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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/GUIControl.h
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/guilib/GUIControl.h')
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+/*!
+\file GUIControl.h
+\brief
+*/
+
+#include "DirtyRegion.h"
+#include "VisibleEffect.h" // needed for the CAnimation members
+#include "guiinfo/GUIInfoBool.h"
+#include "guiinfo/GUIInfoColor.h" // needed for CGUIInfoColor to handle infolabel'ed colors
+#include "utils/ColorUtils.h"
+#include "windowing/GraphicContext.h" // needed by any rendering operation (all controls)
+
+#include <vector>
+
+class CGUIListItem; // forward
+class CAction;
+class CMouseEvent;
+class CGUIMessage;
+class CGUIAction;
+
+enum ORIENTATION { HORIZONTAL = 0, VERTICAL };
+
+class CControlState
+{
+public:
+ CControlState(int id, int data)
+ {
+ m_id = id;
+ m_data = data;
+ }
+ int m_id;
+ int m_data;
+};
+
+struct GUICONTROLSTATS
+{
+ unsigned int nCountTotal;
+ unsigned int nCountVisible;
+
+ void Reset()
+ {
+ nCountTotal = nCountVisible = 0;
+ };
+};
+
+/*!
+ \brief Results of OnMouseEvent()
+ Any value not equal to EVENT_RESULT_UNHANDLED indicates that the event was handled.
+ */
+enum EVENT_RESULT { EVENT_RESULT_UNHANDLED = 0x00,
+ EVENT_RESULT_HANDLED = 0x01,
+ EVENT_RESULT_PAN_HORIZONTAL = 0x02,
+ EVENT_RESULT_PAN_VERTICAL = 0x04,
+ EVENT_RESULT_PAN_VERTICAL_WITHOUT_INERTIA = 0x08,
+ EVENT_RESULT_PAN_HORIZONTAL_WITHOUT_INERTIA = 0x10,
+ EVENT_RESULT_ROTATE = 0x20,
+ EVENT_RESULT_ZOOM = 0x40,
+ EVENT_RESULT_SWIPE = 0x80
+};
+
+/*!
+ \ingroup controls
+ \brief Base class for controls
+ */
+class CGUIControl
+{
+public:
+ CGUIControl();
+ CGUIControl(int parentID, int controlID, float posX, float posY, float width, float height);
+ CGUIControl(const CGUIControl &);
+ virtual ~CGUIControl(void);
+ virtual CGUIControl *Clone() const=0;
+
+ virtual void DoProcess(unsigned int currentTime, CDirtyRegionList &dirtyregions);
+ virtual void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions);
+ virtual void DoRender();
+ virtual void Render() {}
+ // Called after the actual rendering is completed to trigger additional
+ // non GUI rendering operations
+ virtual void RenderEx() {}
+
+ /*! \brief Returns whether or not we have processed */
+ bool HasProcessed() const { return m_hasProcessed; }
+
+ // OnAction() is called by our window when we are the focused control.
+ // We should process any control-specific actions in the derived classes,
+ // and return true if we have taken care of the action. Returning false
+ // indicates that the message may be handed down to the window or application
+ // levels. This base class implementation handles basic movement, and should
+ // be called from the derived classes when the action has not been handled.
+ // Return true to indicate that the action has been dealt with.
+ virtual bool OnAction(const CAction &action);
+
+ // Common actions to make the code easier to read (no ugly switch statements in derived controls)
+ virtual void OnUp();
+ virtual void OnDown();
+ virtual void OnLeft();
+ virtual void OnRight();
+ virtual bool OnBack();
+ virtual bool OnInfo();
+ virtual void OnNextControl();
+ virtual void OnPrevControl();
+ virtual void OnFocus() {}
+ virtual void OnUnFocus() {}
+
+ /*! \brief React to a mouse event
+
+ Mouse events are sent from the window to all controls, and each control can react based on the event
+ and location of the event.
+
+ \param point the location in transformed skin coordinates from the upper left corner of the parent control.
+ \param event the mouse event to perform
+ \return EVENT_RESULT corresponding to whether the control handles this event
+ \sa HitTest, CanFocusFromPoint, CMouseEvent, EVENT_RESULT
+ */
+ virtual EVENT_RESULT SendMouseEvent(const CPoint &point, const CMouseEvent &event);
+
+ /*! \brief Perform a mouse action
+
+ Mouse actions are sent from the window to all controls, and each control can react based on the event
+ and location of the actions.
+
+ \param point the location in transformed skin coordinates from the upper left corner of the parent control.
+ \param event the mouse event to perform
+ \return EVENT_RESULT corresponding to whether the control handles this event
+ \sa SendMouseEvent, HitTest, CanFocusFromPoint, CMouseEvent
+ */
+ virtual EVENT_RESULT OnMouseEvent(const CPoint& point, const CMouseEvent& event)
+ {
+ return EVENT_RESULT_UNHANDLED;
+ }
+
+ /*! \brief Unfocus the control if the given point on screen is not within it's boundary
+ \param point the location in transformed skin coordinates from the upper left corner of the parent control.
+ \sa CanFocusFromPoint
+ */
+ virtual void UnfocusFromPoint(const CPoint &point);
+
+ /*! \brief Used to test whether the point is inside a control.
+ \param point location to test
+ \return true if the point is inside the bounds of this control.
+ \sa SetHitRect
+ */
+ virtual bool HitTest(const CPoint &point) const;
+
+ virtual bool OnMessage(CGUIMessage& message);
+ virtual int GetID(void) const;
+ virtual void SetID(int id) { m_controlID = id; }
+ int GetParentID() const;
+ virtual bool HasFocus() const;
+ virtual void AllocResources();
+ virtual void FreeResources(bool immediately = false);
+ virtual void DynamicResourceAlloc(bool bOnOff);
+ virtual bool IsDynamicallyAllocated() { return false; }
+ virtual bool CanFocus() const;
+ virtual bool IsVisible() const;
+ bool IsVisibleFromSkin() const { return m_visibleFromSkinCondition; }
+ virtual bool IsDisabled() const;
+ virtual void SetPosition(float posX, float posY);
+ virtual void SetHitRect(const CRect& rect, const UTILS::COLOR::Color& color);
+ virtual void SetCamera(const CPoint &camera);
+ virtual void SetStereoFactor(const float &factor);
+ bool SetColorDiffuse(const KODI::GUILIB::GUIINFO::CGUIInfoColor &color);
+ CPoint GetRenderPosition() const;
+ virtual float GetXPosition() const;
+ virtual float GetYPosition() const;
+ virtual float GetWidth() const;
+ virtual float GetHeight() const;
+
+ void MarkDirtyRegion(const unsigned int dirtyState = DIRTY_STATE_CONTROL);
+ bool IsControlDirty() const { return m_controlDirtyState != 0; }
+
+ /*! \brief return the render region in screen coordinates of this control
+ */
+ const CRect& GetRenderRegion() const { return m_renderRegion; }
+ /*! \brief calculate the render region in parentcontrol coordinates of this control
+ Called during process to update m_renderRegion
+ */
+ virtual CRect CalcRenderRegion() const;
+
+ /*! \brief Set actions to perform on navigation
+ \param actions ActionMap of actions
+ \sa SetNavigationAction
+ */
+ typedef std::map<int, CGUIAction> ActionMap;
+ void SetActions(const ActionMap &actions);
+
+ /*! \brief Set actions to perform on navigation
+ Navigations are set if replace is true or if there is no previously set action
+ \param actionID id of the navigation action
+ \param action CGUIAction to set
+ \param replace Actions are set only if replace is true or there is no previously set action. Defaults to true
+ \sa SetNavigationActions
+ */
+ void SetAction(int actionID, const CGUIAction &action, bool replace = true);
+
+ /*! \brief Get an action the control can be perform.
+ \param actionID The actionID to retrieve.
+ */
+ CGUIAction GetAction(int actionID) const;
+
+ /*! \brief Start navigating in given direction.
+ */
+ bool Navigate(int direction) const;
+ virtual void SetFocus(bool focus);
+ virtual void SetWidth(float width);
+ virtual void SetHeight(float height);
+ virtual void SetVisible(bool bVisible, bool setVisState = false);
+ void SetVisibleCondition(const std::string &expression, const std::string &allowHiddenFocus = "");
+ bool HasVisibleCondition() const { return m_visibleCondition != NULL; }
+ void SetEnableCondition(const std::string &expression);
+ virtual void UpdateVisibility(const CGUIListItem *item);
+ virtual void SetInitialVisibility();
+ virtual void SetEnabled(bool bEnable);
+ virtual void SetInvalid() { m_bInvalidated = true; }
+ virtual void SetPulseOnSelect(bool pulse) { m_pulseOnSelect = pulse; }
+ virtual std::string GetDescription() const { return ""; }
+ virtual std::string GetDescriptionByIndex(int index) const { return ""; }
+
+ void SetAnimations(const std::vector<CAnimation> &animations);
+ const std::vector<CAnimation>& GetAnimations() const { return m_animations; }
+
+ virtual void QueueAnimation(ANIMATION_TYPE anim);
+ virtual bool IsAnimating(ANIMATION_TYPE anim);
+ virtual bool HasAnimation(ANIMATION_TYPE anim);
+ CAnimation *GetAnimation(ANIMATION_TYPE type, bool checkConditions = true);
+ virtual void ResetAnimation(ANIMATION_TYPE type);
+ virtual void ResetAnimations();
+
+ // push information updates
+ virtual void UpdateInfo(const CGUIListItem* item = NULL) {}
+ virtual void SetPushUpdates(bool pushUpdates) { m_pushedUpdates = pushUpdates; }
+
+ virtual bool IsGroup() const { return false; }
+ virtual bool IsContainer() const { return false; }
+ virtual bool GetCondition(int condition, int data) const { return false; }
+
+ void SetParentControl(CGUIControl* control) { m_parentControl = control; }
+ CGUIControl* GetParentControl(void) const { return m_parentControl; }
+ virtual void SaveStates(std::vector<CControlState> &states);
+ virtual CGUIControl *GetControl(int id, std::vector<CGUIControl*> *idCollector = nullptr);
+
+
+ void SetControlStats(GUICONTROLSTATS* controlStats) { m_controlStats = controlStats; }
+ virtual void UpdateControlStats();
+
+ enum GUICONTROLTYPES
+ {
+ GUICONTROL_UNKNOWN,
+
+ // Keep sorted
+ GUICONTAINER_EPGGRID,
+ GUICONTAINER_FIXEDLIST,
+ GUICONTAINER_LIST,
+ GUICONTAINER_PANEL,
+ GUICONTAINER_WRAPLIST,
+ GUICONTROL_BORDEREDIMAGE,
+ GUICONTROL_BUTTON,
+ GUICONTROL_COLORBUTTON,
+ GUICONTROL_EDIT,
+ GUICONTROL_FADELABEL,
+ GUICONTROL_GAME,
+ GUICONTROL_GAMECONTROLLER,
+ GUICONTROL_GROUP,
+ GUICONTROL_GROUPLIST,
+ GUICONTROL_IMAGE,
+ GUICONTROL_LABEL,
+ GUICONTROL_LISTGROUP,
+ GUICONTROL_LISTLABEL,
+ GUICONTROL_MOVER,
+ GUICONTROL_MULTI_IMAGE,
+ GUICONTROL_PROGRESS,
+ GUICONTROL_RADIO,
+ GUICONTROL_RANGES,
+ GUICONTROL_RENDERADDON,
+ GUICONTROL_RESIZE,
+ GUICONTROL_RSS,
+ GUICONTROL_SCROLLBAR,
+ GUICONTROL_SETTINGS_SLIDER,
+ GUICONTROL_SLIDER,
+ GUICONTROL_SPIN,
+ GUICONTROL_SPINEX,
+ GUICONTROL_TEXTBOX,
+ GUICONTROL_TOGGLEBUTTON,
+ GUICONTROL_VIDEO,
+ GUICONTROL_VISUALISATION,
+ };
+ GUICONTROLTYPES GetControlType() const { return ControlType; }
+
+ enum GUIVISIBLE { HIDDEN = 0, DELAYED, VISIBLE };
+
+ enum GUISCROLLVALUE { FOCUS = 0, NEVER, ALWAYS };
+
+#ifdef _DEBUG
+ virtual void DumpTextureUse() {}
+#endif
+protected:
+ /*!
+ \brief Return the coordinates of the top left of the control, in the control's parent coordinates
+ \return The top left coordinates of the control
+ */
+ virtual CPoint GetPosition() const { return CPoint(GetXPosition(), GetYPosition()); }
+
+ /*! \brief Called when the mouse is over the control.
+ Default implementation selects the control.
+ \param point location of the mouse in transformed skin coordinates
+ \return true if handled, false otherwise.
+ */
+ virtual bool OnMouseOver(const CPoint &point);
+
+ /*! \brief Test whether we can focus a control from a point on screen
+ \param point the location in vanilla skin coordinates from the upper left corner of the parent control.
+ \return true if the control can be focused from this location
+ \sa UnfocusFromPoint, HitRect
+ */
+ virtual bool CanFocusFromPoint(const CPoint &point) const;
+
+ virtual bool UpdateColors(const CGUIListItem* item);
+ virtual bool Animate(unsigned int currentTime);
+ virtual bool CheckAnimation(ANIMATION_TYPE animType);
+ void UpdateStates(ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState);
+ bool SendWindowMessage(CGUIMessage &message) const;
+
+ // navigation and actions
+ ActionMap m_actions;
+
+ float m_posX;
+ float m_posY;
+ float m_height;
+ float m_width;
+ CRect m_hitRect;
+ UTILS::COLOR::Color m_hitColor = 0xffffffff;
+ KODI::GUILIB::GUIINFO::CGUIInfoColor m_diffuseColor;
+ int m_controlID;
+ int m_parentID;
+ bool m_bHasFocus;
+ bool m_bInvalidated;
+ bool m_bAllocated;
+ bool m_pulseOnSelect;
+ GUICONTROLTYPES ControlType;
+ GUICONTROLSTATS *m_controlStats;
+
+ CGUIControl *m_parentControl; // our parent control if we're part of a group
+
+ // visibility condition/state
+ INFO::InfoPtr m_visibleCondition;
+ GUIVISIBLE m_visible;
+ bool m_visibleFromSkinCondition;
+ bool m_forceHidden; // set from the code when a hidden operation is given - overrides m_visible
+ KODI::GUILIB::GUIINFO::CGUIInfoBool m_allowHiddenFocus;
+ bool m_hasProcessed;
+ // enable/disable state
+ INFO::InfoPtr m_enableCondition;
+ bool m_enabled;
+
+ bool m_pushedUpdates;
+
+ // animation effects
+ std::vector<CAnimation> m_animations;
+ CPoint m_camera;
+ bool m_hasCamera;
+ float m_stereo;
+ TransformMatrix m_transform;
+ TransformMatrix m_cachedTransform; // Contains the absolute transform the control
+ bool m_isCulled{true};
+
+ static const unsigned int DIRTY_STATE_CONTROL = 1; //This control is dirty
+ static const unsigned int DIRTY_STATE_CHILD = 2; //One / more children are dirty
+
+ unsigned int m_controlDirtyState;
+ CRect m_renderRegion; // In screen coordinates
+};
+