on the value +of boolean info expressions. In this particular example, the timer is automatically started whenever the Player is playing a file (if not already running). It is stopped if +there is no file being played (and of course if previously running). Since the timer can be activated/deactivated multiple times, `reset="true"` ensures the timer is +always reset to 0 on each start operation. Whenever the timer is started or stopped, notifications are issued. + +~~~~~~~~~~~~~{.xml} +<timer> + <name>myautomatictimer</name> + <description>Player state checker</description> + <start reset="true">Player.Playing</start> + <stop>!Player.Playing</stop> + <onstart>Notification(skintimer, Player has started playing a file, 1000)</onstart> + <onstop>Notification(skintimer, Player is no longer playing a file, 1000)</onstop> +</timer> +~~~~~~~~~~~~~ + +In certain situations you might want to reset your timer without having to stop and start. For instance, if you want to stop the timer after 5 seconds +but have the timer resetting to 0 seconds if the user provides some input to Kodi. For such cases the `<reset/>` condition can be used: + +~~~~~~~~~~~~~{.xml} +<timer> + <name>windowtimer</name> + <description>Reset on idle</description> + <start reset="true">Window.IsActive(mywindow)</start> + <reset>Window.IsActive(mywindow) + !System.IdleTime(1) + Integer.IsGreaterOrEqual(Skin.TimerElapsedSecs(windowtimer), 1)</reset> + <stop>!Window.IsActive(mywindow) + Integer.IsGreaterOrEqual(Skin.TimerElapsedSecs(windowtimer), 5)</stop> + <onstop>Dialog.Close(mywindow)</onstop> +</timer> +~~~~~~~~~~~~~ + +Finer conditional granularity can also be applied to the `onstop` or `onstart` actions. This allows the skinner to create generic timers which respect a +limited set of conditions but trigger different actions depending on a condition applied only to the action. +The following timer plays the trailer of a given item when the user is in the videos window, the item has a trailer, the player is not playing and the +global idle time is greater than 3 seconds. +As you can see, the first action (notification) is triggered for any item. The actual playback, on the other hand, will only play if the focused +item has the label "MyAwesomeMovie". + +~~~~~~~~~~~~~{.xml} +<timer> + <name>trailer_autoplay_idle_timer</name> + <start reset="true">System.IdleTime(3) + Window.IsVisible(videos) + !Player.HasMedia + !String.IsEmpty(ListItem.Trailer)</start> + <onstart>Notification(skintimer try play, $INFO[ListItem.Trailer], 1000)</onstart> + <onstart condition="String.IsEqual(ListItem.Label,MyAwesomeMovie)">PlayMedia($INFO[ListItem.Trailer],1,noresume)</onstart> +</timer> +~~~~~~~~~~~~~ + +-------------------------------------------------------------------------------- +\section Skin_Timers_sect3 Available tags + +Skin timers have the following available tags: + +| Tag | Description | +|--------------:|:--------------------------------------------------------------| +| name | The unique name of the timer. The name is used as the id of the timer, hence needs to be unique. <b>(required)</b> +| description | The description of the timer, a helper string. <b>(optional)</b> +| start | An info bool expression that the skinning engine should use to automatically start the timer <b>(optional)</b> +| reset | An info bool expression that the skinning engine should use to automatically reset the timer <b>(optional)</b> +| stop | An info bool expression that the skinning engine should use to automatically stop the timer <b>(optional)</b> +| onstart | A builtin function that the skinning engine should execute when the timer is started <b>(optional)</b><b>(can be repeated)</b>. Supports an additional `"condition"` as element attribute. +| onstop | A builtin function that the skinning engine should execute when the timer is stopped <b>(optional)</b><b>(can be repeated)</b>. Supports an additional `"condition"` as element attribute. + +@note If multiple onstart or onstop actions exist, their execution is triggered sequentially. +@note Both onstart and onstop actions support fine-grained conditional granularity by specifying a "condition" attribute (see the examples above). + +-------------------------------------------------------------------------------- +\section Skin_Timers_sect4 See also +#### Development: + +- [Skinning](http://kodi.wiki/view/Skinning) + +*/ |