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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/input/joysticks/generic/ButtonMapping.cpp
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/input/joysticks/generic/ButtonMapping.cpp')
-rw-r--r--xbmc/input/joysticks/generic/ButtonMapping.cpp592
1 files changed, 592 insertions, 0 deletions
diff --git a/xbmc/input/joysticks/generic/ButtonMapping.cpp b/xbmc/input/joysticks/generic/ButtonMapping.cpp
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--- /dev/null
+++ b/xbmc/input/joysticks/generic/ButtonMapping.cpp
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+/*
+ * Copyright (C) 2014-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "ButtonMapping.h"
+
+#include "ServiceBroker.h"
+#include "games/controllers/Controller.h"
+#include "games/controllers/ControllerManager.h"
+#include "games/controllers/input/PhysicalFeature.h"
+#include "input/IKeymap.h"
+#include "input/InputTranslator.h"
+#include "input/Key.h"
+#include "input/joysticks/DriverPrimitive.h"
+#include "input/joysticks/JoystickTranslator.h"
+#include "input/joysticks/JoystickUtils.h"
+#include "input/joysticks/interfaces/IButtonMap.h"
+#include "input/joysticks/interfaces/IButtonMapper.h"
+#include "utils/log.h"
+
+#include <algorithm>
+#include <assert.h>
+#include <cmath>
+
+using namespace KODI;
+using namespace JOYSTICK;
+
+#define MAPPING_COOLDOWN_MS 50 // Guard against repeated input
+#define AXIS_THRESHOLD 0.75f // Axis must exceed this value to be mapped
+#define TRIGGER_DELAY_MS \
+ 200 // Delay trigger detection to handle anomalous triggers with non-zero center
+
+// --- CPrimitiveDetector ------------------------------------------------------
+
+CPrimitiveDetector::CPrimitiveDetector(CButtonMapping* buttonMapping)
+ : m_buttonMapping(buttonMapping)
+{
+}
+
+bool CPrimitiveDetector::MapPrimitive(const CDriverPrimitive& primitive)
+{
+ if (primitive.IsValid())
+ return m_buttonMapping->MapPrimitive(primitive);
+
+ return false;
+}
+
+// --- CButtonDetector ---------------------------------------------------------
+
+CButtonDetector::CButtonDetector(CButtonMapping* buttonMapping, unsigned int buttonIndex)
+ : CPrimitiveDetector(buttonMapping), m_buttonIndex(buttonIndex)
+{
+}
+
+bool CButtonDetector::OnMotion(bool bPressed)
+{
+ if (bPressed)
+ return MapPrimitive(CDriverPrimitive(PRIMITIVE_TYPE::BUTTON, m_buttonIndex));
+
+ return false;
+}
+
+// --- CHatDetector ------------------------------------------------------------
+
+CHatDetector::CHatDetector(CButtonMapping* buttonMapping, unsigned int hatIndex)
+ : CPrimitiveDetector(buttonMapping), m_hatIndex(hatIndex)
+{
+}
+
+bool CHatDetector::OnMotion(HAT_STATE state)
+{
+ return MapPrimitive(CDriverPrimitive(m_hatIndex, static_cast<HAT_DIRECTION>(state)));
+}
+
+// --- CAxisDetector -----------------------------------------------------------
+
+CAxisDetector::CAxisDetector(CButtonMapping* buttonMapping,
+ unsigned int axisIndex,
+ const AxisConfiguration& config)
+ : CPrimitiveDetector(buttonMapping),
+ m_axisIndex(axisIndex),
+ m_config(config),
+ m_state(AXIS_STATE::INACTIVE),
+ m_type(AXIS_TYPE::UNKNOWN),
+ m_initialPositionKnown(false),
+ m_initialPosition(0.0f),
+ m_initialPositionChanged(false)
+{
+}
+
+bool CAxisDetector::OnMotion(float position)
+{
+ DetectType(position);
+
+ if (m_type != AXIS_TYPE::UNKNOWN)
+ {
+ // Update position if this axis is an anomalous trigger
+ if (m_type == AXIS_TYPE::OFFSET)
+ position = (position - m_config.center) / m_config.range;
+
+ // Reset state if position crosses zero
+ if (m_state == AXIS_STATE::MAPPED)
+ {
+ SEMIAXIS_DIRECTION activatedDir = m_activatedPrimitive.SemiAxisDirection();
+ SEMIAXIS_DIRECTION newDir = CJoystickTranslator::PositionToSemiAxisDirection(position);
+
+ if (activatedDir != newDir)
+ m_state = AXIS_STATE::INACTIVE;
+ }
+
+ // Check if axis has become activated
+ if (m_state == AXIS_STATE::INACTIVE)
+ {
+ if (std::abs(position) >= AXIS_THRESHOLD)
+ m_state = AXIS_STATE::ACTIVATED;
+
+ if (m_state == AXIS_STATE::ACTIVATED)
+ {
+ // Range is set later for anomalous triggers
+ m_activatedPrimitive =
+ CDriverPrimitive(m_axisIndex, m_config.center,
+ CJoystickTranslator::PositionToSemiAxisDirection(position), 1);
+ m_activationTimeMs = std::chrono::steady_clock::now();
+ }
+ }
+ }
+
+ return true;
+}
+
+void CAxisDetector::ProcessMotion()
+{
+ // Process newly-activated axis
+ if (m_state == AXIS_STATE::ACTIVATED)
+ {
+ // Ignore anomalous triggers for a bit so we can detect the full range
+ bool bIgnore = false;
+ if (m_type == AXIS_TYPE::OFFSET)
+ {
+ auto now = std::chrono::steady_clock::now();
+ auto duration =
+ std::chrono::duration_cast<std::chrono::milliseconds>(now - m_activationTimeMs);
+
+ if (duration.count() < TRIGGER_DELAY_MS)
+ bIgnore = true;
+ }
+
+ if (!bIgnore)
+ {
+ // Update driver primitive's range if we're mapping an anomalous trigger
+ if (m_type == AXIS_TYPE::OFFSET)
+ {
+ m_activatedPrimitive =
+ CDriverPrimitive(m_activatedPrimitive.Index(), m_activatedPrimitive.Center(),
+ m_activatedPrimitive.SemiAxisDirection(), m_config.range);
+ }
+
+ // Map primitive
+ if (!MapPrimitive(m_activatedPrimitive))
+ {
+ if (m_type == AXIS_TYPE::OFFSET)
+ CLog::Log(LOGDEBUG, "Mapping offset axis {} failed", m_axisIndex);
+ else
+ CLog::Log(LOGDEBUG, "Mapping normal axis {} failed", m_axisIndex);
+ }
+
+ m_state = AXIS_STATE::MAPPED;
+ }
+ }
+}
+
+void CAxisDetector::SetEmitted(const CDriverPrimitive& activePrimitive)
+{
+ m_state = AXIS_STATE::MAPPED;
+ m_activatedPrimitive = activePrimitive;
+}
+
+void CAxisDetector::DetectType(float position)
+{
+ // Some platforms don't report a value until the axis is first changed.
+ // Detection relies on an initial value, so this axis will be disabled until
+ // the user begins button mapping again.
+ if (m_config.bLateDiscovery)
+ return;
+
+ // Update range if a range of > 1 is observed
+ if (std::abs(position - m_config.center) > 1.0f)
+ m_config.range = 2;
+
+ if (m_type != AXIS_TYPE::UNKNOWN)
+ return;
+
+ if (m_config.bKnown)
+ {
+ if (m_config.center == 0)
+ m_type = AXIS_TYPE::NORMAL;
+ else
+ m_type = AXIS_TYPE::OFFSET;
+ }
+
+ if (m_type != AXIS_TYPE::UNKNOWN)
+ return;
+
+ if (!m_initialPositionKnown)
+ {
+ m_initialPositionKnown = true;
+ m_initialPosition = position;
+ }
+
+ if (position != m_initialPosition)
+ m_initialPositionChanged = true;
+
+ if (m_initialPositionChanged)
+ {
+ // Calculate center based on initial position.
+ if (m_initialPosition < -0.5f)
+ {
+ m_config.center = -1;
+ m_type = AXIS_TYPE::OFFSET;
+ CLog::Log(LOGDEBUG, "Anomalous trigger detected on axis {} with center {}", m_axisIndex,
+ m_config.center);
+ }
+ else if (m_initialPosition > 0.5f)
+ {
+ m_config.center = 1;
+ m_type = AXIS_TYPE::OFFSET;
+ CLog::Log(LOGDEBUG, "Anomalous trigger detected on axis {} with center {}", m_axisIndex,
+ m_config.center);
+ }
+ else
+ {
+ m_type = AXIS_TYPE::NORMAL;
+ CLog::Log(LOGDEBUG, "Normal axis detected on axis {}", m_axisIndex);
+ }
+ }
+}
+
+// --- CKeyDetector ---------------------------------------------------------
+
+CKeyDetector::CKeyDetector(CButtonMapping* buttonMapping, XBMCKey keycode)
+ : CPrimitiveDetector(buttonMapping), m_keycode(keycode)
+{
+}
+
+bool CKeyDetector::OnMotion(bool bPressed)
+{
+ if (bPressed)
+ return MapPrimitive(CDriverPrimitive(m_keycode));
+
+ return false;
+}
+
+// --- CMouseButtonDetector ----------------------------------------------------
+
+CMouseButtonDetector::CMouseButtonDetector(CButtonMapping* buttonMapping,
+ MOUSE::BUTTON_ID buttonIndex)
+ : CPrimitiveDetector(buttonMapping), m_buttonIndex(buttonIndex)
+{
+}
+
+bool CMouseButtonDetector::OnMotion(bool bPressed)
+{
+ if (bPressed)
+ return MapPrimitive(CDriverPrimitive(m_buttonIndex));
+
+ return false;
+}
+
+// --- CPointerDetector --------------------------------------------------------
+
+CPointerDetector::CPointerDetector(CButtonMapping* buttonMapping)
+ : CPrimitiveDetector(buttonMapping)
+{
+}
+
+bool CPointerDetector::OnMotion(int x, int y)
+{
+ if (!m_bStarted)
+ {
+ m_bStarted = true;
+ m_startX = x;
+ m_startY = y;
+ m_frameCount = 0;
+ }
+
+ if (m_frameCount++ >= MIN_FRAME_COUNT)
+ {
+ int dx = x - m_startX;
+ int dy = y - m_startY;
+
+ INPUT::INTERCARDINAL_DIRECTION dir = GetPointerDirection(dx, dy);
+
+ CDriverPrimitive primitive(static_cast<RELATIVE_POINTER_DIRECTION>(dir));
+ if (primitive.IsValid())
+ {
+ if (MapPrimitive(primitive))
+ m_bStarted = false;
+ }
+ }
+
+ return true;
+}
+
+KODI::INPUT::INTERCARDINAL_DIRECTION CPointerDetector::GetPointerDirection(int x, int y)
+{
+ using namespace INPUT;
+
+ // Translate from left-handed coordinate system to right-handed coordinate system
+ y *= -1;
+
+ return CInputTranslator::VectorToIntercardinalDirection(static_cast<float>(x),
+ static_cast<float>(y));
+}
+
+// --- CButtonMapping ----------------------------------------------------------
+
+CButtonMapping::CButtonMapping(IButtonMapper* buttonMapper, IButtonMap* buttonMap, IKeymap* keymap)
+ : m_buttonMapper(buttonMapper), m_buttonMap(buttonMap), m_keymap(keymap), m_frameCount(0)
+{
+ assert(m_buttonMapper != nullptr);
+ assert(m_buttonMap != nullptr);
+
+ // Make sure axes mapped to Select are centered before they can be mapped.
+ // This ensures that they are not immediately mapped to the first button.
+ if (m_keymap)
+ {
+ using namespace GAME;
+
+ CControllerManager& controllerManager = CServiceBroker::GetGameControllerManager();
+ ControllerPtr controller = controllerManager.GetController(m_keymap->ControllerID());
+
+ const auto& features = controller->Features();
+ for (const auto& feature : features)
+ {
+ bool bIsSelectAction = false;
+
+ const auto& actions =
+ m_keymap->GetActions(CJoystickUtils::MakeKeyName(feature.Name())).actions;
+ if (!actions.empty() && actions.begin()->actionId == ACTION_SELECT_ITEM)
+ bIsSelectAction = true;
+
+ if (!bIsSelectAction)
+ continue;
+
+ CDriverPrimitive primitive;
+ if (!m_buttonMap->GetScalar(feature.Name(), primitive))
+ continue;
+
+ if (primitive.Type() != PRIMITIVE_TYPE::SEMIAXIS)
+ continue;
+
+ // Set initial config, as detection will fail because axis is already activated
+ AxisConfiguration axisConfig;
+ axisConfig.bKnown = true;
+ axisConfig.center = primitive.Center();
+ axisConfig.range = primitive.Range();
+
+ GetAxis(primitive.Index(), static_cast<float>(primitive.Center()), axisConfig)
+ .SetEmitted(primitive);
+ }
+ }
+}
+
+bool CButtonMapping::OnButtonMotion(unsigned int buttonIndex, bool bPressed)
+{
+ if (!m_buttonMapper->AcceptsPrimitive(PRIMITIVE_TYPE::BUTTON))
+ return false;
+
+ return GetButton(buttonIndex).OnMotion(bPressed);
+}
+
+bool CButtonMapping::OnHatMotion(unsigned int hatIndex, HAT_STATE state)
+{
+ if (!m_buttonMapper->AcceptsPrimitive(PRIMITIVE_TYPE::HAT))
+ return false;
+
+ return GetHat(hatIndex).OnMotion(state);
+}
+
+bool CButtonMapping::OnAxisMotion(unsigned int axisIndex,
+ float position,
+ int center,
+ unsigned int range)
+{
+ if (!m_buttonMapper->AcceptsPrimitive(PRIMITIVE_TYPE::SEMIAXIS))
+ return false;
+
+ return GetAxis(axisIndex, position).OnMotion(position);
+}
+
+void CButtonMapping::OnInputFrame(void)
+{
+ for (auto& axis : m_axes)
+ axis.second.ProcessMotion();
+
+ m_buttonMapper->OnEventFrame(m_buttonMap, IsMapping());
+
+ m_frameCount++;
+}
+
+bool CButtonMapping::OnKeyPress(const CKey& key)
+{
+ if (!m_buttonMapper->AcceptsPrimitive(PRIMITIVE_TYPE::KEY))
+ return false;
+
+ return GetKey(static_cast<XBMCKey>(key.GetKeycode())).OnMotion(true);
+}
+
+bool CButtonMapping::OnPosition(int x, int y)
+{
+ if (!m_buttonMapper->AcceptsPrimitive(PRIMITIVE_TYPE::RELATIVE_POINTER))
+ return false;
+
+ return GetPointer().OnMotion(x, y);
+}
+
+bool CButtonMapping::OnButtonPress(MOUSE::BUTTON_ID button)
+{
+ if (!m_buttonMapper->AcceptsPrimitive(PRIMITIVE_TYPE::MOUSE_BUTTON))
+ return false;
+
+ return GetMouseButton(button).OnMotion(true);
+}
+
+void CButtonMapping::OnButtonRelease(MOUSE::BUTTON_ID button)
+{
+ if (!m_buttonMapper->AcceptsPrimitive(PRIMITIVE_TYPE::MOUSE_BUTTON))
+ return;
+
+ GetMouseButton(button).OnMotion(false);
+}
+
+void CButtonMapping::SaveButtonMap()
+{
+ m_buttonMap->SaveButtonMap();
+}
+
+void CButtonMapping::ResetIgnoredPrimitives()
+{
+ std::vector<CDriverPrimitive> empty;
+ m_buttonMap->SetIgnoredPrimitives(empty);
+}
+
+void CButtonMapping::RevertButtonMap()
+{
+ m_buttonMap->RevertButtonMap();
+}
+
+bool CButtonMapping::MapPrimitive(const CDriverPrimitive& primitive)
+{
+ bool bHandled = false;
+
+ if (m_buttonMap->IsIgnored(primitive))
+ {
+ bHandled = true;
+ }
+ else
+ {
+ auto now = std::chrono::steady_clock::now();
+
+ bool bTimeoutElapsed = true;
+
+ if (m_buttonMapper->NeedsCooldown())
+ bTimeoutElapsed = (now >= m_lastAction + std::chrono::milliseconds(MAPPING_COOLDOWN_MS));
+
+ if (bTimeoutElapsed)
+ {
+ bHandled = m_buttonMapper->MapPrimitive(m_buttonMap, m_keymap, primitive);
+
+ if (bHandled)
+ m_lastAction = std::chrono::steady_clock::now();
+ }
+ else
+ {
+ auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(now - m_lastAction);
+
+ CLog::Log(LOGDEBUG, "Button mapping: rapid input after {}ms dropped for profile \"{}\"",
+ duration.count(), m_buttonMapper->ControllerID());
+ bHandled = true;
+ }
+ }
+
+ return bHandled;
+}
+
+bool CButtonMapping::IsMapping() const
+{
+ for (auto itAxis : m_axes)
+ {
+ if (itAxis.second.IsMapping())
+ return true;
+ }
+
+ return false;
+}
+
+CButtonDetector& CButtonMapping::GetButton(unsigned int buttonIndex)
+{
+ auto itButton = m_buttons.find(buttonIndex);
+
+ if (itButton == m_buttons.end())
+ {
+ m_buttons.insert(std::make_pair(buttonIndex, CButtonDetector(this, buttonIndex)));
+ itButton = m_buttons.find(buttonIndex);
+ }
+
+ return itButton->second;
+}
+
+CHatDetector& CButtonMapping::GetHat(unsigned int hatIndex)
+{
+ auto itHat = m_hats.find(hatIndex);
+
+ if (itHat == m_hats.end())
+ {
+ m_hats.insert(std::make_pair(hatIndex, CHatDetector(this, hatIndex)));
+ itHat = m_hats.find(hatIndex);
+ }
+
+ return itHat->second;
+}
+
+CAxisDetector& CButtonMapping::GetAxis(
+ unsigned int axisIndex,
+ float position,
+ const AxisConfiguration& initialConfig /* = AxisConfiguration() */)
+{
+ auto itAxis = m_axes.find(axisIndex);
+
+ if (itAxis == m_axes.end())
+ {
+ AxisConfiguration config(initialConfig);
+
+ if (m_frameCount >= 2)
+ {
+ config.bLateDiscovery = true;
+ OnLateDiscovery(axisIndex);
+ }
+
+ // Report axis
+ CLog::Log(LOGDEBUG, "Axis {} discovered at position {:.4f} after {} frames", axisIndex,
+ position, static_cast<unsigned long>(m_frameCount));
+
+ m_axes.insert(std::make_pair(axisIndex, CAxisDetector(this, axisIndex, config)));
+ itAxis = m_axes.find(axisIndex);
+ }
+
+ return itAxis->second;
+}
+
+CKeyDetector& CButtonMapping::GetKey(XBMCKey keycode)
+{
+ auto itKey = m_keys.find(keycode);
+
+ if (itKey == m_keys.end())
+ {
+ m_keys.insert(std::make_pair(keycode, CKeyDetector(this, keycode)));
+ itKey = m_keys.find(keycode);
+ }
+
+ return itKey->second;
+}
+
+CMouseButtonDetector& CButtonMapping::GetMouseButton(MOUSE::BUTTON_ID buttonIndex)
+{
+ auto itButton = m_mouseButtons.find(buttonIndex);
+
+ if (itButton == m_mouseButtons.end())
+ {
+ m_mouseButtons.insert(std::make_pair(buttonIndex, CMouseButtonDetector(this, buttonIndex)));
+ itButton = m_mouseButtons.find(buttonIndex);
+ }
+
+ return itButton->second;
+}
+
+CPointerDetector& CButtonMapping::GetPointer()
+{
+ if (!m_pointer)
+ m_pointer.reset(new CPointerDetector(this));
+
+ return *m_pointer;
+}
+
+void CButtonMapping::OnLateDiscovery(unsigned int axisIndex)
+{
+ m_buttonMapper->OnLateAxis(m_buttonMap, axisIndex);
+}