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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/TextureBundleXBT.h
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/guilib/TextureBundleXBT.h')
-rw-r--r--xbmc/guilib/TextureBundleXBT.h69
1 files changed, 69 insertions, 0 deletions
diff --git a/xbmc/guilib/TextureBundleXBT.h b/xbmc/guilib/TextureBundleXBT.h
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include <cstdint>
+#include <ctime>
+#include <memory>
+#include <string>
+#include <utility>
+#include <vector>
+
+class CTexture;
+class CXBTFReader;
+class CXBTFFrame;
+
+class CTextureBundleXBT
+{
+public:
+ CTextureBundleXBT();
+ explicit CTextureBundleXBT(bool themeBundle);
+ ~CTextureBundleXBT();
+
+ void SetThemeBundle(bool themeBundle);
+ bool HasFile(const std::string& Filename);
+ std::vector<std::string> GetTexturesFromPath(const std::string& path);
+ static std::string Normalize(std::string name);
+
+ /*!
+ * \brief See CTextureBundle::LoadTexture
+ */
+ bool LoadTexture(const std::string& filename,
+ std::unique_ptr<CTexture>& texture,
+ int& width,
+ int& height);
+
+ /*!
+ * \brief See CTextureBundle::LoadAnim
+ */
+ bool LoadAnim(const std::string& filename,
+ std::vector<std::pair<std::unique_ptr<CTexture>, int>>& textures,
+ int& width,
+ int& height,
+ int& nLoops);
+
+ //! @todo Change return to std::optional<std::vector<uint8_t>>> when c++17 is allowed
+ static std::vector<uint8_t> UnpackFrame(const CXBTFReader& reader, const CXBTFFrame& frame);
+
+ void CloseBundle();
+
+private:
+ bool OpenBundle();
+ bool ConvertFrameToTexture(const std::string& name,
+ const CXBTFFrame& frame,
+ std::unique_ptr<CTexture>& texture);
+
+ time_t m_TimeStamp;
+
+ bool m_themeBundle;
+ std::string m_path;
+ std::shared_ptr<CXBTFReader> m_XBTFReader;
+};
+
+