diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/controllers/guicontrols/GUISelectKeyButton.h | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/controllers/guicontrols/GUISelectKeyButton.h')
-rw-r--r-- | xbmc/games/controllers/guicontrols/GUISelectKeyButton.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/xbmc/games/controllers/guicontrols/GUISelectKeyButton.h b/xbmc/games/controllers/guicontrols/GUISelectKeyButton.h new file mode 100644 index 0000000..e96f78b --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUISelectKeyButton.h @@ -0,0 +1,51 @@ +/* + * Copyright (C) 2017-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "GUIFeatureButton.h" +#include "games/controllers/input/PhysicalFeature.h" + +namespace KODI +{ +namespace GAME +{ +class CGUISelectKeyButton : public CGUIFeatureButton +{ +public: + CGUISelectKeyButton(const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + unsigned int index); + + ~CGUISelectKeyButton() override = default; + + // implementation of IFeatureButton + const CPhysicalFeature& Feature(void) const override; + bool AllowWizard() const override { return false; } + bool PromptForInput(CEvent& waitEvent) override; + bool IsFinished() const override; + bool NeedsKey() const override { return m_state == STATE::NEED_KEY; } + void SetKey(const CPhysicalFeature& key) override; + void Reset() override; + +private: + static CPhysicalFeature GetFeature(); + + enum class STATE + { + NEED_KEY, + NEED_INPUT, + FINISHED, + }; + + STATE m_state = STATE::NEED_KEY; + + CPhysicalFeature m_selectedKey; +}; +} // namespace GAME +} // namespace KODI |