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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/input/joysticks/generic/ButtonMapping.cpp | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/input/joysticks/generic/ButtonMapping.cpp')
-rw-r--r-- | xbmc/input/joysticks/generic/ButtonMapping.cpp | 592 |
1 files changed, 592 insertions, 0 deletions
diff --git a/xbmc/input/joysticks/generic/ButtonMapping.cpp b/xbmc/input/joysticks/generic/ButtonMapping.cpp new file mode 100644 index 0000000..665a233 --- /dev/null +++ b/xbmc/input/joysticks/generic/ButtonMapping.cpp @@ -0,0 +1,592 @@ +/* + * Copyright (C) 2014-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "ButtonMapping.h" + +#include "ServiceBroker.h" +#include "games/controllers/Controller.h" +#include "games/controllers/ControllerManager.h" +#include "games/controllers/input/PhysicalFeature.h" +#include "input/IKeymap.h" +#include "input/InputTranslator.h" +#include "input/Key.h" +#include "input/joysticks/DriverPrimitive.h" +#include "input/joysticks/JoystickTranslator.h" +#include "input/joysticks/JoystickUtils.h" +#include "input/joysticks/interfaces/IButtonMap.h" +#include "input/joysticks/interfaces/IButtonMapper.h" +#include "utils/log.h" + +#include <algorithm> +#include <assert.h> +#include <cmath> + +using namespace KODI; +using namespace JOYSTICK; + +#define MAPPING_COOLDOWN_MS 50 // Guard against repeated input +#define AXIS_THRESHOLD 0.75f // Axis must exceed this value to be mapped +#define TRIGGER_DELAY_MS \ + 200 // Delay trigger detection to handle anomalous triggers with non-zero center + +// --- CPrimitiveDetector ------------------------------------------------------ + +CPrimitiveDetector::CPrimitiveDetector(CButtonMapping* buttonMapping) + : m_buttonMapping(buttonMapping) +{ +} + +bool CPrimitiveDetector::MapPrimitive(const CDriverPrimitive& primitive) +{ + if (primitive.IsValid()) + return m_buttonMapping->MapPrimitive(primitive); + + return false; +} + +// --- CButtonDetector --------------------------------------------------------- + +CButtonDetector::CButtonDetector(CButtonMapping* buttonMapping, unsigned int buttonIndex) + : CPrimitiveDetector(buttonMapping), m_buttonIndex(buttonIndex) +{ +} + +bool CButtonDetector::OnMotion(bool bPressed) +{ + if (bPressed) + return MapPrimitive(CDriverPrimitive(PRIMITIVE_TYPE::BUTTON, m_buttonIndex)); + + return false; +} + +// --- CHatDetector ------------------------------------------------------------ + +CHatDetector::CHatDetector(CButtonMapping* buttonMapping, unsigned int hatIndex) + : CPrimitiveDetector(buttonMapping), m_hatIndex(hatIndex) +{ +} + +bool CHatDetector::OnMotion(HAT_STATE state) +{ + return MapPrimitive(CDriverPrimitive(m_hatIndex, static_cast<HAT_DIRECTION>(state))); +} + +// --- CAxisDetector ----------------------------------------------------------- + +CAxisDetector::CAxisDetector(CButtonMapping* buttonMapping, + unsigned int axisIndex, + const AxisConfiguration& config) + : CPrimitiveDetector(buttonMapping), + m_axisIndex(axisIndex), + m_config(config), + m_state(AXIS_STATE::INACTIVE), + m_type(AXIS_TYPE::UNKNOWN), + m_initialPositionKnown(false), + m_initialPosition(0.0f), + m_initialPositionChanged(false) +{ +} + +bool CAxisDetector::OnMotion(float position) +{ + DetectType(position); + + if (m_type != AXIS_TYPE::UNKNOWN) + { + // Update position if this axis is an anomalous trigger + if (m_type == AXIS_TYPE::OFFSET) + position = (position - m_config.center) / m_config.range; + + // Reset state if position crosses zero + if (m_state == AXIS_STATE::MAPPED) + { + SEMIAXIS_DIRECTION activatedDir = m_activatedPrimitive.SemiAxisDirection(); + SEMIAXIS_DIRECTION newDir = CJoystickTranslator::PositionToSemiAxisDirection(position); + + if (activatedDir != newDir) + m_state = AXIS_STATE::INACTIVE; + } + + // Check if axis has become activated + if (m_state == AXIS_STATE::INACTIVE) + { + if (std::abs(position) >= AXIS_THRESHOLD) + m_state = AXIS_STATE::ACTIVATED; + + if (m_state == AXIS_STATE::ACTIVATED) + { + // Range is set later for anomalous triggers + m_activatedPrimitive = + CDriverPrimitive(m_axisIndex, m_config.center, + CJoystickTranslator::PositionToSemiAxisDirection(position), 1); + m_activationTimeMs = std::chrono::steady_clock::now(); + } + } + } + + return true; +} + +void CAxisDetector::ProcessMotion() +{ + // Process newly-activated axis + if (m_state == AXIS_STATE::ACTIVATED) + { + // Ignore anomalous triggers for a bit so we can detect the full range + bool bIgnore = false; + if (m_type == AXIS_TYPE::OFFSET) + { + auto now = std::chrono::steady_clock::now(); + auto duration = + std::chrono::duration_cast<std::chrono::milliseconds>(now - m_activationTimeMs); + + if (duration.count() < TRIGGER_DELAY_MS) + bIgnore = true; + } + + if (!bIgnore) + { + // Update driver primitive's range if we're mapping an anomalous trigger + if (m_type == AXIS_TYPE::OFFSET) + { + m_activatedPrimitive = + CDriverPrimitive(m_activatedPrimitive.Index(), m_activatedPrimitive.Center(), + m_activatedPrimitive.SemiAxisDirection(), m_config.range); + } + + // Map primitive + if (!MapPrimitive(m_activatedPrimitive)) + { + if (m_type == AXIS_TYPE::OFFSET) + CLog::Log(LOGDEBUG, "Mapping offset axis {} failed", m_axisIndex); + else + CLog::Log(LOGDEBUG, "Mapping normal axis {} failed", m_axisIndex); + } + + m_state = AXIS_STATE::MAPPED; + } + } +} + +void CAxisDetector::SetEmitted(const CDriverPrimitive& activePrimitive) +{ + m_state = AXIS_STATE::MAPPED; + m_activatedPrimitive = activePrimitive; +} + +void CAxisDetector::DetectType(float position) +{ + // Some platforms don't report a value until the axis is first changed. + // Detection relies on an initial value, so this axis will be disabled until + // the user begins button mapping again. + if (m_config.bLateDiscovery) + return; + + // Update range if a range of > 1 is observed + if (std::abs(position - m_config.center) > 1.0f) + m_config.range = 2; + + if (m_type != AXIS_TYPE::UNKNOWN) + return; + + if (m_config.bKnown) + { + if (m_config.center == 0) + m_type = AXIS_TYPE::NORMAL; + else + m_type = AXIS_TYPE::OFFSET; + } + + if (m_type != AXIS_TYPE::UNKNOWN) + return; + + if (!m_initialPositionKnown) + { + m_initialPositionKnown = true; + m_initialPosition = position; + } + + if (position != m_initialPosition) + m_initialPositionChanged = true; + + if (m_initialPositionChanged) + { + // Calculate center based on initial position. + if (m_initialPosition < -0.5f) + { + m_config.center = -1; + m_type = AXIS_TYPE::OFFSET; + CLog::Log(LOGDEBUG, "Anomalous trigger detected on axis {} with center {}", m_axisIndex, + m_config.center); + } + else if (m_initialPosition > 0.5f) + { + m_config.center = 1; + m_type = AXIS_TYPE::OFFSET; + CLog::Log(LOGDEBUG, "Anomalous trigger detected on axis {} with center {}", m_axisIndex, + m_config.center); + } + else + { + m_type = AXIS_TYPE::NORMAL; + CLog::Log(LOGDEBUG, "Normal axis detected on axis {}", m_axisIndex); + } + } +} + +// --- CKeyDetector --------------------------------------------------------- + +CKeyDetector::CKeyDetector(CButtonMapping* buttonMapping, XBMCKey keycode) + : CPrimitiveDetector(buttonMapping), m_keycode(keycode) +{ +} + +bool CKeyDetector::OnMotion(bool bPressed) +{ + if (bPressed) + return MapPrimitive(CDriverPrimitive(m_keycode)); + + return false; +} + +// --- CMouseButtonDetector ---------------------------------------------------- + +CMouseButtonDetector::CMouseButtonDetector(CButtonMapping* buttonMapping, + MOUSE::BUTTON_ID buttonIndex) + : CPrimitiveDetector(buttonMapping), m_buttonIndex(buttonIndex) +{ +} + +bool CMouseButtonDetector::OnMotion(bool bPressed) +{ + if (bPressed) + return MapPrimitive(CDriverPrimitive(m_buttonIndex)); + + return false; +} + +// --- CPointerDetector -------------------------------------------------------- + +CPointerDetector::CPointerDetector(CButtonMapping* buttonMapping) + : CPrimitiveDetector(buttonMapping) +{ +} + +bool CPointerDetector::OnMotion(int x, int y) +{ + if (!m_bStarted) + { + m_bStarted = true; + m_startX = x; + m_startY = y; + m_frameCount = 0; + } + + if (m_frameCount++ >= MIN_FRAME_COUNT) + { + int dx = x - m_startX; + int dy = y - m_startY; + + INPUT::INTERCARDINAL_DIRECTION dir = GetPointerDirection(dx, dy); + + CDriverPrimitive primitive(static_cast<RELATIVE_POINTER_DIRECTION>(dir)); + if (primitive.IsValid()) + { + if (MapPrimitive(primitive)) + m_bStarted = false; + } + } + + return true; +} + +KODI::INPUT::INTERCARDINAL_DIRECTION CPointerDetector::GetPointerDirection(int x, int y) +{ + using namespace INPUT; + + // Translate from left-handed coordinate system to right-handed coordinate system + y *= -1; + + return CInputTranslator::VectorToIntercardinalDirection(static_cast<float>(x), + static_cast<float>(y)); +} + +// --- CButtonMapping ---------------------------------------------------------- + +CButtonMapping::CButtonMapping(IButtonMapper* buttonMapper, IButtonMap* buttonMap, IKeymap* keymap) + : m_buttonMapper(buttonMapper), m_buttonMap(buttonMap), m_keymap(keymap), m_frameCount(0) +{ + assert(m_buttonMapper != nullptr); + assert(m_buttonMap != nullptr); + + // Make sure axes mapped to Select are centered before they can be mapped. + // This ensures that they are not immediately mapped to the first button. + if (m_keymap) + { + using namespace GAME; + + CControllerManager& controllerManager = CServiceBroker::GetGameControllerManager(); + ControllerPtr controller = controllerManager.GetController(m_keymap->ControllerID()); + + const auto& features = controller->Features(); + for (const auto& feature : features) + { + bool bIsSelectAction = false; + + const auto& actions = + m_keymap->GetActions(CJoystickUtils::MakeKeyName(feature.Name())).actions; + if (!actions.empty() && actions.begin()->actionId == ACTION_SELECT_ITEM) + bIsSelectAction = true; + + if (!bIsSelectAction) + continue; + + CDriverPrimitive primitive; + if (!m_buttonMap->GetScalar(feature.Name(), primitive)) + continue; + + if (primitive.Type() != PRIMITIVE_TYPE::SEMIAXIS) + continue; + + // Set initial config, as detection will fail because axis is already activated + AxisConfiguration axisConfig; + axisConfig.bKnown = true; + axisConfig.center = primitive.Center(); + axisConfig.range = primitive.Range(); + + GetAxis(primitive.Index(), static_cast<float>(primitive.Center()), axisConfig) + .SetEmitted(primitive); + } + } +} + +bool CButtonMapping::OnButtonMotion(unsigned int buttonIndex, bool bPressed) +{ + if (!m_buttonMapper->AcceptsPrimitive(PRIMITIVE_TYPE::BUTTON)) + return false; + + return GetButton(buttonIndex).OnMotion(bPressed); +} + +bool CButtonMapping::OnHatMotion(unsigned int hatIndex, HAT_STATE state) +{ + if (!m_buttonMapper->AcceptsPrimitive(PRIMITIVE_TYPE::HAT)) + return false; + + return GetHat(hatIndex).OnMotion(state); +} + +bool CButtonMapping::OnAxisMotion(unsigned int axisIndex, + float position, + int center, + unsigned int range) +{ + if (!m_buttonMapper->AcceptsPrimitive(PRIMITIVE_TYPE::SEMIAXIS)) + return false; + + return GetAxis(axisIndex, position).OnMotion(position); +} + +void CButtonMapping::OnInputFrame(void) +{ + for (auto& axis : m_axes) + axis.second.ProcessMotion(); + + m_buttonMapper->OnEventFrame(m_buttonMap, IsMapping()); + + m_frameCount++; +} + +bool CButtonMapping::OnKeyPress(const CKey& key) +{ + if (!m_buttonMapper->AcceptsPrimitive(PRIMITIVE_TYPE::KEY)) + return false; + + return GetKey(static_cast<XBMCKey>(key.GetKeycode())).OnMotion(true); +} + +bool CButtonMapping::OnPosition(int x, int y) +{ + if (!m_buttonMapper->AcceptsPrimitive(PRIMITIVE_TYPE::RELATIVE_POINTER)) + return false; + + return GetPointer().OnMotion(x, y); +} + +bool CButtonMapping::OnButtonPress(MOUSE::BUTTON_ID button) +{ + if (!m_buttonMapper->AcceptsPrimitive(PRIMITIVE_TYPE::MOUSE_BUTTON)) + return false; + + return GetMouseButton(button).OnMotion(true); +} + +void CButtonMapping::OnButtonRelease(MOUSE::BUTTON_ID button) +{ + if (!m_buttonMapper->AcceptsPrimitive(PRIMITIVE_TYPE::MOUSE_BUTTON)) + return; + + GetMouseButton(button).OnMotion(false); +} + +void CButtonMapping::SaveButtonMap() +{ + m_buttonMap->SaveButtonMap(); +} + +void CButtonMapping::ResetIgnoredPrimitives() +{ + std::vector<CDriverPrimitive> empty; + m_buttonMap->SetIgnoredPrimitives(empty); +} + +void CButtonMapping::RevertButtonMap() +{ + m_buttonMap->RevertButtonMap(); +} + +bool CButtonMapping::MapPrimitive(const CDriverPrimitive& primitive) +{ + bool bHandled = false; + + if (m_buttonMap->IsIgnored(primitive)) + { + bHandled = true; + } + else + { + auto now = std::chrono::steady_clock::now(); + + bool bTimeoutElapsed = true; + + if (m_buttonMapper->NeedsCooldown()) + bTimeoutElapsed = (now >= m_lastAction + std::chrono::milliseconds(MAPPING_COOLDOWN_MS)); + + if (bTimeoutElapsed) + { + bHandled = m_buttonMapper->MapPrimitive(m_buttonMap, m_keymap, primitive); + + if (bHandled) + m_lastAction = std::chrono::steady_clock::now(); + } + else + { + auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(now - m_lastAction); + + CLog::Log(LOGDEBUG, "Button mapping: rapid input after {}ms dropped for profile \"{}\"", + duration.count(), m_buttonMapper->ControllerID()); + bHandled = true; + } + } + + return bHandled; +} + +bool CButtonMapping::IsMapping() const +{ + for (auto itAxis : m_axes) + { + if (itAxis.second.IsMapping()) + return true; + } + + return false; +} + +CButtonDetector& CButtonMapping::GetButton(unsigned int buttonIndex) +{ + auto itButton = m_buttons.find(buttonIndex); + + if (itButton == m_buttons.end()) + { + m_buttons.insert(std::make_pair(buttonIndex, CButtonDetector(this, buttonIndex))); + itButton = m_buttons.find(buttonIndex); + } + + return itButton->second; +} + +CHatDetector& CButtonMapping::GetHat(unsigned int hatIndex) +{ + auto itHat = m_hats.find(hatIndex); + + if (itHat == m_hats.end()) + { + m_hats.insert(std::make_pair(hatIndex, CHatDetector(this, hatIndex))); + itHat = m_hats.find(hatIndex); + } + + return itHat->second; +} + +CAxisDetector& CButtonMapping::GetAxis( + unsigned int axisIndex, + float position, + const AxisConfiguration& initialConfig /* = AxisConfiguration() */) +{ + auto itAxis = m_axes.find(axisIndex); + + if (itAxis == m_axes.end()) + { + AxisConfiguration config(initialConfig); + + if (m_frameCount >= 2) + { + config.bLateDiscovery = true; + OnLateDiscovery(axisIndex); + } + + // Report axis + CLog::Log(LOGDEBUG, "Axis {} discovered at position {:.4f} after {} frames", axisIndex, + position, static_cast<unsigned long>(m_frameCount)); + + m_axes.insert(std::make_pair(axisIndex, CAxisDetector(this, axisIndex, config))); + itAxis = m_axes.find(axisIndex); + } + + return itAxis->second; +} + +CKeyDetector& CButtonMapping::GetKey(XBMCKey keycode) +{ + auto itKey = m_keys.find(keycode); + + if (itKey == m_keys.end()) + { + m_keys.insert(std::make_pair(keycode, CKeyDetector(this, keycode))); + itKey = m_keys.find(keycode); + } + + return itKey->second; +} + +CMouseButtonDetector& CButtonMapping::GetMouseButton(MOUSE::BUTTON_ID buttonIndex) +{ + auto itButton = m_mouseButtons.find(buttonIndex); + + if (itButton == m_mouseButtons.end()) + { + m_mouseButtons.insert(std::make_pair(buttonIndex, CMouseButtonDetector(this, buttonIndex))); + itButton = m_mouseButtons.find(buttonIndex); + } + + return itButton->second; +} + +CPointerDetector& CButtonMapping::GetPointer() +{ + if (!m_pointer) + m_pointer.reset(new CPointerDetector(this)); + + return *m_pointer; +} + +void CButtonMapping::OnLateDiscovery(unsigned int axisIndex) +{ + m_buttonMapper->OnLateAxis(m_buttonMap, axisIndex); +} |